Commit graph

17 commits

Author SHA1 Message Date
Héctor Ramón Jiménez
b6a0adf2d9
Clamp image border radius to clip_bounds dimensions
Fixes #3100.
2025-11-01 15:41:13 +01:00
Héctor Ramón Jiménez
567b7d9e9f
Add crisp feature for enabling default quad snapping 2025-05-30 00:30:23 +02:00
Daniel
74665d696d use single sdf for all corners 2025-05-29 22:16:33 +10:00
Héctor Ramón Jiménez
9d4e849a0e
Revert "Merge pull request #2962 from iced-rs/fix/blurry-quads"
This reverts commit 03326b955b, reversing
changes made to 7c5a4bc465.
2025-05-28 22:51:10 +02:00
Héctor Ramón Jiménez
15aa94c0f1
Try to align quad and image primitives in iced_wgpu 2025-05-26 23:59:15 +02:00
Héctor Ramón Jiménez
3aedbd5844
Snap quad primitives to the pixel grid (once again!)
Let's hope this approach handles common cases better.
2025-05-25 21:27:00 +02:00
Héctor Ramón Jiménez
098bd1b8a4
Use premultiplied colors in triangle pipelines 2025-05-12 18:41:34 +02:00
Héctor Ramón Jiménez
df37d6f9bc
Replace blend with mix equivalent in quad shaders 2025-05-12 18:11:51 +02:00
Héctor Ramón Jiménez
9ac4c9f13d
Define premultiply helper for quad shaders 2025-05-12 18:09:48 +02:00
Héctor Ramón Jiménez
469261e5a6
Replace mix calls with proper alpha blending in quad shaders 2025-05-12 18:09:48 +02:00
Héctor Ramón Jiménez
3eed34fa6f
Snap Quad lines to the pixel grid in iced_wgpu 2024-07-29 21:26:03 +02:00
Daniel Yoon
8c401be207 Update solid.wgsl 2024-03-26 11:50:11 +11:00
Héctor Ramón Jiménez
1c1667c3c9
Inline quad_pos and quad_scale definitions 2024-01-20 13:41:51 +01:00
Nick Senger
cc906c83cd
feat: quad shadows 2024-01-20 11:59:37 +01:00
Jim Eckerlein
bcc55e6036 Reassign attribute locations 2023-09-24 15:12:32 +02:00
Jim Eckerlein
3f467d1212 Compute vertex position in shader 2023-09-24 15:10:19 +02:00
Héctor Ramón Jiménez
10d0b257f9
Use Oklab color interpolation only with color::GAMMA_CORRECTION 2023-09-07 07:48:43 +02:00