Remove alpha interpolation in oklab shader
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1 changed files with 0 additions and 3 deletions
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@ -19,8 +19,5 @@ fn interpolate_color(from_: vec4<f32>, to_: vec4<f32>, factor: f32) -> vec4<f32>
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// Back to linear RGB
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var color = to_rgb * (mixed * mixed * mixed);
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// Alpha interpolation
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color.a = mix(from_.a, to_.a, factor);
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return color;
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}
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