backend: Adopt to new wayland-display handling

This commit is contained in:
Victoria Brekenfeld 2022-07-04 15:29:31 +02:00
parent b126dfaf77
commit 270f06182e
7 changed files with 351 additions and 379 deletions

View file

@ -18,12 +18,12 @@ use smithay::{
},
},
desktop::{
draw_layer_surface, draw_window, layer_map_for_output,
draw_layer_surface, draw_layer_popups, draw_window, draw_window_popups, layer_map_for_output,
space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
utils::damage_from_surface_tree,
Window,
},
utils::{Logical, Point, Rectangle, Transform},
utils::{Physical, Point, Rectangle, Scale, Transform},
wayland::{output::Output, shell::wlr_layer::Layer as WlrLayer},
};
@ -44,7 +44,7 @@ smithay::custom_elements! {
EguiFrame=EguiFrame,
}
// TODO: due to the lifetime, we cannot be generic over CustomElem's renderer
// TODO: due to the lifetime of MultiRenderer, we cannot be generic over CustomElem's renderer
// util after GATs land. So we generate with the macro for Gles2 and then
// do a manual impl for MultiRenderer.
impl RenderElement<GlMultiRenderer<'_>> for CustomElem {
@ -52,24 +52,29 @@ impl RenderElement<GlMultiRenderer<'_>> for CustomElem {
RenderElement::<Gles2Renderer>::id(self)
}
fn geometry(&self) -> Rectangle<i32, Logical> {
RenderElement::<Gles2Renderer>::geometry(self)
fn location(&self, scale: impl Into<Scale<f64>>) -> Point<f64, Physical> {
RenderElement::<Gles2Renderer>::location(self, scale)
}
fn geometry(&self, scale: impl Into<Scale<f64>>) -> Rectangle<i32, Physical> {
RenderElement::<Gles2Renderer>::geometry(self, scale)
}
fn accumulated_damage(
&self,
scale: impl Into<Scale<f64>>,
for_values: Option<SpaceOutputTuple<'_, '_>>,
) -> Vec<Rectangle<i32, Logical>> {
RenderElement::<Gles2Renderer>::accumulated_damage(self, for_values)
) -> Vec<Rectangle<i32, Physical>> {
RenderElement::<Gles2Renderer>::accumulated_damage(self, scale, for_values)
}
fn draw(
&self,
renderer: &mut GlMultiRenderer<'_>,
frame: &mut GlMultiFrame,
scale: f64,
location: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
scale: impl Into<Scale<f64>>,
location: Point<f64, Physical>,
damage: &[Rectangle<i32, Physical>],
log: &Logger,
) -> Result<(), MultiError<EglGlesBackend, EglGlesBackend>> {
RenderElement::<Gles2Renderer>::draw(
@ -130,7 +135,7 @@ pub fn render_output<R>(
output: &Output,
hardware_cursor: bool,
#[cfg(feature = "debug")] fps: &mut Fps,
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
where
R: Renderer + ImportAll + AsGles2Renderer,
<R as Renderer>::TextureId: Clone + 'static,
@ -140,7 +145,6 @@ where
{
fps.start();
}
let workspace = state.shell.active_space(output);
let maybe_fullscreen_window = workspace.get_fullscreen(output).cloned();
let res = if let Some(window) = maybe_fullscreen_window {
@ -179,7 +183,7 @@ fn render_desktop<R>(
output: &Output,
hardware_cursor: bool,
#[cfg(feature = "debug")] fps: &mut Fps,
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
where
R: Renderer + ImportAll + AsGles2Renderer,
<R as Renderer>::TextureId: Clone + 'static,
@ -246,7 +250,7 @@ fn render_fullscreen<R>(
output: &Output,
hardware_cursor: bool,
#[cfg(feature = "debug")] fps: &mut Fps,
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
where
R: Renderer + ImportAll + AsGles2Renderer,
<R as Renderer>::TextureId: Clone + 'static,
@ -293,20 +297,32 @@ where
renderer
.render(mode.size, transform, |renderer, frame| {
let mut damage = window.accumulated_damage(None);
let mut damage = window.accumulated_damage((0.0, 0.0), scale, None);
frame.clear(
CLEAR_COLOR,
&[Rectangle::from_loc_and_size((0, 0), mode.size).to_f64()],
&[Rectangle::from_loc_and_size((0, 0), mode.size)],
)?;
draw_window(
renderer,
frame,
&window,
scale,
(0, 0),
(0.0, 0.0),
&[Rectangle::from_loc_and_size(
(0, 0),
mode.size.to_f64().to_logical(scale).to_i32_round(),
mode.size,
)],
&slog_scope::logger(),
)?;
draw_window_popups(
renderer,
frame,
&window,
scale,
(0.0, 0.0),
&[Rectangle::from_loc_and_size(
(0, 0),
mode.size,
)],
&slog_scope::logger(),
)?;
@ -318,22 +334,30 @@ where
frame,
layer_surface,
scale,
geo.loc,
&[Rectangle::from_loc_and_size((0, 0), geo.size)],
geo.loc.to_f64().to_physical(scale),
&[Rectangle::from_loc_and_size((0, 0), geo.size.to_physical_precise_round(scale))],
&slog_scope::logger(),
)?;
if let Some(surface) = layer_surface.get_surface() {
damage.extend(damage_from_surface_tree(surface, geo.loc, None));
}
draw_layer_popups(
renderer,
frame,
layer_surface,
scale,
geo.loc.to_f64().to_physical(scale),
&[Rectangle::from_loc_and_size((0, 0), geo.size.to_physical_precise_round(scale))],
&slog_scope::logger(),
)?;
damage.extend(damage_from_surface_tree(layer_surface.wl_surface(), geo.loc.to_f64().to_physical(scale), scale, None));
}
for elem in custom_elements {
let geo = elem.geometry();
let elem_damage = elem.accumulated_damage(None);
let loc = elem.location(scale);
let geo = elem.geometry(scale);
let elem_damage = elem.accumulated_damage(scale, None);
elem.draw(
renderer,
frame,
scale,
geo.loc,
loc,
&[Rectangle::from_loc_and_size((0, 0), geo.size)],
&slog_scope::logger(),
)?;