Custom widget to avoid stretching toplevel items

Avoids close button aligned way to right. And fixes offset for drag
surface.

But left aligns workspaces (need new container?).
This commit is contained in:
Ian Douglas Scott 2024-01-19 14:42:06 -08:00
parent 9d2f2f68d0
commit ec5dceeed2
5 changed files with 334 additions and 61 deletions

View file

@ -205,22 +205,28 @@ pub(crate) fn toplevel_preview(toplevel: &Toplevel) -> cosmic::Element<Msg> {
row![label]
}
.padding(4);
column![
close_button(Msg::CloseToplevel(toplevel.handle.clone())),
widget::button(capture_image(toplevel.img.as_ref()))
.selected(
toplevel
.info
.state
.contains(&zcosmic_toplevel_handle_v1::State::Activated)
)
.style(cosmic::theme::Button::Image)
.on_press(Msg::ActivateToplevel(toplevel.handle.clone())),
widget::button(label).on_press(Msg::ActivateToplevel(toplevel.handle.clone()))
]
.spacing(4)
.align_items(iced::Alignment::Center)
.width(iced::Length::Fill)
crate::widgets::workspace_item(
vec![
close_button(Msg::CloseToplevel(toplevel.handle.clone())).into(),
widget::button(capture_image(toplevel.img.as_ref()))
.selected(
toplevel
.info
.state
.contains(&zcosmic_toplevel_handle_v1::State::Activated),
)
.style(cosmic::theme::Button::Image)
.on_press(Msg::ActivateToplevel(toplevel.handle.clone()))
.into(),
widget::button(label)
.on_press(Msg::ActivateToplevel(toplevel.handle.clone()))
.into(),
],
Axis::Vertical,
)
//.spacing(4)
//.align_items(iced::Alignment::Center)
//.width(iced::Length::Fill)
.into()
}
@ -252,15 +258,16 @@ fn toplevel_previews<'a>(
WorkspaceLayout::Vertical => (iced::Length::FillPortion(4), iced::Length::Fill),
WorkspaceLayout::Horizontal => (iced::Length::Fill, iced::Length::FillPortion(4)),
};
row(toplevels
let entries = toplevels
.map(|t| toplevel_previews_entry(t, output))
.collect())
.width(width)
.height(height)
.spacing(16)
.padding(12)
.align_items(iced::Alignment::Center)
.into()
.collect();
row(entries)
.width(width)
.height(height)
.spacing(16)
.padding(12)
.align_items(iced::Alignment::Center)
.into()
}
fn capture_image(image: Option<&CaptureImage>) -> cosmic::Element<'_, Msg> {

View file

@ -1,5 +1,10 @@
use cosmic::iced::{
advanced::{layout, mouse, renderer, widget::Tree, Layout, Widget},
advanced::{
layout, mouse, overlay, renderer,
widget::{tree, Id, Operation, OperationOutputWrapper, Tree},
Clipboard, Layout, Shell, Widget,
},
event::{self, Event},
Length, Rectangle,
};
use std::marker::PhantomData;
@ -8,32 +13,28 @@ mod image_bg;
pub use image_bg::image_bg;
mod workspace_bar;
pub use workspace_bar::workspace_bar;
mod workspace_item;
pub use workspace_item::workspace_item;
mod mouse_interaction_wrapper;
pub use mouse_interaction_wrapper::mouse_interaction_wrapper;
pub fn layout_wrapper<Msg, T: Widget<Msg, cosmic::Renderer>>(inner: T) -> LayoutWrapper<Msg, T> {
trait Foo {}
pub fn layout_wrapper<'a, Msg, T: Into<cosmic::Element<'a, Msg>>>(
inner: T,
) -> LayoutWrapper<'a, Msg> {
LayoutWrapper {
inner,
content: inner.into(),
_msg: PhantomData,
}
}
pub struct LayoutWrapper<Msg, T: Widget<Msg, cosmic::Renderer>> {
inner: T,
pub struct LayoutWrapper<'a, Msg> {
content: cosmic::Element<'a, Msg>,
_msg: PhantomData<Msg>,
}
impl<Msg, T: Widget<Msg, cosmic::Renderer>> Widget<Msg, cosmic::Renderer>
for LayoutWrapper<Msg, T>
{
fn width(&self) -> Length {
self.inner.width()
}
fn height(&self) -> Length {
self.inner.height()
}
impl<'a, Msg> Widget<Msg, cosmic::Renderer> for LayoutWrapper<'a, Msg> {
fn layout(
&self,
tree: &mut Tree,
@ -41,32 +42,70 @@ impl<Msg, T: Widget<Msg, cosmic::Renderer>> Widget<Msg, cosmic::Renderer>
limits: &layout::Limits,
) -> layout::Node {
dbg!(limits);
dbg!(self.inner.layout(tree, renderer, limits))
dbg!(self.content.as_widget().layout(tree, renderer, limits))
}
fn draw(
&self,
state: &Tree,
renderer: &mut cosmic::Renderer,
theme: &cosmic::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.inner
.draw(state, renderer, theme, style, layout, cursor, viewport)
}
delegate::delegate! {
to self.content.as_widget() {
fn tag(&self) -> tree::Tag;
fn state(&self) -> tree::State;
fn children(&self) -> Vec<Tree>;
fn width(&self) -> Length;
fn height(&self) -> Length;
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Msg>>,
);
fn draw(
&self,
state: &Tree,
renderer: &mut cosmic::Renderer,
theme: &cosmic::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
);
fn mouse_interaction(
&self,
_tree: &Tree,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &cosmic::Renderer,
) -> mouse::Interaction;
fn id(&self) -> Option<Id>;
}
fn children(&self) -> Vec<Tree> {
self.inner.children()
to self.content.as_widget_mut() {
fn diff(&mut self, tree: &mut Tree);
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &cosmic::Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Msg>,
viewport: &Rectangle,
) -> event::Status;
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
) -> Option<overlay::Element<'b, Msg, cosmic::Renderer>>;
fn set_id(&mut self, id: Id);
}
}
}
impl<'a, Msg: 'a, T: Widget<Msg, cosmic::Renderer> + 'a> From<LayoutWrapper<Msg, T>>
for cosmic::Element<'a, Msg>
{
fn from(widget: LayoutWrapper<Msg, T>) -> Self {
impl<'a, Msg: 'a> From<LayoutWrapper<'a, Msg>> for cosmic::Element<'a, Msg> {
fn from(widget: LayoutWrapper<'a, Msg>) -> Self {
cosmic::Element::new(widget)
}
}

View file

@ -1,7 +1,7 @@
use cosmic::iced::{
advanced::{
layout, mouse, overlay, renderer,
widget::{tree, Operation, OperationOutputWrapper, Tree},
widget::{tree, Id, Operation, OperationOutputWrapper, Tree},
Clipboard, Layout, Shell, Widget,
},
event::{self, Event},
@ -58,6 +58,7 @@ impl<'a, Msg> Widget<Msg, cosmic::Renderer> for MouseInteractionWrapper<'a, Msg>
cursor: mouse::Cursor,
viewport: &Rectangle,
);
fn id(&self) -> Option<Id>;
}
to self.content.as_widget_mut() {
@ -79,6 +80,7 @@ impl<'a, Msg> Widget<Msg, cosmic::Renderer> for MouseInteractionWrapper<'a, Msg>
layout: Layout<'_>,
renderer: &cosmic::Renderer,
) -> Option<overlay::Element<'b, Msg, cosmic::Renderer>>;
fn set_id(&mut self, id: Id);
}
}

View file

@ -1,4 +1,5 @@
// Custom varian of row/column
// Gives each child widget a maximim size on main axis of total/n
use cosmic::iced::{
advanced::{

View file

@ -0,0 +1,224 @@
// TODO rename
// combine widgets
use cosmic::iced::{
advanced::{
layout::{self, flex::Axis},
mouse, renderer,
widget::{Operation, OperationOutputWrapper, Tree},
Clipboard, Layout, Shell, Widget,
},
event::{self, Event},
Length, Point, Rectangle, Size,
};
use std::marker::PhantomData;
// Duplicate of private methods
trait AxisExt {
fn main(&self, size: Size) -> f32;
fn cross(&self, size: Size) -> f32;
fn pack(&self, main: f32, cross: f32) -> (f32, f32);
}
impl AxisExt for Axis {
fn main(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.width,
Axis::Vertical => size.height,
}
}
fn cross(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.height,
Axis::Vertical => size.width,
}
}
fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
match self {
Axis::Horizontal => (main, cross),
Axis::Vertical => (cross, main),
}
}
}
pub fn workspace_item<'a, Msg>(
children: Vec<cosmic::Element<'a, Msg>>,
axis: Axis,
) -> WorkspaceItem<'a, Msg> {
WorkspaceItem {
axis,
children,
_msg: PhantomData,
}
}
pub struct WorkspaceItem<'a, Msg> {
axis: Axis,
children: Vec<cosmic::Element<'a, Msg>>,
_msg: PhantomData<Msg>,
}
impl<'a, Msg> Widget<Msg, cosmic::Renderer> for WorkspaceItem<'a, Msg> {
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
// TODO Make depend on orientation or drop that option
Length::Shrink
}
fn layout(
&self,
tree: &mut Tree,
renderer: &cosmic::Renderer,
limits: &layout::Limits,
) -> layout::Node {
let max_main = self.axis.main(limits.max());
let max_cross = self.axis.cross(limits.max());
// XXX cleaner solution
// Get layout of main widget, to set overall cross axis size
let (max_width, max_height) = self.axis.pack(max_main, max_cross);
let child_limits = layout::Limits::new(Size::ZERO, Size::new(max_width, max_height));
let layout = self.children[1].layout(tree, renderer, &child_limits);
let max_cross = self.axis.cross(layout.size());
// XXX sill allocating maximum main axis?
// - what was it doing before?
let mut total_main = 0.0;
let nodes = self
.children
.iter()
.zip(tree.children.iter_mut())
.map(|(child, tree)| {
let (max_width, max_height) = self.axis.pack(max_main, max_cross);
let child_limits =
layout::Limits::new(Size::ZERO, Size::new(max_width, max_height));
let mut layout = child.layout(tree, renderer, &child_limits);
// Center on cross axis
let cross = ((max_cross - self.axis.cross(layout.size())) / 2.).max(0.);
let (x, y) = self.axis.pack(total_main, cross);
layout.move_to(Point::new(x, y));
total_main += self.axis.main(layout.size());
layout
})
.collect();
let (total_width, total_height) = self.axis.pack(total_main, max_cross);
let size = Size::new(total_width, total_height);
layout::Node::with_children(size, nodes)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Msg>>,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.children
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), layout)| {
child
.as_widget()
.operate(state, layout, renderer, operation);
});
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &cosmic::Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Msg>,
viewport: &Rectangle,
) -> event::Status {
self.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
)
})
.fold(event::Status::Ignored, event::Status::merge)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &cosmic::Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut cosmic::Renderer,
theme: &cosmic::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if let Some(viewport) = layout.bounds().intersection(viewport) {
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
{
child
.as_widget()
.draw(state, renderer, theme, style, layout, cursor, &viewport);
}
}
}
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(&mut self.children);
}
}
impl<'a, Msg: 'static> From<WorkspaceItem<'a, Msg>> for cosmic::Element<'a, Msg> {
fn from(widget: WorkspaceItem<'a, Msg>) -> Self {
cosmic::Element::new(widget)
}
}