Implement overlay ordering for Image::float

This commit is contained in:
Héctor Ramón Jiménez 2025-04-25 11:20:16 +02:00
parent 7f1dcec391
commit e64c58d032
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
8 changed files with 416 additions and 143 deletions

View file

@ -101,6 +101,16 @@ where
) -> Option<Element<'a, Message, Theme, Renderer>> {
None
}
/// The index of the overlay.
///
/// Overlays with a higher index will be rendered on top of overlays with
/// a lower index.
///
/// By default, it returns `1.0`.
fn index(&self) -> f32 {
1.0
}
}
/// Returns a [`Group`] of overlay [`Element`] children.

View file

@ -23,6 +23,18 @@ where
Self { overlay }
}
/// Returns a reference to the [`Overlay`] of the [`Element`],
pub fn as_overlay(&self) -> &dyn Overlay<Message, Theme, Renderer> {
self.overlay.as_ref()
}
/// Returns a mutable reference to the [`Overlay`] of the [`Element`],
pub fn as_overlay_mut(
&mut self,
) -> &mut dyn Overlay<Message, Theme, Renderer> {
self.overlay.as_mut()
}
/// Applies a transformation to the produced message of the [`Element`].
pub fn map<B>(
self,
@ -38,82 +50,6 @@ where
overlay: Box::new(Map::new(self.overlay, f)),
}
}
/// Computes the layout of the [`Element`] in the given bounds.
pub fn layout(
&mut self,
renderer: &Renderer,
bounds: Size,
) -> layout::Node {
self.overlay.layout(renderer, bounds)
}
/// Processes a runtime [`Event`].
pub fn update(
&mut self,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) {
self.overlay
.update(event, layout, cursor, renderer, clipboard, shell);
}
/// Returns the current [`mouse::Interaction`] of the [`Element`].
pub fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.overlay
.mouse_interaction(layout, cursor, viewport, renderer)
}
/// Draws the [`Element`] and its children using the given [`Layout`].
pub fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
self.overlay.draw(renderer, theme, style, layout, cursor);
}
/// Applies a [`widget::Operation`] to the [`Element`].
pub fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.overlay.operate(layout, renderer, operation);
}
/// Returns true if the cursor is over the [`Element`].
pub fn is_over(
&self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.overlay.is_over(layout, renderer, cursor_position)
}
/// Returns the nested overlay of the [`Element`], if there is any.
pub fn overlay<'b>(
&'b mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<Element<'b, Message, Theme, Renderer>> {
self.overlay.overlay(layout, renderer)
}
}
struct Map<'a, A, B, Theme, Renderer> {

View file

@ -25,8 +25,17 @@ where
/// Creates a [`Group`] with the given elements.
pub fn with_children(
children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
mut children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
) -> Self {
use std::cmp;
children.sort_unstable_by(|a, b| {
a.as_overlay()
.index()
.partial_cmp(&b.as_overlay().index())
.unwrap_or(cmp::Ordering::Equal)
});
Group { children }
}
@ -67,7 +76,7 @@ where
bounds,
self.children
.iter_mut()
.map(|child| child.layout(renderer, bounds))
.map(|child| child.as_overlay_mut().layout(renderer, bounds))
.collect(),
)
}
@ -82,7 +91,9 @@ where
shell: &mut Shell<'_, Message>,
) {
for (child, layout) in self.children.iter_mut().zip(layout.children()) {
child.update(event, layout, cursor, renderer, clipboard, shell);
child
.as_overlay_mut()
.update(event, layout, cursor, renderer, clipboard, shell);
}
}
@ -95,7 +106,9 @@ where
cursor: mouse::Cursor,
) {
for (child, layout) in self.children.iter().zip(layout.children()) {
child.draw(renderer, theme, style, layout, cursor);
child
.as_overlay()
.draw(renderer, theme, style, layout, cursor);
}
}
@ -110,7 +123,9 @@ where
.iter()
.zip(layout.children())
.map(|(child, layout)| {
child.mouse_interaction(layout, cursor, viewport, renderer)
child
.as_overlay()
.mouse_interaction(layout, cursor, viewport, renderer)
})
.max()
.unwrap_or_default()
@ -125,7 +140,7 @@ where
operation.container(None, layout.bounds(), &mut |operation| {
self.children.iter_mut().zip(layout.children()).for_each(
|(child, layout)| {
child.operate(layout, renderer, operation);
child.as_overlay_mut().operate(layout, renderer, operation);
},
);
});
@ -141,7 +156,9 @@ where
.iter()
.zip(layout.children())
.any(|(child, layout)| {
child.is_over(layout, renderer, cursor_position)
child
.as_overlay()
.is_over(layout, renderer, cursor_position)
})
}
@ -154,11 +171,20 @@ where
.children
.iter_mut()
.zip(layout.children())
.filter_map(|(child, layout)| child.overlay(layout, renderer))
.filter_map(|(child, layout)| {
child.as_overlay_mut().overlay(layout, renderer)
})
.collect::<Vec<_>>();
(!children.is_empty()).then(|| Group::with_children(children).overlay())
}
fn index(&self) -> f32 {
self.children
.first()
.map(|child| child.as_overlay().index())
.unwrap_or(1.0)
}
}
impl<'a, Message, Theme, Renderer> From<Group<'a, Message, Theme, Renderer>>

View file

@ -14,8 +14,8 @@ use iced::widget::{
};
use iced::window;
use iced::{
Animation, ContentFit, Element, Fill, Function, Subscription, Task, Theme,
color,
Animation, Color, ContentFit, Element, Fill, Function, Shadow,
Subscription, Task, Theme, color,
};
use std::collections::HashMap;
@ -210,6 +210,19 @@ fn card<'a>(
.content_fit(ContentFit::Cover)
.opacity(thumbnail.fade_in.interpolate(0.0, 1.0, now))
.scale(thumbnail.zoom.interpolate(1.0, 1.1, now))
.float(true)
.style(move |_theme| image::Style {
shadow: Shadow {
color: Color::BLACK.scale_alpha(
thumbnail.zoom.interpolate(0.0, 1.0, now),
),
blur_radius: thumbnail
.zoom
.interpolate(0.0, 20.0, now),
..Shadow::default()
},
..image::Style::default()
})
.into()
} else {
horizontal_space().into()

View file

@ -39,10 +39,11 @@ where
where
Renderer: renderer::Renderer,
{
let node = element.layout(renderer, bounds);
let overlay = element.as_overlay_mut();
let node = overlay.layout(renderer, bounds);
if let Some(mut nested) =
element.overlay(Layout::new(&node), renderer)
overlay.overlay(Layout::new(&node), renderer)
{
layout::Node::with_children(
node.size(),
@ -79,13 +80,14 @@ where
if let Some(layout) = layouts.next() {
let nested_layout = layouts.next();
let overlay = element.as_overlay_mut();
let is_over = cursor
.position()
.zip(nested_layout)
.and_then(|(cursor_position, nested_layout)| {
element.overlay(layout, renderer).map(|nested| {
nested.is_over(
overlay.overlay(layout, renderer).map(|nested| {
nested.as_overlay().is_over(
nested_layout.children().next().unwrap(),
renderer,
cursor_position,
@ -95,7 +97,7 @@ where
.unwrap_or_default();
renderer.with_layer(layout.bounds(), |renderer| {
element.draw(
overlay.draw(
renderer,
theme,
style,
@ -109,7 +111,7 @@ where
});
if let Some((mut nested, nested_layout)) =
element.overlay(layout, renderer).zip(nested_layout)
overlay.overlay(layout, renderer).zip(nested_layout)
{
recurse(
&mut nested,
@ -144,10 +146,12 @@ where
let mut layouts = layout.children();
if let Some(layout) = layouts.next() {
element.operate(layout, renderer, operation);
let overlay = element.as_overlay_mut();
overlay.operate(layout, renderer, operation);
if let Some((mut nested, nested_layout)) =
element.overlay(layout, renderer).zip(layouts.next())
overlay.overlay(layout, renderer).zip(layouts.next())
{
recurse(&mut nested, nested_layout, renderer, operation);
}
@ -182,8 +186,10 @@ where
let mut layouts = layout.children();
if let Some(layout) = layouts.next() {
let overlay = element.as_overlay_mut();
let nested_is_over = if let Some((mut nested, nested_layout)) =
element.overlay(layout, renderer).zip(layouts.next())
overlay.overlay(layout, renderer).zip(layouts.next())
{
recurse(
&mut nested,
@ -203,7 +209,7 @@ where
|| cursor
.position()
.map(|cursor_position| {
element.is_over(
overlay.is_over(
layout,
renderer,
cursor_position,
@ -211,7 +217,7 @@ where
})
.unwrap_or_default();
element.update(
overlay.update(
event,
layout,
if nested_is_over {
@ -266,13 +272,14 @@ where
let layout = layouts.next()?;
let cursor_position = cursor.position()?;
let overlay = element.as_overlay_mut();
if !element.is_over(layout, renderer, cursor_position) {
if !overlay.is_over(layout, renderer, cursor_position) {
return None;
}
Some(
element
overlay
.overlay(layout, renderer)
.zip(layouts.next())
.and_then(|(mut overlay, layout)| {
@ -285,7 +292,7 @@ where
)
})
.unwrap_or_else(|| {
element.mouse_interaction(
overlay.mouse_interaction(
layout, cursor, viewport, renderer,
)
}),
@ -315,12 +322,14 @@ where
let mut layouts = layout.children();
if let Some(layout) = layouts.next() {
if element.is_over(layout, renderer, cursor_position) {
let overlay = element.as_overlay_mut();
if overlay.is_over(layout, renderer, cursor_position) {
return true;
}
if let Some((mut nested, nested_layout)) =
element.overlay(layout, renderer).zip(layouts.next())
overlay.overlay(layout, renderer).zip(layouts.next())
{
recurse(
&mut nested,

View file

@ -1844,7 +1844,12 @@ where
/// ```
/// <img src="https://github.com/iced-rs/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
#[cfg(feature = "image")]
pub fn image<Handle>(handle: impl Into<Handle>) -> crate::Image<Handle> {
pub fn image<'a, Handle, Theme>(
handle: impl Into<Handle>,
) -> crate::Image<'a, Handle, Theme>
where
Theme: crate::image::Catalog,
{
crate::Image::new(handle.into())
}

View file

@ -19,14 +19,17 @@
pub mod viewer;
pub use viewer::Viewer;
use crate::core;
use crate::core::border;
use crate::core::image;
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::Tree;
use crate::core::{
ContentFit, Element, Layout, Length, Point, Rectangle, Rotation, Size,
Vector, Widget,
ContentFit, Element, Layout, Length, Point, Rectangle, Rotation, Shadow,
Size, Vector, Widget,
};
pub use image::{FilterMethod, Handle};
@ -55,7 +58,10 @@ pub fn viewer<Handle>(handle: Handle) -> Viewer<Handle> {
/// ```
/// <img src="https://github.com/iced-rs/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
#[derive(Debug)]
pub struct Image<Handle = image::Handle> {
pub struct Image<'a, Handle = image::Handle, Theme = crate::Theme>
where
Theme: Catalog,
{
handle: Handle,
width: Length,
height: Length,
@ -64,9 +70,14 @@ pub struct Image<Handle = image::Handle> {
rotation: Rotation,
opacity: f32,
scale: f32,
float: bool,
class: Theme::Class<'a>,
}
impl<Handle> Image<Handle> {
impl<'a, Handle, Theme> Image<'a, Handle, Theme>
where
Theme: Catalog,
{
/// Creates a new [`Image`] with the given path.
pub fn new(handle: impl Into<Handle>) -> Self {
Image {
@ -78,6 +89,8 @@ impl<Handle> Image<Handle> {
rotation: Rotation::default(),
opacity: 1.0,
scale: 1.0,
float: false,
class: Theme::default(),
}
}
@ -130,6 +143,35 @@ impl<Handle> Image<Handle> {
self.scale = scale.into();
self
}
/// Sets whether an [`Image`] should float above other content when scaled up.
///
/// By default, an [`Image`] has this flag set to `false`; meaning it
/// will be clipped or "framed" inside its bounds when scaled.
///
/// Enabling this flag is useful to create cool hover effects!
pub fn float(mut self, float: bool) -> Self {
self.float = float;
self
}
/// Sets the style of the [`Image`].
#[must_use]
pub fn style(mut self, style: impl Fn(&Theme) -> Style + 'a) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
self
}
/// Sets the style class of the [`Image`].
#[cfg(feature = "advanced")]
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
}
/// Computes the layout of an [`Image`].
@ -174,26 +216,20 @@ where
layout::Node::new(final_size)
}
/// Draws an [`Image`]
pub fn draw<Renderer, Handle>(
renderer: &mut Renderer,
layout: Layout<'_>,
viewport: &Rectangle,
fn drawing_bounds<Renderer, Handle>(
renderer: &Renderer,
bounds: Rectangle,
handle: &Handle,
content_fit: ContentFit,
filter_method: FilterMethod,
rotation: Rotation,
opacity: f32,
scale: f32,
) where
) -> Rectangle
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
{
let Size { width, height } = renderer.measure_image(handle);
let image_size = Size::new(width as f32, height as f32);
let rotated_size = rotation.apply(image_size);
let bounds = layout.bounds();
let adjusted_fit = content_fit.fit(rotated_size, bounds.size());
let fit_scale = Vector::new(
@ -214,36 +250,103 @@ pub fn draw<Renderer, Handle>(
),
};
let drawing_bounds = Rectangle::new(position, final_size);
Rectangle::new(position, final_size)
}
let render = |renderer: &mut Renderer| {
renderer.draw_image(
image::Image {
handle: handle.clone(),
filter_method,
rotation: rotation.radians(),
opacity,
snap: true,
},
drawing_bounds,
);
};
fn must_clip(bounds: Rectangle, drawing_bounds: Rectangle) -> bool {
drawing_bounds.width > bounds.width || drawing_bounds.height > bounds.height
}
/// Draws an [`Image`]
pub fn draw<Renderer, Handle>(
renderer: &mut Renderer,
layout: Layout<'_>,
viewport: &Rectangle,
handle: &Handle,
content_fit: ContentFit,
filter_method: FilterMethod,
rotation: Rotation,
opacity: f32,
scale: f32,
float: bool,
style: Style,
) where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
{
let bounds = layout.bounds();
let drawing_bounds =
drawing_bounds(renderer, bounds, handle, content_fit, rotation, scale);
if must_clip(bounds, drawing_bounds) {
if scale > 1.0 && float {
return;
}
if adjusted_fit.width > bounds.width || adjusted_fit.height > bounds.height
{
if let Some(bounds) = bounds.intersection(viewport) {
renderer.with_layer(bounds, render);
renderer.with_layer(bounds, |renderer| {
render(
renderer,
handle,
filter_method,
rotation,
opacity,
drawing_bounds,
);
});
}
} else {
render(renderer);
render(
renderer,
handle,
filter_method,
rotation,
opacity,
drawing_bounds,
);
}
if style.shadow.color.a > 0.0 {
renderer.fill_quad(
renderer::Quad {
bounds: bounds.shrink(1.0),
shadow: style.shadow,
border: border::rounded(style.shadow_border_radius),
},
style.shadow.color,
);
}
}
fn render<Renderer, Handle>(
renderer: &mut Renderer,
handle: &Handle,
filter_method: FilterMethod,
rotation: Rotation,
opacity: f32,
drawing_bounds: Rectangle,
) where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
{
renderer.draw_image(
image::Image {
handle: handle.clone(),
filter_method,
rotation: rotation.radians(),
opacity,
snap: true,
},
drawing_bounds,
);
}
impl<Message, Theme, Renderer, Handle> Widget<Message, Theme, Renderer>
for Image<Handle>
for Image<'_, Handle, Theme>
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
Theme: Catalog,
{
fn size(&self) -> Size<Length> {
Size {
@ -273,7 +376,7 @@ where
&self,
_state: &Tree,
renderer: &mut Renderer,
_theme: &Theme,
theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
@ -289,17 +392,179 @@ where
self.rotation,
self.opacity,
self.scale,
self.float,
theme.style(&self.class),
);
}
fn overlay<'a>(
&'a mut self,
_state: &'a mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
if !self.float || self.scale <= 1.0 {
return None;
}
let bounds = layout.bounds() + translation;
let drawing_bounds = drawing_bounds(
renderer,
bounds,
&self.handle,
self.content_fit,
self.rotation,
self.scale,
);
if must_clip(bounds, drawing_bounds) {
Some(overlay::Element::new(Box::new(Overlay {
image: self,
clip_bounds: bounds,
drawing_bounds,
})))
} else {
None
}
}
}
impl<'a, Message, Theme, Renderer, Handle> From<Image<Handle>>
impl<'a, Message, Theme, Renderer, Handle> From<Image<'a, Handle, Theme>>
for Element<'a, Message, Theme, Renderer>
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone + 'a,
Theme: Catalog + 'a,
{
fn from(image: Image<Handle>) -> Element<'a, Message, Theme, Renderer> {
fn from(
image: Image<'a, Handle, Theme>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(image)
}
}
/// The theme catalog of an [`Image`].
///
/// All themes that can be used with [`Image`]
/// must implement this trait.
pub trait Catalog {
/// The item class of the [`Catalog`].
type Class<'a>;
/// The default class produced by the [`Catalog`].
fn default<'a>() -> Self::Class<'a>;
/// The [`Style`] of a class with the given status.
fn style(&self, class: &Self::Class<'_>) -> Style;
}
/// A styling function for a [`Button`].
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme) -> Style + 'a>;
impl Catalog for crate::Theme {
type Class<'a> = StyleFn<'a, Self>;
fn default<'a>() -> Self::Class<'a> {
Box::new(|_| Style::default())
}
fn style(&self, class: &Self::Class<'_>) -> Style {
class(self)
}
}
/// The style of an [`Image`].
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Style {
/// The [`Shadow`] of the [`Image`].
pub shadow: Shadow,
/// The border radius of the shadow.
pub shadow_border_radius: border::Radius,
}
struct Overlay<'a, 'b, Handle, Theme>
where
Theme: Catalog,
{
image: &'a Image<'b, Handle, Theme>,
clip_bounds: Rectangle,
drawing_bounds: Rectangle,
}
impl<Message, Theme, Renderer, Handle> core::Overlay<Message, Theme, Renderer>
for Overlay<'_, '_, Handle, Theme>
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
Theme: Catalog,
{
fn layout(&mut self, _renderer: &Renderer, _bounds: Size) -> layout::Node {
layout::Node::new(self.clip_bounds.size())
.move_to(self.clip_bounds.position())
}
fn is_over(
&self,
_layout: Layout<'_>,
_renderer: &Renderer,
_cursor_position: Point,
) -> bool {
false
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
_style: &renderer::Style,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
) {
let clip_bounds = Rectangle {
x: self.clip_bounds.x
- (self.clip_bounds.width * self.image.scale
- self.clip_bounds.width)
/ 2.0,
y: self.clip_bounds.y
- (self.clip_bounds.height * self.image.scale
- self.clip_bounds.height)
/ 2.0,
width: self.clip_bounds.width * self.image.scale,
height: self.clip_bounds.height * self.image.scale,
};
let style = theme.style(&self.image.class);
if style.shadow.color.a > 0.0 {
renderer.with_layer(
clip_bounds.expand(style.shadow.blur_radius),
|renderer| {
renderer.fill_quad(
renderer::Quad {
bounds: clip_bounds.shrink(1.0),
shadow: style.shadow,
border: border::rounded(style.shadow_border_radius),
},
style.shadow.color,
);
},
);
}
renderer.with_layer(clip_bounds, |renderer| {
render(
renderer,
&self.image.handle,
self.image.filter_method,
self.image.rotation,
self.image.opacity,
self.drawing_bounds,
);
});
}
fn index(&self) -> f32 {
self.image.scale * 0.5
}
}

View file

@ -198,7 +198,7 @@ where
renderer: &Renderer,
bounds: Size,
) -> layout::Node {
self.content.layout(renderer, bounds)
self.content.as_overlay_mut().layout(renderer, bounds)
}
fn draw(
@ -209,7 +209,7 @@ where
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
self.content.draw(
self.content.as_overlay().draw(
renderer,
&(self.to_theme)(theme),
style,
@ -228,6 +228,7 @@ where
shell: &mut Shell<'_, Message>,
) {
self.content
.as_overlay_mut()
.update(event, layout, cursor, renderer, clipboard, shell);
}
@ -237,7 +238,9 @@ where
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content.operate(layout, renderer, operation);
self.content
.as_overlay_mut()
.operate(layout, renderer, operation);
}
fn mouse_interaction(
@ -248,6 +251,7 @@ where
renderer: &Renderer,
) -> mouse::Interaction {
self.content
.as_overlay()
.mouse_interaction(layout, cursor, viewport, renderer)
}
@ -257,7 +261,11 @@ where
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.content.is_over(layout, renderer, cursor_position)
self.content.as_overlay().is_over(
layout,
renderer,
cursor_position,
)
}
fn overlay<'b>(
@ -267,6 +275,7 @@ where
) -> Option<overlay::Element<'b, Message, Theme, Renderer>>
{
self.content
.as_overlay_mut()
.overlay(layout, renderer)
.map(|content| Overlay {
to_theme: &self.to_theme,