Move tester to a new iced_tester subcrate
This commit is contained in:
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commit
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28 changed files with 392 additions and 355 deletions
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@ -1,759 +0,0 @@
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mod recorder;
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use recorder::recorder;
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use crate::Program;
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use crate::core::Alignment::Center;
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use crate::core::Length::Fill;
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use crate::core::alignment::Horizontal::Right;
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use crate::core::border;
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use crate::core::mouse;
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use crate::core::window;
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use crate::core::{Element, Font, Size, Theme};
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use crate::executor;
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use crate::futures::futures::channel::mpsc;
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use crate::icon;
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use crate::program;
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use crate::runtime::Task;
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use crate::test::emulator;
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use crate::test::ice;
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use crate::test::instruction;
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use crate::test::{Emulator, Ice, Instruction};
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use crate::widget::{
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button, center, column, combo_box, container, horizontal_space, monospace,
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pick_list, row, scrollable, text, text_editor, text_input, themer,
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};
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pub struct Tester<P: Program> {
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viewport: Size,
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mode: emulator::Mode,
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presets: combo_box::State<String>,
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preset: Option<String>,
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instructions: Vec<Instruction>,
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state: State<P>,
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edit: Option<text_editor::Content<P::Renderer>>,
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}
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enum State<P: Program> {
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Idle,
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Recording {
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emulator: Emulator<P>,
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},
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Asserting {
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state: P::State,
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window: window::Id,
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last_interaction: Option<instruction::Interaction>,
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},
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Playing {
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emulator: Emulator<P>,
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current: usize,
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outcome: Outcome,
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},
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}
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enum Outcome {
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Running,
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Failed,
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Success,
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}
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#[derive(Debug, Clone)]
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pub enum Message {
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ChangeViewport(Size),
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ModeSelected(emulator::Mode),
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PresetSelected(String),
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Record,
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Stop,
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Play,
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Import,
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Export,
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Imported(Result<Ice, ice::ParseError>),
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Edit,
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Edited(text_editor::Action),
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Confirm,
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}
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#[allow(missing_debug_implementations)]
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pub enum Tick<P: Program> {
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Tester(Message),
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Program(P::Message),
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Emulator(emulator::Event<P>),
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Record(instruction::Interaction),
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Assert(instruction::Interaction),
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}
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impl<P: Program + 'static> Tester<P> {
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pub fn new(program: &P) -> Self {
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Self {
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mode: emulator::Mode::default(),
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viewport: window::Settings::default().size,
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presets: combo_box::State::new(
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program
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.presets()
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.iter()
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.map(program::Preset::name)
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.map(str::to_owned)
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.collect(),
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),
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preset: None,
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instructions: Vec::new(),
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state: State::Idle,
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edit: None,
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}
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}
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pub fn is_busy(&self) -> bool {
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matches!(
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self.state,
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State::Recording { .. }
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| State::Playing {
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outcome: Outcome::Running,
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..
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}
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)
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}
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pub fn update(&mut self, program: &P, message: Message) -> Task<Tick<P>> {
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match message {
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Message::ChangeViewport(viewport) => {
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self.viewport = viewport;
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Task::none()
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}
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Message::ModeSelected(mode) => {
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self.mode = mode;
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Task::none()
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}
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Message::PresetSelected(preset) => {
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self.preset = Some(preset);
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Task::none()
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}
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Message::Record => {
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self.edit = None;
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self.instructions.clear();
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let (sender, receiver) = mpsc::channel(1);
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let emulator = Emulator::with_preset(
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sender,
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program,
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self.mode,
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self.viewport,
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self.preset(program),
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);
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self.state = State::Recording { emulator };
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Task::run(receiver, Tick::Emulator)
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}
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Message::Stop => {
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let State::Recording { emulator } =
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std::mem::replace(&mut self.state, State::Idle)
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else {
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return Task::none();
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};
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while let Some(Instruction::Interact(
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instruction::Interaction::Mouse(instruction::Mouse::Move(
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_,
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)),
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)) = self.instructions.last()
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{
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let _ = self.instructions.pop();
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}
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let (state, window) = emulator.into_state();
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self.state = State::Asserting {
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state,
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window,
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last_interaction: None,
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};
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Task::none()
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}
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Message::Play => {
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self.confirm();
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let (sender, receiver) = mpsc::channel(1);
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let emulator = Emulator::with_preset(
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sender,
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program,
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self.mode,
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self.viewport,
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self.preset(program),
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);
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self.state = State::Playing {
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emulator,
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current: 0,
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outcome: Outcome::Running,
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};
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Task::run(receiver, Tick::Emulator)
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}
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Message::Import => {
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use std::fs;
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let import = rfd::AsyncFileDialog::new()
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.add_filter("ice", &["ice"])
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.pick_file();
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Task::future(import)
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.and_then(|file| {
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executor::spawn_blocking(move |mut sender| {
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let _ = sender.try_send(Ice::parse(
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&fs::read_to_string(file.path())
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.unwrap_or_default(),
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));
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})
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})
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.map(Message::Imported)
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.map(Tick::Tester)
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}
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Message::Export => {
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use std::fs;
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use std::thread;
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self.confirm();
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let ice = Ice {
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viewport: self.viewport,
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mode: self.mode,
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preset: self.preset.clone(),
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instructions: self.instructions.clone(),
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};
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let export = rfd::AsyncFileDialog::new()
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.add_filter("ice", &["ice"])
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.save_file();
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Task::future(async move {
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let Some(file) = export.await else {
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return;
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};
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let _ = thread::spawn(move || {
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fs::write(file.path(), ice.to_string())
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});
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})
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.discard()
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}
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Message::Imported(Ok(ice)) => {
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self.viewport = ice.viewport;
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self.mode = ice.mode;
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self.preset = ice.preset;
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self.instructions = ice.instructions;
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self.edit = None;
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self.state = State::Idle;
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Task::none()
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}
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Message::Edit => {
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if self.is_busy() {
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return Task::none();
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}
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self.edit = Some(text_editor::Content::with_text(
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&self
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.instructions
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.iter()
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.map(Instruction::to_string)
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.collect::<Vec<_>>()
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.join("\n"),
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));
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Task::none()
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}
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Message::Edited(action) => {
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if let Some(edit) = &mut self.edit {
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edit.perform(action);
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}
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Task::none()
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}
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Message::Confirm => {
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self.confirm();
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Task::none()
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}
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Message::Imported(Err(error)) => {
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log::error!("{error}");
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Task::none()
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}
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}
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}
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fn confirm(&mut self) {
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let Some(edit) = &mut self.edit else {
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return;
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};
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self.instructions = edit
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.lines()
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.filter(|line| !line.text.trim().is_empty())
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.filter_map(|line| Instruction::parse(&line.text).ok())
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.collect();
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self.edit = None;
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}
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fn preset<'a>(
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&self,
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program: &'a P,
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) -> Option<&'a program::Preset<P::State, P::Message>> {
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self.preset.as_ref().and_then(|preset| {
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program
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.presets()
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.iter()
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.find(|candidate| candidate.name() == preset)
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})
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}
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pub fn tick(&mut self, program: &P, tick: Tick<P>) -> Task<Tick<P>> {
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match tick {
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Tick::Tester(message) => self.update(program, message),
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Tick::Program(message) => {
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let State::Recording { emulator } = &mut self.state else {
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return Task::none();
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};
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emulator.update(program, message);
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Task::none()
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}
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Tick::Emulator(event) => {
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match &mut self.state {
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State::Recording { emulator } => {
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if let emulator::Event::Action(action) = event {
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emulator.perform(program, action);
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}
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}
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State::Playing {
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emulator,
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current,
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outcome,
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} => match event {
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emulator::Event::Action(action) => {
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emulator.perform(program, action);
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}
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emulator::Event::Failed(_instruction) => {
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*outcome = Outcome::Failed;
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}
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emulator::Event::Ready => {
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*current += 1;
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if let Some(instruction) =
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self.instructions.get(*current - 1).cloned()
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{
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emulator.run(program, instruction);
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}
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if *current >= self.instructions.len() {
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*outcome = Outcome::Success;
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}
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}
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},
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State::Idle | State::Asserting { .. } => {}
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}
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Task::none()
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}
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Tick::Record(interaction) => {
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let mut interaction = Some(interaction);
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while let Some(new_interaction) = interaction.take() {
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if let Some(Instruction::Interact(last_interaction)) =
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self.instructions.pop()
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{
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let (merged_interaction, new_interaction) =
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last_interaction.merge(new_interaction);
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if let Some(new_interaction) = new_interaction {
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self.instructions.push(Instruction::Interact(
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merged_interaction,
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));
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self.instructions
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.push(Instruction::Interact(new_interaction));
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} else {
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interaction = Some(merged_interaction);
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}
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} else {
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self.instructions
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.push(Instruction::Interact(new_interaction));
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}
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}
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Task::none()
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}
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Tick::Assert(interaction) => {
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let State::Asserting {
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last_interaction, ..
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} = &mut self.state
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else {
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return Task::none();
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};
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*last_interaction =
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if let Some(last_interaction) = last_interaction.take() {
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let (merged, new) = last_interaction.merge(interaction);
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Some(new.unwrap_or(merged))
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} else {
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Some(interaction)
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};
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let Some(interaction) = last_interaction.take() else {
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return Task::none();
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};
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let instruction::Interaction::Mouse(
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instruction::Mouse::Click {
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button: mouse::Button::Left,
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at: Some(instruction::Target::Text(text)),
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},
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) = interaction
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else {
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*last_interaction = Some(interaction);
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return Task::none();
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};
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self.instructions.push(Instruction::Expect(
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instruction::Expectation::Text(text),
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));
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Task::none()
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}
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}
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}
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pub fn view<'a, T: 'static>(
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&'a self,
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program: &P,
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current: impl FnOnce() -> Element<'a, T, Theme, P::Renderer>,
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emulate: impl Fn(Tick<P>) -> T + 'a,
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) -> Element<'a, T, Theme, P::Renderer> {
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let status = {
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let (icon, label) = match &self.state {
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State::Idle => (text(""), "Idle"),
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State::Recording { .. } => (icon::record(), "Recording"),
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State::Asserting { .. } => (icon::lightbulb(), "Asserting"),
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State::Playing { outcome, .. } => match outcome {
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Outcome::Running => (icon::play(), "Playing"),
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Outcome::Failed => (icon::cancel(), "Failed"),
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Outcome::Success => (icon::check(), "Success"),
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},
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};
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container(row![icon.size(14), label].align_y(Center).spacing(8))
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.style(|theme: &Theme| {
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let palette = theme.extended_palette();
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container::Style {
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text_color: Some(match &self.state {
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State::Idle => palette.background.strongest.color,
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State::Recording { .. } => {
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palette.danger.base.color
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}
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State::Asserting { .. } => {
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palette.warning.base.color
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}
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State::Playing { outcome, .. } => match outcome {
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Outcome::Running => theme.palette().primary,
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Outcome::Failed => theme.palette().danger,
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Outcome::Success => {
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theme
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.extended_palette()
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.success
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.strong
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.color
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}
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},
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}),
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..container::Style::default()
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}
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})
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};
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let viewport = container(
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scrollable(
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container(match &self.state {
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State::Idle => current(),
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State::Recording { emulator } => {
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let theme = emulator.theme(program);
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let view = emulator.view(program).map(Tick::Program);
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Element::from(
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recorder(themer(theme, view))
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.on_record(Tick::Record),
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)
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.map(emulate)
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}
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State::Asserting { state, window, .. } => {
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let theme = program.theme(state, *window);
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let view =
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program.view(state, *window).map(Tick::Program);
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Element::from(
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recorder(themer(theme, view))
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.on_record(Tick::Assert),
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)
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.map(emulate)
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}
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State::Playing { emulator, .. } => {
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let theme = emulator.theme(program);
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let view = emulator.view(program).map(Tick::Program);
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Element::from(themer(theme, view)).map(emulate)
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}
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})
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.width(self.viewport.width)
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.height(self.viewport.height),
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)
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.direction(scrollable::Direction::Both {
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vertical: scrollable::Scrollbar::default(),
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horizontal: scrollable::Scrollbar::default(),
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}),
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)
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.style(|theme: &Theme| {
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let palette = theme.extended_palette();
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container::Style {
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border: border::width(2.0).color(match &self.state {
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State::Idle => palette.background.strongest.color,
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State::Recording { .. } => palette.danger.base.color,
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State::Asserting { .. } => palette.warning.weak.color,
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State::Playing { outcome, .. } => match outcome {
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Outcome::Running => palette.primary.base.color,
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Outcome::Failed => palette.danger.strong.color,
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Outcome::Success => palette.success.strong.color,
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},
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}),
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..container::Style::default()
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}
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})
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.padding(10);
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center(column![status, viewport].spacing(10).align_x(Right))
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.padding(10)
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.into()
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}
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pub fn controls(&self) -> Element<'_, Message, Theme, P::Renderer> {
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let viewport = row![
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text_input("Width", &self.viewport.width.to_string())
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.size(14)
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.on_input(|width| Message::ChangeViewport(Size {
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width: width.parse().unwrap_or(self.viewport.width),
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..self.viewport
|
||||
})),
|
||||
monospace("x").size(14),
|
||||
text_input("Height", &self.viewport.height.to_string())
|
||||
.size(14)
|
||||
.on_input(|height| Message::ChangeViewport(Size {
|
||||
height: height.parse().unwrap_or(self.viewport.height),
|
||||
..self.viewport
|
||||
})),
|
||||
]
|
||||
.spacing(10)
|
||||
.align_y(Center);
|
||||
|
||||
let preset = combo_box(
|
||||
&self.presets,
|
||||
"Default",
|
||||
self.preset.as_ref(),
|
||||
Message::PresetSelected,
|
||||
)
|
||||
.size(14)
|
||||
.width(Fill);
|
||||
|
||||
let mode = pick_list(
|
||||
emulator::Mode::ALL,
|
||||
Some(self.mode),
|
||||
Message::ModeSelected,
|
||||
)
|
||||
.text_size(14)
|
||||
.width(Fill);
|
||||
|
||||
let player = {
|
||||
let instructions = if let Some(edit) = &self.edit {
|
||||
text_editor(edit)
|
||||
.size(12)
|
||||
.height(Fill)
|
||||
.font(Font::MONOSPACE)
|
||||
.on_action(Message::Edited)
|
||||
.into()
|
||||
} else if self.instructions.is_empty() {
|
||||
Element::from(center(
|
||||
monospace("No instructions recorded yet!")
|
||||
.size(14)
|
||||
.width(Fill)
|
||||
.center(),
|
||||
))
|
||||
} else {
|
||||
scrollable(
|
||||
column(self.instructions.iter().enumerate().map(
|
||||
|(i, instruction)| {
|
||||
monospace(instruction.to_string())
|
||||
.wrapping(text::Wrapping::None) // TODO: Ellipsize?
|
||||
.size(10)
|
||||
.style(move |theme: &Theme| text::Style {
|
||||
color: match &self.state {
|
||||
State::Playing {
|
||||
current,
|
||||
outcome,
|
||||
..
|
||||
} => {
|
||||
if *current == i + 1 {
|
||||
Some(match outcome {
|
||||
Outcome::Running => {
|
||||
theme.palette().primary
|
||||
}
|
||||
Outcome::Failed => {
|
||||
theme
|
||||
.extended_palette()
|
||||
.danger
|
||||
.strong
|
||||
.color
|
||||
}
|
||||
Outcome::Success => {
|
||||
theme
|
||||
.extended_palette()
|
||||
.success
|
||||
.strong
|
||||
.color
|
||||
}
|
||||
})
|
||||
} else if *current > i + 1 {
|
||||
Some(
|
||||
theme
|
||||
.extended_palette()
|
||||
.success
|
||||
.strong
|
||||
.color,
|
||||
)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
_ => None,
|
||||
},
|
||||
})
|
||||
.into()
|
||||
},
|
||||
))
|
||||
.spacing(5),
|
||||
)
|
||||
.width(Fill)
|
||||
.height(Fill)
|
||||
.spacing(5)
|
||||
.into()
|
||||
};
|
||||
|
||||
let control = |icon: text::Text<'static, _, _>| {
|
||||
button(icon.size(14).width(Fill).height(Fill).center())
|
||||
};
|
||||
|
||||
let play = control(icon::play()).on_press_maybe(
|
||||
(!matches!(self.state, State::Recording { .. })
|
||||
&& !self.instructions.is_empty())
|
||||
.then_some(Message::Play),
|
||||
);
|
||||
|
||||
let record = if let State::Recording { .. } = &self.state {
|
||||
control(icon::stop())
|
||||
.on_press(Message::Stop)
|
||||
.style(button::success)
|
||||
} else {
|
||||
control(icon::record())
|
||||
.on_press_maybe(
|
||||
(!self.is_busy()).then_some(Message::Record),
|
||||
)
|
||||
.style(button::danger)
|
||||
};
|
||||
|
||||
let import = control(icon::folder())
|
||||
.on_press_maybe((!self.is_busy()).then_some(Message::Import))
|
||||
.style(button::secondary);
|
||||
|
||||
let export = control(icon::floppy())
|
||||
.on_press_maybe(
|
||||
(!matches!(self.state, State::Recording { .. })
|
||||
&& !self.instructions.is_empty())
|
||||
.then_some(Message::Export),
|
||||
)
|
||||
.style(button::success);
|
||||
|
||||
let controls =
|
||||
row![import, export, play, record].height(30).spacing(10);
|
||||
|
||||
column![instructions, controls].spacing(10).align_x(Center)
|
||||
};
|
||||
|
||||
let edit = if self.is_busy() {
|
||||
Element::from(horizontal_space())
|
||||
} else if self.edit.is_none() {
|
||||
button(icon::pencil().size(14))
|
||||
.padding(0)
|
||||
.on_press(Message::Edit)
|
||||
.style(button::text)
|
||||
.into()
|
||||
} else {
|
||||
button(icon::check().size(14))
|
||||
.padding(0)
|
||||
.on_press(Message::Confirm)
|
||||
.style(button::text)
|
||||
.into()
|
||||
};
|
||||
|
||||
column![
|
||||
labeled("Viewport", viewport),
|
||||
labeled("Mode", mode),
|
||||
labeled("Preset", preset),
|
||||
labeled_with("Instructions", edit, player)
|
||||
]
|
||||
.spacing(10)
|
||||
.into()
|
||||
}
|
||||
}
|
||||
|
||||
fn labeled<'a, Message, Renderer>(
|
||||
fragment: impl text::IntoFragment<'a>,
|
||||
content: impl Into<Element<'a, Message, Theme, Renderer>>,
|
||||
) -> Element<'a, Message, Theme, Renderer>
|
||||
where
|
||||
Message: 'a,
|
||||
Renderer: program::Renderer + 'a,
|
||||
{
|
||||
column![monospace(fragment).size(14), content.into()]
|
||||
.spacing(5)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn labeled_with<'a, Message, Renderer>(
|
||||
fragment: impl text::IntoFragment<'a>,
|
||||
control: impl Into<Element<'a, Message, Theme, Renderer>>,
|
||||
content: impl Into<Element<'a, Message, Theme, Renderer>>,
|
||||
) -> Element<'a, Message, Theme, Renderer>
|
||||
where
|
||||
Message: 'a,
|
||||
Renderer: program::Renderer + 'a,
|
||||
{
|
||||
column![
|
||||
row![
|
||||
monospace(fragment).size(14),
|
||||
horizontal_space(),
|
||||
control.into()
|
||||
]
|
||||
.spacing(5)
|
||||
.align_y(Center),
|
||||
content.into()
|
||||
]
|
||||
.spacing(5)
|
||||
.into()
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue