cosmic-workspaces/src/widgets/workspace_bar.rs
Vukašin Vojinović 2b7a8b133e improv(view): make workspace item sizing more dynamic
This makes the `workspace_bar` more responsive to different child sizes, which enables fixing the size of the smaller dimension of the screencopy, while allowing it to expand unrestricted in the larger dimension (to match the aspect ratio).
2025-04-16 18:25:04 -07:00

244 lines
7.1 KiB
Rust

// Custom varian of row/column
// Gives each child widget a maximum size on main axis of total/n
use cosmic::iced::{
advanced::{
layout::{self, flex::Axis},
mouse, renderer,
widget::{Operation, Tree},
Clipboard, Layout, Shell, Widget,
},
core::clipboard::DndDestinationRectangles,
event::{self, Event},
Length, Point, Rectangle, Size,
};
use std::marker::PhantomData;
// Duplicate of private methods
trait AxisExt {
fn main(&self, size: Size) -> f32;
fn cross(&self, size: Size) -> f32;
fn pack(&self, main: f32, cross: f32) -> (f32, f32);
}
impl AxisExt for Axis {
fn main(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.width,
Axis::Vertical => size.height,
}
}
fn cross(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.height,
Axis::Vertical => size.width,
}
}
fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
match self {
Axis::Horizontal => (main, cross),
Axis::Vertical => (cross, main),
}
}
}
pub fn workspace_bar<Msg>(children: Vec<cosmic::Element<Msg>>, axis: Axis) -> WorkspaceBar<Msg> {
WorkspaceBar {
axis,
children,
_msg: PhantomData,
}
}
pub struct WorkspaceBar<'a, Msg> {
axis: Axis,
children: Vec<cosmic::Element<'a, Msg>>,
_msg: PhantomData<Msg>,
}
impl<Msg> Widget<Msg, cosmic::Theme, cosmic::Renderer> for WorkspaceBar<'_, Msg> {
fn size(&self) -> Size<Length> {
Size {
width: Length::Shrink,
height: Length::Shrink,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &cosmic::Renderer,
limits: &layout::Limits,
) -> layout::Node {
if self.children.is_empty() {
return layout::Node::new(limits.min());
}
// TODO configurable
let spacing = 8.0;
let total_spacing = spacing * (self.children.len() - 1) as f32;
let max_main = (self.axis.main(limits.max()) - total_spacing) / self.children.len() as f32;
let max_cross = self.axis.cross(limits.max());
let mut total_main = 0.0;
let mut max_child_cross = 0.0;
let nodes = self
.children
.iter()
.zip(tree.children.iter_mut())
.enumerate()
.map(|(i, (child, tree))| {
let (max_width, max_height) = self.axis.pack(max_main, max_cross);
let child_limits =
layout::Limits::new(Size::ZERO, Size::new(max_width, max_height));
let mut layout = child.as_widget().layout(tree, renderer, &child_limits);
let child_size = layout.size();
let (x, y) = self.axis.pack(total_main, 0.0);
layout = layout.move_to(Point::new(x, y));
max_child_cross = f32::max(max_child_cross, self.axis.cross(child_size));
let main = self.axis.main(child_size);
// XXX Don't add spacing for 0 length `dnd_source` placeholder widget
if main != 0.0 {
total_main += main;
if i < self.children.len() - 1 {
total_main += spacing;
}
}
layout
})
.collect();
let (total_width, total_height) = self.axis.pack(total_main, max_child_cross);
let size = Size::new(total_width, total_height);
layout::Node::with_children(size, nodes)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
operation: &mut dyn Operation<()>,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.children
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), layout)| {
child
.as_widget()
.operate(state, layout, renderer, operation);
});
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &cosmic::Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Msg>,
viewport: &Rectangle,
) -> event::Status {
self.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
)
})
.fold(event::Status::Ignored, event::Status::merge)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &cosmic::Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut cosmic::Renderer,
theme: &cosmic::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if let Some(viewport) = layout.bounds().intersection(viewport) {
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
{
child
.as_widget()
.draw(state, renderer, theme, style, layout, cursor, &viewport);
}
}
}
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(&mut self.children);
}
fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
) {
for ((e, layout), state) in self
.children
.iter()
.zip(layout.children())
.zip(state.children.iter())
{
e.as_widget()
.drag_destinations(state, layout, renderer, dnd_rectangles);
}
}
}
impl<'a, Msg: 'static> From<WorkspaceBar<'a, Msg>> for cosmic::Element<'a, Msg> {
fn from(widget: WorkspaceBar<'a, Msg>) -> Self {
cosmic::Element::new(widget)
}
}