noctua/src/ui/widgets/crop_overlay.rs

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// SPDX-License-Identifier: GPL-3.0-or-later
// src/ui/widgets/crop_overlay.rs
//
// Simple crop overlay - draws directly on canvas coordinates.
use cosmic::{
Element, Renderer,
iced::{
Color, Length, Point, Rectangle, Size,
advanced::{
Clipboard, Layout, Shell, Widget,
layout::{Limits, Node},
renderer::{Quad, Renderer as QuadRenderer},
widget::Tree,
},
event::{Event, Status},
mouse::{self, Button, Cursor},
},
};
use crate::ui::widgets::crop_model::{CropSelection, DragHandle};
use crate::ui::AppMessage;
// Visual constants
const HANDLE_SIZE: f32 = 12.0;
const HANDLE_HIT_SIZE: f32 = 24.0;
const OVERLAY_COLOR: Color = Color::from_rgba(0.0, 0.0, 0.0, 0.5);
const HANDLE_COLOR: Color = Color::WHITE;
const BORDER_COLOR: Color = Color::WHITE;
const BORDER_WIDTH: f32 = 2.0;
/// Crop overlay widget.
///
/// Simple: Draws at exact mouse coordinates. No coordinate transformation!
/// selection.region is in canvas pixel coordinates, we draw at those exact pixels.
pub struct CropOverlay {
selection: CropSelection,
show_grid: bool,
last_click: Option<std::time::Instant>,
}
impl CropOverlay {
pub fn new(selection: &CropSelection, show_grid: bool) -> Self {
Self {
selection: selection.clone(),
show_grid,
last_click: None,
}
}
/// Hit test for handles - direct coordinate comparison.
fn hit_test_handle(&self, point: Point) -> DragHandle {
let Some((x, y, w, h)) = self.selection.region else {
return DragHandle::None;
};
// 8 handle positions
let handles = [
(Point::new(x, y), DragHandle::TopLeft),
(Point::new(x + w, y), DragHandle::TopRight),
(Point::new(x, y + h), DragHandle::BottomLeft),
(Point::new(x + w, y + h), DragHandle::BottomRight),
(Point::new(x + w / 2.0, y), DragHandle::Top),
(Point::new(x + w / 2.0, y + h), DragHandle::Bottom),
(Point::new(x, y + h / 2.0), DragHandle::Left),
(Point::new(x + w, y + h / 2.0), DragHandle::Right),
];
// Check handles
for (pos, handle) in handles {
if point_in_handle(point, pos) {
return handle;
}
}
// Check if inside selection (move)
if point.x >= x && point.x <= x + w && point.y >= y && point.y <= y + h {
return DragHandle::Move;
}
DragHandle::None
}
/// Draw darkened overlay outside selection.
fn draw_overlay(&self, renderer: &mut Renderer, bounds: Rectangle) {
let Some((x, y, w, h)) = self.selection.region else {
// No selection - darken everything
draw_quad(renderer, bounds, OVERLAY_COLOR);
return;
};
// Selection rectangle
let sel_right = x + w;
let sel_bottom = y + h;
// Top overlay
if y > bounds.y {
draw_quad(
renderer,
Rectangle::new(
Point::new(bounds.x, bounds.y),
Size::new(bounds.width, y - bounds.y),
),
OVERLAY_COLOR,
);
}
// Bottom overlay
if sel_bottom < bounds.y + bounds.height {
draw_quad(
renderer,
Rectangle::new(
Point::new(bounds.x, sel_bottom),
Size::new(bounds.width, bounds.y + bounds.height - sel_bottom),
),
OVERLAY_COLOR,
);
}
// Left overlay
if x > bounds.x {
draw_quad(
renderer,
Rectangle::new(
Point::new(bounds.x, y),
Size::new(x - bounds.x, h),
),
OVERLAY_COLOR,
);
}
// Right overlay
if sel_right < bounds.x + bounds.width {
draw_quad(
renderer,
Rectangle::new(
Point::new(sel_right, y),
Size::new(bounds.x + bounds.width - sel_right, h),
),
OVERLAY_COLOR,
);
}
}
/// Draw border.
fn draw_border(&self, renderer: &mut Renderer) {
let Some((x, y, w, h)) = self.selection.region else {
return;
};
// Top
draw_quad(
renderer,
Rectangle::new(Point::new(x, y), Size::new(w, BORDER_WIDTH)),
BORDER_COLOR,
);
// Bottom
draw_quad(
renderer,
Rectangle::new(
Point::new(x, y + h - BORDER_WIDTH),
Size::new(w, BORDER_WIDTH),
),
BORDER_COLOR,
);
// Left
draw_quad(
renderer,
Rectangle::new(Point::new(x, y), Size::new(BORDER_WIDTH, h)),
BORDER_COLOR,
);
// Right
draw_quad(
renderer,
Rectangle::new(
Point::new(x + w - BORDER_WIDTH, y),
Size::new(BORDER_WIDTH, h),
),
BORDER_COLOR,
);
}
/// Draw handles.
fn draw_handles(&self, renderer: &mut Renderer) {
let Some((x, y, w, h)) = self.selection.region else {
return;
};
let half = HANDLE_SIZE / 2.0;
// 8 handle positions
let handles = [
Point::new(x, y),
Point::new(x + w, y),
Point::new(x, y + h),
Point::new(x + w, y + h),
Point::new(x + w / 2.0, y),
Point::new(x + w / 2.0, y + h),
Point::new(x, y + h / 2.0),
Point::new(x + w, y + h / 2.0),
];
for pos in handles {
draw_quad(
renderer,
Rectangle::new(
Point::new(pos.x - half, pos.y - half),
Size::new(HANDLE_SIZE, HANDLE_SIZE),
),
HANDLE_COLOR,
);
}
}
/// Draw grid.
fn draw_grid(&self, renderer: &mut Renderer) {
if !self.show_grid {
return;
}
let Some((x, y, w, h)) = self.selection.region else {
return;
};
if w <= 10.0 || h <= 10.0 {
return;
}
let grid_color = Color::from_rgba(1.0, 1.0, 1.0, 0.3);
let third_w = w / 3.0;
let third_h = h / 3.0;
// 2 vertical lines
for i in 1..3 {
let line_x = x + third_w * i as f32;
draw_quad(
renderer,
Rectangle::new(Point::new(line_x, y), Size::new(1.0, h)),
grid_color,
);
}
// 2 horizontal lines
for i in 1..3 {
let line_y = y + third_h * i as f32;
draw_quad(
renderer,
Rectangle::new(Point::new(x, line_y), Size::new(w, 1.0)),
grid_color,
);
}
}
}
impl Widget<AppMessage, cosmic::Theme, Renderer> for CropOverlay {
fn size(&self) -> Size<Length> {
Size::new(Length::Fill, Length::Fill)
}
fn layout(&self, _tree: &mut Tree, _renderer: &Renderer, limits: &Limits) -> Node {
Node::new(limits.max())
}
fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
_theme: &cosmic::Theme,
_style: &cosmic::iced::advanced::renderer::Style,
layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
self.draw_overlay(renderer, bounds);
self.draw_border(renderer);
self.draw_handles(renderer);
self.draw_grid(renderer);
}
fn on_event(
&mut self,
_tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, AppMessage>,
_viewport: &Rectangle,
) -> Status {
let bounds = layout.bounds();
match event {
Event::Mouse(mouse::Event::ButtonPressed(Button::Left)) => {
if let Some(pos) = cursor.position_in(bounds) {
let handle = self.hit_test_handle(pos);
// Check for double-click on Move handle
if handle == DragHandle::Move {
use std::time::{Duration, Instant};
let now = Instant::now();
if let Some(last) = self.last_click {
if now.duration_since(last) < Duration::from_millis(400) {
// Double-click - apply crop
shell.publish(AppMessage::ApplyCrop);
self.last_click = None;
return Status::Captured;
}
}
self.last_click = Some(now);
}
shell.publish(AppMessage::CropDragStart {
x: pos.x,
y: pos.y,
handle,
});
return Status::Captured;
}
}
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
if self.selection.is_dragging {
if let Some(pos) = cursor.position_in(bounds) {
shell.publish(AppMessage::CropDragMove {
x: pos.x,
y: pos.y,
max_x: bounds.width,
max_y: bounds.height,
});
return Status::Captured;
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(Button::Left)) => {
if self.selection.is_dragging {
shell.publish(AppMessage::CropDragEnd);
return Status::Captured;
}
}
_ => {}
}
Status::Ignored
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
let bounds = layout.bounds();
if let Some(pos) = cursor.position_in(bounds) {
let handle = self.hit_test_handle(pos);
return match handle {
DragHandle::TopLeft | DragHandle::BottomRight => {
mouse::Interaction::ResizingDiagonallyDown
}
DragHandle::TopRight | DragHandle::BottomLeft => {
mouse::Interaction::ResizingDiagonallyUp
}
DragHandle::Top | DragHandle::Bottom => mouse::Interaction::ResizingVertically,
DragHandle::Left | DragHandle::Right => mouse::Interaction::ResizingHorizontally,
DragHandle::Move => mouse::Interaction::Grabbing,
DragHandle::None => mouse::Interaction::Crosshair,
};
}
mouse::Interaction::None
}
}
impl<'a> From<CropOverlay> for Element<'a, AppMessage> {
fn from(widget: CropOverlay) -> Self {
Element::new(widget)
}
}
/// Helper: Check if point is within handle hit area.
fn point_in_handle(point: Point, handle_center: Point) -> bool {
let half = HANDLE_HIT_SIZE / 2.0;
point.x >= handle_center.x - half
&& point.x <= handle_center.x + half
&& point.y >= handle_center.y - half
&& point.y <= handle_center.y + half
}
/// Helper: Draw quad.
fn draw_quad(renderer: &mut Renderer, bounds: Rectangle, color: Color) {
renderer.fill_quad(
Quad {
bounds,
..Quad::default()
},
color,
);
}
/// Public constructor.
pub fn crop_overlay<'a>(selection: &CropSelection, show_grid: bool) -> Element<'a, AppMessage> {
CropOverlay::new(selection, show_grid).into()
}