iced-yoda/widget/src/radio.rs

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//! Create choices using radio buttons.
use crate::core::alignment;
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::text;
use crate::core::touch;
use crate::core::widget;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
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Background, Border, Clipboard, Color, Element, Layout, Length, Pixels,
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Rectangle, Shell, Size, Theme, Widget,
};
/// A circular button representing a choice.
///
/// # Example
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/// ```no_run
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/// # type Radio<'a, Message> =
/// # iced_widget::Radio<'a, Message, iced_widget::Theme, iced_widget::renderer::Renderer>;
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/// #
/// # use iced_widget::column;
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// pub enum Choice {
/// A,
/// B,
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/// C,
/// All,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// pub enum Message {
/// RadioSelected(Choice),
/// }
///
/// let selected_choice = Some(Choice::A);
///
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/// let a = Radio::new(
/// "A",
/// Choice::A,
/// selected_choice,
/// Message::RadioSelected,
/// );
///
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/// let b = Radio::new(
/// "B",
/// Choice::B,
/// selected_choice,
/// Message::RadioSelected,
/// );
///
/// let c = Radio::new(
/// "C",
/// Choice::C,
/// selected_choice,
/// Message::RadioSelected,
/// );
///
/// let all = Radio::new(
/// "All of the above",
/// Choice::All,
/// selected_choice,
/// Message::RadioSelected
/// );
///
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/// let content = column![a, b, c, all];
/// ```
#[allow(missing_debug_implementations)]
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pub struct Radio<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
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where
Renderer: text::Renderer,
{
is_selected: bool,
on_click: Message,
label: String,
width: Length,
size: f32,
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spacing: f32,
text_size: Option<Pixels>,
text_line_height: text::LineHeight,
text_shaping: text::Shaping,
font: Option<Renderer::Font>,
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style: Style<'a, Theme>,
}
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impl<'a, Message, Theme, Renderer> Radio<'a, Message, Theme, Renderer>
where
Message: Clone,
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Renderer: text::Renderer,
{
/// The default size of a [`Radio`] button.
pub const DEFAULT_SIZE: f32 = 16.0;
/// The default spacing of a [`Radio`] button.
pub const DEFAULT_SPACING: f32 = 8.0;
/// Creates a new [`Radio`] button.
///
/// It expects:
/// * the value related to the [`Radio`] button
/// * the label of the [`Radio`] button
/// * the current selected value
/// * a function that will be called when the [`Radio`] is selected. It
/// receives the value of the radio and must produce a `Message`.
pub fn new<F, V>(
label: impl Into<String>,
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value: V,
selected: Option<V>,
f: F,
) -> Self
where
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Theme: DefaultStyle + 'a,
V: Eq + Copy,
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F: FnOnce(V) -> Message,
{
Radio {
is_selected: Some(value) == selected,
on_click: f(value),
label: label.into(),
width: Length::Shrink,
size: Self::DEFAULT_SIZE,
spacing: Self::DEFAULT_SPACING, //15
text_size: None,
text_line_height: text::LineHeight::default(),
text_shaping: text::Shaping::Basic,
font: None,
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style: Box::new(Theme::default_style),
}
}
/// Sets the size of the [`Radio`] button.
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pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.size = size.into().0;
self
}
/// Sets the width of the [`Radio`] button.
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the spacing between the [`Radio`] button and the text.
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pub fn spacing(mut self, spacing: impl Into<Pixels>) -> Self {
self.spacing = spacing.into().0;
self
}
/// Sets the text size of the [`Radio`] button.
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pub fn text_size(mut self, text_size: impl Into<Pixels>) -> Self {
self.text_size = Some(text_size.into());
self
}
/// Sets the text [`text::LineHeight`] of the [`Radio`] button.
pub fn text_line_height(
mut self,
line_height: impl Into<text::LineHeight>,
) -> Self {
self.text_line_height = line_height.into();
self
}
/// Sets the [`text::Shaping`] strategy of the [`Radio`] button.
pub fn text_shaping(mut self, shaping: text::Shaping) -> Self {
self.text_shaping = shaping;
self
}
/// Sets the text font of the [`Radio`] button.
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = Some(font.into());
self
}
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/// Sets the style of the [`Radio`] button.
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pub fn style(
mut self,
style: impl Fn(&Theme, Status) -> Appearance + 'a,
) -> Self {
self.style = Box::new(style);
self
}
}
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impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Radio<'a, Message, Theme, Renderer>
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where
Message: Clone,
Renderer: text::Renderer,
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{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<widget::text::State<Renderer::Paragraph>>()
}
fn state(&self) -> tree::State {
tree::State::new(widget::text::State::<Renderer::Paragraph>::default())
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: Length::Shrink,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::next_to_each_other(
&limits.width(self.width),
self.spacing,
|_| layout::Node::new(Size::new(self.size, self.size)),
|limits| {
let state = tree
.state
.downcast_mut::<widget::text::State<Renderer::Paragraph>>();
widget::text::layout(
state,
renderer,
limits,
self.width,
Length::Shrink,
&self.label,
self.text_line_height,
self.text_size,
self.font,
alignment::Horizontal::Left,
alignment::Vertical::Top,
self.text_shaping,
)
},
)
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}
fn on_event(
&mut self,
_state: &mut Tree,
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event: Event,
layout: Layout<'_>,
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cursor: mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
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_viewport: &Rectangle,
) -> event::Status {
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match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if cursor.is_over(layout.bounds()) {
shell.publish(self.on_click.clone());
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return event::Status::Captured;
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}
}
_ => {}
}
event::Status::Ignored
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}
fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
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cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
if cursor.is_over(layout.bounds()) {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
}
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fn draw(
&self,
tree: &Tree,
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renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
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cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let is_mouse_over = cursor.is_over(layout.bounds());
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let is_selected = self.is_selected;
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let mut children = layout.children();
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let status = if is_mouse_over {
Status::Hovered { is_selected }
} else {
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Status::Active { is_selected }
};
let appearance = (self.style)(theme, status);
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{
let layout = children.next().unwrap();
let bounds = layout.bounds();
let size = bounds.width;
let dot_size = size / 2.0;
renderer.fill_quad(
renderer::Quad {
bounds,
border: Border {
radius: (size / 2.0).into(),
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width: appearance.border_width,
color: appearance.border_color,
},
..renderer::Quad::default()
},
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appearance.background,
);
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if self.is_selected {
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + dot_size / 2.0,
y: bounds.y + dot_size / 2.0,
width: bounds.width - dot_size,
height: bounds.height - dot_size,
},
border: Border::rounded(dot_size / 2.0),
..renderer::Quad::default()
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},
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appearance.dot_color,
);
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}
}
{
let label_layout = children.next().unwrap();
crate::text::draw(
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renderer,
style,
label_layout,
tree.state.downcast_ref(),
crate::text::Appearance {
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color: appearance.text_color,
},
viewport,
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);
}
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}
}
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impl<'a, Message, Theme, Renderer> From<Radio<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
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where
Message: 'a + Clone,
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Theme: 'a,
Renderer: 'a + text::Renderer,
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{
fn from(
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radio: Radio<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(radio)
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}
}
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/// The possible status of a [`Radio`] button.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
/// The [`Radio`] button can be interacted with.
Active {
/// Indicates whether the [`Radio`] button is currently selected.
is_selected: bool,
},
/// The [`Radio`] button is being hovered.
Hovered {
/// Indicates whether the [`Radio`] button is currently selected.
is_selected: bool,
},
}
/// The appearance of a radio button.
#[derive(Debug, Clone, Copy)]
pub struct Appearance {
/// The [`Background`] of the radio button.
pub background: Background,
/// The [`Color`] of the dot of the radio button.
pub dot_color: Color,
/// The border width of the radio button.
pub border_width: f32,
/// The border [`Color`] of the radio button.
pub border_color: Color,
/// The text [`Color`] of the radio button.
pub text_color: Option<Color>,
}
/// The style of a [`Radio`] button.
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pub type Style<'a, Theme> = Box<dyn Fn(&Theme, Status) -> Appearance + 'a>;
/// The default style of a [`Radio`] button.
pub trait DefaultStyle {
/// Returns the default style of a [`Radio`] button.
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fn default_style(&self, status: Status) -> Appearance;
}
impl DefaultStyle for Theme {
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fn default_style(&self, status: Status) -> Appearance {
default(self, status)
}
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}
impl DefaultStyle for Appearance {
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fn default_style(&self, _status: Status) -> Appearance {
*self
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}
}
/// The default style of a [`Radio`] button.
pub fn default(theme: &Theme, status: Status) -> Appearance {
let palette = theme.extended_palette();
let active = Appearance {
background: Color::TRANSPARENT.into(),
dot_color: palette.primary.strong.color,
border_width: 1.0,
border_color: palette.primary.strong.color,
text_color: None,
};
match status {
Status::Active { .. } => active,
Status::Hovered { .. } => Appearance {
dot_color: palette.primary.strong.color,
background: palette.primary.weak.color.into(),
..active
},
}
}