Custom Toplevels widget

Fixes centering on toplevels.

Need to use fewer hacks, and add equal scale factor.

See if Iced layout system can be improved.
This commit is contained in:
Ian Douglas Scott 2024-01-19 15:32:54 -08:00
parent ec5dceeed2
commit 99aeca0f2f
4 changed files with 234 additions and 4 deletions

View file

@ -261,12 +261,14 @@ fn toplevel_previews<'a>(
let entries = toplevels
.map(|t| toplevel_previews_entry(t, output))
.collect();
row(entries)
//row(entries)
widget::container(crate::widgets::toplevels(entries))
.align_x(iced::alignment::Horizontal::Center)
.width(width)
.height(height)
.spacing(16)
//.spacing(16)
.padding(12)
.align_items(iced::Alignment::Center)
//.align_items(iced::Alignment::Center)
.into()
}

View file

@ -17,6 +17,8 @@ mod workspace_item;
pub use workspace_item::workspace_item;
mod mouse_interaction_wrapper;
pub use mouse_interaction_wrapper::mouse_interaction_wrapper;
mod toplevels;
pub use toplevels::toplevels;
trait Foo {}

221
src/widgets/toplevels.rs Normal file
View file

@ -0,0 +1,221 @@
use cosmic::iced::{
advanced::{
layout::{self, flex::Axis},
mouse, renderer,
widget::{Operation, OperationOutputWrapper, Tree},
Clipboard, Layout, Shell, Widget,
},
event::{self, Event},
Length, Point, Rectangle, Size,
};
use std::marker::PhantomData;
// Duplicate of private methods
trait AxisExt {
fn main(&self, size: Size) -> f32;
fn cross(&self, size: Size) -> f32;
fn pack(&self, main: f32, cross: f32) -> (f32, f32);
}
impl AxisExt for Axis {
fn main(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.width,
Axis::Vertical => size.height,
}
}
fn cross(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.height,
Axis::Vertical => size.width,
}
}
fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
match self {
Axis::Horizontal => (main, cross),
Axis::Vertical => (cross, main),
}
}
}
pub fn toplevels<'a, Msg>(children: Vec<cosmic::Element<'a, Msg>>) -> Toplevels<'a, Msg> {
Toplevels {
axis: Axis::Horizontal,
children,
_msg: PhantomData,
}
}
pub struct Toplevels<'a, Msg> {
axis: Axis,
children: Vec<cosmic::Element<'a, Msg>>,
_msg: PhantomData<Msg>,
}
impl<'a, Msg> Widget<Msg, cosmic::Renderer> for Toplevels<'a, Msg> {
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
// TODO Make depend on orientation or drop that option
Length::Shrink
}
fn layout(
&self,
tree: &mut Tree,
renderer: &cosmic::Renderer,
limits: &layout::Limits,
) -> layout::Node {
// TODO configurable
let spacing = 16;
// TODO scaling
let total_spacing = 0.max(spacing * (self.children.len() - 1)) as f32;
let max_main =
(self.axis.main(limits.max()) - total_spacing) / self.children().len() as f32;
let max_cross = self.axis.cross(limits.max());
// XXX sill allocating maximum main axis?
// - what was it doing before?
let mut total_main = 0.0;
let first = false;
let nodes = self
.children
.iter()
.zip(tree.children.iter_mut())
.map(|(child, tree)| {
if !first {
total_main += spacing as f32;
}
let (max_width, max_height) = self.axis.pack(max_main, max_cross);
let child_limits =
layout::Limits::new(Size::ZERO, Size::new(max_width, max_height));
let mut layout = child.layout(tree, renderer, &child_limits);
// Center on cross axis
let cross = ((max_cross - self.axis.cross(layout.size())) / 2.).max(0.);
let (x, y) = self.axis.pack(total_main, cross);
layout.move_to(Point::new(x, y));
total_main += self.axis.main(layout.size());
layout
})
.collect();
let (total_width, total_height) = self.axis.pack(total_main, max_cross);
let size = Size::new(total_width, total_height);
limits;
layout::Node::with_children(size, nodes)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Msg>>,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.children
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), layout)| {
child
.as_widget()
.operate(state, layout, renderer, operation);
});
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &cosmic::Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Msg>,
viewport: &Rectangle,
) -> event::Status {
self.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
)
})
.fold(event::Status::Ignored, event::Status::merge)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &cosmic::Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut cosmic::Renderer,
theme: &cosmic::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if let Some(viewport) = layout.bounds().intersection(viewport) {
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
{
child
.as_widget()
.draw(state, renderer, theme, style, layout, cursor, &viewport);
}
}
}
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(&mut self.children);
}
}
impl<'a, Msg: 'static> From<Toplevels<'a, Msg>> for cosmic::Element<'a, Msg> {
fn from(widget: Toplevels<'a, Msg>) -> Self {
cosmic::Element::new(widget)
}
}

View file

@ -1,5 +1,7 @@
// TODO rename
// combine widgets
// Hack: this widget defines it's width as the second child's width
// So the width of the image will be the overall width.
use cosmic::iced::{
advanced::{
@ -62,7 +64,10 @@ pub struct WorkspaceItem<'a, Msg> {
impl<'a, Msg> Widget<Msg, cosmic::Renderer> for WorkspaceItem<'a, Msg> {
fn width(&self) -> Length {
Length::Fill
//Length::Fill
// XXX doesn't work when used in standard `row` widget
// But fixes allocation of `dnd_source` wrapping this, within `Workspaces` row
Length::Shrink
}
fn height(&self) -> Length {