shaders: Use half-pixels for the outline
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2 changed files with 3 additions and 3 deletions
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@ -208,7 +208,7 @@ impl IndicatorShader {
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alpha: f32,
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active_window_hint: [f32; 3],
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) -> PixelShaderElement {
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let t = (thickness as i32) / 2;
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let t = thickness as i32;
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element_geo.loc -= (t, t).into();
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element_geo.size += (t * 2, t * 2).into();
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