Set primary scanout output for dnd icon surface

It can still get unthrottled frame callbacks by not having any primary
scanout output, but presumably we want this. Alongside the code setting
it for cursor surfaces, and dragged windows.
This commit is contained in:
Ian Douglas Scott 2025-06-06 14:18:55 -07:00 committed by Victoria Brekenfeld
parent fde5b9aa91
commit ddc23fcaa5

View file

@ -756,6 +756,10 @@ impl Common {
}
}
}
if let Some(icon) = get_dnd_icon(seat) {
with_surfaces_surface_tree(&icon.surface, processor);
}
}
// sticky window