backend: Adopt to new wayland-display handling
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b126dfaf77
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270f06182e
7 changed files with 351 additions and 379 deletions
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@ -1,11 +1,14 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::state::get_dnd_icon;
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use crate::{
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wayland::handlers::data_device::get_dnd_icon,
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utils::prelude::*,
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};
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use smithay::{
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backend::renderer::{Frame, ImportAll, ImportMem, Renderer, Texture},
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desktop::space::{RenderElement, SpaceOutputTuple, SurfaceTree},
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reexports::wayland_server::protocol::wl_surface,
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utils::{Logical, Point, Rectangle, Size, Transform},
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utils::{IsAlive, Logical, Physical, Point, Rectangle, Size, Scale, Transform},
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wayland::{
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compositor::{get_role, with_states},
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seat::{CursorImageAttributes, CursorImageStatus, Seat},
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@ -125,27 +128,16 @@ pub fn draw_surface_cursor(
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where
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{
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let mut position = location.into();
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let ret = with_states(&surface, |states| {
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Some(
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states
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.data_map
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.get::<Mutex<CursorImageAttributes>>()
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.unwrap()
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.lock()
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.unwrap()
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.hotspot,
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)
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})
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.unwrap_or(None);
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position -= match ret {
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Some(h) => h,
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None => {
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slog_scope::warn!(
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"Trying to display as a cursor a surface that does not have the CursorImage role."
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);
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(0, 0).into()
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}
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};
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let h = with_states(&surface, |states| {
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states
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.data_map
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.get::<Mutex<CursorImageAttributes>>()
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.unwrap()
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.lock()
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.unwrap()
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.hotspot
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});
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position -= h;
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SurfaceTree {
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surface,
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position,
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@ -171,7 +163,7 @@ pub fn draw_dnd_icon(
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pub struct PointerElement<T: Texture> {
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texture: T,
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position: Point<i32, Logical>,
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position: Point<f64, Logical>,
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size: Size<i32, Logical>,
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new_frame: bool,
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}
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@ -179,7 +171,7 @@ pub struct PointerElement<T: Texture> {
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impl<T: Texture> PointerElement<T> {
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pub fn new(
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texture: T,
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relative_pointer_pos: Point<i32, Logical>,
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relative_pointer_pos: Point<f64, Logical>,
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new_frame: bool,
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) -> PointerElement<T> {
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let size = texture.size().to_logical(1, Transform::Normal);
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@ -201,16 +193,21 @@ where
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0
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}
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fn geometry(&self) -> Rectangle<i32, Logical> {
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Rectangle::from_loc_and_size(self.position, self.size)
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fn location(&self, scale: impl Into<Scale<f64>>) -> Point<f64, Physical> {
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self.position.to_physical(scale)
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}
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fn geometry(&self, scale: impl Into<Scale<f64>>) -> Rectangle<i32, Physical> {
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Rectangle::from_loc_and_size(self.position, self.size.to_f64()).to_physical(scale).to_i32_round()
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}
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fn accumulated_damage(
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&self,
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scale: impl Into<Scale<f64>>,
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_: Option<SpaceOutputTuple<'_, '_>>,
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) -> Vec<Rectangle<i32, Logical>> {
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) -> Vec<Rectangle<i32, Physical>> {
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if self.new_frame {
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vec![Rectangle::from_loc_and_size((0, 0), self.size)]
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vec![Rectangle::from_loc_and_size((0, 0), self.size.to_physical_precise_round(scale))]
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} else {
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vec![]
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}
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@ -220,21 +217,18 @@ where
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&self,
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_renderer: &mut R,
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frame: &mut <R as Renderer>::Frame,
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scale: f64,
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position: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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scale: impl Into<Scale<f64>>,
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position: Point<f64, Physical>,
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damage: &[Rectangle<i32, Physical>],
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_log: &slog::Logger,
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) -> Result<(), <R as Renderer>::Error> {
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frame.render_texture_at(
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&self.texture,
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position.to_f64().to_physical(scale as f64).to_i32_round(),
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position.to_i32_round(),
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1,
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scale as f64,
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scale,
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Transform::Normal,
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&*damage
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.iter()
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.map(|rect| rect.to_physical(1).to_f64())
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.collect::<Vec<_>>(),
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damage,
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1.0,
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)?;
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Ok(())
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@ -259,8 +253,8 @@ impl Default for CursorState {
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pub fn draw_cursor<R, I>(
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renderer: &mut R,
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seat: &Seat,
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location: Point<i32, Logical>,
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seat: &Seat<State>,
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location: Point<f64, Logical>,
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start_time: &std::time::Instant,
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draw_default: bool,
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) -> Option<I>
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@ -272,8 +266,8 @@ where
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// draw the dnd icon if applicable
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{
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if let Some(wl_surface) = get_dnd_icon(seat) {
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if wl_surface.as_ref().is_alive() {
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return Some(draw_dnd_icon(wl_surface, location).into());
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if wl_surface.alive() {
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return Some(draw_dnd_icon(wl_surface, location.to_i32_round()).into());
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}
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}
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}
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@ -287,7 +281,7 @@ where
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.map(|cell| {
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let mut cursor_status = cell.borrow_mut();
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if let CursorImageStatus::Image(ref surface) = *cursor_status {
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if !surface.as_ref().is_alive() {
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if !surface.alive() {
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*cursor_status = CursorImageStatus::Default;
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}
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}
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@ -296,7 +290,7 @@ where
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.unwrap_or(CursorImageStatus::Default);
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if let CursorImageStatus::Image(wl_surface) = cursor_status {
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Some(draw_surface_cursor(wl_surface.clone(), location).into())
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Some(draw_surface_cursor(wl_surface.clone(), location.to_i32_round()).into())
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} else if draw_default {
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let seat_userdata = seat.user_data();
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seat_userdata.insert_if_missing(CursorState::default);
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@ -329,7 +323,7 @@ where
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pointer_images.push((frame.clone(), Box::new(texture.clone())));
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texture
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});
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let hotspot = Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32));
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let hotspot = Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32)).to_f64();
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*state.current_image.borrow_mut() = Some(frame);
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Some(PointerElement::new(pointer_image.clone(), location - hotspot, new_frame).into())
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@ -18,12 +18,12 @@ use smithay::{
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},
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},
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desktop::{
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draw_layer_surface, draw_window, layer_map_for_output,
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draw_layer_surface, draw_layer_popups, draw_window, draw_window_popups, layer_map_for_output,
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space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
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utils::damage_from_surface_tree,
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Window,
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},
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utils::{Logical, Point, Rectangle, Transform},
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utils::{Physical, Point, Rectangle, Scale, Transform},
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wayland::{output::Output, shell::wlr_layer::Layer as WlrLayer},
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};
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@ -44,7 +44,7 @@ smithay::custom_elements! {
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EguiFrame=EguiFrame,
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}
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// TODO: due to the lifetime, we cannot be generic over CustomElem's renderer
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// TODO: due to the lifetime of MultiRenderer, we cannot be generic over CustomElem's renderer
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// util after GATs land. So we generate with the macro for Gles2 and then
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// do a manual impl for MultiRenderer.
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impl RenderElement<GlMultiRenderer<'_>> for CustomElem {
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@ -52,24 +52,29 @@ impl RenderElement<GlMultiRenderer<'_>> for CustomElem {
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RenderElement::<Gles2Renderer>::id(self)
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}
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fn geometry(&self) -> Rectangle<i32, Logical> {
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RenderElement::<Gles2Renderer>::geometry(self)
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fn location(&self, scale: impl Into<Scale<f64>>) -> Point<f64, Physical> {
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RenderElement::<Gles2Renderer>::location(self, scale)
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}
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fn geometry(&self, scale: impl Into<Scale<f64>>) -> Rectangle<i32, Physical> {
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RenderElement::<Gles2Renderer>::geometry(self, scale)
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}
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fn accumulated_damage(
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&self,
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scale: impl Into<Scale<f64>>,
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for_values: Option<SpaceOutputTuple<'_, '_>>,
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) -> Vec<Rectangle<i32, Logical>> {
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RenderElement::<Gles2Renderer>::accumulated_damage(self, for_values)
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) -> Vec<Rectangle<i32, Physical>> {
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RenderElement::<Gles2Renderer>::accumulated_damage(self, scale, for_values)
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}
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fn draw(
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&self,
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renderer: &mut GlMultiRenderer<'_>,
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frame: &mut GlMultiFrame,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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scale: impl Into<Scale<f64>>,
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location: Point<f64, Physical>,
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damage: &[Rectangle<i32, Physical>],
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log: &Logger,
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) -> Result<(), MultiError<EglGlesBackend, EglGlesBackend>> {
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RenderElement::<Gles2Renderer>::draw(
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@ -130,7 +135,7 @@ pub fn render_output<R>(
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -140,7 +145,6 @@ where
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{
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fps.start();
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}
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let workspace = state.shell.active_space(output);
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let maybe_fullscreen_window = workspace.get_fullscreen(output).cloned();
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let res = if let Some(window) = maybe_fullscreen_window {
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@ -179,7 +183,7 @@ fn render_desktop<R>(
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -246,7 +250,7 @@ fn render_fullscreen<R>(
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -293,20 +297,32 @@ where
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renderer
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.render(mode.size, transform, |renderer, frame| {
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let mut damage = window.accumulated_damage(None);
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let mut damage = window.accumulated_damage((0.0, 0.0), scale, None);
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frame.clear(
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CLEAR_COLOR,
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&[Rectangle::from_loc_and_size((0, 0), mode.size).to_f64()],
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&[Rectangle::from_loc_and_size((0, 0), mode.size)],
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)?;
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draw_window(
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renderer,
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frame,
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&window,
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scale,
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(0, 0),
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(0.0, 0.0),
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&[Rectangle::from_loc_and_size(
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(0, 0),
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mode.size.to_f64().to_logical(scale).to_i32_round(),
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mode.size,
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)],
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&slog_scope::logger(),
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)?;
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draw_window_popups(
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renderer,
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frame,
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&window,
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scale,
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(0.0, 0.0),
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&[Rectangle::from_loc_and_size(
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(0, 0),
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mode.size,
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)],
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&slog_scope::logger(),
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)?;
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@ -318,22 +334,30 @@ where
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frame,
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layer_surface,
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scale,
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geo.loc,
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&[Rectangle::from_loc_and_size((0, 0), geo.size)],
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geo.loc.to_f64().to_physical(scale),
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&[Rectangle::from_loc_and_size((0, 0), geo.size.to_physical_precise_round(scale))],
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&slog_scope::logger(),
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)?;
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if let Some(surface) = layer_surface.get_surface() {
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damage.extend(damage_from_surface_tree(surface, geo.loc, None));
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}
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draw_layer_popups(
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renderer,
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frame,
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layer_surface,
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scale,
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geo.loc.to_f64().to_physical(scale),
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&[Rectangle::from_loc_and_size((0, 0), geo.size.to_physical_precise_round(scale))],
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&slog_scope::logger(),
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)?;
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damage.extend(damage_from_surface_tree(layer_surface.wl_surface(), geo.loc.to_f64().to_physical(scale), scale, None));
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}
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for elem in custom_elements {
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let geo = elem.geometry();
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let elem_damage = elem.accumulated_damage(None);
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let loc = elem.location(scale);
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let geo = elem.geometry(scale);
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let elem_damage = elem.accumulated_damage(scale, None);
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elem.draw(
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renderer,
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frame,
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scale,
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geo.loc,
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loc,
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&[Rectangle::from_loc_and_size((0, 0), geo.size)],
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&slog_scope::logger(),
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)?;
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