fix: take into account pending maximized state when recalculating window geometry
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1 changed files with 1 additions and 1 deletions
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@ -1350,7 +1350,7 @@ impl FloatingLayout {
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mapped.set_bounds(geometry.size.as_logical());
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mapped.set_bounds(geometry.size.as_logical());
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let prev = self.space.element_geometry(&mapped).map(RectExt::as_local);
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let prev = self.space.element_geometry(&mapped).map(RectExt::as_local);
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let window_geometry = if mapped.is_maximized(false) {
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let window_geometry = if mapped.is_maximized(true) {
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geometry
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geometry
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} else {
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} else {
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prev.map(|mut rect| {
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prev.map(|mut rect| {
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