fix(outline): pass the radii in the correct order for the shader
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2873d6b27e
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e476153086
1 changed files with 2 additions and 2 deletions
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@ -147,10 +147,10 @@ impl CosmicSurface {
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guard.corners.map(|corners| {
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[
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corners.top_right.min(half_min_dim),
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corners.bottom_right.min(half_min_dim),
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corners.top_left.min(half_min_dim),
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corners.top_right.min(half_min_dim),
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corners.bottom_left.min(half_min_dim),
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corners.top_left.min(half_min_dim),
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]
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})
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})
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