cosmic-text/src/attrs.rs
Andrew Wheeler(Genusis) f2a60a8dcc
Rework add_span (#25)
* Rework Ranges to split and change or overwrite based on old ranges to new range

* set array size to 3 instead of 5. added some comments

* Avoid adding ranges that the start and end == each other

* actually remove the start != end requirement since get_span doesnt care and would work for single characters.

* Add 1 to forward map so it cant overlap ranges like 11..11

* optimize the span lookup so if it is outside the search parameters it doesnt keep looping. update get span to iterate normally since there should be no duplicates. Maybe optimize this to a btree now instead?

* make the range changes for front to end have the end -1 so as to not overlap since get span is <=

* Readded block for ranges like 1..1
Moved rework ranges into the first loop.
Removed the -1 and +1 from the range clips.
2022-10-29 17:56:14 -06:00

255 lines
7.4 KiB
Rust

// SPDX-License-Identifier: MIT OR Apache-2.0
use std::ops::Range;
pub use fontdb::{Family, Stretch, Style, Weight};
/// Text color
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub struct Color(pub u32);
impl Color {
/// Create new color with red, green, and blue components
#[inline]
pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
Self::rgba(r, g, b, 0xFF)
}
/// Create new color with red, green, blue, and alpha components
#[inline]
pub const fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
Self(
((a as u32) << 24) |
((r as u32) << 16) |
((g as u32) << 8) |
(b as u32)
)
}
/// Get the red component
#[inline]
pub fn r(&self) -> u8 {
((self.0 & 0x00FF0000) >> 16) as u8
}
/// Get the green component
#[inline]
pub fn g(&self) -> u8 {
((self.0 & 0x0000FF00) >> 8) as u8
}
/// Get the blue component
#[inline]
pub fn b(&self) -> u8 {
(self.0 & 0x000000FF) as u8
}
/// Get the alpha component
#[inline]
pub fn a(&self) -> u8 {
((self.0 & 0xFF000000) >> 24) as u8
}
}
/// Text attributes
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub struct Attrs<'a> {
//TODO: should this be an option?
pub color_opt: Option<Color>,
pub family: Family<'a>,
pub monospaced: bool,
pub stretch: Stretch,
pub style: Style,
pub weight: Weight,
}
impl<'a> Attrs<'a> {
/// Create a new set of attributes with sane defaults
///
/// This defaults to a regular Sans-Serif font.
pub fn new() -> Self {
Self {
color_opt: None,
family: Family::SansSerif,
monospaced: false,
stretch: Stretch::Normal,
style: Style::Normal,
weight: Weight::NORMAL,
}
}
/// Set [Color]
pub fn color(mut self, color: Color) -> Self {
self.color_opt = Some(color);
self
}
/// Set [Family]
pub fn family(mut self, family: Family<'a>) -> Self {
self.family = family;
self
}
/// Set monospaced
pub fn monospaced(mut self, monospaced: bool) -> Self {
self.monospaced = monospaced;
self
}
/// Set [Stretch]
pub fn stretch(mut self, stretch: Stretch) -> Self {
self.stretch = stretch;
self
}
/// Set [Style]
pub fn style(mut self, style: Style) -> Self {
self.style = style;
self
}
/// Set [Weight]
pub fn weight(mut self, weight: Weight) -> Self {
self.weight = weight;
self
}
/// Check if font matches
pub fn matches(&self, face: &fontdb::FaceInfo) -> bool {
//TODO: smarter way of including emoji
face.post_script_name.contains("Emoji") ||
(
face.style == self.style &&
face.weight == self.weight &&
face.stretch == self.stretch &&
face.monospaced == self.monospaced
)
}
/// Check if this set of attributes can be shaped with another
pub fn compatible(&self, other: &Self) -> bool {
self.family == other.family
&& self.monospaced == other.monospaced
&& self.stretch == other.stretch
&& self.style == other.style
&& self.weight == other.weight
}
}
/// List of text attributes to apply to a line
//TODO: have this clean up the spans when changes are made
#[derive(Eq, PartialEq)]
pub struct AttrsList<'a> {
defaults: Attrs<'a>,
spans: Vec<(Range<usize>, Attrs<'a>)>,
}
impl<'a> AttrsList<'a> {
/// Create a new attributes list with a set of default [Attrs]
pub fn new(defaults: Attrs<'a>) -> Self {
Self {
defaults,
spans: Vec::new(),
}
}
/// Get the default [Attrs]
pub fn defaults(&self) -> Attrs<'a> {
self.defaults
}
/// Get the current attribute spans
pub fn spans(&self) -> &Vec<(Range<usize>, Attrs<'a>)> {
&self.spans
}
/// Clear the current attribute spans
pub fn clear_spans(&mut self) {
self.spans.clear();
}
/// Add an attribute span, removes any previous matching parts of spans
pub fn add_span(&mut self, range: Range<usize>, attrs: Attrs<'a>) {
//do not support 1..1 even if by accident.
if range.start == range.end {
return;
}
let mut rework_spans = Vec::with_capacity(3);
let mut i = 0;
//Grab intersecting parts that are not fully intersected. remove those that are.
//This clips or splits the parts that are outside of the range.
while i < self.spans.len() {
if self.spans[i].0.end <= range.end && self.spans[i].0.start >= range.start {
let _ = self.spans.remove(i);
} else if self.spans[i].0.end > range.end && self.spans[i].0.start >= range.start && self.spans[i].0.start <= range.end {
let rework = self.spans.remove(i);
rework_spans.push((range.end..rework.0.end, rework.1))
} else if self.spans[i].0.end <= range.end && self.spans[i].0.end >= range.start && self.spans[i].0.start < range.start {
let rework = self.spans.remove(i);
rework_spans.push((rework.0.start..range.start, rework.1))
} else if self.spans[i].0.end > range.end && self.spans[i].0.start < range.start {
let rework = self.spans.remove(i);
rework_spans.push((rework.0.start..range.start, rework.1));
rework_spans.push((range.end..rework.0.end, rework.1));
} else if self.spans[i].0.start > range.end {
break;
} else {
i += 1;
}
}
// Readd reworked arrays back.
for reworked in rework_spans {
self.spans.push(reworked);
}
//Finally lets add the new span. it should fit now.
self.spans.push((range, attrs));
//sort by start to speed up further additions
self.spans.sort_by(|a, b| a.0.start.partial_cmp(&b.0.start).unwrap())
}
/// Get the highest priority attribute span for a range
///
/// This returns the first span that contains the range
pub fn get_span(&self, range: Range<usize>) -> Attrs<'a> {
for span in self.spans.iter() {
if range.start >= span.0.start && range.end <= span.0.end {
return span.1;
}
}
self.defaults
}
/// Split attributes list at an offset
pub fn split_off(&mut self, index: usize) -> Self {
let mut new = Self::new(self.defaults);
let mut i = 0;
while i < self.spans.len() {
if self.spans[i].0.end <= index {
// Leave this in the previous attributes list
i += 1;
} else if self.spans[i].0.start >= index {
// Move this to the new attributes list
let (range, attrs) = self.spans.remove(i);
new.spans.push((
range.start - index..range.end - index,
attrs
));
} else {
// New span has index..end
new.spans.push((
0..self.spans[i].0.end - index,
self.spans[i].1
));
// Old span has start..index
self.spans[i].0.end = index;
i += 1;
}
}
new
}
}