cosmic-comp/src/shell/mod.rs
2022-07-04 16:01:06 +02:00

610 lines
No EOL
23 KiB
Rust

use std::{
cell::Cell,
mem::MaybeUninit,
};
use smithay::{
desktop::{
LayerSurface,
PopupManager,
Window,
WindowSurfaceType,
layer_map_for_output,
},
reexports::wayland_server::{
DisplayHandle,
protocol::wl_surface::WlSurface,
},
wayland::{
compositor::with_states,
seat::{Seat, MotionEvent},
shell::{
wlr_layer::{WlrLayerShellState, Layer, LayerSurfaceCachedState, KeyboardInteractivity},
xdg::XdgShellState,
},
output::Output,
SERIAL_COUNTER,
},
utils::{Point, Rectangle, Logical},
};
use cosmic_protocols::workspace::v1::server::zcosmic_workspace_handle_v1::State as WState;
use crate::{
config::{Config, WorkspaceMode as ConfigMode},
wayland::protocols::{
toplevel_info::ToplevelInfoState,
workspace::{
WorkspaceState,
WorkspaceGroupHandle,
WorkspaceHandle,
WorkspaceCapabilities,
WorkspaceUpdateGuard,
},
},
utils::prelude::*,
};
pub const MAX_WORKSPACES: usize = 10;
pub mod layout;
mod workspace;
pub mod focus;
pub use self::workspace::*;
pub struct Shell {
pub popups: PopupManager,
pub spaces: [Workspace; MAX_WORKSPACES],
pub outputs: Vec<Output>,
pub workspace_mode: WorkspaceMode,
pub shell_mode: ShellMode,
pub pending_windows: Vec<(Window, Seat<State>)>,
pub pending_layers: Vec<(LayerSurface, Output, Seat<State>)>,
// wayland_state
pub layer_shell_state: WlrLayerShellState,
pub toplevel_info_state: ToplevelInfoState<State>,
pub xdg_shell_state: XdgShellState,
pub workspace_state: WorkspaceState<State>,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum WorkspaceMode {
OutputBound,
Global {
active: usize,
group: WorkspaceGroupHandle,
},
}
pub enum ShellMode {
Normal,
Resize,
Adjust,
}
#[derive(Debug, Clone)]
pub struct OutputBoundState {
active: Cell<usize>,
group: Cell<WorkspaceGroupHandle>,
}
const UNINIT_SPACE: MaybeUninit<Workspace> = MaybeUninit::uninit();
impl Shell {
pub fn new(config: &Config, dh: &DisplayHandle) -> Self {
let layer_shell_state = WlrLayerShellState::new::<State, _>(dh, None);
let toplevel_info_state = ToplevelInfoState::new(dh, |_| true);
let xdg_shell_state = XdgShellState::new::<State, _>(dh, None);
let mut workspace_state = WorkspaceState::new(dh, |_| true);
let mut spaces = unsafe {
let mut spaces = [UNINIT_SPACE; MAX_WORKSPACES];
for (idx, space) in spaces.iter_mut().enumerate() {
*space = MaybeUninit::new(Workspace::new(idx as u8, std::mem::zeroed() /* Will be initialized by init_mode */));
}
std::mem::transmute(spaces)
};
let mode = init_mode(&config.static_conf.workspace_mode, None, &[], &mut workspace_state, &mut spaces);
Shell {
popups: PopupManager::new(None),
spaces,
outputs: Vec::new(),
workspace_mode: mode,
shell_mode: ShellMode::Normal,
pending_windows: Vec::new(),
pending_layers: Vec::new(),
layer_shell_state,
toplevel_info_state,
xdg_shell_state,
workspace_state,
}
}
pub fn add_output(&mut self, output: &Output) {
let was_empty = self.outputs.is_empty();
self.outputs.push(output.clone());
let mut state = self.workspace_state.update();
match self.workspace_mode {
WorkspaceMode::OutputBound => {
let idx = self.spaces
.iter()
.position(|x| x.space.outputs().next().is_none())
.expect("More then 10 outputs?");
remap_output(output, &mut self.spaces, None, idx, Point::from((0, 0)), &mut self.toplevel_info_state);
let mut workspace = &mut self.spaces[idx];
let group = state.create_workspace_group();
state.add_group_output(&group, output);
state.remove_workspace(workspace.handle);
let handle = init_workspace_handle(&mut state, &group, &mut workspace);
state.add_workspace_state(&handle, WState::Active);
let output_state = OutputBoundState {
active: Cell::new(workspace.idx as usize),
group: Cell::new(group),
};
if was_empty {
for workspace in self.spaces.iter_mut().skip(1) {
init_workspace_handle(&mut state, &group, workspace);
}
}
if !output.user_data().insert_if_missing(|| output_state.clone()) {
let existing_state = output.user_data().get::<OutputBoundState>().unwrap();
existing_state.active.set(output_state.active.get());
existing_state.group.set(output_state.group.get());
}
},
WorkspaceMode::Global { active, group } => {
state.add_group_output(&group, output);
remap_output(output, &mut self.spaces, None, active, output.current_location(), &mut self.toplevel_info_state);
}
}
}
pub fn remove_output(&mut self, output: &Output) {
let mut state = self.workspace_state.update();
self.outputs.retain(|o| o != output);
match self.workspace_mode {
WorkspaceMode::OutputBound => {
let output_state = output.user_data().get::<OutputBoundState>().unwrap();
remap_output(output, &mut self.spaces, output_state.active.get(), None, None, &mut self.toplevel_info_state);
// reassign workspaces to a different output
let new_group = self.outputs.iter().next().map(|o| o.user_data().get::<OutputBoundState>().unwrap().group.get());
for mut workspace in self.spaces.iter_mut() {
if state.workspace_belongs_to_group(&output_state.group.get(), &workspace.handle) {
state.remove_workspace(workspace.handle);
if let Some(new_group) = new_group {
init_workspace_handle(&mut state, &new_group, &mut workspace);
}
}
}
// destroy workspace group
state.remove_workspace_group(output_state.group.get());
},
WorkspaceMode::Global { active, group } => {
state.remove_group_output(&group, output);
remap_output(output, &mut self.spaces, active, None, None, &mut self.toplevel_info_state);
},
};
}
pub fn refresh_outputs(&mut self) {
if let WorkspaceMode::Global { active, .. } = self.workspace_mode {
let workspace = &mut self.spaces[active];
for output in self.outputs.iter() {
workspace.space.map_output(output, output.current_location());
}
} else {
for output in self.outputs.iter() {
let active = output
.user_data()
.get::<OutputBoundState>()
.unwrap()
.active
.get();
let workspace = &mut self.spaces[active];
workspace.space.map_output(output, (0, 0));
}
}
}
pub fn set_mode(&mut self, mode: ConfigMode) {
match (&mut self.workspace_mode, mode) {
(WorkspaceMode::OutputBound, ConfigMode::Global) => {
let new_active = 0;
init_mode(&mode, Some(&WorkspaceMode::OutputBound), &self.outputs, &mut self.workspace_state, &mut self.spaces);
for output in &self.outputs {
let old_active = output.user_data().get::<OutputBoundState>().unwrap().active.get();
remap_output(output, &mut self.spaces, old_active, new_active, output.current_location(), &mut self.toplevel_info_state);
}
},
(x @ WorkspaceMode::Global { .. }, ConfigMode::OutputBound) => {
// inits OutputBoundState if it not exists
init_mode(&mode, Some(x), &self.outputs, &mut self.workspace_state, &mut self.spaces);
if let WorkspaceMode::Global { ref active, .. } = x {
for output in &self.outputs {
let new_active = output.user_data().get::<OutputBoundState>().unwrap().active.get();
remap_output(output, &mut self.spaces, *active, new_active, Point::from((0, 0)), &mut self.toplevel_info_state);
}
}
},
_ => {},
}
}
pub fn activate(&mut self, _dh: &DisplayHandle, seat: &Seat<State>, output: &Output, idx: usize) -> Option<MotionEvent> {
if idx > MAX_WORKSPACES {
return None;
}
match self.workspace_mode {
WorkspaceMode::OutputBound => {
// if the workspace is active on a different output, move the cursor over
for output in self.outputs.iter().filter(|o| o != &output) {
if output.user_data().get::<OutputBoundState>().unwrap().active.get() == idx {
let geometry = output.geometry();
set_active_output(seat, output);
return Some(MotionEvent {
location: Point::<i32, Logical>::from((
geometry.loc.x + (geometry.size.w / 2),
geometry.loc.y + (geometry.size.h / 2),
))
.to_f64(),
focus: None, // This should actually be a surface, if there is one in the center
serial: SERIAL_COUNTER.next_serial(),
time: 0,
});
}
}
// else we exchange the workspace on the current output
let output_state = output.user_data().get::<OutputBoundState>().unwrap();
let old_active = output_state.active.get();
if idx != old_active {
let mut state = self.workspace_state.update();
output_state.active.set(idx);
if !state.workspace_belongs_to_group(&output_state.group.get(), &self.spaces[idx].handle) {
state.remove_workspace(self.spaces[idx].handle);
init_workspace_handle(&mut state, &output_state.group.get(), &mut self.spaces[idx]);
}
state.remove_workspace_state(&self.spaces[old_active].handle, WState::Active);
state.add_workspace_state(&self.spaces[idx].handle, WState::Active);
std::mem::drop(state);
remap_output(output, &mut self.spaces, old_active, idx, Point::from((0, 0)), &mut self.toplevel_info_state);
}
},
WorkspaceMode::Global { ref mut active, .. } => {
let old = *active;
*active = idx;
let mut state = self.workspace_state.update();
for output in &self.outputs {
remap_output(output, &mut self.spaces, old, idx, output.current_location(), &mut self.toplevel_info_state);
}
state.remove_workspace_state(&self.spaces[old].handle, WState::Active);
state.add_workspace_state(&self.spaces[idx].handle, WState::Active);
}
}
None
}
pub fn active_space(&self, output: &Output) -> &Workspace {
match &self.workspace_mode {
WorkspaceMode::OutputBound => {
let active = output
.user_data()
.get::<OutputBoundState>()
.unwrap()
.active
.get();
&self.spaces[active]
}
WorkspaceMode::Global { active, .. } => &self.spaces[*active],
}
}
pub fn active_space_mut(&mut self, output: &Output) -> &mut Workspace {
match &self.workspace_mode {
WorkspaceMode::OutputBound => {
let active = output
.user_data()
.get::<OutputBoundState>()
.unwrap()
.active
.get();
&mut self.spaces[active]
}
WorkspaceMode::Global { active, .. } => &mut self.spaces[*active],
}
}
pub fn outputs_for_surface(&self, surface: &WlSurface) -> impl Iterator<Item=Output> {
self.space_for_surface(surface)
.and_then(|w| if let Some(window) = w.space.window_for_surface(surface, WindowSurfaceType::ALL) {
Some(w.space.outputs_for_window(&window).into_iter())
} else { None })
.into_iter()
.flatten()
}
pub fn space_for_surface(&self, surface: &WlSurface) -> Option<&Workspace> {
self.spaces.iter().find(|workspace| {
workspace.space.window_for_surface(surface, WindowSurfaceType::ALL).is_some()
})
}
pub fn space_for_surface_mut(&mut self, surface: &WlSurface) -> Option<&mut Workspace> {
self.spaces
.iter_mut()
.find(|workspace| workspace.space.window_for_surface(surface, WindowSurfaceType::ALL).is_some())
}
pub fn outputs(&self) -> impl Iterator<Item=&Output> {
self.outputs.iter()
}
pub fn global_space(&self) -> Rectangle<i32, Logical> {
self.outputs
.iter()
.fold(
Option::<Rectangle<i32, Logical>>::None,
|maybe_geo, output| match maybe_geo {
Some(rect) => Some(rect.merge(output.geometry())),
None => Some(output.geometry()),
},
)
.unwrap_or_else(|| Rectangle::from_loc_and_size((0, 0), (0, 0)))
}
pub fn space_relative_output_geometry<C: smithay::utils::Coordinate>(
&self,
global_loc: impl Into<Point<C, Logical>>,
output: &Output,
) -> Point<C, Logical> {
match self.workspace_mode {
WorkspaceMode::Global { .. } => global_loc.into(),
WorkspaceMode::OutputBound => {
let p = global_loc.into().to_f64() - output.current_location().to_f64();
(C::from_f64(p.x), C::from_f64(p.y)).into()
}
}
}
pub fn refresh(&mut self, dh: &DisplayHandle) {
self.popups.cleanup();
let mut state = self.workspace_state.update();
for output in &self.outputs {
let workspace = match &self.workspace_mode {
WorkspaceMode::OutputBound => {
let active = output
.user_data()
.get::<OutputBoundState>()
.unwrap()
.active
.get();
&mut self.spaces[active]
}
WorkspaceMode::Global { active, .. } => &mut self.spaces[*active],
};
workspace.refresh(dh);
if workspace.space.windows().next().is_none() {
state.add_workspace_state(&workspace.handle, WState::Hidden);
}
let mut map = layer_map_for_output(output);
map.cleanup();
}
std::mem::drop(state);
self.toplevel_info_state.refresh(Some(&self.workspace_state));
}
pub fn map_window(&mut self, window: &Window, output: &Output) {
let pos = self.pending_windows.iter().position(|(w, _)| w == window).unwrap();
let (window, seat) = self.pending_windows.remove(pos);
let workspace = match &self.workspace_mode {
WorkspaceMode::OutputBound => {
let active = output
.user_data()
.get::<OutputBoundState>()
.unwrap()
.active
.get();
&mut self.spaces[active]
}
WorkspaceMode::Global { active, .. } => &mut self.spaces[*active],
};
self.workspace_state.update().remove_workspace_state(&workspace.handle, WState::Hidden);
self.toplevel_info_state.toplevel_enter_workspace(&window, &workspace.handle);
let focus_stack = workspace.focus_stack(&seat);
if layout::should_be_floating(&window) {
workspace.floating_layer.map_window(&mut workspace.space, window, &seat);
} else {
workspace.tiling_layer.map_window(&mut workspace.space, window, &seat, focus_stack.iter());
}
}
pub fn map_layer(&mut self, layer_surface: &LayerSurface, dh: &DisplayHandle) {
let pos = self.pending_layers.iter().position(|(l, _, _)| l == layer_surface).unwrap();
let (layer_surface, output, seat) = self.pending_layers.remove(pos);
let surface = layer_surface.wl_surface();
let wants_focus = {
with_states(surface, |states| {
let state = states.cached_state.current::<LayerSurfaceCachedState>();
matches!(state.layer, Layer::Top | Layer::Overlay)
&& dbg!(state.keyboard_interactivity) != KeyboardInteractivity::None
})
};
let mut map = layer_map_for_output(&output);
map.map_layer(dh, &layer_surface).unwrap();
if wants_focus {
self.set_focus(dh, Some(surface), &seat, None)
}
}
pub fn move_current_window(&mut self, seat: &Seat<State>, output: &Output, idx: usize) {
if idx > MAX_WORKSPACES {
return;
}
let workspace = match &self.workspace_mode {
WorkspaceMode::OutputBound => {
let active = output
.user_data()
.get::<OutputBoundState>()
.unwrap()
.active
.get();
&mut self.spaces[active]
}
WorkspaceMode::Global { active, .. } => &mut self.spaces[*active],
};
if idx == workspace.idx as usize {
return;
}
let maybe_window = workspace.focus_stack(seat).last();
if let Some(window) = maybe_window {
workspace.floating_layer.unmap_window(&mut workspace.space, &window);
workspace.tiling_layer.unmap_window(&mut workspace.space, &window);
self.toplevel_info_state.toplevel_leave_workspace(&window, &workspace.handle);
let new_workspace = &mut self.spaces[idx];
self.toplevel_info_state.toplevel_enter_workspace(&window, &new_workspace.handle);
let focus_stack = new_workspace.focus_stack(&seat);
if layout::should_be_floating(&window) {
new_workspace.floating_layer.map_window(&mut new_workspace.space, window, &seat);
} else {
new_workspace.tiling_layer.map_window(&mut new_workspace.space, window, &seat, focus_stack.iter());
}
}
}
}
fn init_mode(
config_mode: &ConfigMode,
old_mode: Option<&WorkspaceMode>,
outputs: &[Output],
state: &mut WorkspaceState<State>,
workspaces: &mut [Workspace; MAX_WORKSPACES]
) -> WorkspaceMode {
let mut state = state.update();
// cleanup
for workspace in workspaces.iter_mut() {
state.remove_workspace(workspace.handle);
}
match old_mode {
Some(WorkspaceMode::Global { group, .. }) => state.remove_workspace_group(group.clone()),
Some(WorkspaceMode::OutputBound) => for output in outputs {
if let Some(old_state) = output.user_data().get::<OutputBoundState>() {
state.remove_workspace_group(old_state.group.get());
}
},
_ => {},
};
// set the new state (especially cosmic_workspace state)
match config_mode {
ConfigMode::Global => {
let group = state.create_workspace_group();
for output in outputs {
state.add_group_output(&group, output)
}
for workspace in workspaces.iter_mut() {
init_workspace_handle(&mut state, &group, workspace);
}
state.add_workspace_state(&workspaces[0].handle, WState::Active);
state.remove_workspace_state(&workspaces[0].handle, WState::Hidden);
WorkspaceMode::Global {
active: 0,
group,
}
},
ConfigMode::OutputBound => {
for (i, output) in outputs.iter().enumerate() {
let group = state.create_workspace_group();
state.add_group_output(&group, output);
let workspace = workspaces.get_mut(i).expect("More then ten workspaces?!?");
let handle = init_workspace_handle(&mut state, &group, workspace);
state.add_workspace_state(&handle, WState::Active);
state.remove_workspace_state(&handle, WState::Hidden);
let output_state = OutputBoundState {
active: Cell::new(i),
group: Cell::new(group),
};
let map = output.user_data();
if !map.insert_if_missing(|| output_state) {
let old_state = map.get::<OutputBoundState>().unwrap();
old_state.active.set(i);
old_state.group.set(group);
}
}
if !outputs.is_empty() {
for workspace in workspaces.iter_mut().skip(outputs.iter().count()) {
let group = outputs[0].user_data().get::<OutputBoundState>().unwrap().group.get();
init_workspace_handle(&mut state, &group, workspace);
}
}
WorkspaceMode::OutputBound
}
}
}
fn init_workspace_handle<'a>(state: &mut WorkspaceUpdateGuard<'a, State>, group: &WorkspaceGroupHandle, workspace: &mut Workspace) -> WorkspaceHandle {
let handle = state.create_workspace(&group).unwrap();
state.set_workspace_capabilities(&handle, [WorkspaceCapabilities::Activate].into_iter());
state.set_workspace_name(&handle, format!("{}", workspace.idx));
state.set_workspace_coordinates(&handle, [Some(workspace.idx as u32), None, None]);
if workspace.space.windows().next().is_none() {
state.add_workspace_state(&handle, WState::Hidden);
}
workspace.handle = handle.clone();
handle
}
fn remap_output(
output: &Output,
spaces: &mut [Workspace],
old: impl Into<Option<usize>>,
new: impl Into<Option<usize>>,
pos: impl Into<Option<Point<i32, Logical>>>,
info_state: &mut ToplevelInfoState<State>
) {
if let Some(old) = old.into() {
let old_space = &mut spaces[old].space;
old_space.unmap_output(output);
for window in old_space.windows() {
info_state.toplevel_leave_output(window, output);
}
}
if let Some(new) = new.into() {
let new_space = &mut spaces[new].space;
new_space.map_output(output, pos.into().expect("new requires pos"));
for window in new_space.windows() {
info_state.toplevel_enter_output(window, output);
}
}
}