use crate::Theme; use cosmic_theme::LayeredTheme; use iced::widget::Container; use iced_core::event::{self, Event}; use iced_core::layout; use iced_core::mouse; use iced_core::overlay; use iced_core::renderer; use iced_core::widget::Tree; use iced_core::{ Alignment, Clipboard, Element, Layout, Length, Padding, Rectangle, Shell, Vector, Widget, }; pub use iced_widget::container::{Catalog, Style}; pub fn layer_container<'a, Message: 'static, E>( content: E, ) -> LayerContainer<'a, Message, crate::Renderer> where E: Into>, { LayerContainer::new(content) } /// An element decorating some content. /// /// It is normally used for alignment purposes. #[allow(missing_debug_implementations)] pub struct LayerContainer<'a, Message, Renderer> where Renderer: iced_core::Renderer, { layer: Option, container: Container<'a, Message, Theme, Renderer>, } impl<'a, Message, Renderer> LayerContainer<'a, Message, Renderer> where Renderer: iced_core::Renderer, // iced_widget::container::Style: From, { /// Creates an empty [`Container`]. pub(crate) fn new(content: T) -> Self where T: Into>, { LayerContainer { layer: None, container: Container::new(content), } } /// Sets the [`Layer`] of the [`LayerContainer`]. #[must_use] pub fn layer(mut self, layer: cosmic_theme::Layer) -> Self { self.layer = Some(layer); self.class(match layer { cosmic_theme::Layer::Background => crate::theme::Container::Background, cosmic_theme::Layer::Primary => crate::theme::Container::Primary, cosmic_theme::Layer::Secondary => crate::theme::Container::Secondary, }) } /// Sets the [`Padding`] of the [`LayerContainer`]. #[must_use] pub fn padding>(mut self, padding: P) -> Self { self.container = self.container.padding(padding); self } /// Sets the width of the [`self.`]. #[must_use] #[inline] pub fn width(mut self, width: Length) -> Self { self.container = self.container.width(width); self } /// Sets the height of the [`LayerContainer`]. #[must_use] #[inline] pub fn height(mut self, height: Length) -> Self { self.container = self.container.height(height); self } /// Sets the maximum width of the [`LayerContainer`]. #[must_use] #[inline] pub fn max_width(mut self, max_width: f32) -> Self { self.container = self.container.max_width(max_width); self } /// Sets the maximum height of the [`LayerContainer`] in pixels. #[must_use] #[inline] pub fn max_height(mut self, max_height: f32) -> Self { self.container = self.container.max_height(max_height); self } /// Sets the content alignment for the horizontal axis of the [`LayerContainer`]. #[must_use] #[inline] pub fn align_x(mut self, alignment: Alignment) -> Self { self.container = self.container.align_x(alignment); self } /// Sets the content alignment for the vertical axis of the [`LayerContainer`]. #[must_use] #[inline] pub fn align_y(mut self, alignment: Alignment) -> Self { self.container = self.container.align_y(alignment); self } /// Centers the contents in the horizontal axis of the [`LayerContainer`]. #[must_use] #[inline] pub fn center_x(mut self, width: Length) -> Self { self.container = self.container.center_x(width); self } /// Centers the contents in the vertical axis of the [`LayerContainer`]. #[must_use] #[inline] pub fn center_y(mut self, height: Length) -> Self { self.container = self.container.center_y(height); self } /// Centers the contents in the horizontal and vertical axis of the [`Container`]. #[must_use] #[inline] pub fn center(mut self, length: Length) -> Self { self.container = self.container.center(length); self } /// Sets the style of the [`LayerContainer`]. #[must_use] pub fn class(mut self, style: impl Into>) -> Self { self.container = self.container.class(style); self } } impl Widget for LayerContainer<'_, Message, Renderer> where Renderer: iced_core::Renderer, { fn children(&self) -> Vec { self.container.children() } fn tag(&self) -> iced_core::widget::tree::Tag { self.container.tag() } fn diff(&mut self, tree: &mut Tree) { self.container.diff(tree); } fn state(&self) -> iced_core::widget::tree::State { self.container.state() } fn size(&self) -> iced_core::Size { self.container.size() } fn layout( &self, tree: &mut Tree, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { self.container.layout(tree, renderer, limits) } fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn iced_core::widget::Operation<()>, ) { self.container.operate(tree, layout, renderer, operation); } fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: mouse::Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> event::Status { self.container.on_event( tree, event, layout, cursor_position, renderer, clipboard, shell, viewport, ) } fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: mouse::Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.container .mouse_interaction(tree, layout, cursor_position, viewport, renderer) } fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &renderer::Style, layout: Layout<'_>, cursor_position: mouse::Cursor, viewport: &Rectangle, ) { let theme = if let Some(layer) = self.layer { let mut theme = theme.clone(); theme.set_layer(layer); theme } else { theme.clone() }; self.container.draw( tree, renderer, &theme, renderer_style, layout, cursor_position, viewport, ); } fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option> { self.container.overlay(tree, layout, renderer, translation) } fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles, ) { self.container .drag_destinations(state, layout, renderer, dnd_rectangles); } fn id(&self) -> Option { Widget::id(&self.container) } fn set_id(&mut self, id: crate::widget::Id) { self.container.set_id(id); } #[cfg(feature = "a11y")] /// get the a11y nodes for the widget fn a11y_nodes( &self, layout: iced_core::Layout<'_>, state: &Tree, p: iced::mouse::Cursor, ) -> iced_accessibility::A11yTree { self.container.a11y_nodes(layout, state, p) } } impl<'a, Message, Renderer> From> for Element<'a, Message, Theme, Renderer> where Message: 'a, Renderer: 'a + iced_core::Renderer, { fn from( column: LayerContainer<'a, Message, Renderer>, ) -> Element<'a, Message, Theme, Renderer> { Element::new(column) } }