libcosmic/src/widget/layer_container.rs
Michael Aaron Murphy 8cf372c9b9
perf: inline public getters/setters, and use non-generic inner functions
To reduce compile-times and avoid some overhead to binary size, this will modify some of our
generic functions to use non-generic inner functions where possible. The inner functions are
marked carefully with `#[inline(never)]` to prevent being inlined by LLVM at their callsites

While looking for generic functions to optimize, I have also taken the opportunity to annotate
public non-generic getters and setters with `#[inline]` to ensure that LLVM will inline them
across crate boundaries. By default, only generic functions are automatically inlined, and
only when enabling fat LTO are constant functions reliably inlined across crate boundaries.
2025-03-21 13:31:34 +01:00

309 lines
8.2 KiB
Rust

use crate::Theme;
use cosmic_theme::LayeredTheme;
use iced::widget::Container;
use iced_core::event::{self, Event};
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::widget::Tree;
use iced_core::{
Alignment, Clipboard, Element, Layout, Length, Padding, Rectangle, Shell, Vector, Widget,
};
pub use iced_widget::container::{Catalog, Style};
pub fn layer_container<'a, Message: 'static, E>(
content: E,
) -> LayerContainer<'a, Message, crate::Renderer>
where
E: Into<Element<'a, Message, Theme, crate::Renderer>>,
{
LayerContainer::new(content)
}
/// An element decorating some content.
///
/// It is normally used for alignment purposes.
#[allow(missing_debug_implementations)]
pub struct LayerContainer<'a, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
layer: Option<cosmic_theme::Layer>,
container: Container<'a, Message, Theme, Renderer>,
}
impl<'a, Message, Renderer> LayerContainer<'a, Message, Renderer>
where
Renderer: iced_core::Renderer,
// iced_widget::container::Style: From<crate::theme::Container>,
{
/// Creates an empty [`Container`].
pub(crate) fn new<T>(content: T) -> Self
where
T: Into<Element<'a, Message, Theme, Renderer>>,
{
LayerContainer {
layer: None,
container: Container::new(content),
}
}
/// Sets the [`Layer`] of the [`LayerContainer`].
#[must_use]
pub fn layer(mut self, layer: cosmic_theme::Layer) -> Self {
self.layer = Some(layer);
self.class(match layer {
cosmic_theme::Layer::Background => crate::theme::Container::Background,
cosmic_theme::Layer::Primary => crate::theme::Container::Primary,
cosmic_theme::Layer::Secondary => crate::theme::Container::Secondary,
})
}
/// Sets the [`Padding`] of the [`LayerContainer`].
#[must_use]
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.container = self.container.padding(padding);
self
}
/// Sets the width of the [`self.`].
#[must_use]
#[inline]
pub fn width(mut self, width: Length) -> Self {
self.container = self.container.width(width);
self
}
/// Sets the height of the [`LayerContainer`].
#[must_use]
#[inline]
pub fn height(mut self, height: Length) -> Self {
self.container = self.container.height(height);
self
}
/// Sets the maximum width of the [`LayerContainer`].
#[must_use]
#[inline]
pub fn max_width(mut self, max_width: f32) -> Self {
self.container = self.container.max_width(max_width);
self
}
/// Sets the maximum height of the [`LayerContainer`] in pixels.
#[must_use]
#[inline]
pub fn max_height(mut self, max_height: f32) -> Self {
self.container = self.container.max_height(max_height);
self
}
/// Sets the content alignment for the horizontal axis of the [`LayerContainer`].
#[must_use]
#[inline]
pub fn align_x(mut self, alignment: Alignment) -> Self {
self.container = self.container.align_x(alignment);
self
}
/// Sets the content alignment for the vertical axis of the [`LayerContainer`].
#[must_use]
#[inline]
pub fn align_y(mut self, alignment: Alignment) -> Self {
self.container = self.container.align_y(alignment);
self
}
/// Centers the contents in the horizontal axis of the [`LayerContainer`].
#[must_use]
#[inline]
pub fn center_x(mut self, width: Length) -> Self {
self.container = self.container.center_x(width);
self
}
/// Centers the contents in the vertical axis of the [`LayerContainer`].
#[must_use]
#[inline]
pub fn center_y(mut self, height: Length) -> Self {
self.container = self.container.center_y(height);
self
}
/// Centers the contents in the horizontal and vertical axis of the [`Container`].
#[must_use]
#[inline]
pub fn center(mut self, length: Length) -> Self {
self.container = self.container.center(length);
self
}
/// Sets the style of the [`LayerContainer`].
#[must_use]
pub fn class(mut self, style: impl Into<crate::style::iced::Container<'a>>) -> Self {
self.container = self.container.class(style);
self
}
}
impl<Message, Renderer> Widget<Message, Theme, Renderer> for LayerContainer<'_, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.container.children()
}
fn tag(&self) -> iced_core::widget::tree::Tag {
self.container.tag()
}
fn diff(&mut self, tree: &mut Tree) {
self.container.diff(tree);
}
fn state(&self) -> iced_core::widget::tree::State {
self.container.state()
}
fn size(&self) -> iced_core::Size<Length> {
self.container.size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.container.layout(tree, renderer, limits)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn iced_core::widget::Operation<()>,
) {
self.container.operate(tree, layout, renderer, operation);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.container.on_event(
tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.container
.mouse_interaction(tree, layout, cursor_position, viewport, renderer)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
let theme = if let Some(layer) = self.layer {
let mut theme = theme.clone();
theme.set_layer(layer);
theme
} else {
theme.clone()
};
self.container.draw(
tree,
renderer,
&theme,
renderer_style,
layout,
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.container.overlay(tree, layout, renderer, translation)
}
fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
) {
self.container
.drag_destinations(state, layout, renderer, dnd_rectangles);
}
fn id(&self) -> Option<crate::widget::Id> {
Widget::id(&self.container)
}
fn set_id(&mut self, id: crate::widget::Id) {
self.container.set_id(id);
}
#[cfg(feature = "a11y")]
/// get the a11y nodes for the widget
fn a11y_nodes(
&self,
layout: iced_core::Layout<'_>,
state: &Tree,
p: iced::mouse::Cursor,
) -> iced_accessibility::A11yTree {
self.container.a11y_nodes(layout, state, p)
}
}
impl<'a, Message, Renderer> From<LayerContainer<'a, Message, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Renderer: 'a + iced_core::Renderer,
{
fn from(
column: LayerContainer<'a, Message, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(column)
}
}