// Copyright 2022 System76 // SPDX-License-Identifier: MPL-2.0 //! Implementation details for the vertical layout of a segmented button. use super::model::Model; use super::selection_modes::Selectable; use super::style::StyleSheet; use super::widget::{SegmentedButton, SegmentedVariant}; use iced::{Length, Rectangle, Size}; use iced_native::layout; /// A type marker defining the vertical variant of a [`SegmentedButton`]. pub struct Vertical; /// Vertical [`SegmentedButton`]. pub type VerticalSegmentedButton<'a, SelectionMode, Message, Renderer> = SegmentedButton<'a, Vertical, SelectionMode, Message, Renderer>; /// Vertical implementation of the [`SegmentedButton`]. #[must_use] pub fn vertical_segmented_button( model: &Model, ) -> SegmentedButton where Renderer: iced_native::Renderer + iced_native::text::Renderer + iced_native::image::Renderer + iced_native::svg::Renderer, Renderer::Theme: StyleSheet, SelectionMode: Selectable, { SegmentedButton::new(model) } impl<'a, SelectionMode, Message, Renderer> SegmentedVariant for SegmentedButton<'a, Vertical, SelectionMode, Message, Renderer> where Renderer: iced_native::Renderer + iced_native::text::Renderer + iced_native::image::Renderer + iced_native::svg::Renderer, Renderer::Theme: StyleSheet, SelectionMode: Selectable, { type Renderer = Renderer; fn variant_appearance( theme: &::Theme, style: &<::Theme as StyleSheet>::Style, ) -> super::Appearance { theme.vertical(style) } #[allow(clippy::cast_precision_loss)] fn variant_button_bounds(&self, mut bounds: Rectangle, nth: usize) -> Rectangle { let num = self.model.items.len(); if num != 0 { let spacing = f32::from(self.spacing); bounds.height = (bounds.height - (num as f32 * spacing) + spacing) / num as f32; if nth != 0 { bounds.y += (nth as f32 * bounds.height) + (nth as f32 * spacing); } } bounds } #[allow(clippy::cast_precision_loss)] #[allow(clippy::cast_possible_truncation)] #[allow(clippy::cast_sign_loss)] fn variant_layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node { let limits = limits.width(self.width); let text_size = renderer.default_size(); let (width, mut height) = self.max_button_dimensions(renderer, text_size, limits.max()); let num = self.model.items.len(); let spacing = f32::from(self.spacing); if num != 0 { height = (num as f32 * height) + (num as f32 * spacing) - spacing; } let size = limits .height(Length::Units(height as u16)) .resolve(Size::new(width, height)); layout::Node::new(size) } }