334 lines
10 KiB
Rust
334 lines
10 KiB
Rust
// SPDX-License-Identifier: GPL-3.0-only
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#[cfg(feature = "debug")]
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use crate::{debug::fps_ui, utils::prelude::*};
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use crate::{
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shell::{layout::floating::SeatMoveGrabState, CosmicMappedRenderElement},
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state::{Common, Fps},
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wayland::{
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handlers::{data_device::get_dnd_icon, screencopy::render_session},
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protocols::{
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screencopy::{
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BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
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},
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workspace::WorkspaceHandle,
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},
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},
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};
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use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::FailureReason;
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use smithay::{
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backend::{
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allocator::dmabuf::Dmabuf,
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drm::DrmNode,
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renderer::{
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buffer_dimensions,
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damage::{
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DamageTrackedRenderer, DamageTrackedRendererError as RenderError, OutputNoMode,
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},
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element::{RenderElement, RenderElementStates},
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gles2::{Gles2Error, Gles2Renderbuffer},
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glow::GlowRenderer,
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multigpu::{egl::EglGlesBackend, MultiFrame, MultiRenderer},
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Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
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},
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},
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output::Output,
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utils::{Physical, Rectangle},
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wayland::dmabuf::get_dmabuf,
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};
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pub mod cursor;
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use self::cursor::CursorRenderElement;
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pub mod element;
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use self::element::{AsGlowRenderer, CosmicElement};
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pub type GlMultiRenderer<'a> = MultiRenderer<
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'a,
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'a,
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EglGlesBackend<GlowRenderer>,
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EglGlesBackend<GlowRenderer>,
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Gles2Renderbuffer,
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>;
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pub type GlMultiFrame<'a, 'frame> = MultiFrame<
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'a,
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'a,
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'frame,
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EglGlesBackend<GlowRenderer>,
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EglGlesBackend<GlowRenderer>,
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Gles2Renderbuffer,
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>;
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pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CursorMode {
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None,
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NotDefault,
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All,
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}
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pub fn cursor_elements<'frame, E, R>(
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renderer: &mut R,
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state: &Common,
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output: &Output,
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mode: CursorMode,
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) -> Vec<E>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
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{
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let scale = output.current_scale().fractional_scale();
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let mut elements = Vec::new();
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for seat in state.seats() {
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let pointer = match seat.get_pointer() {
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Some(ptr) => ptr,
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None => continue,
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};
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let location = pointer.current_location() - output.current_location().to_f64();
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if mode != CursorMode::None {
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elements.extend(
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cursor::draw_cursor(
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renderer,
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seat,
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location,
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scale.into(),
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state.clock.now(),
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mode != CursorMode::NotDefault,
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)
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.into_iter()
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.map(E::from),
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);
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}
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if let Some(wl_surface) = get_dnd_icon(seat) {
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elements.extend(
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cursor::draw_dnd_icon(renderer, &wl_surface, location.to_i32_round(), scale)
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.into_iter()
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.map(E::from),
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);
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}
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if let Some(grab_elements) = seat
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.user_data()
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.get::<SeatMoveGrabState>()
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.unwrap()
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.borrow()
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.as_ref()
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.map(|state| state.render::<E, R>(renderer, seat, output))
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{
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elements.extend(grab_elements);
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}
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}
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elements
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}
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pub fn render_output<'frame, R, Target, OffTarget, Source>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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target: Target,
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damage_tracker: &mut DamageTrackedRenderer,
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age: usize,
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state: &mut Common,
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output: &Output,
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cursor_mode: CursorMode,
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screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
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fps: Option<&mut Fps>,
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) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
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where
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R: Renderer
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+ ImportAll
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+ ImportMem
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+ ExportMem
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+ Bind<Dmabuf>
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+ Bind<Target>
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+ Offscreen<OffTarget>
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+ Blit<Source>
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+ AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
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<R as Renderer>::Error: From<Gles2Error>,
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CosmicElement<R>: RenderElement<R>,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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Source: Clone,
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{
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let handle = state.shell.workspaces.active(output).handle;
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render_workspace(
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gpu,
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renderer,
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target,
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damage_tracker,
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age,
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state,
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output,
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&handle,
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cursor_mode,
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screencopy,
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fps,
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)
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}
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pub fn render_workspace<'frame, R, Target, OffTarget, Source>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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target: Target,
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damage_tracker: &mut DamageTrackedRenderer,
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age: usize,
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state: &mut Common,
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output: &Output,
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handle: &WorkspaceHandle,
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mut cursor_mode: CursorMode,
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screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
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mut fps: Option<&mut Fps>,
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) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
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where
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R: Renderer
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+ ImportAll
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+ ImportMem
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+ ExportMem
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+ Bind<Dmabuf>
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+ Bind<Target>
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+ Offscreen<OffTarget>
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+ Blit<Source>
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+ AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
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<R as Renderer>::Error: From<Gles2Error>,
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CosmicElement<R>: RenderElement<R>,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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Source: Clone,
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{
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if let Some(ref mut fps) = fps {
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fps.start();
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#[cfg(feature = "debug")]
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if screencopy.is_some() {
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if let Some(rd) = fps.rd.as_mut() {
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rd.start_frame_capture(
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renderer.glow_renderer().egl_context().get_context_handle(),
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std::ptr::null(),
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);
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}
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}
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}
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let workspace = state.shell.space_for_handle(&handle).ok_or(OutputNoMode)?;
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let screencopy_contains_embedded = screencopy.as_ref().map_or(false, |(_, sessions)| {
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sessions
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.iter()
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.any(|(s, _)| s.cursor_mode() == ScreencopyCursorMode::Embedded)
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});
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// cursor handling without a cursor_plane in this case is horrible.
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// because what if some session disagree and/or the backend wants to render with a different mode?
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// It seems we would need to render to an offscreen buffer in those cases (and do multiple renders, which messes with damage tracking).
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// So for now, we just pick the worst mode (embedded), if any requires it.
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//
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// Once we move to a cursor_plane, the default framebuffer will never contain a cursor and we can just composite the cursor for each session separately on top (or not).
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if screencopy_contains_embedded {
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cursor_mode = CursorMode::All;
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};
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let mut elements: Vec<CosmicElement<R>> = cursor_elements(renderer, state, output, cursor_mode);
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#[cfg(feature = "debug")]
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{
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let output_geo = output.geometry();
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let scale = output.current_scale().fractional_scale();
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if let Some(fps) = fps.as_mut() {
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let fps_overlay = fps_ui(
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gpu,
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state,
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renderer.glow_renderer_mut(),
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fps,
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Rectangle::from_loc_and_size(
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(0, 0),
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(output_geo.size.w.min(400), output_geo.size.h.min(800)),
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),
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scale,
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)
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.map_err(<R as Renderer>::Error::from)
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.map_err(RenderError::Rendering)?;
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elements.push(fps_overlay.into());
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}
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}
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elements.extend(
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workspace
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.render_output::<R>(renderer, output)
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.map_err(|_| OutputNoMode)?
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.into_iter()
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.map(Into::into),
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);
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if let Some(fps) = fps.as_mut() {
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fps.elements();
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}
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renderer.bind(target).map_err(RenderError::Rendering)?;
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let res = damage_tracker.render_output(renderer, age, &elements, CLEAR_COLOR, None);
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if let Some(fps) = fps.as_mut() {
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fps.render();
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}
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if let Some((source, buffers)) = screencopy {
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if res.is_ok() {
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for (session, params) in buffers {
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match render_session(
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gpu.cloned(),
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renderer,
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&session,
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params,
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output.current_transform(),
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|_node, buffer, renderer, dtr, age| {
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let res = dtr.damage_output(age, &elements, slog_scope::logger())?;
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if let (Some(ref damage), _) = &res {
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if let Ok(dmabuf) = get_dmabuf(buffer) {
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renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
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} else {
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let size = buffer_dimensions(buffer).unwrap();
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let render_buffer = renderer
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.create_buffer(size)
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.map_err(RenderError::Rendering)?;
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renderer
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.bind(render_buffer)
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.map_err(RenderError::Rendering)?;
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}
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for rect in damage {
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renderer
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.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)
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.map_err(RenderError::Rendering)?;
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}
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}
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Ok(res)
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},
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) {
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Ok(true) => {} // success
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Ok(false) => state.still_pending(session.clone(), params.clone()),
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Err(err) => {
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slog_scope::warn!("Error rendering to screencopy session: {}", err);
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session.failed(FailureReason::Unspec);
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}
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}
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}
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}
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if let Some(fps) = fps.as_mut() {
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fps.screencopy();
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#[cfg(feature = "debug")]
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if let Some(rd) = fps.rd.as_mut() {
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rd.end_frame_capture(
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renderer.glow_renderer().egl_context().get_context_handle(),
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std::ptr::null(),
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);
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}
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}
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}
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res
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}
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