Resolve size using limits
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8efebfcd07
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2 changed files with 7 additions and 2 deletions
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@ -105,6 +105,8 @@ where
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) -> layout::Node {
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let instant = Instant::now();
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let limits = limits.width(Length::Shrink).height(Length::Shrink);
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let shape = self.line.shape_opt().as_ref().unwrap();
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//TODO: can we cache this?
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@ -128,7 +130,7 @@ where
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log::debug!("layout {:?} in {:?}", size, instant.elapsed());
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layout::Node::new(size)
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layout::Node::new(limits.resolve(size))
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}
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fn draw(
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@ -88,6 +88,8 @@ where
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(Length::Fill).height(Length::Fill);
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//TODO: allow lazy shape
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let mut editor = self.editor.lock().unwrap();
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editor.buffer.shape_until(i32::max_value());
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@ -103,7 +105,8 @@ where
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let height = layout_lines as f32 * editor.buffer.metrics().line_height as f32;
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let size = Size::new(limits.max().width, height);
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log::info!("size {:?}", size);
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layout::Node::new(size)
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layout::Node::new(limits.resolve(size))
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}
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fn mouse_interaction(
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