Implement Image::translate for positioning floating images

This commit is contained in:
Héctor Ramón Jiménez 2025-04-25 13:31:49 +02:00
parent e64c58d032
commit a2a7c18c9d
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GPG key ID: 7CC46565708259A7
3 changed files with 81 additions and 22 deletions

View file

@ -157,6 +157,30 @@ impl Rectangle<f32> {
distance_x.hypot(distance_y)
}
/// Computes the offset that must be applied to the [`Rectangle`] to be placed
/// inside the given `container`.
pub fn offset(&self, container: &Rectangle) -> Vector {
if let Some(intersection) = self.intersection(container) {
let left = intersection.x - self.x;
let top = intersection.y - self.y;
Vector::new(
if left > 0.0 {
left
} else {
intersection.x + intersection.width - self.x - self.width
},
if top > 0.0 {
top
} else {
intersection.y + intersection.height - self.y - self.height
},
)
} else {
Vector::ZERO
}
}
/// Returns true if the current [`Rectangle`] is completely within the given
/// `container`.
pub fn is_within(&self, container: &Rectangle) -> bool {
@ -268,6 +292,17 @@ impl Rectangle<f32> {
Self::new(position, size)
}
/// Scales the [`Rectangle`] without changing its position, effectively
/// "zooming" it.
pub fn zoom(self, zoom: f32) -> Self {
Self {
x: self.x - (self.width * (zoom - 1.0)) / 2.0,
y: self.y - (self.height * (zoom - 1.0)) / 2.0,
width: self.width * zoom,
height: self.height * zoom,
}
}
}
impl std::ops::Mul<f32> for Rectangle<f32> {

View file

@ -210,6 +210,12 @@ fn card<'a>(
.content_fit(ContentFit::Cover)
.opacity(thumbnail.fade_in.interpolate(0.0, 1.0, now))
.scale(thumbnail.zoom.interpolate(1.0, 1.1, now))
.translate(move |bounds, viewport| {
let final_bounds = bounds.zoom(1.1);
final_bounds.offset(&viewport.shrink(10))
* thumbnail.zoom.interpolate(0.0, 1.0, now)
})
.float(true)
.style(move |_theme| image::Style {
shadow: Shadow {

View file

@ -57,7 +57,7 @@ pub fn viewer<Handle>(handle: Handle) -> Viewer<Handle> {
/// }
/// ```
/// <img src="https://github.com/iced-rs/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
#[derive(Debug)]
#[allow(missing_debug_implementations)]
pub struct Image<'a, Handle = image::Handle, Theme = crate::Theme>
where
Theme: Catalog,
@ -70,6 +70,7 @@ where
rotation: Rotation,
opacity: f32,
scale: f32,
translate: Option<Box<dyn Fn(Rectangle, Rectangle) -> Vector + 'a>>,
float: bool,
class: Theme::Class<'a>,
}
@ -89,6 +90,7 @@ where
rotation: Rotation::default(),
opacity: 1.0,
scale: 1.0,
translate: None,
float: false,
class: Theme::default(),
}
@ -144,10 +146,27 @@ where
self
}
/// Sets whether an [`Image`] should float above other content when scaled up.
/// Sets the translation to apply to the [`Image`] when floating.
///
/// This method takes a closure that will receive the non-scaled bounds of the [`Image`]
/// and the bounds of the viewport. The closure must produce a [`Vector`] representing
/// the translation to be applied.
///
/// Translating can be useful to ensure floating images stay visible inside the
/// viewport.
pub fn translate(
mut self,
translate: impl Fn(Rectangle, Rectangle) -> Vector + 'a,
) -> Self {
self.translate = Some(Box::new(translate));
self
}
/// Sets whether an [`Image`] should float above other content when
/// scaled up.
///
/// By default, an [`Image`] has this flag set to `false`; meaning it
/// will be clipped or "framed" inside its bounds when scaled.
/// will be clipped or "framed" inside its bounds.
///
/// Enabling this flag is useful to create cool hover effects!
pub fn float(mut self, float: bool) -> Self {
@ -459,7 +478,7 @@ pub trait Catalog {
fn style(&self, class: &Self::Class<'_>) -> Style;
}
/// A styling function for a [`Button`].
/// A styling function for an [`Image`].
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme) -> Style + 'a>;
impl Catalog for crate::Theme {
@ -499,9 +518,18 @@ where
Handle: Clone,
Theme: Catalog,
{
fn layout(&mut self, _renderer: &Renderer, _bounds: Size) -> layout::Node {
layout::Node::new(self.clip_bounds.size())
.move_to(self.clip_bounds.position())
fn layout(&mut self, _renderer: &Renderer, bounds: Size) -> layout::Node {
let bounds = if let Some(translate) = &self.image.translate {
self.clip_bounds
+ translate(
self.clip_bounds,
Rectangle::new(Point::ORIGIN, bounds),
)
} else {
self.clip_bounds
};
layout::Node::new(bounds.size()).move_to(bounds.position())
}
fn is_over(
@ -518,22 +546,12 @@ where
renderer: &mut Renderer,
theme: &Theme,
_style: &renderer::Style,
_layout: Layout<'_>,
layout: Layout<'_>,
_cursor: mouse::Cursor,
) {
let clip_bounds = Rectangle {
x: self.clip_bounds.x
- (self.clip_bounds.width * self.image.scale
- self.clip_bounds.width)
/ 2.0,
y: self.clip_bounds.y
- (self.clip_bounds.height * self.image.scale
- self.clip_bounds.height)
/ 2.0,
width: self.clip_bounds.width * self.image.scale,
height: self.clip_bounds.height * self.image.scale,
};
let bounds = layout.bounds();
let translation = bounds.position() - self.clip_bounds.position();
let clip_bounds = bounds.zoom(self.image.scale);
let style = theme.style(&self.image.class);
if style.shadow.color.a > 0.0 {
@ -559,7 +577,7 @@ where
self.image.filter_method,
self.image.rotation,
self.image.opacity,
self.drawing_bounds,
self.drawing_bounds + translation,
);
});
}