Multi-line backspace and delete
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edc0631df6
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1 changed files with 48 additions and 0 deletions
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@ -448,6 +448,29 @@ impl<'a> TextBuffer<'a> {
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let text_line = &mut self.text_lines[line.line_i.get()];
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.remove(glyph.start);
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text_line.remove(glyph.start);
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self.reshape_line(line.line_i);
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self.reshape_line(line.line_i);
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} else if self.cursor.line > 0 {
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self.cursor.glyph = self.layout_lines[self.cursor.line - 1].glyphs.len();
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{
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let line = &self.layout_lines[self.cursor.line];
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let old_line = self.text_lines.remove(line.line_i.get());
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self.text_lines[line.line_i.get() - 1].push_str(&old_line);
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// Reshape all lines after new line
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//TODO: improve performance
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self.shape_lines.truncate(line.line_i.get() - 1);
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self.relayout();
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self.shape_until_scroll();
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}
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self.cursor.line -= 1;
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let lines = self.lines();
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if (self.cursor.line as i32) < self.scroll
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|| (self.cursor.line as i32) >= self.scroll + lines
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{
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self.scroll = self.cursor.line as i32;
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}
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}
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}
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},
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},
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TextAction::Delete => {
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TextAction::Delete => {
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@ -457,6 +480,31 @@ impl<'a> TextBuffer<'a> {
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let text_line = &mut self.text_lines[line.line_i.get()];
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.remove(glyph.start);
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text_line.remove(glyph.start);
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self.reshape_line(line.line_i);
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self.reshape_line(line.line_i);
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} else {
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self.shape_until(self.cursor.line as i32 + 1);
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if self.cursor.line + 1 < self.layout_lines.len() {
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let line = &self.layout_lines[self.cursor.line];
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let next_line = &self.layout_lines[self.cursor.line + 1];
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if line.line_i.get() < next_line.line_i.get() {
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let old_line = self.text_lines.remove(next_line.line_i.get());
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self.text_lines[line.line_i.get()].push_str(&old_line);
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} else {
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match line.glyphs.last() {
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Some(glyph) => {
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.remove(glyph.end);
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},
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None => (), // There should always be a last glyph
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}
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}
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// Reshape all lines after new line
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//TODO: improve performance
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self.shape_lines.truncate(line.line_i.get());
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self.relayout();
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self.shape_until_scroll();
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}
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}
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}
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},
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},
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TextAction::Click { x, y } => {
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TextAction::Click { x, y } => {
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