remove redundant level condition; simplify level early return on ZoomMovement::Centered
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4d14f5568f
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0596cce40d
2 changed files with 6 additions and 8 deletions
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@ -2491,13 +2491,11 @@ impl Shell {
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movement: zoom_config.view_moves,
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});
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if level > 1.0 {
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self.update_focal_point(
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seat,
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seat.get_pointer().unwrap().current_location().as_global(),
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zoom_config.view_moves,
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);
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}
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self.update_focal_point(
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seat,
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seat.get_pointer().unwrap().current_location().as_global(),
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zoom_config.view_moves,
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);
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}
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pub fn update_focal_point(
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@ -319,7 +319,7 @@ impl ZoomState {
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ZoomMovement::Centered => {
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let center = (output_geometry.size / 2.).to_point();
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if level <= 1.0 + f64::EPSILON {
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if level == 1.0 {
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// Prevent focal point jumping to top-left corner (0, 0) on zoom out
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output_state_ref.focal_point = center;
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return;
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