iced TextBox improvements
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9a6a01a672
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1 changed files with 91 additions and 65 deletions
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@ -1,7 +1,7 @@
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// SPDX-License-Identifier: MIT OR Apache-2.0
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use cosmic::iced_native::{
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{Color, Element, Length, Point, Rectangle, Shell, Theme},
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{Color, Element, Length, Point, Rectangle, Shell, Size, Theme},
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clipboard::Clipboard,
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event::{Event, Status},
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image,
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@ -88,7 +88,22 @@ where
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout::Node::new(limits.max())
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//TODO: allow lazy shape
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let mut editor = self.editor.lock().unwrap();
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editor.buffer.shape_until(i32::max_value());
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let mut layout_lines = 0;
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for line in editor.buffer.lines.iter() {
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match line.layout_opt() {
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Some(layout) => layout_lines += layout.len(),
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None => (),
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}
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}
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let height = layout_lines as f32 * editor.buffer.metrics().line_height as f32;
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let size = Size::new(limits.max().width, height);
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log::info!("size {:?}", size);
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layout::Node::new(size)
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}
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fn mouse_interaction(
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@ -114,7 +129,7 @@ where
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_style: &renderer::Style,
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layout: Layout<'_>,
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_cursor_position: Point,
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_viewport: &Rectangle,
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viewport: &Rectangle,
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) {
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let state = tree.state.downcast_ref::<State>();
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@ -139,83 +154,96 @@ where
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cmp::max(0, cmp::min(255, (appearance.text_color.a * 255.0) as i32)) as u8,
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);
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let mut pixels_opt = state.pixels_opt.lock().unwrap();
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let mut editor = self.editor.lock().unwrap();
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let layout_w = layout.bounds().width as i32;
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let layout_h = layout.bounds().height as i32;
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editor.buffer.set_size(layout_w, layout_h);
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let view_w = cmp::min(viewport.width as i32, layout.bounds().width as i32);
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let view_h = cmp::min(viewport.height as i32, layout.bounds().height as i32);
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editor.buffer.set_size(view_w, view_h);
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editor.shape_as_needed();
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//TODO: redraw on color change
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if editor.buffer.redraw || pixels_opt.is_none() {
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// Redraw buffer to image
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let instant = Instant::now();
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let instant = Instant::now();
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let mut pixels = vec![0; layout_w as usize * layout_h as usize * 4];
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let mut pixels = vec![0; view_w as usize * view_h as usize * 4];
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editor.draw(&mut state.cache.lock().unwrap(), text_color, |start_x, start_y, w, h, color| {
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let alpha = (color.0 >> 24) & 0xFF;
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if alpha == 0 {
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// Do not draw if alpha is zero
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return;
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}
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editor.draw(&mut state.cache.lock().unwrap(), text_color, |x, y, w, h, color| {
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if w <= 0 || h <= 0 {
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// Do not draw invalid sized rectangles
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return;
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}
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for y in start_y..start_y + h as i32{
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if y < 0 || y >= layout_h {
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// Skip if y out of bounds
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continue;
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}
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if w > 1 || h > 1 {
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// Draw rectangles with optimized quad renderer
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle::new(
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Point::new(layout.position().x + x as f32, layout.position().y + y as f32),
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Size::new(w as f32, h as f32)
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),
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border_radius: 0.0,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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Color::from_rgba8(
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color.r(),
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color.g(),
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color.b(),
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(color.a() as f32) / 255.0
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)
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);
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return;
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}
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let offset_y = y as usize * layout_w as usize * 4;
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for x in start_x..start_x + w as i32 {
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if x < 0 || x >= layout_w {
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// Skip if x out of bounds
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continue;
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}
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if y < 0 || y >= view_h {
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// Do not draw if y out of bounds
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return;
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}
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let offset = offset_y + x as usize * 4;
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if x < 0 || x >= view_w {
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// Do not draw if x out of bounds
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return;
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}
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let mut current =
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pixels[offset] as u32 |
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(pixels[offset + 1] as u32) << 8 |
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(pixels[offset + 2] as u32) << 16 |
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(pixels[offset + 3] as u32) << 24;
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let alpha = (color.0 >> 24) & 0xFF;
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if alpha == 0 {
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// Do not draw if alpha is zero
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return;
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}
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if alpha >= 255 || current == 0 {
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// Alpha is 100% or current is null, replace with no blending
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current = color.0;
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} else {
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// Alpha blend with current value
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let n_alpha = 255 - alpha;
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let rb = ((n_alpha * (current & 0x00FF00FF)) + (alpha * (color.0 & 0x00FF00FF))) >> 8;
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let ag = (n_alpha * ((current & 0xFF00FF00) >> 8))
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+ (alpha * (0x01000000 | ((color.0 & 0x0000FF00) >> 8)));
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current = (rb & 0x00FF00FF) | (ag & 0xFF00FF00);
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}
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let offset = (y as usize * view_w as usize + x as usize) * 4;
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pixels[offset] = current as u8;
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pixels[offset + 1] = (current >> 8) as u8;
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pixels[offset + 2] = (current >> 16) as u8;
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pixels[offset + 3] = (current >> 24) as u8;
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}
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}
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});
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let mut current =
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pixels[offset] as u32 |
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(pixels[offset + 1] as u32) << 8 |
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(pixels[offset + 2] as u32) << 16 |
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(pixels[offset + 3] as u32) << 24;
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*pixels_opt = Some((layout_w as u32, layout_h as u32, pixels));
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if alpha >= 255 || current == 0 {
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// Alpha is 100% or current is null, replace with no blending
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current = color.0;
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} else {
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// Alpha blend with current value
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let n_alpha = 255 - alpha;
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let rb = ((n_alpha * (current & 0x00FF00FF)) + (alpha * (color.0 & 0x00FF00FF))) >> 8;
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let ag = (n_alpha * ((current & 0xFF00FF00) >> 8))
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+ (alpha * (0x01000000 | ((color.0 & 0x0000FF00) >> 8)));
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current = (rb & 0x00FF00FF) | (ag & 0xFF00FF00);
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}
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editor.buffer.redraw = false;
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pixels[offset] = current as u8;
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pixels[offset + 1] = (current >> 8) as u8;
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pixels[offset + 2] = (current >> 16) as u8;
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pixels[offset + 3] = (current >> 24) as u8;
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});
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let duration = instant.elapsed();
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log::debug!("redraw: {:?}", duration);
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}
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let handle = image::Handle::from_pixels(view_w as u32, view_h as u32, pixels);
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image::Renderer::draw(renderer, handle, Rectangle::new(
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layout.position(),
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Size::new(view_w as f32, view_h as f32)
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));
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if let Some((w, h, pixels)) = &*pixels_opt {
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let handle = image::Handle::from_pixels(*w, *h, pixels.clone());
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image::Renderer::draw(renderer, handle, layout.bounds());
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}
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let duration = instant.elapsed();
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log::debug!("redraw {}, {}: {:?}", view_w, view_h, duration);
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}
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fn on_event(
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@ -336,7 +364,6 @@ where
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pub struct State {
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is_dragging: bool,
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cache: Mutex<SwashCache<'static>>,
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pixels_opt: Mutex<Option<(u32, u32, Vec<u8>)>>,
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}
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impl State {
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@ -345,7 +372,6 @@ impl State {
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State {
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is_dragging: false,
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cache: Mutex::new(SwashCache::new(&crate::FONT_SYSTEM)),
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pixels_opt: Mutex::new(None),
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}
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}
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}
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