backend: Adopt to new wayland-display handling
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parent
b126dfaf77
commit
270f06182e
7 changed files with 351 additions and 379 deletions
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@ -18,12 +18,12 @@ use smithay::{
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},
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},
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desktop::{
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draw_layer_surface, draw_window, layer_map_for_output,
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draw_layer_surface, draw_layer_popups, draw_window, draw_window_popups, layer_map_for_output,
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space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
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utils::damage_from_surface_tree,
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Window,
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},
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utils::{Logical, Point, Rectangle, Transform},
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utils::{Physical, Point, Rectangle, Scale, Transform},
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wayland::{output::Output, shell::wlr_layer::Layer as WlrLayer},
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};
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@ -44,7 +44,7 @@ smithay::custom_elements! {
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EguiFrame=EguiFrame,
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}
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// TODO: due to the lifetime, we cannot be generic over CustomElem's renderer
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// TODO: due to the lifetime of MultiRenderer, we cannot be generic over CustomElem's renderer
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// util after GATs land. So we generate with the macro for Gles2 and then
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// do a manual impl for MultiRenderer.
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impl RenderElement<GlMultiRenderer<'_>> for CustomElem {
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@ -52,24 +52,29 @@ impl RenderElement<GlMultiRenderer<'_>> for CustomElem {
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RenderElement::<Gles2Renderer>::id(self)
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}
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fn geometry(&self) -> Rectangle<i32, Logical> {
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RenderElement::<Gles2Renderer>::geometry(self)
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fn location(&self, scale: impl Into<Scale<f64>>) -> Point<f64, Physical> {
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RenderElement::<Gles2Renderer>::location(self, scale)
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}
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fn geometry(&self, scale: impl Into<Scale<f64>>) -> Rectangle<i32, Physical> {
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RenderElement::<Gles2Renderer>::geometry(self, scale)
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}
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fn accumulated_damage(
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&self,
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scale: impl Into<Scale<f64>>,
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for_values: Option<SpaceOutputTuple<'_, '_>>,
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) -> Vec<Rectangle<i32, Logical>> {
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RenderElement::<Gles2Renderer>::accumulated_damage(self, for_values)
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) -> Vec<Rectangle<i32, Physical>> {
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RenderElement::<Gles2Renderer>::accumulated_damage(self, scale, for_values)
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}
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fn draw(
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&self,
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renderer: &mut GlMultiRenderer<'_>,
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frame: &mut GlMultiFrame,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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scale: impl Into<Scale<f64>>,
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location: Point<f64, Physical>,
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damage: &[Rectangle<i32, Physical>],
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log: &Logger,
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) -> Result<(), MultiError<EglGlesBackend, EglGlesBackend>> {
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RenderElement::<Gles2Renderer>::draw(
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@ -130,7 +135,7 @@ pub fn render_output<R>(
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -140,7 +145,6 @@ where
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{
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fps.start();
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}
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let workspace = state.shell.active_space(output);
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let maybe_fullscreen_window = workspace.get_fullscreen(output).cloned();
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let res = if let Some(window) = maybe_fullscreen_window {
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@ -179,7 +183,7 @@ fn render_desktop<R>(
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -246,7 +250,7 @@ fn render_fullscreen<R>(
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -293,20 +297,32 @@ where
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renderer
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.render(mode.size, transform, |renderer, frame| {
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let mut damage = window.accumulated_damage(None);
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let mut damage = window.accumulated_damage((0.0, 0.0), scale, None);
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frame.clear(
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CLEAR_COLOR,
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&[Rectangle::from_loc_and_size((0, 0), mode.size).to_f64()],
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&[Rectangle::from_loc_and_size((0, 0), mode.size)],
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)?;
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draw_window(
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renderer,
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frame,
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&window,
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scale,
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(0, 0),
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(0.0, 0.0),
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&[Rectangle::from_loc_and_size(
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(0, 0),
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mode.size.to_f64().to_logical(scale).to_i32_round(),
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mode.size,
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)],
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&slog_scope::logger(),
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)?;
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draw_window_popups(
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renderer,
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frame,
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&window,
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scale,
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(0.0, 0.0),
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&[Rectangle::from_loc_and_size(
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(0, 0),
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mode.size,
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)],
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&slog_scope::logger(),
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)?;
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@ -318,22 +334,30 @@ where
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frame,
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layer_surface,
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scale,
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geo.loc,
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&[Rectangle::from_loc_and_size((0, 0), geo.size)],
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geo.loc.to_f64().to_physical(scale),
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&[Rectangle::from_loc_and_size((0, 0), geo.size.to_physical_precise_round(scale))],
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&slog_scope::logger(),
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)?;
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if let Some(surface) = layer_surface.get_surface() {
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damage.extend(damage_from_surface_tree(surface, geo.loc, None));
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}
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draw_layer_popups(
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renderer,
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frame,
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layer_surface,
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scale,
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geo.loc.to_f64().to_physical(scale),
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&[Rectangle::from_loc_and_size((0, 0), geo.size.to_physical_precise_round(scale))],
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&slog_scope::logger(),
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)?;
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damage.extend(damage_from_surface_tree(layer_surface.wl_surface(), geo.loc.to_f64().to_physical(scale), scale, None));
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}
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for elem in custom_elements {
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let geo = elem.geometry();
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let elem_damage = elem.accumulated_damage(None);
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let loc = elem.location(scale);
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let geo = elem.geometry(scale);
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let elem_damage = elem.accumulated_damage(scale, None);
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elem.draw(
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renderer,
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frame,
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scale,
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geo.loc,
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loc,
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&[Rectangle::from_loc_and_size((0, 0), geo.size)],
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&slog_scope::logger(),
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)?;
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