iced TextBox improvements

This commit is contained in:
Jeremy Soller 2022-11-01 09:09:36 -06:00
parent 9a6a01a672
commit 8efebfcd07
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GPG key ID: 87F211AF2BE4C2FE

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@ -1,7 +1,7 @@
// SPDX-License-Identifier: MIT OR Apache-2.0
use cosmic::iced_native::{
{Color, Element, Length, Point, Rectangle, Shell, Theme},
{Color, Element, Length, Point, Rectangle, Shell, Size, Theme},
clipboard::Clipboard,
event::{Event, Status},
image,
@ -88,7 +88,22 @@ where
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::Node::new(limits.max())
//TODO: allow lazy shape
let mut editor = self.editor.lock().unwrap();
editor.buffer.shape_until(i32::max_value());
let mut layout_lines = 0;
for line in editor.buffer.lines.iter() {
match line.layout_opt() {
Some(layout) => layout_lines += layout.len(),
None => (),
}
}
let height = layout_lines as f32 * editor.buffer.metrics().line_height as f32;
let size = Size::new(limits.max().width, height);
log::info!("size {:?}", size);
layout::Node::new(size)
}
fn mouse_interaction(
@ -114,7 +129,7 @@ where
_style: &renderer::Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
@ -139,83 +154,96 @@ where
cmp::max(0, cmp::min(255, (appearance.text_color.a * 255.0) as i32)) as u8,
);
let mut pixels_opt = state.pixels_opt.lock().unwrap();
let mut editor = self.editor.lock().unwrap();
let layout_w = layout.bounds().width as i32;
let layout_h = layout.bounds().height as i32;
editor.buffer.set_size(layout_w, layout_h);
let view_w = cmp::min(viewport.width as i32, layout.bounds().width as i32);
let view_h = cmp::min(viewport.height as i32, layout.bounds().height as i32);
editor.buffer.set_size(view_w, view_h);
editor.shape_as_needed();
//TODO: redraw on color change
if editor.buffer.redraw || pixels_opt.is_none() {
// Redraw buffer to image
let instant = Instant::now();
let instant = Instant::now();
let mut pixels = vec![0; layout_w as usize * layout_h as usize * 4];
let mut pixels = vec![0; view_w as usize * view_h as usize * 4];
editor.draw(&mut state.cache.lock().unwrap(), text_color, |start_x, start_y, w, h, color| {
let alpha = (color.0 >> 24) & 0xFF;
if alpha == 0 {
// Do not draw if alpha is zero
return;
}
editor.draw(&mut state.cache.lock().unwrap(), text_color, |x, y, w, h, color| {
if w <= 0 || h <= 0 {
// Do not draw invalid sized rectangles
return;
}
for y in start_y..start_y + h as i32{
if y < 0 || y >= layout_h {
// Skip if y out of bounds
continue;
}
if w > 1 || h > 1 {
// Draw rectangles with optimized quad renderer
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle::new(
Point::new(layout.position().x + x as f32, layout.position().y + y as f32),
Size::new(w as f32, h as f32)
),
border_radius: 0.0,
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
Color::from_rgba8(
color.r(),
color.g(),
color.b(),
(color.a() as f32) / 255.0
)
);
return;
}
let offset_y = y as usize * layout_w as usize * 4;
for x in start_x..start_x + w as i32 {
if x < 0 || x >= layout_w {
// Skip if x out of bounds
continue;
}
if y < 0 || y >= view_h {
// Do not draw if y out of bounds
return;
}
let offset = offset_y + x as usize * 4;
if x < 0 || x >= view_w {
// Do not draw if x out of bounds
return;
}
let mut current =
pixels[offset] as u32 |
(pixels[offset + 1] as u32) << 8 |
(pixels[offset + 2] as u32) << 16 |
(pixels[offset + 3] as u32) << 24;
let alpha = (color.0 >> 24) & 0xFF;
if alpha == 0 {
// Do not draw if alpha is zero
return;
}
if alpha >= 255 || current == 0 {
// Alpha is 100% or current is null, replace with no blending
current = color.0;
} else {
// Alpha blend with current value
let n_alpha = 255 - alpha;
let rb = ((n_alpha * (current & 0x00FF00FF)) + (alpha * (color.0 & 0x00FF00FF))) >> 8;
let ag = (n_alpha * ((current & 0xFF00FF00) >> 8))
+ (alpha * (0x01000000 | ((color.0 & 0x0000FF00) >> 8)));
current = (rb & 0x00FF00FF) | (ag & 0xFF00FF00);
}
let offset = (y as usize * view_w as usize + x as usize) * 4;
pixels[offset] = current as u8;
pixels[offset + 1] = (current >> 8) as u8;
pixels[offset + 2] = (current >> 16) as u8;
pixels[offset + 3] = (current >> 24) as u8;
}
}
});
let mut current =
pixels[offset] as u32 |
(pixels[offset + 1] as u32) << 8 |
(pixels[offset + 2] as u32) << 16 |
(pixels[offset + 3] as u32) << 24;
*pixels_opt = Some((layout_w as u32, layout_h as u32, pixels));
if alpha >= 255 || current == 0 {
// Alpha is 100% or current is null, replace with no blending
current = color.0;
} else {
// Alpha blend with current value
let n_alpha = 255 - alpha;
let rb = ((n_alpha * (current & 0x00FF00FF)) + (alpha * (color.0 & 0x00FF00FF))) >> 8;
let ag = (n_alpha * ((current & 0xFF00FF00) >> 8))
+ (alpha * (0x01000000 | ((color.0 & 0x0000FF00) >> 8)));
current = (rb & 0x00FF00FF) | (ag & 0xFF00FF00);
}
editor.buffer.redraw = false;
pixels[offset] = current as u8;
pixels[offset + 1] = (current >> 8) as u8;
pixels[offset + 2] = (current >> 16) as u8;
pixels[offset + 3] = (current >> 24) as u8;
});
let duration = instant.elapsed();
log::debug!("redraw: {:?}", duration);
}
let handle = image::Handle::from_pixels(view_w as u32, view_h as u32, pixels);
image::Renderer::draw(renderer, handle, Rectangle::new(
layout.position(),
Size::new(view_w as f32, view_h as f32)
));
if let Some((w, h, pixels)) = &*pixels_opt {
let handle = image::Handle::from_pixels(*w, *h, pixels.clone());
image::Renderer::draw(renderer, handle, layout.bounds());
}
let duration = instant.elapsed();
log::debug!("redraw {}, {}: {:?}", view_w, view_h, duration);
}
fn on_event(
@ -336,7 +364,6 @@ where
pub struct State {
is_dragging: bool,
cache: Mutex<SwashCache<'static>>,
pixels_opt: Mutex<Option<(u32, u32, Vec<u8>)>>,
}
impl State {
@ -345,7 +372,6 @@ impl State {
State {
is_dragging: false,
cache: Mutex::new(SwashCache::new(&crate::FONT_SYSTEM)),
pixels_opt: Mutex::new(None),
}
}
}