Remove Oklab gradient support
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parent
7d72b9135d
commit
f9a6a3051d
3 changed files with 20 additions and 88 deletions
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@ -72,8 +72,6 @@ impl Pipeline {
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) -> Self {
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#[cfg(not(target_arch = "wasm32"))]
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{
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use crate::graphics::color;
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let layout = device.create_pipeline_layout(
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&wgpu::PipelineLayoutDescriptor {
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label: Some("iced_wgpu.quad.gradient.pipeline"),
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@ -86,39 +84,17 @@ impl Pipeline {
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu.quad.gradient.shader"),
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source: wgpu::ShaderSource::Wgsl(
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std::borrow::Cow::Borrowed(
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if color::GAMMA_CORRECTION {
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concat!(
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include_str!("../shader/quad.wgsl"),
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"\n",
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include_str!("../shader/vertex.wgsl"),
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"\n",
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include_str!(
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"../shader/quad/gradient.wgsl"
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),
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"\n",
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include_str!("../shader/color.wgsl"),
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"\n",
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include_str!("../shader/color/oklab.wgsl")
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)
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} else {
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concat!(
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include_str!("../shader/quad.wgsl"),
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"\n",
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include_str!("../shader/vertex.wgsl"),
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"\n",
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include_str!(
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"../shader/quad/gradient.wgsl"
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),
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"\n",
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include_str!("../shader/color.wgsl"),
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"\n",
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include_str!(
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"../shader/color/linear_rgb.wgsl"
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)
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)
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},
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),
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std::borrow::Cow::Borrowed(concat!(
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include_str!("../shader/quad.wgsl"),
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"\n",
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include_str!("../shader/vertex.wgsl"),
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"\n",
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include_str!("../shader/quad/gradient.wgsl"),
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"\n",
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include_str!("../shader/color.wgsl"),
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"\n",
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include_str!("../shader/color/linear_rgb.wgsl")
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)),
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),
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});
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@ -1,23 +0,0 @@
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const to_lms = mat3x4<f32>(
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vec4<f32>(0.4121656120, 0.2118591070, 0.0883097947, 0.0),
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vec4<f32>(0.5362752080, 0.6807189584, 0.2818474174, 0.0),
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vec4<f32>(0.0514575653, 0.1074065790, 0.6302613616, 0.0),
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);
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const to_rgb = mat3x4<f32>(
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vec4<f32>( 4.0767245293, -3.3072168827, 0.2307590544, 0.0),
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vec4<f32>(-1.2681437731, 2.6093323231, -0.3411344290, 0.0),
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vec4<f32>(-0.0041119885, -0.7034763098, 1.7068625689, 0.0),
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);
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fn interpolate_color(from_: vec4<f32>, to_: vec4<f32>, factor: f32) -> vec4<f32> {
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// To Oklab
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let lms_a = pow(from_ * to_lms, vec3<f32>(1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0));
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let lms_b = pow(to_ * to_lms, vec3<f32>(1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0));
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let mixed = mix(lms_a, lms_b, factor);
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// Back to linear RGB
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var color = to_rgb * (mixed * mixed * mixed);
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return color;
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}
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@ -827,7 +827,6 @@ mod solid {
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mod gradient {
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use crate::Buffer;
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use crate::graphics::Antialiasing;
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use crate::graphics::color;
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use crate::graphics::mesh;
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use crate::triangle;
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@ -922,35 +921,15 @@ mod gradient {
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu.triangle.gradient.shader"),
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source: wgpu::ShaderSource::Wgsl(
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std::borrow::Cow::Borrowed(
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if color::GAMMA_CORRECTION {
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concat!(
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include_str!("shader/triangle.wgsl"),
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"\n",
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include_str!(
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"shader/triangle/gradient.wgsl"
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),
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"\n",
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include_str!("shader/color.wgsl"),
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"\n",
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include_str!("shader/color/oklab.wgsl")
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)
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} else {
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concat!(
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include_str!("shader/triangle.wgsl"),
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"\n",
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include_str!(
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"shader/triangle/gradient.wgsl"
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),
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"\n",
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include_str!("shader/color.wgsl"),
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"\n",
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include_str!(
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"shader/color/linear_rgb.wgsl"
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)
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)
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},
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),
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std::borrow::Cow::Borrowed(concat!(
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include_str!("shader/triangle.wgsl"),
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"\n",
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include_str!("shader/triangle/gradient.wgsl"),
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"\n",
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include_str!("shader/color.wgsl"),
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"\n",
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include_str!("shader/color/linear_rgb.wgsl")
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)),
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),
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});
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