2021-11-11 01:10:47 -03:00
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#endif
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#ifdef HIGHER_THAN_300
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out vec4 fragColor;
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#define gl_FragColor fragColor
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#endif
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2022-09-29 10:52:58 -07:00
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uniform vec4 color;
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2021-11-11 01:10:47 -03:00
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void main() {
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2022-09-29 10:52:58 -07:00
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fragColor = color;
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2021-11-11 01:10:47 -03:00
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}
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