fix(outline): pass the radii in the correct order for the shader

This commit is contained in:
Ashley Wulber 2025-09-25 13:04:04 -04:00 committed by Victoria Brekenfeld
parent 2873d6b27e
commit e476153086

View file

@ -147,10 +147,10 @@ impl CosmicSurface {
guard.corners.map(|corners| {
[
corners.top_right.min(half_min_dim),
corners.bottom_right.min(half_min_dim),
corners.top_left.min(half_min_dim),
corners.top_right.min(half_min_dim),
corners.bottom_left.min(half_min_dim),
corners.top_left.min(half_min_dim),
]
})
})