Fix control character usage
This commit is contained in:
parent
07a832efd4
commit
edc0631df6
3 changed files with 82 additions and 74 deletions
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@ -231,14 +231,6 @@ where
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buffer.action(TextAction::Down);
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return Status::Captured;
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},
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KeyCode::Backspace => {
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buffer.action(TextAction::Backspace);
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return Status::Captured;
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},
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KeyCode::Delete => {
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buffer.action(TextAction::Delete);
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return Status::Captured;
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},
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KeyCode::Home => {
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buffer.action(TextAction::Home);
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return Status::Captured;
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@ -255,6 +247,18 @@ where
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buffer.action(TextAction::PageDown);
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return Status::Captured;
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},
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KeyCode::Enter => {
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buffer.action(TextAction::Enter);
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return Status::Captured;
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},
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KeyCode::Backspace => {
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buffer.action(TextAction::Backspace);
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return Status::Captured;
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},
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KeyCode::Delete => {
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buffer.action(TextAction::Delete);
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return Status::Captured;
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},
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_ => ()
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},
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Event::Keyboard(KeyEvent::CharacterReceived(character)) => {
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@ -164,12 +164,13 @@ fn main() {
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orbclient::K_RIGHT if event.pressed => buffer.action(TextAction::Right),
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orbclient::K_UP if event.pressed => buffer.action(TextAction::Up),
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orbclient::K_DOWN if event.pressed => buffer.action(TextAction::Down),
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orbclient::K_BKSP if event.pressed => buffer.action(TextAction::Backspace),
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orbclient::K_DEL if event.pressed => buffer.action(TextAction::Delete),
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orbclient::K_HOME if event.pressed => buffer.action(TextAction::Home),
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orbclient::K_END if event.pressed => buffer.action(TextAction::End),
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orbclient::K_PGUP if event.pressed => buffer.action(TextAction::PageUp),
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orbclient::K_PGDN if event.pressed => buffer.action(TextAction::PageDown),
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orbclient::K_ENTER if event.pressed => buffer.action(TextAction::Enter),
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orbclient::K_BKSP if event.pressed => buffer.action(TextAction::Backspace),
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orbclient::K_DEL if event.pressed => buffer.action(TextAction::Delete),
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orbclient::K_0 if event.pressed && ctrl_pressed => {
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font_size_i = font_size_default;
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buffer.set_metrics(font_sizes[font_size_i]);
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131
src/buffer.rs
131
src/buffer.rs
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@ -17,10 +17,6 @@ pub enum TextAction {
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Up,
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/// Move cursor down
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Down,
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/// Delete text behind cursor
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Backspace,
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/// Delete text in front of cursor
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Delete,
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/// Move cursor to start of line
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Home,
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/// Move cursor to end of line
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@ -31,6 +27,12 @@ pub enum TextAction {
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PageDown,
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/// Insert character at cursor
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Insert(char),
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/// Create new line
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Enter,
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/// Delete text behind cursor
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Backspace,
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/// Delete text in front of cursor
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Delete,
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/// Mouse click at specified position
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Click { x: i32, y: i32 },
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/// Mouse drag to specified position
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@ -363,29 +365,6 @@ impl<'a> TextBuffer<'a> {
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}
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}
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},
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TextAction::Backspace => {
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let line = &self.layout_lines[self.cursor.line];
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if self.cursor.glyph > line.glyphs.len() {
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self.cursor.glyph = line.glyphs.len();
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self.redraw = true;
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}
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if self.cursor.glyph > 0 {
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self.cursor.glyph -= 1;
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let glyph = &line.glyphs[self.cursor.glyph];
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.remove(glyph.start);
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self.reshape_line(line.line_i);
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}
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},
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TextAction::Delete => {
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let line = &self.layout_lines[self.cursor.line];
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if self.cursor.glyph < line.glyphs.len() {
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let glyph = &line.glyphs[self.cursor.glyph];
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.remove(glyph.start);
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self.reshape_line(line.line_i);
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}
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},
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TextAction::Home => {
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if self.cursor.glyph > 0 {
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self.cursor.glyph = 0;
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@ -409,50 +388,74 @@ impl<'a> TextBuffer<'a> {
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self.redraw = true;
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self.shape_until_scroll();
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},
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TextAction::Insert(character) => match character {
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'\r' | '\n' => {
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{
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let line = &self.layout_lines[self.cursor.line];
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let new_line = if self.cursor.glyph >= line.glyphs.len() {
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String::new()
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} else {
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let glyph = &line.glyphs[self.cursor.glyph];
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self.text_lines[line.line_i.get()].split_off(glyph.start)
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};
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self.text_lines.insert(line.line_i.get() + 1, new_line);
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// Reshape all lines after new line
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//TODO: improve performance
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self.shape_lines.truncate(line.line_i.get());
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self.relayout();
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self.shape_until_scroll();
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TextAction::Insert(character) => if character.is_control() {
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// Filter out special chars, use TextAction instead
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log::debug!("Refusing to insert control character {:?}", character);
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} else {
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let line = &self.layout_lines[self.cursor.line];
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let insert_i = if self.cursor.glyph >= line.glyphs.len() {
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match line.glyphs.last() {
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Some(glyph) => glyph.end,
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None => self.text_lines[line.line_i.get()].len()
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}
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} else {
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line.glyphs[self.cursor.glyph].start
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};
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self.cursor.glyph = 0;
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self.cursor.line += 1;
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let lines = self.lines();
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if (self.cursor.line as i32) < self.scroll
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|| (self.cursor.line as i32) >= self.scroll + lines
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{
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self.scroll = self.cursor.line as i32 - (lines - 1);
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self.shape_until_scroll();
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}
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},
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_ => {
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.insert(insert_i, character);
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self.cursor.glyph += 1;
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self.reshape_line(line.line_i);
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},
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TextAction::Enter => {
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{
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let line = &self.layout_lines[self.cursor.line];
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let insert_i = if self.cursor.glyph >= line.glyphs.len() {
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match line.glyphs.last() {
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Some(glyph) => glyph.end,
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None => self.text_lines[line.line_i.get()].len()
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}
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let new_line = if self.cursor.glyph >= line.glyphs.len() {
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String::new()
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} else {
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line.glyphs[self.cursor.glyph].start
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let glyph = &line.glyphs[self.cursor.glyph];
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self.text_lines[line.line_i.get()].split_off(glyph.start)
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};
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self.text_lines.insert(line.line_i.get() + 1, new_line);
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// Reshape all lines after new line
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//TODO: improve performance
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self.shape_lines.truncate(line.line_i.get());
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self.relayout();
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self.shape_until_scroll();
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}
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self.cursor.glyph = 0;
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self.cursor.line += 1;
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let lines = self.lines();
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if (self.cursor.line as i32) < self.scroll
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|| (self.cursor.line as i32) >= self.scroll + lines
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{
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self.scroll = self.cursor.line as i32 - (lines - 1);
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self.shape_until_scroll();
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}
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},
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TextAction::Backspace => {
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let line = &self.layout_lines[self.cursor.line];
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if self.cursor.glyph > line.glyphs.len() {
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self.cursor.glyph = line.glyphs.len();
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self.redraw = true;
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}
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if self.cursor.glyph > 0 {
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self.cursor.glyph -= 1;
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let glyph = &line.glyphs[self.cursor.glyph];
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.insert(insert_i, character);
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self.cursor.glyph += 1;
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text_line.remove(glyph.start);
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self.reshape_line(line.line_i);
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}
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},
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TextAction::Delete => {
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let line = &self.layout_lines[self.cursor.line];
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if self.cursor.glyph < line.glyphs.len() {
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let glyph = &line.glyphs[self.cursor.glyph];
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.remove(glyph.start);
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self.reshape_line(line.line_i);
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}
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},
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