feat: focusable segmented items in segmented button
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14 changed files with 794 additions and 611 deletions
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@ -1,7 +1,10 @@
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// Copyright 2022 System76 <info@system76.com>
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// SPDX-License-Identifier: MPL-2.0
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use super::state::{Selectable, State};
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//! Implementation details for the vertical layout of a segmented button.
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use super::model::Model;
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use super::selection_modes::Selectable;
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use super::style::StyleSheet;
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use super::widget::{SegmentedButton, SegmentedVariant};
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@ -12,34 +15,34 @@ use iced_native::layout;
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pub struct Vertical;
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/// Vertical [`SegmentedButton`].
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pub type VerticalSegmentedButton<'a, Selection, Message, Renderer> =
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SegmentedButton<'a, Vertical, Selection, Message, Renderer>;
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pub type VerticalSegmentedButton<'a, SelectionMode, Message, Renderer> =
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SegmentedButton<'a, Vertical, SelectionMode, Message, Renderer>;
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/// Vertical implementation of the [`SegmentedButton`].
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#[must_use]
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pub fn vertical_segmented_button<Selection, Message, Renderer, Data>(
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state: &State<Selection, Data>,
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) -> SegmentedButton<Vertical, Selection, Message, Renderer>
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pub fn vertical_segmented_button<SelectionMode, Component, Message, Renderer>(
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model: &Model<SelectionMode, Component>,
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) -> SegmentedButton<Vertical, SelectionMode, Message, Renderer>
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where
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Renderer: iced_native::Renderer
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+ iced_native::text::Renderer
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+ iced_native::image::Renderer
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+ iced_native::svg::Renderer,
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Renderer::Theme: StyleSheet,
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Selection: Selectable,
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SelectionMode: Selectable,
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{
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SegmentedButton::new(&state.inner)
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SegmentedButton::new(model)
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}
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impl<'a, Selection, Message, Renderer> SegmentedVariant
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for SegmentedButton<'a, Vertical, Selection, Message, Renderer>
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impl<'a, SelectionMode, Message, Renderer> SegmentedVariant
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for SegmentedButton<'a, Vertical, SelectionMode, Message, Renderer>
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where
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Renderer: iced_native::Renderer
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+ iced_native::text::Renderer
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+ iced_native::image::Renderer
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+ iced_native::svg::Renderer,
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Renderer::Theme: StyleSheet,
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Selection: Selectable,
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SelectionMode: Selectable,
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{
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type Renderer = Renderer;
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@ -52,7 +55,7 @@ where
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#[allow(clippy::cast_precision_loss)]
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fn variant_button_bounds(&self, mut bounds: Rectangle, nth: usize) -> Rectangle {
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let num = self.state.buttons.len();
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let num = self.model.items.len();
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if num != 0 {
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let spacing = f32::from(self.spacing);
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bounds.height = (bounds.height - (num as f32 * spacing) + spacing) / num as f32;
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@ -74,7 +77,7 @@ where
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let (width, mut height) = self.max_button_dimensions(renderer, text_size, limits.max());
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let num = self.state.buttons.len();
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let num = self.model.items.len();
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let spacing = f32::from(self.spacing);
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if num != 0 {
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