cosmic-comp/src/shell/element/stack.rs
2023-05-12 20:01:37 +02:00

627 lines
20 KiB
Rust

use crate::{
state::State,
utils::iced::{IcedElement, Program},
utils::prelude::SeatExt,
wayland::handlers::screencopy::ScreencopySessions,
};
use calloop::LoopHandle;
use cosmic::Element;
use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::InputType;
use smithay::{
backend::{
input::KeyState,
renderer::{
element::{
memory::MemoryRenderBufferRenderElement, surface::WaylandSurfaceRenderElement,
AsRenderElements,
},
ImportAll, ImportMem, Renderer,
},
},
desktop::space::SpaceElement,
input::{
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget, RelativeMotionEvent},
Seat,
},
output::Output,
render_elements,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
};
use std::{
fmt,
hash::Hash,
sync::{
atomic::{AtomicU8, AtomicUsize, Ordering},
Arc, Mutex,
},
};
use super::CosmicSurface;
#[derive(Clone, PartialEq, Eq, Hash)]
pub struct CosmicStack(IcedElement<CosmicStackInternal>);
impl fmt::Debug for CosmicStack {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.0.with_program(|stack| {
f.debug_struct("CosmicStack")
.field("internal", stack)
.finish_non_exhaustive()
})
}
}
#[derive(Debug, Clone)]
pub struct CosmicStackInternal {
windows: Arc<Mutex<Vec<CosmicSurface>>>,
active: Arc<AtomicUsize>,
previous_keyboard: Arc<AtomicUsize>,
pointer_entered: Option<Arc<AtomicU8>>,
previous_pointer: Arc<AtomicUsize>,
last_location: Arc<Mutex<Option<(Point<f64, Logical>, Serial, u32)>>>,
}
impl CosmicStackInternal {
pub fn swap_focus(&self, focus: Focus) -> Focus {
if let Some(pointer_entered) = self.pointer_entered.as_ref() {
unsafe {
std::mem::transmute::<u8, Focus>(
pointer_entered.swap(focus as u8, Ordering::SeqCst),
)
}
} else {
Focus::Window
}
}
pub fn current_focus(&self) -> Focus {
if let Some(pointer_entered) = self.pointer_entered.as_ref() {
unsafe { std::mem::transmute::<u8, Focus>(pointer_entered.load(Ordering::SeqCst)) }
} else {
Focus::Window
}
}
}
const TAB_HEIGHT: i32 = 24;
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Focus {
None,
Header,
Window,
}
impl CosmicStack {
pub fn new(
window: impl Into<CosmicSurface>,
handle: LoopHandle<'static, crate::state::Data>,
) -> CosmicStack {
let window = window.into();
let width = window.geometry().size.w;
CosmicStack(IcedElement::new(
CosmicStackInternal {
windows: Arc::new(Mutex::new(vec![window])),
active: Arc::new(AtomicUsize::new(0)),
previous_keyboard: Arc::new(AtomicUsize::new(0)),
pointer_entered: None,
previous_pointer: Arc::new(AtomicUsize::new(0)),
last_location: Arc::new(Mutex::new(None)),
},
(width, TAB_HEIGHT),
handle,
))
}
//pub fn add_window()
//pub fn remove_window()
//pub fn len
pub fn active(&self) -> CosmicSurface {
self.0
.with_program(|p| p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].clone())
}
pub fn has_active(&self, window: &CosmicSurface) -> bool {
self.0
.with_program(|p| &p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)] == window)
}
pub fn set_active(&self, window: &CosmicSurface) {
self.0.with_program(|p| {
if let Some(val) = p.windows.lock().unwrap().iter().position(|w| w == window) {
let old = p.active.swap(val, Ordering::SeqCst);
p.previous_keyboard.store(old, Ordering::SeqCst);
p.previous_pointer.store(old, Ordering::SeqCst);
}
})
}
pub fn surfaces(&self) -> impl Iterator<Item = CosmicSurface> {
self.0.with_program(|p| {
p.windows
.lock()
.unwrap()
.iter()
.cloned()
.collect::<Vec<_>>()
.into_iter()
})
}
pub fn offset(&self) -> Point<i32, Logical> {
Point::from((0, TAB_HEIGHT))
}
pub fn set_geometry(&self, geo: Rectangle<i32, Logical>) {
self.0.with_program(|p| {
let loc = (geo.loc.x, geo.loc.y + TAB_HEIGHT);
let size = (geo.size.w, geo.size.h - TAB_HEIGHT);
for window in p.windows.lock().unwrap().iter() {
window.set_geometry(Rectangle::from_loc_and_size(loc, size));
}
});
self.0.resize(Size::from((geo.size.w, TAB_HEIGHT)));
}
fn keyboard_leave_if_previous(
&self,
seat: &Seat<State>,
data: &mut State,
serial: Serial,
) -> usize {
self.0.with_program(|p| {
let active = p.active.load(Ordering::SeqCst);
let previous = p.previous_keyboard.swap(active, Ordering::SeqCst);
if previous != active {
KeyboardTarget::leave(&p.windows.lock().unwrap()[previous], seat, data, serial);
KeyboardTarget::enter(
&p.windows.lock().unwrap()[active],
seat,
data,
Vec::new(), //seat.keys(),
serial,
)
}
active
})
}
fn pointer_leave_if_previous(
&self,
seat: &Seat<State>,
data: &mut State,
serial: Serial,
time: u32,
location: Point<f64, Logical>,
) -> usize {
self.0.with_program(|p| {
let active = p.active.load(Ordering::SeqCst);
let previous = p.previous_pointer.swap(active, Ordering::SeqCst);
if previous != active {
if let Some(sessions) = p.windows.lock().unwrap()[previous]
.user_data()
.get::<ScreencopySessions>()
{
for session in &*sessions.0.borrow() {
session.cursor_leave(seat, InputType::Pointer)
}
}
PointerTarget::leave(
&p.windows.lock().unwrap()[previous],
seat,
data,
serial,
time,
);
if let Some(sessions) = p.windows.lock().unwrap()[active]
.user_data()
.get::<ScreencopySessions>()
{
for session in &*sessions.0.borrow() {
session.cursor_enter(seat, InputType::Pointer)
}
}
PointerTarget::enter(
&p.windows.lock().unwrap()[active],
seat,
data,
&MotionEvent {
location,
serial,
time,
},
);
}
active
})
}
}
impl Program for CosmicStackInternal {
type Message = ();
fn view(&self) -> Element<'_, Self::Message> {
cosmic::iced::widget::text("TODO").into()
}
}
impl IsAlive for CosmicStack {
fn alive(&self) -> bool {
self.0
.with_program(|p| p.windows.lock().unwrap().iter().any(IsAlive::alive))
}
}
impl SpaceElement for CosmicStack {
fn bbox(&self) -> Rectangle<i32, Logical> {
self.0.with_program(|p| {
let mut bbox =
SpaceElement::bbox(&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)]);
bbox.size.h += TAB_HEIGHT;
bbox
})
}
fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
let mut point = *point;
if point.y < TAB_HEIGHT as f64 {
return true;
}
point.y -= TAB_HEIGHT as f64;
self.0.with_program(|p| {
SpaceElement::is_in_input_region(
&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)],
&point,
)
})
}
fn set_activate(&self, activated: bool) {
SpaceElement::set_activate(&self.0, activated);
self.0.with_program(|p| {
p.windows
.lock()
.unwrap()
.iter()
.for_each(|w| SpaceElement::set_activate(w, activated))
})
}
fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
SpaceElement::output_enter(&self.0, output, overlap);
self.0.with_program(|p| {
p.windows
.lock()
.unwrap()
.iter()
.for_each(|w| SpaceElement::output_enter(w, output, overlap))
})
}
fn output_leave(&self, output: &Output) {
SpaceElement::output_leave(&self.0, output);
self.0.with_program(|p| {
p.windows
.lock()
.unwrap()
.iter()
.for_each(|w| SpaceElement::output_leave(w, output))
})
}
fn geometry(&self) -> Rectangle<i32, Logical> {
self.0.with_program(|p| {
let mut geo =
SpaceElement::geometry(&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)]);
geo.size.h += TAB_HEIGHT;
geo
})
}
fn z_index(&self) -> u8 {
self.0.with_program(|p| {
SpaceElement::z_index(&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)])
})
}
fn refresh(&self) {
self.0.with_program(|p| {
let mut windows = p.windows.lock().unwrap();
windows.retain(IsAlive::alive); // TODO: We don't handle empty stacks properly
let len = windows.len();
let _ = p
.active
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |active| {
(active > len).then_some(len - 1)
});
windows.iter().for_each(|w| SpaceElement::refresh(w))
})
}
}
impl KeyboardTarget<State> for CosmicStack {
fn enter(
&self,
seat: &Seat<State>,
data: &mut State,
keys: Vec<KeysymHandle<'_>>,
serial: Serial,
) {
self.0.with_program(|p| {
let active = p.active.load(Ordering::SeqCst);
p.previous_keyboard.store(active, Ordering::SeqCst);
KeyboardTarget::enter(
&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)],
seat,
data,
keys,
serial,
)
})
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
let active = self.keyboard_leave_if_previous(seat, data, serial);
self.0.with_program(|p| {
KeyboardTarget::leave(&p.windows.lock().unwrap()[active], seat, data, serial)
})
}
fn key(
&self,
seat: &Seat<State>,
data: &mut State,
key: KeysymHandle<'_>,
state: KeyState,
serial: Serial,
time: u32,
) {
let active = self.keyboard_leave_if_previous(seat, data, serial);
self.0.with_program(|p| {
KeyboardTarget::key(
&p.windows.lock().unwrap()[active],
seat,
data,
key,
state,
serial,
time,
)
})
}
fn modifiers(
&self,
seat: &Seat<State>,
data: &mut State,
modifiers: ModifiersState,
serial: Serial,
) {
let active = self.keyboard_leave_if_previous(seat, data, serial);
self.0.with_program(|p| {
KeyboardTarget::modifiers(
&p.windows.lock().unwrap()[active],
seat,
data,
modifiers,
serial,
)
})
}
}
impl PointerTarget<State> for CosmicStack {
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
if self.0.with_program(|p| {
if let Some(sessions) = p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)]
.user_data()
.get::<ScreencopySessions>()
{
for session in &*sessions.0.borrow() {
session.cursor_enter(seat, InputType::Pointer)
}
}
if event.location.y < TAB_HEIGHT as f64 {
let focus = p.swap_focus(Focus::Header);
assert_eq!(focus, Focus::None);
true
} else {
let focus = p.swap_focus(Focus::Window);
assert_eq!(focus, Focus::None);
*p.last_location.lock().unwrap() = Some((event.location, event.serial, event.time));
let active = p.active.load(Ordering::SeqCst);
p.previous_pointer.store(active, Ordering::SeqCst);
PointerTarget::enter(
&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)],
seat,
data,
event,
);
false
}
}) {
PointerTarget::enter(&self.0, seat, data, event)
}
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
let active =
self.pointer_leave_if_previous(seat, data, event.serial, event.time, event.location);
if let Some((previous, next)) = self.0.with_program(|p| {
if let Some(sessions) = p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)]
.user_data()
.get::<ScreencopySessions>()
{
for session in &*sessions.0.borrow() {
let buffer_loc = (event.location.x, event.location.y); // we always screencast windows at 1x1 scale
if let Some((geo, hotspot)) =
seat.cursor_geometry(buffer_loc, data.common.clock.now())
{
session.cursor_info(seat, InputType::Pointer, geo, hotspot);
}
}
}
if event.location.y < TAB_HEIGHT as f64 {
let previous = p.swap_focus(Focus::Header);
if previous == Focus::Window {
PointerTarget::leave(
&p.windows.lock().unwrap()[active],
seat,
data,
event.serial,
event.time,
);
}
Some((previous, Focus::Header))
} else {
let mut event = event.clone();
event.location.y -= TAB_HEIGHT as f64;
let previous = p.swap_focus(Focus::Window);
if previous != Focus::Window {
PointerTarget::enter(&p.windows.lock().unwrap()[active], seat, data, &event);
} else {
PointerTarget::motion(&p.windows.lock().unwrap()[active], seat, data, &event);
}
Some((previous, Focus::Window))
}
}) {
match (previous, next) {
(Focus::Header, Focus::Header) => PointerTarget::motion(&self.0, seat, data, event),
(_, Focus::Header) => PointerTarget::enter(&self.0, seat, data, event),
(Focus::Header, _) => {
PointerTarget::leave(&self.0, seat, data, event.serial, event.time)
}
_ => {}
}
}
}
fn relative_motion(&self, seat: &Seat<State>, data: &mut State, event: &RelativeMotionEvent) {
self.0.with_program(|p| {
if p.current_focus() == Focus::Window {
let window = &p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)];
window.relative_motion(seat, data, event)
}
})
}
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
if let Some((location, _serial, _time)) = self
.0
.with_program(|p| p.last_location.lock().unwrap().clone())
{
self.pointer_leave_if_previous(seat, data, event.serial, event.time, location);
}
match self.0.with_program(|p| p.current_focus()) {
Focus::Header => PointerTarget::button(&self.0, seat, data, event),
Focus::Window => self.0.with_program(|p| {
PointerTarget::button(
&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)],
seat,
data,
event,
)
}),
_ => {}
}
}
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
if let Some((location, serial, time)) = self
.0
.with_program(|p| p.last_location.lock().unwrap().clone())
{
self.pointer_leave_if_previous(seat, data, serial, time, location);
}
match self.0.with_program(|p| p.current_focus()) {
Focus::Header => PointerTarget::axis(&self.0, seat, data, frame),
Focus::Window => self.0.with_program(|p| {
PointerTarget::axis(
&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)],
seat,
data,
frame,
)
}),
_ => {}
}
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
if let Some((location, serial, time)) = self
.0
.with_program(|p| p.last_location.lock().unwrap().clone())
{
self.pointer_leave_if_previous(seat, data, serial, time, location);
}
let previous = self.0.with_program(|p| {
if let Some(sessions) = p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)]
.user_data()
.get::<ScreencopySessions>()
{
for session in &*sessions.0.borrow() {
session.cursor_leave(seat, InputType::Pointer)
}
}
p.swap_focus(Focus::None)
});
assert!(previous != Focus::None);
match previous {
Focus::Header => PointerTarget::leave(&self.0, seat, data, serial, time),
Focus::Window => self.0.with_program(|p| {
PointerTarget::leave(
&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)],
seat,
data,
serial,
time,
)
}),
_ => {}
}
}
}
render_elements! {
pub CosmicStackRenderElement<R> where R: ImportAll + ImportMem;
Header=MemoryRenderBufferRenderElement<R>,
Window=WaylandSurfaceRenderElement<R>,
}
impl<R> AsRenderElements<R> for CosmicStack
where
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: 'static,
{
type RenderElement = CosmicStackRenderElement<R>;
fn render_elements<C: From<Self::RenderElement>>(
&self,
renderer: &mut R,
mut location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> Vec<C> {
let mut elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
&self.0, renderer, location, scale, alpha,
);
location.y += TAB_HEIGHT;
elements.extend(self.0.with_program(|p| {
let elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
&p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)],
renderer,
location,
scale,
alpha,
);
elements
}));
elements.into_iter().map(C::from).collect()
}
}