improv(view): make workspace item sizing more dynamic
This makes the `workspace_bar` more responsive to different child sizes, which enables fixing the size of the smaller dimension of the screencopy, while allowing it to expand unrestricted in the larger dimension (to match the aspect ratio).
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parent
d4ddae7799
commit
2b7a8b133e
5 changed files with 322 additions and 289 deletions
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@ -61,8 +61,8 @@ pub struct WorkspaceBar<'a, Msg> {
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impl<Msg> Widget<Msg, cosmic::Theme, cosmic::Renderer> for WorkspaceBar<'_, Msg> {
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fn size(&self) -> Size<Length> {
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Size {
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width: Length::Fill,
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height: Length::Fill,
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width: Length::Shrink,
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height: Length::Shrink,
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}
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}
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@ -72,48 +72,45 @@ impl<Msg> Widget<Msg, cosmic::Theme, cosmic::Renderer> for WorkspaceBar<'_, Msg>
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renderer: &cosmic::Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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// TODO configurable
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let spacing = 8.0;
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/*
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layout::flex::resolve(
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layout::flex::Axis::Vertical,
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renderer,
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&limits,
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iced::Padding::ZERO,
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0.0, // spacing
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iced::Alignment::Start,
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&self.children,
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&mut tree.children,
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)
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*/
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if self.children.is_empty() {
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return layout::Node::new(limits.min());
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}
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let total_spacing = spacing * (self.children.len().saturating_sub(1)).max(0) as f32;
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let max_main =
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(self.axis.main(limits.max()) - total_spacing) / self.children().len() as f32;
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// TODO configurable
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let spacing = 8.0;
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let total_spacing = spacing * (self.children.len() - 1) as f32;
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let max_main = (self.axis.main(limits.max()) - total_spacing) / self.children.len() as f32;
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let max_cross = self.axis.cross(limits.max());
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let mut total_main = 0.0;
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let mut max_child_cross = 0.0;
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let nodes = self
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.children
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.iter()
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.zip(tree.children.iter_mut())
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.map(|(child, tree)| {
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.enumerate()
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.map(|(i, (child, tree))| {
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let (max_width, max_height) = self.axis.pack(max_main, max_cross);
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let child_limits =
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layout::Limits::new(Size::ZERO, Size::new(max_width, max_height));
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let mut layout = child.as_widget().layout(tree, renderer, &child_limits);
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let child_size = layout.size();
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let (x, y) = self.axis.pack(total_main, 0.0);
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layout = layout.move_to(Point::new(x, y));
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total_main += self.axis.main(layout.size()) + spacing;
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max_child_cross = f32::max(max_child_cross, self.axis.cross(child_size));
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let main = self.axis.main(child_size);
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// XXX Don't add spacing for 0 length `dnd_source` placeholder widget
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if main != 0.0 {
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total_main += main;
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if i < self.children.len() - 1 {
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total_main += spacing;
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}
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}
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layout
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})
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.collect();
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let (total_width, total_height) = self.axis.pack(total_main, max_cross);
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let (total_width, total_height) = self.axis.pack(total_main, max_child_cross);
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let size = Size::new(total_width, total_height);
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layout::Node::with_children(size, nodes)
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}
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