18 lines
No EOL
257 B
GLSL
18 lines
No EOL
257 B
GLSL
#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#endif
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#ifdef HIGHER_THAN_300
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out vec4 fragColor;
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#define gl_FragColor fragColor
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#endif
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uniform vec4 color;
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void main() {
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fragColor = color;
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} |