cosmic-comp/src/backend/render/mod.rs
Victoria Brekenfeld 7092c523f5 deps: Update smithay
- Use new GAT frame
- Bugfixes
- Finish window debug overlay
2022-11-28 17:50:41 +01:00

334 lines
10 KiB
Rust

// SPDX-License-Identifier: GPL-3.0-only
#[cfg(feature = "debug")]
use crate::{debug::fps_ui, utils::prelude::*};
use crate::{
shell::{layout::floating::SeatMoveGrabState, CosmicMappedRenderElement},
state::{Common, Fps},
wayland::{
handlers::{data_device::get_dnd_icon, screencopy::render_session},
protocols::{
screencopy::{
BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
},
workspace::WorkspaceHandle,
},
},
};
use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::FailureReason;
use smithay::{
backend::{
allocator::dmabuf::Dmabuf,
drm::DrmNode,
renderer::{
buffer_dimensions,
damage::{
DamageTrackedRenderer, DamageTrackedRendererError as RenderError, OutputNoMode,
},
element::{RenderElement, RenderElementStates},
gles2::{Gles2Error, Gles2Renderbuffer},
glow::GlowRenderer,
multigpu::{egl::EglGlesBackend, MultiFrame, MultiRenderer},
Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
},
},
output::Output,
utils::{Physical, Rectangle},
wayland::dmabuf::get_dmabuf,
};
pub mod cursor;
use self::cursor::CursorRenderElement;
pub mod element;
use self::element::{AsGlowRenderer, CosmicElement};
pub type GlMultiRenderer<'a> = MultiRenderer<
'a,
'a,
EglGlesBackend<GlowRenderer>,
EglGlesBackend<GlowRenderer>,
Gles2Renderbuffer,
>;
pub type GlMultiFrame<'a, 'frame> = MultiFrame<
'a,
'a,
'frame,
EglGlesBackend<GlowRenderer>,
EglGlesBackend<GlowRenderer>,
Gles2Renderbuffer,
>;
pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CursorMode {
None,
NotDefault,
All,
}
pub fn cursor_elements<'frame, E, R>(
renderer: &mut R,
state: &Common,
output: &Output,
mode: CursorMode,
) -> Vec<E>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
{
let scale = output.current_scale().fractional_scale();
let mut elements = Vec::new();
for seat in state.seats() {
let pointer = match seat.get_pointer() {
Some(ptr) => ptr,
None => continue,
};
let location = pointer.current_location() - output.current_location().to_f64();
if mode != CursorMode::None {
elements.extend(
cursor::draw_cursor(
renderer,
seat,
location,
scale.into(),
state.clock.now(),
mode != CursorMode::NotDefault,
)
.into_iter()
.map(E::from),
);
}
if let Some(wl_surface) = get_dnd_icon(seat) {
elements.extend(
cursor::draw_dnd_icon(renderer, &wl_surface, location.to_i32_round(), scale)
.into_iter()
.map(E::from),
);
}
if let Some(grab_elements) = seat
.user_data()
.get::<SeatMoveGrabState>()
.unwrap()
.borrow()
.as_ref()
.map(|state| state.render::<E, R>(renderer, seat, output))
{
elements.extend(grab_elements);
}
}
elements
}
pub fn render_output<'frame, R, Target, OffTarget, Source>(
gpu: Option<&DrmNode>,
renderer: &mut R,
target: Target,
damage_tracker: &mut DamageTrackedRenderer,
age: usize,
state: &mut Common,
output: &Output,
cursor_mode: CursorMode,
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
fps: Option<&mut Fps>,
) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
where
R: Renderer
+ ImportAll
+ ImportMem
+ ExportMem
+ Bind<Dmabuf>
+ Bind<Target>
+ Offscreen<OffTarget>
+ Blit<Source>
+ AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<Gles2Error>,
CosmicElement<R>: RenderElement<R>,
CosmicMappedRenderElement<R>: RenderElement<R>,
Source: Clone,
{
let handle = state.shell.workspaces.active(output).handle;
render_workspace(
gpu,
renderer,
target,
damage_tracker,
age,
state,
output,
&handle,
cursor_mode,
screencopy,
fps,
)
}
pub fn render_workspace<'frame, R, Target, OffTarget, Source>(
gpu: Option<&DrmNode>,
renderer: &mut R,
target: Target,
damage_tracker: &mut DamageTrackedRenderer,
age: usize,
state: &mut Common,
output: &Output,
handle: &WorkspaceHandle,
mut cursor_mode: CursorMode,
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
mut fps: Option<&mut Fps>,
) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
where
R: Renderer
+ ImportAll
+ ImportMem
+ ExportMem
+ Bind<Dmabuf>
+ Bind<Target>
+ Offscreen<OffTarget>
+ Blit<Source>
+ AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<Gles2Error>,
CosmicElement<R>: RenderElement<R>,
CosmicMappedRenderElement<R>: RenderElement<R>,
Source: Clone,
{
if let Some(ref mut fps) = fps {
fps.start();
#[cfg(feature = "debug")]
if screencopy.is_some() {
if let Some(rd) = fps.rd.as_mut() {
rd.start_frame_capture(
renderer.glow_renderer().egl_context().get_context_handle(),
std::ptr::null(),
);
}
}
}
let workspace = state.shell.space_for_handle(&handle).ok_or(OutputNoMode)?;
let screencopy_contains_embedded = screencopy.as_ref().map_or(false, |(_, sessions)| {
sessions
.iter()
.any(|(s, _)| s.cursor_mode() == ScreencopyCursorMode::Embedded)
});
// cursor handling without a cursor_plane in this case is horrible.
// because what if some session disagree and/or the backend wants to render with a different mode?
// It seems we would need to render to an offscreen buffer in those cases (and do multiple renders, which messes with damage tracking).
// So for now, we just pick the worst mode (embedded), if any requires it.
//
// Once we move to a cursor_plane, the default framebuffer will never contain a cursor and we can just composite the cursor for each session separately on top (or not).
if screencopy_contains_embedded {
cursor_mode = CursorMode::All;
};
let mut elements: Vec<CosmicElement<R>> = cursor_elements(renderer, state, output, cursor_mode);
#[cfg(feature = "debug")]
{
let output_geo = output.geometry();
let scale = output.current_scale().fractional_scale();
if let Some(fps) = fps.as_mut() {
let fps_overlay = fps_ui(
gpu,
state,
renderer.glow_renderer_mut(),
fps,
Rectangle::from_loc_and_size(
(0, 0),
(output_geo.size.w.min(400), output_geo.size.h.min(800)),
),
scale,
)
.map_err(<R as Renderer>::Error::from)
.map_err(RenderError::Rendering)?;
elements.push(fps_overlay.into());
}
}
elements.extend(
workspace
.render_output::<R>(renderer, output)
.map_err(|_| OutputNoMode)?
.into_iter()
.map(Into::into),
);
if let Some(fps) = fps.as_mut() {
fps.elements();
}
renderer.bind(target).map_err(RenderError::Rendering)?;
let res = damage_tracker.render_output(renderer, age, &elements, CLEAR_COLOR, None);
if let Some(fps) = fps.as_mut() {
fps.render();
}
if let Some((source, buffers)) = screencopy {
if res.is_ok() {
for (session, params) in buffers {
match render_session(
gpu.cloned(),
renderer,
&session,
params,
output.current_transform(),
|_node, buffer, renderer, dtr, age| {
let res = dtr.damage_output(age, &elements, slog_scope::logger())?;
if let (Some(ref damage), _) = &res {
if let Ok(dmabuf) = get_dmabuf(buffer) {
renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
} else {
let size = buffer_dimensions(buffer).unwrap();
let render_buffer = renderer
.create_buffer(size)
.map_err(RenderError::Rendering)?;
renderer
.bind(render_buffer)
.map_err(RenderError::Rendering)?;
}
for rect in damage {
renderer
.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)
.map_err(RenderError::Rendering)?;
}
}
Ok(res)
},
) {
Ok(true) => {} // success
Ok(false) => state.still_pending(session.clone(), params.clone()),
Err(err) => {
slog_scope::warn!("Error rendering to screencopy session: {}", err);
session.failed(FailureReason::Unspec);
}
}
}
}
if let Some(fps) = fps.as_mut() {
fps.screencopy();
#[cfg(feature = "debug")]
if let Some(rd) = fps.rd.as_mut() {
rd.end_frame_capture(
renderer.glow_renderer().egl_context().get_context_handle(),
std::ptr::null(),
);
}
}
}
res
}