2022-10-25 14:42:26 -06:00
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// SPDX-License-Identifier: MIT OR Apache-2.0
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2022-10-27 09:56:53 -06:00
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use std::ops::Range;
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2022-10-25 14:14:23 -06:00
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pub use fontdb::{Family, Stretch, Style, Weight};
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2022-10-27 09:56:53 -06:00
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/// Text color
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2022-10-26 14:16:48 -06:00
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub struct Color(pub u32);
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impl Color {
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/// Create new color with red, green, and blue components
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#[inline]
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pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
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Self::rgba(r, g, b, 0xFF)
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}
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2022-10-27 09:07:47 -06:00
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/// Create new color with red, green, blue, and alpha components
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#[inline]
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pub const fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
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Self(
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((a as u32) << 24) |
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((r as u32) << 16) |
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((g as u32) << 8) |
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(b as u32)
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)
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}
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/// Get the red component
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#[inline]
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pub fn r(&self) -> u8 {
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((self.0 & 0x00FF0000) >> 16) as u8
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}
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/// Get the green component
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#[inline]
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pub fn g(&self) -> u8 {
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((self.0 & 0x0000FF00) >> 8) as u8
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}
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/// Get the blue component
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#[inline]
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pub fn b(&self) -> u8 {
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(self.0 & 0x000000FF) as u8
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}
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/// Get the alpha component
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#[inline]
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pub fn a(&self) -> u8 {
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((self.0 & 0xFF000000) >> 24) as u8
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}
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}
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/// Text attributes
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub struct Attrs<'a> {
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//TODO: should this be an option?
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pub color_opt: Option<Color>,
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pub family: Family<'a>,
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pub monospaced: bool,
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pub stretch: Stretch,
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pub style: Style,
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pub weight: Weight,
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}
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impl<'a> Attrs<'a> {
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/// Create a new set of attributes with sane defaults
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///
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/// This defaults to a regular Sans-Serif font.
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pub fn new() -> Self {
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Self {
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color_opt: None,
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family: Family::SansSerif,
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monospaced: false,
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stretch: Stretch::Normal,
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style: Style::Normal,
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weight: Weight::NORMAL,
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}
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}
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/// Set [Color]
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pub fn color(mut self, color: Color) -> Self {
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self.color_opt = Some(color);
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self
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}
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/// Set [Family]
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pub fn family(mut self, family: Family<'a>) -> Self {
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self.family = family;
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self
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}
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/// Set monospaced
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pub fn monospaced(mut self, monospaced: bool) -> Self {
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self.monospaced = monospaced;
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self
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}
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/// Set [Stretch]
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pub fn stretch(mut self, stretch: Stretch) -> Self {
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self.stretch = stretch;
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self
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}
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/// Set [Style]
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pub fn style(mut self, style: Style) -> Self {
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self.style = style;
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self
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}
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/// Set [Weight]
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pub fn weight(mut self, weight: Weight) -> Self {
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self.weight = weight;
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self
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}
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/// Check if font matches
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pub fn matches(&self, face: &fontdb::FaceInfo) -> bool {
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//TODO: smarter way of including emoji
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face.post_script_name.contains("Emoji") ||
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(
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face.style == self.style &&
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face.weight == self.weight &&
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face.stretch == self.stretch &&
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face.monospaced == self.monospaced
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)
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}
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/// Check if this set of attributes can be shaped with another
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pub fn compatible(&self, other: &Self) -> bool {
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self.family == other.family
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&& self.monospaced == other.monospaced
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&& self.stretch == other.stretch
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&& self.style == other.style
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&& self.weight == other.weight
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}
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}
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/// List of text attributes to apply to a line
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//TODO: have this clean up the spans when changes are made
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#[derive(Eq, PartialEq)]
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pub struct AttrsList<'a> {
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defaults: Attrs<'a>,
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spans: Vec<(Range<usize>, Attrs<'a>)>,
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}
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impl<'a> AttrsList<'a> {
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/// Create a new attributes list with a set of default [Attrs]
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pub fn new(defaults: Attrs<'a>) -> Self {
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Self {
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defaults,
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spans: Vec::new(),
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}
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}
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/// Get the default [Attrs]
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pub fn defaults(&self) -> Attrs<'a> {
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self.defaults
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}
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/// Get the current attribute spans
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pub fn spans(&self) -> &Vec<(Range<usize>, Attrs<'a>)> {
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&self.spans
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}
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/// Clear the current attribute spans
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pub fn clear_spans(&mut self) {
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self.spans.clear();
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}
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/// Add an attribute span, removes any previous matching parts of spans
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pub fn add_span(&mut self, range: Range<usize>, attrs: Attrs<'a>) {
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//do not support 1..1 even if by accident.
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if range.start == range.end {
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return;
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}
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let mut rework_spans = Vec::with_capacity(3);
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let mut i = 0;
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//Grab intersecting parts that are not fully intersected. remove those that are.
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//This clips or splits the parts that are outside of the range.
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while i < self.spans.len() {
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if self.spans[i].0.end <= range.end && self.spans[i].0.start >= range.start {
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let _ = self.spans.remove(i);
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} else if self.spans[i].0.end > range.end && self.spans[i].0.start >= range.start && self.spans[i].0.start <= range.end {
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let rework = self.spans.remove(i);
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rework_spans.push((range.end..rework.0.end, rework.1))
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} else if self.spans[i].0.end <= range.end && self.spans[i].0.end >= range.start && self.spans[i].0.start < range.start {
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let rework = self.spans.remove(i);
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rework_spans.push((rework.0.start..range.start, rework.1))
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} else if self.spans[i].0.end > range.end && self.spans[i].0.start < range.start {
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let rework = self.spans.remove(i);
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rework_spans.push((rework.0.start..range.start, rework.1));
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rework_spans.push((range.end..rework.0.end, rework.1));
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} else if self.spans[i].0.start > range.end {
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break;
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} else {
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i += 1;
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}
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}
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// Readd reworked arrays back.
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for reworked in rework_spans {
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self.spans.push(reworked);
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}
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//Finally lets add the new span. it should fit now.
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self.spans.push((range, attrs));
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//sort by start to speed up further additions
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self.spans.sort_by(|a, b| a.0.start.partial_cmp(&b.0.start).unwrap())
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}
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/// Get the highest priority attribute span for a range
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///
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/// This returns the first span that contains the range
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pub fn get_span(&self, range: Range<usize>) -> Attrs<'a> {
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for span in self.spans.iter() {
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if range.start >= span.0.start && range.end <= span.0.end {
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return span.1;
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}
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}
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self.defaults
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}
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/// Split attributes list at an offset
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pub fn split_off(&mut self, index: usize) -> Self {
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let mut new = Self::new(self.defaults);
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let mut i = 0;
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while i < self.spans.len() {
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if self.spans[i].0.end <= index {
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// Leave this in the previous attributes list
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i += 1;
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} else if self.spans[i].0.start >= index {
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// Move this to the new attributes list
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let (range, attrs) = self.spans.remove(i);
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new.spans.push((
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range.start - index..range.end - index,
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attrs
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));
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} else {
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// New span has index..end
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new.spans.push((
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0..self.spans[i].0.end - index,
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self.spans[i].1
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));
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// Old span has start..index
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self.spans[i].0.end = index;
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i += 1;
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}
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}
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new
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}
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}
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