Adding anything else to this tuple is awkward; defining a simple struct
makes this cleaner.
This also adds a `sync` property, which will come in handy later.
Containing simply the same-named argument that was passed to
`submit_buffer`.
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.
Here is a rough list of changes:
- Fullscreen windows aren't mapped to other layers anymore
- This they need their own logic for:
- Sending frames
- Dmabuf Feedback
- Primary outputs
- On commit handlers
- cursor tests
- They get their own unmap/remap logic
- They get a new restore state similar to minimized windows
- Refactored the minimized window state to reuse as much as possible
here
- They need to be part of focus stacks, which means adjusting them
to a new type `FocusTarget` as they previously only handled
`CosmicMapped`.
- Various shell handlers (minimize, move, menu) now have dedicated
logic for fullscreen surfaces
- This was partially necessary due to relying on CosmicSurface now,
partially because they should've had their own logic from the
start. E.g. the context menu is now reflecting the fullscreen
state
- Fullscreen windows may be rendered behind other windows now, when they
loose focus.
- This needed changes to input handling / rendering
Similar to the change in https://github.com/pop-os/cosmic-comp/pull/780,
but also updates it to be a little clearer than just an uncommented `age
= 0` line.
Ideally we want some robust system to re-use the offscreen buffer (but
not allocate more buffers indefinitely if the client doesn't capture
with the same `wl_buffer`).
Previously, if `expected_node` couldn't import a buffer, it would print
an error, then try the next node. There shouldn't really be a reason to
attempt import if the format/modifier isn't in `dmabuf_texture_formats`.
It seems the issue I've been seeing with cosmic-workspaces crashing
the Nvidia driver is fixed by removing this, and disabling `dma_shadow_copy`
(which was producing the same error). Importing Nvidia buffers on the AMD
GPU seems to be causing issues.
Not sure how `dma_shadow_copy` should be fixed, but a test for supported
formats is easy to add here anyway.
Previously, some errors in the screencopy code resulted in `redraw`
returning an error, while others make the screencopy frame fail, and
logged a warning.
Instead, make all errors here log a warning, and call `reset()` on the
session, but continue running `redraw()`.
Calling `frame.error` explictly isn't needed, since the same error will
be sent on drop otherwise.
Fixes an issue where a dual GPU system would keep allocating dGPU PBOs in
`cpu_copy()` every frame, but `cleanup()` was not being called, since the
surface thread for the builtin output was rendered on the
primary/integrated GPU, targeting the same GPU.
Even if a different monitor was compositing on the dGPU, That wouldn't
help since that thread has it's own `GpuManager` with it's own renderer
and cache.
Running cleanup at the end (or start) of each frame seems like a good
idea. Not sure if it would be best to avoid additional calls, or if
that's desirable/fine.
Instead of choosing a primary GPU the first time `device_added` is
called (and then not updating it on the next call, even if that should
be the primary GPU), set the primary GPU only after all devices have
been initially added, and on future changes.
Alternately, the `was_empty` test can just be removed, but it's probably
best not to select the primary GPU multiple times each time the
compositor starts on a multi-GPU system.
Fixes https://github.com/pop-os/cosmic-comp/issues/1437.