render: Make blur_strength configurable

This commit is contained in:
Victoria Brekenfeld 2026-03-10 17:16:48 +01:00 committed by Victoria Brekenfeld
parent 1c5ef576f4
commit de8b47839c
11 changed files with 119 additions and 27 deletions

View file

@ -1,7 +1,7 @@
use std::{
borrow::{Borrow, BorrowMut},
sync::{
Arc, Mutex,
Arc, LazyLock, Mutex,
atomic::{AtomicBool, Ordering},
},
};
@ -27,6 +27,7 @@ use smithay::{
},
wayland::compositor::SurfaceData,
};
use tracing::info;
use crate::{
backend::render::{element::AsGlowRenderer, wayland::clipped_surface::ClippingShader},
@ -36,9 +37,50 @@ use crate::{
pub static BLUR_DOWNSAMPLE_SHADER: &str = include_str!("../shaders/blur_downsample.frag");
pub static BLUR_UPSAMPLE_SHADER: &str = include_str!("../shaders/blur_upsample.frag");
const PASSES: usize = 3;
const OFFSET: f64 = 1.1;
const NOISE: f32 = 0.03;
const MAX_STEPS: usize = 15;
#[derive(Debug, Clone, Copy, PartialEq)]
struct BlurParameters {
passes: usize,
offset: f64,
extended_radius: i32,
}
static BLUR_PARAMS: LazyLock<Vec<BlurParameters>> = LazyLock::new(|| {
let mut params = Vec::new();
let mut remaining_steps = MAX_STEPS as isize;
let offsets = [
// min offset, max offset, extended radius to avoid artifacts
(1.0, 2.0, 10),
(2.0, 3.0, 20),
(2.0, 5.0, 50),
(3.0, 8.0, 150),
];
let sum = offsets.iter().map(|(min, max, _)| *max - *min).sum::<f64>();
for (i, (min, max, extended_radius)) in offsets.into_iter().enumerate() {
let mut iter_num = f64::ceil((max - min) / sum * (MAX_STEPS as f64)) as usize;
remaining_steps -= iter_num as isize;
if remaining_steps < 0 {
iter_num = iter_num.saturating_add_signed(remaining_steps);
}
let diff = max - min;
for j in 1..=iter_num {
params.push(BlurParameters {
passes: i + 1,
offset: min + (diff / iter_num as f64) * j as f64,
extended_radius,
});
}
}
info!("Computed blur values: {:#?}", &params);
params
});
#[derive(Debug, Clone)]
pub struct BlurShaders {
@ -125,6 +167,7 @@ impl BlurElement {
geometry: Rectangle<f64, Logical>,
output_scale: f64,
radii: [u8; 4],
strength: usize,
) -> Result<Option<Self>, R::Error> {
let mut blur_region_state = states.cached_state.get::<ComputedBlurRegionCachedState>();
let Some(region) = blur_region_state.current().blur_region.as_ref() else {
@ -133,7 +176,7 @@ impl BlurElement {
let geo = geometry.to_physical_precise_round(output_scale);
let mut extended_geo = geo;
let radius = OFFSET * 2.0f64.powf(PASSES as f64);
let radius = BLUR_PARAMS[strength.min(MAX_STEPS - 1)].extended_radius as f64;
extended_geo.loc -= Point::<f64, Physical>::new(radius, radius);
extended_geo.size += Size::<f64, Physical>::new(radius, radius).upscale(2.);
@ -187,6 +230,7 @@ impl BlurElement {
output_scale,
&mut *state.lock().unwrap(),
uniforms,
strength,
)?))
}
@ -197,19 +241,24 @@ impl BlurElement {
output_scale: f64,
state: &mut BlurState,
uniforms: Vec<Uniform<'static>>,
strength: usize,
) -> Result<Self, R::Error> {
let renderer_id = renderer.glow_renderer().context_id();
let src = geometry.size.to_buffer(output_scale, Transform::Normal);
let params = &BLUR_PARAMS[strength.min(MAX_STEPS - 1)];
let dirty = !(state
.renderer_id
.as_ref()
.is_some_and(|id| id == &renderer_id)
&& state.offset == params.offset
&& state.passes == params.passes
&& &state.region == region
&& state.src == src);
state.renderer_id = Some(renderer_id);
state.offset = OFFSET * output_scale; // we want the blur result to be stable across scaling;
state.passes = PASSES;
state.offset = params.offset;
state.passes = params.passes;
state.region = region.clone();
state.src = src;
if dirty {

View file

@ -35,6 +35,7 @@ pub fn push_render_elements_from_surface_tree<R>(
alpha: f32,
should_clip: bool,
radii: [u8; 4],
blur_strength: usize,
kind: impl Into<KindEvaluation>,
push_above: &mut dyn FnMut(SurfaceRenderElement<R>),
mut push_below: Option<&mut dyn FnMut(SurfaceRenderElement<R>)>,
@ -87,7 +88,12 @@ pub fn push_render_elements_from_surface_tree<R>(
) {
Ok(Some(surface)) => {
blur = BlurElement::from_surface(
renderer, states, geometry, scale.x, radii,
renderer,
states,
geometry,
scale.x,
radii,
blur_strength,
);
let elem: SurfaceRenderElement<R> = if radii.iter().any(|r| *r != 0)
&& should_clip