shell: Correctly handle window geometry
This commit is contained in:
parent
1eb5d1e64f
commit
f59bb8a06e
3 changed files with 9 additions and 6 deletions
|
|
@ -16,7 +16,7 @@ use crate::{
|
|||
use id_tree::{InsertBehavior, MoveBehavior, Node, NodeId, NodeIdError, RemoveBehavior, Tree};
|
||||
use smithay::{
|
||||
backend::renderer::{element::AsRenderElements, ImportAll, Renderer},
|
||||
desktop::{layer_map_for_output, Window},
|
||||
desktop::{layer_map_for_output, space::SpaceElement, Window},
|
||||
input::{
|
||||
pointer::{Focus, GrabStartData as PointerGrabStartData},
|
||||
Seat,
|
||||
|
|
@ -899,7 +899,6 @@ impl TilingLayout {
|
|||
<R as Renderer>::TextureId: 'static,
|
||||
{
|
||||
let output_scale = output.current_scale().fractional_scale();
|
||||
let int_scale = output.current_scale().integer_scale();
|
||||
|
||||
if !self.trees.contains_key(output) {
|
||||
return Err(OutputNotMapped);
|
||||
|
|
@ -916,7 +915,11 @@ impl TilingLayout {
|
|||
})
|
||||
.flat_map(|(mapped, loc)| {
|
||||
mapped.render_elements::<TilingRenderElement<R>>(
|
||||
loc.to_physical(int_scale),
|
||||
loc.to_physical_precise_round(output_scale)
|
||||
- mapped
|
||||
.geometry()
|
||||
.loc
|
||||
.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
)
|
||||
})
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue