wip: New shell logic

This commit is contained in:
Victoria Brekenfeld 2022-09-28 12:01:29 +02:00
parent 146a4893ca
commit 00f1b029da
39 changed files with 3922 additions and 2503 deletions

View file

@ -1,16 +1,13 @@
// SPDX-License-Identifier: GPL-3.0-only
use crate::utils::prelude::*;
use crate::{shell::focus::target::PointerFocusTarget, utils::prelude::*};
use smithay::{
desktop::{Kind, Window},
input::pointer::{
AxisFrame, ButtonEvent, GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab,
PointerInnerHandle,
},
reexports::{
wayland_protocols::xdg::shell::server::xdg_toplevel,
wayland_server::protocol::wl_surface::WlSurface,
},
reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
utils::{IsAlive, Logical, Point, Serial, Size},
wayland::{
compositor::with_states,
@ -90,7 +87,7 @@ impl PointerGrab<State> for ResizeSurfaceGrab {
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(WlSurface, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
event: &MotionEvent,
) {
// While the grab is active, no client has pointer focus

View file

@ -1,99 +1,86 @@
// SPDX-License-Identifier: GPL-3.0-only
use smithay::{
desktop::{layer_map_for_output, space::RenderZindex, Kind, Space, Window},
input::{
pointer::{Focus, GrabStartData as PointerGrabStartData},
Seat,
},
backend::renderer::{ImportAll, Renderer},
desktop::{layer_map_for_output, space::SpaceElement, Space, Window},
input::Seat,
output::Output,
reexports::wayland_protocols::xdg::shell::server::xdg_toplevel::{
ResizeEdge, State as XdgState,
},
utils::{IsAlive, Logical, Point, Rectangle, Serial},
wayland::{compositor::with_states, shell::xdg::XdgToplevelSurfaceRoleAttributes},
render_elements,
utils::{Logical, Point, Rectangle},
};
use std::{collections::HashSet, sync::Mutex};
use std::collections::HashMap;
use crate::state::State;
use crate::{
shell::{
element::{CosmicMapped, CosmicMappedRenderElement},
OutputNotMapped,
},
state::State,
utils::prelude::*,
};
mod grabs;
pub use self::grabs::*;
pub const FLOATING_INDEX: u8 = RenderZindex::Shell as u8 + 1;
#[derive(Debug, Default)]
#[derive(Debug)]
pub struct FloatingLayout {
pending_windows: Vec<Window>,
pub windows: HashSet<Window>,
pub(in crate::shell) space: Space<CosmicMapped>,
}
#[derive(Default)]
pub struct WindowUserDataInner {
last_geometry: Rectangle<i32, Logical>,
impl Default for FloatingLayout {
fn default() -> Self {
FloatingLayout {
space: Space::new(None),
}
}
}
pub type WindowUserData = Mutex<WindowUserDataInner>;
impl FloatingLayout {
pub fn new() -> FloatingLayout {
Default::default()
}
pub fn map_window(
pub fn map_output(&mut self, output: &Output, location: Point<i32, Logical>) {
self.space.map_output(output, location)
}
pub fn unmap_output(&mut self, output: &Output) {
self.space.unmap_output(output);
self.refresh();
}
pub fn map(
&mut self,
space: &mut Space,
window: Window,
mapped: impl Into<CosmicMapped>,
seat: &Seat<State>,
position: impl Into<Option<Point<i32, Logical>>>,
) {
if let Some(output) = super::output_from_seat(Some(seat), space) {
self.map_window_internal(space, window, &output, position.into());
} else {
self.pending_windows.push(window);
}
let mapped = mapped.into();
let output = seat.active_output();
let position = position.into();
self.map_internal(mapped, &output, position)
}
pub fn refresh(&mut self, space: &mut Space) {
self.pending_windows.retain(|w| w.toplevel().alive());
if let Some(output) = super::output_from_seat(None, space) {
for window in std::mem::take(&mut self.pending_windows).into_iter() {
self.map_window_internal(space, window, &output, None);
}
}
// TODO make sure all windows are still visible on any output or move them
}
fn map_window_internal(
pub(in crate::shell) fn map_internal(
&mut self,
space: &mut Space,
window: Window,
mapped: CosmicMapped,
output: &Output,
position: Option<Point<i32, Logical>>,
) {
let last_geometry = window
.user_data()
.get::<WindowUserData>()
.map(|u| u.lock().unwrap().last_geometry);
let mut win_geo = window.geometry();
let mut win_geo = mapped.geometry();
let layers = layer_map_for_output(&output);
let geometry = layers.non_exclusive_zone();
let last_geometry = mapped.last_geometry.lock().unwrap().clone();
let mut geo_updated = false;
if let Some(size) = last_geometry.clone().map(|g| g.size) {
if let Some(size) = last_geometry.map(|g| g.size) {
geo_updated = win_geo.size == size;
win_geo.size = size;
}
{
let (min_size, max_size) = with_states(window.toplevel().wl_surface(), |states| {
let attrs = states
.data_map
.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
.unwrap()
.lock()
.unwrap();
(attrs.min_size, attrs.max_size)
});
let (min_size, max_size) = (mapped.min_size(), mapped.max_size());
if win_geo.size.w > geometry.size.w / 3 * 2 {
// try a more reasonable size
let mut width = geometry.size.w / 3 * 2;
@ -136,103 +123,67 @@ impl FloatingLayout {
.into()
});
#[allow(irrefutable_let_patterns)]
if let Kind::Xdg(xdg) = &window.toplevel() {
xdg.with_pending_state(|state| {
state.states.unset(XdgState::TiledLeft);
state.states.unset(XdgState::TiledRight);
state.states.unset(XdgState::TiledTop);
state.states.unset(XdgState::TiledBottom);
if geo_updated {
state.size = Some(win_geo.size);
}
});
xdg.send_configure();
// TODO: Move this into CosmicMapped, this needs to differciate between stacks and windows
mapped.set_tiled(false);
if geo_updated {
mapped.set_size(win_geo.size);
}
mapped.configure();
space.map_window(&window, position, FLOATING_INDEX, false);
self.windows.insert(window);
self.space.map_element(mapped, position, false);
}
pub fn unmap_window(&mut self, space: &mut Space, window: &Window) {
pub fn unmap(&mut self, window: &CosmicMapped) -> bool {
#[allow(irrefutable_let_patterns)]
let is_maximized = match &window.toplevel() {
Kind::Xdg(surface) => {
surface.with_pending_state(|state| state.states.contains(XdgState::Maximized))
}
};
let is_maximized = window.is_maximized();
if !is_maximized {
if let Some(location) = space.window_location(window) {
let user_data = window.user_data();
user_data.insert_if_missing(|| WindowUserData::default());
user_data
.get::<WindowUserData>()
.unwrap()
.lock()
.unwrap()
.last_geometry = Rectangle::from_loc_and_size(location, window.geometry().size);
if let Some(location) = self.space.element_location(window) {
*window.last_geometry.lock().unwrap() = Some(Rectangle::from_loc_and_size(
location,
window.geometry().size,
));
}
}
space.unmap_window(window);
self.pending_windows.retain(|w| w != window);
self.windows.remove(window);
let was_unmaped = self.space.elements().any(|e| e == window);
self.space.unmap_elem(&window);
was_unmaped
}
pub fn maximize_request(&mut self, space: &mut Space, window: &Window, output: &Output) {
pub fn element_geometry(&self, elem: &CosmicMapped) -> Option<Rectangle<i32, Logical>> {
self.space.element_geometry(elem)
}
pub fn maximize_request(&mut self, window: &CosmicMapped, output: &Output) {
let layers = layer_map_for_output(&output);
let geometry = layers.non_exclusive_zone();
if let Some(location) = space.window_location(window) {
let user_data = window.user_data();
user_data.insert_if_missing(|| WindowUserData::default());
user_data
.get::<WindowUserData>()
.unwrap()
.lock()
.unwrap()
.last_geometry = Rectangle::from_loc_and_size(location, window.geometry().size);
if let Some(location) = self.space.element_location(window) {
*window.last_geometry.lock().unwrap() = Some(Rectangle::from_loc_and_size(
location,
window.geometry().size,
));
}
space.map_window(
&window,
(geometry.loc.x, geometry.loc.y),
FLOATING_INDEX,
true,
);
#[allow(irrefutable_let_patterns)]
if let Kind::Xdg(surface) = &window.toplevel() {
surface.with_pending_state(|state| {
state.states.set(XdgState::Maximized);
state.size = Some(geometry.size);
});
window.configure();
}
self.space.map_element(window.clone(), geometry.loc, true);
window.set_maximized(true);
window.set_size(geometry.size);
window.configure();
}
pub fn unmaximize_request(&mut self, space: &mut Space, window: &Window) {
let last_geometry = window
.user_data()
.get::<WindowUserData>()
.map(|u| u.lock().unwrap().last_geometry);
match window.toplevel() {
Kind::Xdg(toplevel) => {
toplevel.with_pending_state(|state| {
state.states.unset(XdgState::Maximized);
state.size = last_geometry.map(|g| g.size);
});
toplevel.send_configure();
}
}
if let Some(last_location) = last_geometry.map(|g| g.loc) {
space.map_window(&window, last_location, FLOATING_INDEX, true);
}
pub fn unmaximize_request(&mut self, window: &CosmicMapped) {
let last_geometry = window.last_geometry.lock().unwrap().clone();
window.set_maximized(false);
window.set_size(last_geometry.map(|g| g.size).expect("No previous size?"));
window.configure();
let last_location = last_geometry.map(|g| g.loc).expect("No previous location?");
self.space.map_element(window.clone(), last_location, true);
}
/*
pub fn resize_request(
state: &mut State,
window: &Window,
window: &CosmicWindow,
seat: &Seat<State>,
serial: Serial,
start_data: PointerGrabStartData<State>,
@ -256,4 +207,111 @@ impl FloatingLayout {
pointer.set_grab(state, grab, serial, Focus::Clear);
}
}
*/
pub fn mapped(&self) -> impl Iterator<Item = &CosmicMapped> {
self.space.elements()
}
pub fn windows(&self) -> impl Iterator<Item = Window> + '_ {
self.mapped().flat_map(|e| e.windows().map(|(w, _)| w))
}
pub fn refresh(&mut self) {
for element in self
.space
.elements()
.filter(|e| self.space.outputs_for_element(e).is_empty())
.cloned()
.collect::<Vec<_>>()
.into_iter()
{
// TODO what about windows leaving to the top with no headerbar to drag? can that happen? (Probably if the user is moving outputs down)
*element.last_geometry.lock().unwrap() = None;
let output = self.space.outputs().next().unwrap().clone();
self.map_internal(element, &output, None);
}
self.space.refresh()
}
pub fn most_overlapped_output_for_element(&self, elem: &CosmicMapped) -> Option<Output> {
let elem_geo = self.space.element_geometry(elem)?;
if self.space.outputs().nth(1).is_none() {
return self.space.outputs().next().cloned();
}
Some(
self.space
.outputs_for_element(elem)
.into_iter()
.max_by_key(|o| {
let output_geo = self.space.output_geometry(o).unwrap();
if let Some(intersection) = output_geo.intersection(elem_geo) {
intersection.size.w * intersection.size.h
} else {
0
}
})
.unwrap_or(self.space.outputs().next().unwrap().clone()),
)
}
pub fn merge(&mut self, other: FloatingLayout) {
let mut output_pos_map = HashMap::new();
for output in self.space.outputs() {
output_pos_map.insert(
output.clone(),
self.space.output_geometry(output).unwrap().loc
- other
.space
.output_geometry(output)
.map(|geo| geo.loc)
.unwrap_or_else(|| (0, 0).into()),
);
}
for element in other.space.elements() {
let mut elem_geo = other.space.element_geometry(element).unwrap();
let output = other
.space
.outputs_for_element(element)
.into_iter()
.filter(|o| self.space.outputs().any(|o2| o == o2))
.max_by_key(|o| {
let output_geo = other.space.output_geometry(o).unwrap();
let intersection = output_geo.intersection(elem_geo).unwrap();
intersection.size.w * intersection.size.h
})
.unwrap_or(self.space.outputs().next().unwrap().clone());
elem_geo.loc += output_pos_map
.get(&output)
.copied()
.unwrap_or_else(|| (0, 0).into());
self.space.map_element(element.clone(), elem_geo.loc, false);
}
self.refresh(); //fixup any out of bounds elements
}
pub fn render_output<R>(
&self,
output: &Output,
) -> Result<Vec<FloatingRenderElement<R>>, OutputNotMapped>
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
{
let output_scale = output.current_scale().fractional_scale();
let output_geo = self.space.output_geometry(output).ok_or(OutputNotMapped)?;
Ok(self
.space
.render_elements_for_region::<R, _>(&output_geo, output_scale)
.into_iter()
.map(FloatingRenderElement::from)
.collect())
}
}
render_elements! {
pub FloatingRenderElement<R> where R: ImportAll;
Window=CosmicMappedRenderElement<R>,
}

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@ -1,11 +1,8 @@
// SPDX-License-Identifier: GPL-3.0-only
use crate::{input::ActiveOutput, state::State};
use regex::RegexSet;
use smithay::{
desktop::{Space, Window},
input::Seat,
output::Output,
desktop::Window,
wayland::{compositor::with_states, shell::xdg::XdgToplevelSurfaceRoleAttributes},
};
use std::sync::Mutex;
@ -118,17 +115,3 @@ pub fn should_be_floating(window: &Window) -> bool {
false
})
}
fn output_from_seat(seat: Option<&Seat<State>>, space: &Space) -> Option<Output> {
seat.and_then(|seat| {
seat.user_data()
.get::<ActiveOutput>()
.map(|active| active.0.borrow().clone())
.or_else(|| {
seat.get_pointer()
.map(|ptr| space.output_under(ptr.current_location()).next().unwrap())
.cloned()
})
})
.or_else(|| space.outputs().next().cloned())
}

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