parent
b500cd85e7
commit
b6a0adf2d9
3 changed files with 7 additions and 13 deletions
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@ -97,13 +97,13 @@ impl Example {
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self.snap,
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),
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text!("Radius: {top_left:.2}/{top_right:.2}/{bottom_right:.2}/{bottom_left:.2}"),
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slider(1.0..=100.0, top_left, Message::RadiusTopLeftChanged).step(0.01),
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slider(1.0..=100.0, top_right, Message::RadiusTopRightChanged).step(0.01),
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slider(1.0..=100.0, bottom_right, Message::RadiusBottomRightChanged)
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slider(1.0..=200.0, top_left, Message::RadiusTopLeftChanged).step(0.01),
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slider(1.0..=200.0, top_right, Message::RadiusTopRightChanged).step(0.01),
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slider(1.0..=200.0, bottom_right, Message::RadiusBottomRightChanged)
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.step(0.01),
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slider(1.0..=100.0, bottom_left, Message::RadiusBottomLeftChanged)
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slider(1.0..=200.0, bottom_left, Message::RadiusBottomLeftChanged)
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.step(0.01),
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slider(1.0..=10.0, self.border_width, Message::BorderWidthChanged)
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slider(0.0..=10.0, self.border_width, Message::BorderWidthChanged)
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.step(0.01),
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text!("Shadow: {sx:.2}x{sy:.2}, {sr:.2}"),
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slider(-100.0..=100.0, sx, Message::ShadowXOffsetChanged)
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@ -95,7 +95,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
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}
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out.position = globals.transform * out.position;
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out.border_radius = globals.scale_factor * input.border_radius;
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out.border_radius = globals.scale_factor * min(input.border_radius, vec4(min(input.clip_bounds.z, input.clip_bounds.w) / 2.0));
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out.atlas = vec4(input.atlas_pos, input.atlas_pos + input.atlas_scale);
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out.layer = input.layer;
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out.opacity = input.opacity;
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@ -40,13 +40,7 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
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scale_snap = round(pos + scale + vec2(0.001, 0.001)) - pos - pos_snap - scale;
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}
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var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
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var border_radius: vec4<f32> = vec4<f32>(
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min(input.border_radius.x, min_border_radius),
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min(input.border_radius.y, min_border_radius),
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min(input.border_radius.z, min_border_radius),
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min(input.border_radius.w, min_border_radius)
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);
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let border_radius = min(input.border_radius, vec4(min(input.scale.x, input.scale.y) / 2.0));
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var transform: mat4x4<f32> = mat4x4<f32>(
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vec4<f32>(scale.x + scale_snap.x + 1.0, 0.0, 0.0, 0.0),
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