wip: New shell logic
This commit is contained in:
parent
146a4893ca
commit
00f1b029da
39 changed files with 3922 additions and 2503 deletions
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@ -1,16 +1,13 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::utils::prelude::*;
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use crate::{shell::focus::target::PointerFocusTarget, utils::prelude::*};
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use smithay::{
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desktop::{Kind, Window},
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input::pointer::{
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AxisFrame, ButtonEvent, GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab,
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PointerInnerHandle,
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},
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reexports::{
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wayland_protocols::xdg::shell::server::xdg_toplevel,
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wayland_server::protocol::wl_surface::WlSurface,
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},
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reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
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utils::{IsAlive, Logical, Point, Serial, Size},
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wayland::{
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compositor::with_states,
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@ -90,7 +87,7 @@ impl PointerGrab<State> for ResizeSurfaceGrab {
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(WlSurface, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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event: &MotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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@ -1,99 +1,86 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use smithay::{
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desktop::{layer_map_for_output, space::RenderZindex, Kind, Space, Window},
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input::{
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pointer::{Focus, GrabStartData as PointerGrabStartData},
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Seat,
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},
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backend::renderer::{ImportAll, Renderer},
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desktop::{layer_map_for_output, space::SpaceElement, Space, Window},
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input::Seat,
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output::Output,
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reexports::wayland_protocols::xdg::shell::server::xdg_toplevel::{
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ResizeEdge, State as XdgState,
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},
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utils::{IsAlive, Logical, Point, Rectangle, Serial},
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wayland::{compositor::with_states, shell::xdg::XdgToplevelSurfaceRoleAttributes},
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render_elements,
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utils::{Logical, Point, Rectangle},
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};
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use std::{collections::HashSet, sync::Mutex};
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use std::collections::HashMap;
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use crate::state::State;
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use crate::{
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shell::{
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element::{CosmicMapped, CosmicMappedRenderElement},
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OutputNotMapped,
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},
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state::State,
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utils::prelude::*,
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};
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mod grabs;
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pub use self::grabs::*;
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pub const FLOATING_INDEX: u8 = RenderZindex::Shell as u8 + 1;
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#[derive(Debug, Default)]
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#[derive(Debug)]
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pub struct FloatingLayout {
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pending_windows: Vec<Window>,
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pub windows: HashSet<Window>,
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pub(in crate::shell) space: Space<CosmicMapped>,
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}
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#[derive(Default)]
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pub struct WindowUserDataInner {
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last_geometry: Rectangle<i32, Logical>,
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impl Default for FloatingLayout {
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fn default() -> Self {
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FloatingLayout {
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space: Space::new(None),
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}
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}
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}
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pub type WindowUserData = Mutex<WindowUserDataInner>;
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impl FloatingLayout {
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pub fn new() -> FloatingLayout {
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Default::default()
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}
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pub fn map_window(
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pub fn map_output(&mut self, output: &Output, location: Point<i32, Logical>) {
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self.space.map_output(output, location)
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}
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pub fn unmap_output(&mut self, output: &Output) {
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self.space.unmap_output(output);
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self.refresh();
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}
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pub fn map(
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&mut self,
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space: &mut Space,
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window: Window,
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mapped: impl Into<CosmicMapped>,
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seat: &Seat<State>,
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position: impl Into<Option<Point<i32, Logical>>>,
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) {
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if let Some(output) = super::output_from_seat(Some(seat), space) {
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self.map_window_internal(space, window, &output, position.into());
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} else {
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self.pending_windows.push(window);
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}
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let mapped = mapped.into();
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let output = seat.active_output();
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let position = position.into();
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self.map_internal(mapped, &output, position)
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}
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pub fn refresh(&mut self, space: &mut Space) {
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self.pending_windows.retain(|w| w.toplevel().alive());
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if let Some(output) = super::output_from_seat(None, space) {
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for window in std::mem::take(&mut self.pending_windows).into_iter() {
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self.map_window_internal(space, window, &output, None);
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}
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}
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// TODO make sure all windows are still visible on any output or move them
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}
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fn map_window_internal(
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pub(in crate::shell) fn map_internal(
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&mut self,
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space: &mut Space,
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window: Window,
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mapped: CosmicMapped,
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output: &Output,
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position: Option<Point<i32, Logical>>,
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) {
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let last_geometry = window
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.user_data()
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.get::<WindowUserData>()
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.map(|u| u.lock().unwrap().last_geometry);
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let mut win_geo = window.geometry();
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let mut win_geo = mapped.geometry();
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let layers = layer_map_for_output(&output);
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let geometry = layers.non_exclusive_zone();
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let last_geometry = mapped.last_geometry.lock().unwrap().clone();
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let mut geo_updated = false;
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if let Some(size) = last_geometry.clone().map(|g| g.size) {
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if let Some(size) = last_geometry.map(|g| g.size) {
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geo_updated = win_geo.size == size;
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win_geo.size = size;
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}
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{
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let (min_size, max_size) = with_states(window.toplevel().wl_surface(), |states| {
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let attrs = states
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.data_map
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.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
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.unwrap()
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.lock()
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.unwrap();
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(attrs.min_size, attrs.max_size)
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});
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let (min_size, max_size) = (mapped.min_size(), mapped.max_size());
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if win_geo.size.w > geometry.size.w / 3 * 2 {
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// try a more reasonable size
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let mut width = geometry.size.w / 3 * 2;
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@ -136,103 +123,67 @@ impl FloatingLayout {
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.into()
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});
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(xdg) = &window.toplevel() {
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xdg.with_pending_state(|state| {
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state.states.unset(XdgState::TiledLeft);
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state.states.unset(XdgState::TiledRight);
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state.states.unset(XdgState::TiledTop);
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state.states.unset(XdgState::TiledBottom);
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if geo_updated {
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state.size = Some(win_geo.size);
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}
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});
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xdg.send_configure();
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// TODO: Move this into CosmicMapped, this needs to differciate between stacks and windows
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mapped.set_tiled(false);
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if geo_updated {
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mapped.set_size(win_geo.size);
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}
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mapped.configure();
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space.map_window(&window, position, FLOATING_INDEX, false);
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self.windows.insert(window);
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self.space.map_element(mapped, position, false);
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}
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pub fn unmap_window(&mut self, space: &mut Space, window: &Window) {
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pub fn unmap(&mut self, window: &CosmicMapped) -> bool {
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#[allow(irrefutable_let_patterns)]
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let is_maximized = match &window.toplevel() {
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Kind::Xdg(surface) => {
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surface.with_pending_state(|state| state.states.contains(XdgState::Maximized))
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}
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};
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let is_maximized = window.is_maximized();
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if !is_maximized {
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if let Some(location) = space.window_location(window) {
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let user_data = window.user_data();
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user_data.insert_if_missing(|| WindowUserData::default());
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user_data
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.get::<WindowUserData>()
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.unwrap()
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.lock()
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.unwrap()
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.last_geometry = Rectangle::from_loc_and_size(location, window.geometry().size);
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if let Some(location) = self.space.element_location(window) {
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*window.last_geometry.lock().unwrap() = Some(Rectangle::from_loc_and_size(
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location,
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window.geometry().size,
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));
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}
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}
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space.unmap_window(window);
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self.pending_windows.retain(|w| w != window);
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self.windows.remove(window);
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let was_unmaped = self.space.elements().any(|e| e == window);
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self.space.unmap_elem(&window);
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was_unmaped
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}
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pub fn maximize_request(&mut self, space: &mut Space, window: &Window, output: &Output) {
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pub fn element_geometry(&self, elem: &CosmicMapped) -> Option<Rectangle<i32, Logical>> {
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self.space.element_geometry(elem)
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}
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pub fn maximize_request(&mut self, window: &CosmicMapped, output: &Output) {
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let layers = layer_map_for_output(&output);
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let geometry = layers.non_exclusive_zone();
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if let Some(location) = space.window_location(window) {
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let user_data = window.user_data();
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user_data.insert_if_missing(|| WindowUserData::default());
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user_data
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.get::<WindowUserData>()
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.unwrap()
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.lock()
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.unwrap()
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.last_geometry = Rectangle::from_loc_and_size(location, window.geometry().size);
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if let Some(location) = self.space.element_location(window) {
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*window.last_geometry.lock().unwrap() = Some(Rectangle::from_loc_and_size(
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location,
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window.geometry().size,
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));
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}
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space.map_window(
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&window,
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(geometry.loc.x, geometry.loc.y),
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FLOATING_INDEX,
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true,
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);
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(surface) = &window.toplevel() {
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surface.with_pending_state(|state| {
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state.states.set(XdgState::Maximized);
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state.size = Some(geometry.size);
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});
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window.configure();
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}
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self.space.map_element(window.clone(), geometry.loc, true);
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window.set_maximized(true);
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window.set_size(geometry.size);
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window.configure();
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}
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pub fn unmaximize_request(&mut self, space: &mut Space, window: &Window) {
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let last_geometry = window
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.user_data()
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.get::<WindowUserData>()
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.map(|u| u.lock().unwrap().last_geometry);
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match window.toplevel() {
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Kind::Xdg(toplevel) => {
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toplevel.with_pending_state(|state| {
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state.states.unset(XdgState::Maximized);
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state.size = last_geometry.map(|g| g.size);
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});
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toplevel.send_configure();
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}
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}
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if let Some(last_location) = last_geometry.map(|g| g.loc) {
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space.map_window(&window, last_location, FLOATING_INDEX, true);
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}
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pub fn unmaximize_request(&mut self, window: &CosmicMapped) {
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let last_geometry = window.last_geometry.lock().unwrap().clone();
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window.set_maximized(false);
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window.set_size(last_geometry.map(|g| g.size).expect("No previous size?"));
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window.configure();
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let last_location = last_geometry.map(|g| g.loc).expect("No previous location?");
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self.space.map_element(window.clone(), last_location, true);
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}
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/*
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pub fn resize_request(
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state: &mut State,
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window: &Window,
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window: &CosmicWindow,
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seat: &Seat<State>,
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serial: Serial,
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start_data: PointerGrabStartData<State>,
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@ -256,4 +207,111 @@ impl FloatingLayout {
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pointer.set_grab(state, grab, serial, Focus::Clear);
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}
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}
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*/
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pub fn mapped(&self) -> impl Iterator<Item = &CosmicMapped> {
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self.space.elements()
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}
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pub fn windows(&self) -> impl Iterator<Item = Window> + '_ {
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self.mapped().flat_map(|e| e.windows().map(|(w, _)| w))
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}
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pub fn refresh(&mut self) {
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for element in self
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.space
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.elements()
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.filter(|e| self.space.outputs_for_element(e).is_empty())
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.cloned()
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.collect::<Vec<_>>()
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.into_iter()
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{
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// TODO what about windows leaving to the top with no headerbar to drag? can that happen? (Probably if the user is moving outputs down)
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*element.last_geometry.lock().unwrap() = None;
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let output = self.space.outputs().next().unwrap().clone();
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self.map_internal(element, &output, None);
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}
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self.space.refresh()
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}
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pub fn most_overlapped_output_for_element(&self, elem: &CosmicMapped) -> Option<Output> {
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let elem_geo = self.space.element_geometry(elem)?;
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if self.space.outputs().nth(1).is_none() {
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return self.space.outputs().next().cloned();
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}
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Some(
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self.space
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.outputs_for_element(elem)
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.into_iter()
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.max_by_key(|o| {
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let output_geo = self.space.output_geometry(o).unwrap();
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if let Some(intersection) = output_geo.intersection(elem_geo) {
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intersection.size.w * intersection.size.h
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} else {
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0
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}
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})
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.unwrap_or(self.space.outputs().next().unwrap().clone()),
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)
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}
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pub fn merge(&mut self, other: FloatingLayout) {
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let mut output_pos_map = HashMap::new();
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for output in self.space.outputs() {
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output_pos_map.insert(
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output.clone(),
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self.space.output_geometry(output).unwrap().loc
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- other
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.space
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.output_geometry(output)
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.map(|geo| geo.loc)
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.unwrap_or_else(|| (0, 0).into()),
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);
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}
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for element in other.space.elements() {
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let mut elem_geo = other.space.element_geometry(element).unwrap();
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let output = other
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.space
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.outputs_for_element(element)
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.into_iter()
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.filter(|o| self.space.outputs().any(|o2| o == o2))
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.max_by_key(|o| {
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let output_geo = other.space.output_geometry(o).unwrap();
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let intersection = output_geo.intersection(elem_geo).unwrap();
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intersection.size.w * intersection.size.h
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})
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.unwrap_or(self.space.outputs().next().unwrap().clone());
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elem_geo.loc += output_pos_map
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.get(&output)
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.copied()
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.unwrap_or_else(|| (0, 0).into());
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self.space.map_element(element.clone(), elem_geo.loc, false);
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}
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self.refresh(); //fixup any out of bounds elements
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}
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pub fn render_output<R>(
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&self,
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output: &Output,
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) -> Result<Vec<FloatingRenderElement<R>>, OutputNotMapped>
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where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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{
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let output_scale = output.current_scale().fractional_scale();
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let output_geo = self.space.output_geometry(output).ok_or(OutputNotMapped)?;
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Ok(self
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.space
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.render_elements_for_region::<R, _>(&output_geo, output_scale)
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.into_iter()
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.map(FloatingRenderElement::from)
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.collect())
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}
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}
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render_elements! {
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pub FloatingRenderElement<R> where R: ImportAll;
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Window=CosmicMappedRenderElement<R>,
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}
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|
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@ -1,11 +1,8 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{input::ActiveOutput, state::State};
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use regex::RegexSet;
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use smithay::{
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desktop::{Space, Window},
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input::Seat,
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output::Output,
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desktop::Window,
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wayland::{compositor::with_states, shell::xdg::XdgToplevelSurfaceRoleAttributes},
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};
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use std::sync::Mutex;
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|
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@ -118,17 +115,3 @@ pub fn should_be_floating(window: &Window) -> bool {
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false
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})
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}
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fn output_from_seat(seat: Option<&Seat<State>>, space: &Space) -> Option<Output> {
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seat.and_then(|seat| {
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seat.user_data()
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.get::<ActiveOutput>()
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.map(|active| active.0.borrow().clone())
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.or_else(|| {
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seat.get_pointer()
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.map(|ptr| space.output_under(ptr.current_location()).next().unwrap())
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.cloned()
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})
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})
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.or_else(|| space.outputs().next().cloned())
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}
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|
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Add a link
Reference in a new issue