cosmic-text/src/attrs.rs

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// SPDX-License-Identifier: MIT OR Apache-2.0
use std::ops::Range;
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pub use fontdb::{Family, Stretch, Style, Weight};
/// Text color
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub struct Color(pub u32);
impl Color {
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/// Create new color with red, green, and blue components
#[inline]
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pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
Self::rgba(r, g, b, 0xFF)
}
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/// Create new color with red, green, blue, and alpha components
#[inline]
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pub const fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
Self(
((a as u32) << 24) |
((r as u32) << 16) |
((g as u32) << 8) |
(b as u32)
)
}
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/// Get the red component
#[inline]
pub fn r(&self) -> u8 {
((self.0 & 0x00FF0000) >> 16) as u8
}
/// Get the green component
#[inline]
pub fn g(&self) -> u8 {
((self.0 & 0x0000FF00) >> 8) as u8
}
/// Get the blue component
#[inline]
pub fn b(&self) -> u8 {
(self.0 & 0x000000FF) as u8
}
/// Get the alpha component
#[inline]
pub fn a(&self) -> u8 {
((self.0 & 0xFF000000) >> 24) as u8
}
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}
/// Text attributes
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub struct Attrs<'a> {
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//TODO: should this be an option?
pub color_opt: Option<Color>,
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pub family: Family<'a>,
pub monospaced: bool,
pub stretch: Stretch,
pub style: Style,
pub weight: Weight,
}
impl<'a> Attrs<'a> {
/// Create a new set of attributes with sane defaults
///
/// This defaults to a regular Sans-Serif font.
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pub fn new() -> Self {
Self {
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color_opt: None,
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family: Family::SansSerif,
monospaced: false,
stretch: Stretch::Normal,
style: Style::Normal,
weight: Weight::NORMAL,
}
}
/// Set [Color]
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pub fn color(mut self, color: Color) -> Self {
self.color_opt = Some(color);
self
}
/// Set [Family]
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pub fn family(mut self, family: Family<'a>) -> Self {
self.family = family;
self
}
/// Set monospaced
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pub fn monospaced(mut self, monospaced: bool) -> Self {
self.monospaced = monospaced;
self
}
/// Set [Stretch]
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pub fn stretch(mut self, stretch: Stretch) -> Self {
self.stretch = stretch;
self
}
/// Set [Style]
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pub fn style(mut self, style: Style) -> Self {
self.style = style;
self
}
/// Set [Weight]
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pub fn weight(mut self, weight: Weight) -> Self {
self.weight = weight;
self
}
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/// Check if font matches
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pub fn matches(&self, face: &fontdb::FaceInfo) -> bool {
//TODO: smarter way of including emoji
face.post_script_name.contains("Emoji") ||
(
face.style == self.style &&
face.weight == self.weight &&
face.stretch == self.stretch &&
face.monospaced == self.monospaced
)
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}
/// Check if this set of attributes can be shaped with another
pub fn compatible(&self, other: &Self) -> bool {
self.family == other.family
&& self.monospaced == other.monospaced
&& self.stretch == other.stretch
&& self.style == other.style
&& self.weight == other.weight
}
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}
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/// List of text attributes to apply to a line
//TODO: have this clean up the spans when changes are made
#[derive(Eq, PartialEq)]
pub struct AttrsList<'a> {
defaults: Attrs<'a>,
spans: Vec<(Range<usize>, Attrs<'a>)>,
}
impl<'a> AttrsList<'a> {
/// Create a new attributes list with a set of default [Attrs]
pub fn new(defaults: Attrs<'a>) -> Self {
Self {
defaults,
spans: Vec::new(),
}
}
/// Get the default [Attrs]
pub fn defaults(&self) -> Attrs<'a> {
self.defaults
}
/// Get the current attribute spans
pub fn spans(&self) -> &Vec<(Range<usize>, Attrs<'a>)> {
&self.spans
}
/// Clear the current attribute spans
pub fn clear_spans(&mut self) {
self.spans.clear();
}
/// Add an attribute span, removes any previous matching parts of spans
pub fn add_span(&mut self, range: Range<usize>, attrs: Attrs<'a>) {
//do not support 1..1 even if by accident.
if range.start == range.end {
return;
}
let mut rework_spans = Vec::with_capacity(3);
let mut i = 0;
//Grab intersecting parts that are not fully intersected. remove those that are.
//This clips or splits the parts that are outside of the range.
while i < self.spans.len() {
if self.spans[i].0.end <= range.end && self.spans[i].0.start >= range.start {
let _ = self.spans.remove(i);
} else if self.spans[i].0.end > range.end && self.spans[i].0.start >= range.start && self.spans[i].0.start <= range.end {
let rework = self.spans.remove(i);
rework_spans.push((range.end..rework.0.end, rework.1))
} else if self.spans[i].0.end <= range.end && self.spans[i].0.end >= range.start && self.spans[i].0.start < range.start {
let rework = self.spans.remove(i);
rework_spans.push((rework.0.start..range.start, rework.1))
} else if self.spans[i].0.end > range.end && self.spans[i].0.start < range.start {
let rework = self.spans.remove(i);
rework_spans.push((rework.0.start..range.start, rework.1));
rework_spans.push((range.end..rework.0.end, rework.1));
} else if self.spans[i].0.start > range.end {
break;
} else {
i += 1;
}
}
// Readd reworked arrays back.
for reworked in rework_spans {
self.spans.push(reworked);
}
//Finally lets add the new span. it should fit now.
self.spans.push((range, attrs));
//sort by start to speed up further additions
self.spans.sort_by(|a, b| a.0.start.partial_cmp(&b.0.start).unwrap())
}
/// Get the highest priority attribute span for a range
///
/// This returns the first span that contains the range
pub fn get_span(&self, range: Range<usize>) -> Attrs<'a> {
for span in self.spans.iter() {
if range.start >= span.0.start && range.end <= span.0.end {
return span.1;
}
}
self.defaults
}
/// Split attributes list at an offset
pub fn split_off(&mut self, index: usize) -> Self {
let mut new = Self::new(self.defaults);
let mut i = 0;
while i < self.spans.len() {
if self.spans[i].0.end <= index {
// Leave this in the previous attributes list
i += 1;
} else if self.spans[i].0.start >= index {
// Move this to the new attributes list
let (range, attrs) = self.spans.remove(i);
new.spans.push((
range.start - index..range.end - index,
attrs
));
} else {
// New span has index..end
new.spans.push((
0..self.spans[i].0.end - index,
self.spans[i].1
));
// Old span has start..index
self.spans[i].0.end = index;
i += 1;
}
}
new
}
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}