Set primary scanout output for dnd icon surface
It can still get unthrottled frame callbacks by not having any primary scanout output, but presumably we want this. Alongside the code setting it for cursor surfaces, and dragged windows.
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@ -756,6 +756,10 @@ impl Common {
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}
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}
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}
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if let Some(icon) = get_dnd_icon(seat) {
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with_surfaces_surface_tree(&icon.surface, processor);
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}
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}
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// sticky window
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