tiling: Animate tree changes
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23 changed files with 1641 additions and 395 deletions
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@ -604,9 +604,10 @@ where
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renderer: &mut R,
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mut location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> Vec<C> {
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let mut elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
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&self.0, renderer, location, scale,
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&self.0, renderer, location, scale, alpha,
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);
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location.y += TAB_HEIGHT;
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@ -616,6 +617,7 @@ where
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renderer,
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location,
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scale,
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alpha,
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);
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elements
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}));
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