- Should test `!= 0`, not `> 0`; can scroll in either direction
- Test both vertical and horizontal
- Use `value120` scroll if present (in which case, discrete is 0)
I guess events should really have both line and pixel scroll, since some
widgets want to use the pixel scroll values for input devices that have
both? But I guess winit and Iced both need to be changed for that...
Ideally pointer should be seperate from touch, but this should match how
Iced handles input in normal winit windows.
d475ae5b45/winit/src/window/state.rs (L165-L170)
With this, touch input for applets seems to work as expected in general.
This reverts commit 15547dec8f83af1ea6dbed1964302400fc17c257 from
https://github.com/pop-os/iced/pull/227.
This is causing issues in `cosmic-workspaces`. It seems I didn't test it
properly outside the examples here... and this misinterpreted exactly
what the (undocumented) `viewport` argument means (Iced's `image` widget also
needed a fix to handle viewports properly since our fork:
https://github.com/iced-rs/iced/pull/2752).
It should be possible to fix, but revert for now.
Fixes https://github.com/pop-os/cosmic-workspaces-epoch/issues/143.
The way some events are converted to `WindowEvent`s in `pointer_frame`
but motion is handled in `SctkEvent::process` seems a little cluttered
at the moment, I guess from how this code was ported to be part of
iced-winit instead of separate. But as I understand, the code handling
`PointerEventKind::Enter` in `SctkEvent::enter` wasn't being called, so
that can be replaced with the new code here that sets the logical cursor
position.
`place_above` moves the subsurface within the stack of subsurfaces, so
calling it for all previous surfaces is wrong.
We also need to use the `z` from `view_subsurfaces` if this is called
before `attach_and_commit`, or an old value will be used.
Use `Icon::Surface` instead of `Icon::Buffer`, so we can then create
subsurfaces of the `wl_surface`.
Using `.screenshot()` then copying to an shm buffer is suboptimal, but
this does seem overall better than with the older Iced version when a
drag surface didn't appear until a Vulkan surface could be created for
it.
This re-uses `Connection` in the platform-specific code, instead of
creating from display handle on each call.
In an earlier version, this took a `WlBuffer`, so the width/height
arguments were needed. But since using the same `wl_buffer` multiple
times conflicted with `release` handling we instead accept
`SubsurfaceBuffer`, which stores the same height/width.