libcosmic/src/widget/segmented_button/vertical.rs
2023-01-10 20:49:49 +01:00

93 lines
3 KiB
Rust

// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
//! Implementation details for the vertical layout of a segmented button.
use super::model::Model;
use super::selection_modes::Selectable;
use super::style::StyleSheet;
use super::widget::{SegmentedButton, SegmentedVariant};
use iced::{Length, Rectangle, Size};
use iced_native::layout;
/// A type marker defining the vertical variant of a [`SegmentedButton`].
pub struct Vertical;
/// Vertical [`SegmentedButton`].
pub type VerticalSegmentedButton<'a, SelectionMode, Message, Renderer> =
SegmentedButton<'a, Vertical, SelectionMode, Message, Renderer>;
/// Vertical implementation of the [`SegmentedButton`].
#[must_use]
pub fn vertical_segmented_button<SelectionMode, Component, Message, Renderer>(
model: &Model<SelectionMode, Component>,
) -> SegmentedButton<Vertical, SelectionMode, Message, Renderer>
where
Renderer: iced_native::Renderer
+ iced_native::text::Renderer
+ iced_native::image::Renderer
+ iced_native::svg::Renderer,
Renderer::Theme: StyleSheet,
SelectionMode: Selectable,
{
SegmentedButton::new(model)
}
impl<'a, SelectionMode, Message, Renderer> SegmentedVariant
for SegmentedButton<'a, Vertical, SelectionMode, Message, Renderer>
where
Renderer: iced_native::Renderer
+ iced_native::text::Renderer
+ iced_native::image::Renderer
+ iced_native::svg::Renderer,
Renderer::Theme: StyleSheet,
SelectionMode: Selectable,
{
type Renderer = Renderer;
fn variant_appearance(
theme: &<Self::Renderer as iced_native::Renderer>::Theme,
style: &<<Self::Renderer as iced_native::Renderer>::Theme as StyleSheet>::Style,
) -> super::Appearance {
theme.vertical(style)
}
#[allow(clippy::cast_precision_loss)]
fn variant_button_bounds(&self, mut bounds: Rectangle, nth: usize) -> Rectangle {
let num = self.model.items.len();
if num != 0 {
let spacing = f32::from(self.spacing);
bounds.height = (bounds.height - (num as f32 * spacing) + spacing) / num as f32;
if nth != 0 {
bounds.y += (nth as f32 * bounds.height) + (nth as f32 * spacing);
}
}
bounds
}
#[allow(clippy::cast_precision_loss)]
#[allow(clippy::cast_possible_truncation)]
#[allow(clippy::cast_sign_loss)]
fn variant_layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
let limits = limits.width(self.width);
let text_size = renderer.default_size();
let (width, mut height) = self.max_button_dimensions(renderer, text_size, limits.max());
let num = self.model.items.len();
let spacing = f32::from(self.spacing);
if num != 0 {
height = (num as f32 * height) + (num as f32 * spacing) - spacing;
}
let size = limits
.height(Length::Units(height as u16))
.resolve(Size::new(width, height));
layout::Node::new(size)
}
}