wip: New shell logic
This commit is contained in:
parent
146a4893ca
commit
00f1b029da
39 changed files with 3922 additions and 2503 deletions
631
src/shell/element/mod.rs
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631
src/shell/element/mod.rs
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@ -0,0 +1,631 @@
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use crate::state::State;
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use id_tree::NodeId;
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use smithay::{
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backend::{
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input::KeyState,
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renderer::{element::AsRenderElements, ImportAll, Renderer},
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},
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desktop::{space::SpaceElement, Kind, PopupManager, Window, WindowSurfaceType},
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input::{
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keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
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pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
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Seat,
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},
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output::Output,
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reexports::{
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wayland_protocols::xdg::shell::server::xdg_toplevel::State as XdgState,
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wayland_server::{backend::ObjectId, protocol::wl_surface::WlSurface},
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},
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render_elements, space_elements,
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utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
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wayland::{
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compositor::{with_states, with_surface_tree_downward, TraversalAction},
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seat::WaylandFocus,
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shell::xdg::XdgToplevelSurfaceRoleAttributes,
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},
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};
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use std::{
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hash::Hash,
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sync::{Arc, Mutex},
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};
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pub mod stack;
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pub use self::stack::CosmicStack;
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pub mod window;
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pub use self::window::CosmicWindow;
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use super::focus::FocusDirection;
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space_elements! {
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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CosmicMappedInternal;
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Window=CosmicWindow,
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Stack=CosmicStack,
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}
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#[derive(Debug, Clone)]
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pub struct CosmicMapped {
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element: CosmicMappedInternal,
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// associated data
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//tiling
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pub(super) tiling_node_id: Arc<Mutex<Option<NodeId>>>,
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//floating
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pub(super) last_geometry: Arc<Mutex<Option<Rectangle<i32, Logical>>>>,
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}
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impl PartialEq for CosmicMapped {
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fn eq(&self, other: &Self) -> bool {
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self.element == other.element
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}
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}
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impl Eq for CosmicMapped {}
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impl Hash for CosmicMapped {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.element.hash(state)
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}
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}
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impl CosmicMapped {
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pub fn windows(&self) -> impl Iterator<Item = (Window, Point<i32, Logical>)> + '_ {
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match &self.element {
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CosmicMappedInternal::Stack(stack) => Box::new(stack.windows().map(|w| {
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(
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w,
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stack
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.header
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.lock()
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.unwrap()
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.as_ref()
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.map(|header| Point::from((0, header.height() as i32)))
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.unwrap_or(Point::from((0, 0))),
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)
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}))
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as Box<dyn Iterator<Item = (Window, Point<i32, Logical>)>>,
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CosmicMappedInternal::Window(window) => Box::new(std::iter::once((
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window.window.clone(),
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window
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.header
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.lock()
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.unwrap()
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.as_ref()
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.map(|header| Point::from((0, header.height() as i32)))
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.unwrap_or(Point::from((0, 0))),
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))),
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_ => Box::new(std::iter::empty()),
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}
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}
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pub fn active_window(&self) -> Window {
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match &self.element {
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CosmicMappedInternal::Stack(stack) => stack.active(),
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CosmicMappedInternal::Window(win) => win.window.clone(),
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_ => unreachable!(),
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}
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}
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pub fn focus_window(&self, window: &Window) {
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match &self.element {
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CosmicMappedInternal::Stack(stack) => stack.set_active(window),
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_ => {}
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}
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}
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pub fn has_surface(&self, surface: &WlSurface, surface_type: WindowSurfaceType) -> bool {
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self.windows().any(|(w, _)| {
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let toplevel = w.toplevel().wl_surface();
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if surface_type.contains(WindowSurfaceType::TOPLEVEL) {
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if toplevel == surface {
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return true;
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}
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}
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if surface_type.contains(WindowSurfaceType::SUBSURFACE) {
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use std::sync::atomic::{AtomicBool, Ordering};
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let found = AtomicBool::new(false);
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with_surface_tree_downward(
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toplevel,
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surface,
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|_, _, search| TraversalAction::DoChildren(search),
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|s, _, search| {
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found.fetch_or(s == *search, Ordering::SeqCst);
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},
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|_, _, _| !found.load(Ordering::SeqCst),
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);
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if found.load(Ordering::SeqCst) {
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return true;
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}
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}
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if surface_type.contains(WindowSurfaceType::POPUP) {
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PopupManager::popups_for_surface(toplevel).any(|(p, _)| p.wl_surface() == surface)
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} else {
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false
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}
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})
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}
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pub fn handle_focus(&self, direction: FocusDirection) -> bool {
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if let CosmicMappedInternal::Stack(stack) = &self.element {
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//TODO: stack.handle_focus(direction)
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false
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} else {
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false
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}
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}
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pub fn set_tiled(&self, tiled: bool) {
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for toplevel in match &self.element {
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// we use the tiled state of stack windows anyway to get rid of decorations
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CosmicMappedInternal::Stack(s) => None,
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CosmicMappedInternal::Window(w) => Some(w.window.toplevel()),
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_ => unreachable!(),
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} {
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match toplevel {
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Kind::Xdg(xdg) => xdg.with_pending_state(|state| {
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if tiled {
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state.states.set(XdgState::TiledLeft);
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state.states.set(XdgState::TiledRight);
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state.states.set(XdgState::TiledTop);
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state.states.set(XdgState::TiledBottom);
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} else {
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state.states.unset(XdgState::TiledLeft);
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state.states.unset(XdgState::TiledRight);
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state.states.unset(XdgState::TiledTop);
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state.states.unset(XdgState::TiledBottom);
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}
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}),
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// Kind::X11?
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};
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}
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}
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pub fn is_tiled(&self) -> bool {
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let window = match &self.element {
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CosmicMappedInternal::Stack(s) => s.active(),
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CosmicMappedInternal::Window(w) => w.window.clone(),
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_ => unreachable!(),
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};
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.current_state().states.contains(XdgState::TiledLeft),
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// Kind::X11?
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}
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}
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pub fn set_fullscreen(&self, fullscreen: bool) {
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for window in match &self.element {
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CosmicMappedInternal::Stack(s) => {
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Box::new(s.windows()) as Box<dyn Iterator<Item = Window>>
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}
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CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.window.clone())),
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_ => unreachable!(),
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} {
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.with_pending_state(|state| {
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if fullscreen {
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state.states.set(XdgState::Fullscreen);
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} else {
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state.states.unset(XdgState::Fullscreen);
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}
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}),
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// Kind::X11?
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};
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}
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}
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pub fn is_fullscreen(&self) -> bool {
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let window = match &self.element {
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CosmicMappedInternal::Stack(s) => s.active(),
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CosmicMappedInternal::Window(w) => w.window.clone(),
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_ => unreachable!(),
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};
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.current_state().states.contains(XdgState::Fullscreen),
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// Kind::X11?
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}
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}
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pub fn set_maximized(&self, maximized: bool) {
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for window in match &self.element {
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CosmicMappedInternal::Stack(s) => {
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Box::new(s.windows()) as Box<dyn Iterator<Item = Window>>
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}
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CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.window.clone())),
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_ => unreachable!(),
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} {
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.with_pending_state(|state| {
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if maximized {
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state.states.set(XdgState::Maximized);
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} else {
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state.states.unset(XdgState::Maximized);
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}
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}),
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// Kind::X11?
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};
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}
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}
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pub fn is_maximized(&self) -> bool {
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let window = match &self.element {
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CosmicMappedInternal::Stack(s) => s.active(),
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CosmicMappedInternal::Window(w) => w.window.clone(),
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_ => unreachable!(),
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};
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.current_state().states.contains(XdgState::Maximized),
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// Kind::X11?
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}
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}
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pub fn set_activated(&self, activated: bool) {
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for window in match &self.element {
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CosmicMappedInternal::Stack(s) => {
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Box::new(s.windows()) as Box<dyn Iterator<Item = Window>>
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}
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CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.window.clone())),
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_ => unreachable!(),
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} {
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.with_pending_state(|state| {
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if activated {
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state.states.set(XdgState::Activated);
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} else {
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state.states.unset(XdgState::Activated);
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}
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}),
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// Kind::X11?
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};
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}
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}
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pub fn is_activated(&self) -> bool {
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let window = match &self.element {
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CosmicMappedInternal::Stack(s) => s.active(),
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CosmicMappedInternal::Window(w) => w.window.clone(),
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_ => unreachable!(),
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};
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.current_state().states.contains(XdgState::Activated),
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// Kind::X11?
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}
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}
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pub fn set_size(&self, size: Size<i32, Logical>) {
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match &self.element {
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CosmicMappedInternal::Stack(s) => s.set_size(size),
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CosmicMappedInternal::Window(w) => w.set_size(size),
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_ => {}
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}
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}
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pub fn min_size(&self) -> Size<i32, Logical> {
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match &self.element {
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CosmicMappedInternal::Stack(stack) => stack
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.windows()
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.fold(None, |min_size, window| {
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let win_min_size = with_states(window.toplevel().wl_surface(), |states| {
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let attrs = states
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.data_map
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.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
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.unwrap()
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.lock()
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.unwrap();
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attrs.min_size
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});
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match (min_size, win_min_size) {
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(None, x) => Some(x),
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(Some(min1), min2) => Some((min1.w.max(min2.w), min1.h.max(min2.h)).into()),
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}
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})
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.expect("Empty stack?"),
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CosmicMappedInternal::Window(window) => {
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with_states(window.window.toplevel().wl_surface(), |states| {
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let attrs = states
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.data_map
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.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
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.unwrap()
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.lock()
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.unwrap();
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attrs.min_size
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})
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}
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_ => unreachable!(),
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}
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}
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pub fn max_size(&self) -> Size<i32, Logical> {
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match &self.element {
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CosmicMappedInternal::Stack(stack) => {
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let theoretical_max = stack.windows().fold(None, |max_size, window| {
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let win_max_size = with_states(window.toplevel().wl_surface(), |states| {
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let attrs = states
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.data_map
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.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
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.unwrap()
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.lock()
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.unwrap();
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attrs.max_size
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});
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match (max_size, win_max_size) {
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(None, x) => Some(x),
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(Some(max1), max2) => Some(
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(
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if max1.w == 0 {
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max2.w
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} else if max2.w == 0 {
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max1.w
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} else {
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max1.w.min(max2.w)
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},
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if max1.h == 0 {
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max2.h
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} else if max2.h == 0 {
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max1.h
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} else {
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max1.h.min(max2.h)
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},
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)
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.into(),
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),
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}
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});
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// The problem is, with accumulated sizes, the minimum size could be larger than our maximum...
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let min_size = self.min_size();
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match (theoretical_max, min_size) {
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(None, _) => (0, 0).into(),
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(Some(max), min) => (max.w.max(min.w), max.h.max(min.h)).into(),
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}
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}
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CosmicMappedInternal::Window(window) => {
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with_states(window.window.toplevel().wl_surface(), |states| {
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let attrs = states
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.data_map
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.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
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.unwrap()
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.lock()
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.unwrap();
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attrs.max_size
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})
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}
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_ => unreachable!(),
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}
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}
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pub fn configure(&self) {
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for window in match &self.element {
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CosmicMappedInternal::Stack(s) => {
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Box::new(s.windows()) as Box<dyn Iterator<Item = Window>>
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}
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CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.window.clone())),
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_ => unreachable!(),
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} {
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.send_configure(),
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// Kind::X11?
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};
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}
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}
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pub fn send_close(&self) {
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let window = match &self.element {
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CosmicMappedInternal::Stack(s) => s.active(),
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CosmicMappedInternal::Window(w) => w.window.clone(),
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_ => unreachable!(),
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};
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match window.toplevel() {
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Kind::Xdg(xdg) => xdg.send_close(),
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// Kind::X11?
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};
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}
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}
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impl IsAlive for CosmicMapped {
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fn alive(&self) -> bool {
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self.element.alive()
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}
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}
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impl SpaceElement for CosmicMapped {
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fn bbox(&self) -> Rectangle<i32, Logical> {
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SpaceElement::bbox(&self.element)
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}
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fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
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SpaceElement::is_in_input_region(&self.element, point)
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}
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fn set_activate(&self, activated: bool) {
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SpaceElement::set_activate(&self.element, activated)
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}
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fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
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SpaceElement::output_enter(&self.element, output, overlap)
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}
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fn output_leave(&self, output: &Output) {
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SpaceElement::output_leave(&self.element, output)
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}
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fn geometry(&self) -> Rectangle<i32, Logical> {
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SpaceElement::geometry(&self.element)
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}
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fn z_index(&self) -> u8 {
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SpaceElement::z_index(&self.element)
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}
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fn refresh(&self) {
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SpaceElement::refresh(&self.element)
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}
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}
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impl KeyboardTarget<State> for CosmicMapped {
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fn enter(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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keys: Vec<KeysymHandle<'_>>,
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serial: Serial,
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) {
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match &self.element {
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CosmicMappedInternal::Stack(s) => KeyboardTarget::enter(s, seat, data, keys, serial),
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CosmicMappedInternal::Window(w) => KeyboardTarget::enter(w, seat, data, keys, serial),
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_ => {}
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}
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}
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fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
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match &self.element {
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CosmicMappedInternal::Stack(s) => KeyboardTarget::leave(s, seat, data, serial),
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CosmicMappedInternal::Window(w) => KeyboardTarget::leave(w, seat, data, serial),
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_ => {}
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}
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}
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fn key(
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&self,
|
||||
seat: &Seat<State>,
|
||||
data: &mut State,
|
||||
key: KeysymHandle<'_>,
|
||||
state: KeyState,
|
||||
serial: Serial,
|
||||
time: u32,
|
||||
) {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => {
|
||||
KeyboardTarget::key(s, seat, data, key, state, serial, time)
|
||||
}
|
||||
CosmicMappedInternal::Window(w) => {
|
||||
KeyboardTarget::key(w, seat, data, key, state, serial, time)
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
fn modifiers(
|
||||
&self,
|
||||
seat: &Seat<State>,
|
||||
data: &mut State,
|
||||
modifiers: ModifiersState,
|
||||
serial: Serial,
|
||||
) {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => {
|
||||
KeyboardTarget::modifiers(s, seat, data, modifiers, serial)
|
||||
}
|
||||
CosmicMappedInternal::Window(w) => {
|
||||
KeyboardTarget::modifiers(w, seat, data, modifiers, serial)
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PointerTarget<State> for CosmicMapped {
|
||||
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => PointerTarget::enter(s, seat, data, event),
|
||||
CosmicMappedInternal::Window(w) => PointerTarget::enter(w, seat, data, event),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => PointerTarget::motion(s, seat, data, event),
|
||||
CosmicMappedInternal::Window(w) => PointerTarget::motion(w, seat, data, event),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => PointerTarget::button(s, seat, data, event),
|
||||
CosmicMappedInternal::Window(w) => PointerTarget::button(w, seat, data, event),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => PointerTarget::axis(s, seat, data, frame),
|
||||
CosmicMappedInternal::Window(w) => PointerTarget::axis(w, seat, data, frame),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => PointerTarget::leave(s, seat, data, serial, time),
|
||||
CosmicMappedInternal::Window(w) => PointerTarget::leave(w, seat, data, serial, time),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl WaylandFocus for CosmicMapped {
|
||||
fn wl_surface(&self) -> Option<WlSurface> {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Window(w) => w.window.wl_surface().clone(),
|
||||
CosmicMappedInternal::Stack(s) => s.active().wl_surface().clone(),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn same_client_as(&self, object_id: &ObjectId) -> bool {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Window(w) => w.window.same_client_as(object_id),
|
||||
CosmicMappedInternal::Stack(s) => s.windows().any(|w| w.same_client_as(object_id)),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CosmicWindow> for CosmicMapped {
|
||||
fn from(w: CosmicWindow) -> Self {
|
||||
CosmicMapped {
|
||||
element: CosmicMappedInternal::Window(w),
|
||||
tiling_node_id: Arc::new(Mutex::new(None)),
|
||||
last_geometry: Arc::new(Mutex::new(None)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CosmicStack> for CosmicMapped {
|
||||
fn from(s: CosmicStack) -> Self {
|
||||
CosmicMapped {
|
||||
element: CosmicMappedInternal::Stack(s),
|
||||
tiling_node_id: Arc::new(Mutex::new(None)),
|
||||
last_geometry: Arc::new(Mutex::new(None)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render_elements! {
|
||||
pub CosmicMappedRenderElement<R> where R: ImportAll;
|
||||
Stack=self::stack::CosmicStackRenderElement<R>,
|
||||
Window=self::window::CosmicWindowRenderElement<R>,
|
||||
}
|
||||
|
||||
impl<R> AsRenderElements<R> for CosmicMapped
|
||||
where
|
||||
R: Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
{
|
||||
type RenderElement = CosmicMappedRenderElement<R>;
|
||||
fn render_elements<C: From<Self::RenderElement>>(
|
||||
&self,
|
||||
location: Point<i32, Physical>,
|
||||
scale: Scale<f64>,
|
||||
) -> Vec<C> {
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => AsRenderElements::<R>::render_elements::<
|
||||
CosmicMappedRenderElement<R>,
|
||||
>(s, location, scale),
|
||||
CosmicMappedInternal::Window(w) => AsRenderElements::<R>::render_elements::<
|
||||
CosmicMappedRenderElement<R>,
|
||||
>(w, location, scale),
|
||||
_ => Vec::new(),
|
||||
}
|
||||
.into_iter()
|
||||
.map(C::from)
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
293
src/shell/element/stack.rs
Normal file
293
src/shell/element/stack.rs
Normal file
|
|
@ -0,0 +1,293 @@
|
|||
use crate::state::State;
|
||||
use smithay::{
|
||||
backend::{
|
||||
input::KeyState,
|
||||
renderer::{
|
||||
element::{surface::WaylandSurfaceRenderElement, AsRenderElements},
|
||||
ImportAll, Renderer,
|
||||
},
|
||||
},
|
||||
desktop::{space::SpaceElement, Kind, Window},
|
||||
input::{
|
||||
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
|
||||
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
|
||||
Seat,
|
||||
},
|
||||
output::Output,
|
||||
render_elements,
|
||||
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
|
||||
};
|
||||
use std::{
|
||||
hash::Hash,
|
||||
sync::{
|
||||
atomic::{AtomicUsize, Ordering},
|
||||
Arc, Mutex,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct CosmicStack {
|
||||
windows: Arc<Mutex<Vec<Window>>>,
|
||||
active: Arc<AtomicUsize>,
|
||||
pub(super) header: Arc<Mutex<Option<HeaderBar>>>,
|
||||
}
|
||||
|
||||
impl PartialEq for CosmicStack {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
*self.windows.lock().unwrap() == *other.windows.lock().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for CosmicStack {}
|
||||
|
||||
impl Hash for CosmicStack {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
Arc::as_ptr(&self.windows).hash(state)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct HeaderBar {}
|
||||
|
||||
impl HeaderBar {
|
||||
pub fn height(&self) -> i32 {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
impl CosmicStack {
|
||||
pub fn active(&self) -> Window {
|
||||
self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)].clone()
|
||||
}
|
||||
|
||||
pub fn set_active(&self, window: &Window) {
|
||||
if let Some(val) = self
|
||||
.windows
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.position(|w| w == window)
|
||||
{
|
||||
self.active.store(val, Ordering::SeqCst)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_size(&self, size: Size<i32, Logical>) {
|
||||
let surface_size = (
|
||||
size.w,
|
||||
size.h
|
||||
- self
|
||||
.header
|
||||
.lock()
|
||||
.unwrap()
|
||||
.as_ref()
|
||||
.map(|h| h.height())
|
||||
.unwrap_or(0),
|
||||
)
|
||||
.into();
|
||||
|
||||
for window in self.windows.lock().unwrap().iter() {
|
||||
match window.toplevel() {
|
||||
Kind::Xdg(xdg) => xdg.with_pending_state(|state| state.size = Some(surface_size)),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl IsAlive for CosmicStack {
|
||||
fn alive(&self) -> bool {
|
||||
self.windows.lock().unwrap().iter().any(IsAlive::alive)
|
||||
}
|
||||
}
|
||||
|
||||
impl SpaceElement for CosmicStack {
|
||||
fn bbox(&self) -> Rectangle<i32, Logical> {
|
||||
SpaceElement::bbox(&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)])
|
||||
}
|
||||
fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
|
||||
SpaceElement::is_in_input_region(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
point,
|
||||
)
|
||||
}
|
||||
fn set_activate(&self, activated: bool) {
|
||||
self.windows
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.for_each(|w| SpaceElement::set_activate(w, activated))
|
||||
}
|
||||
fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
|
||||
self.windows
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.for_each(|w| SpaceElement::output_enter(w, output, overlap))
|
||||
}
|
||||
fn output_leave(&self, output: &Output) {
|
||||
self.windows
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.for_each(|w| SpaceElement::output_leave(w, output))
|
||||
}
|
||||
fn geometry(&self) -> Rectangle<i32, Logical> {
|
||||
SpaceElement::geometry(&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)])
|
||||
}
|
||||
fn z_index(&self) -> u8 {
|
||||
SpaceElement::z_index(&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)])
|
||||
}
|
||||
fn refresh(&self) {
|
||||
let mut windows = self.windows.lock().unwrap();
|
||||
windows.retain(IsAlive::alive);
|
||||
let len = windows.len();
|
||||
let _ = self
|
||||
.active
|
||||
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |active| {
|
||||
(active > len).then_some(len - 1)
|
||||
});
|
||||
windows.iter().for_each(|w| SpaceElement::refresh(w))
|
||||
}
|
||||
}
|
||||
|
||||
impl KeyboardTarget<State> for CosmicStack {
|
||||
fn enter(
|
||||
&self,
|
||||
seat: &Seat<State>,
|
||||
data: &mut State,
|
||||
keys: Vec<KeysymHandle<'_>>,
|
||||
serial: Serial,
|
||||
) {
|
||||
KeyboardTarget::enter(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
keys,
|
||||
serial,
|
||||
)
|
||||
}
|
||||
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
|
||||
KeyboardTarget::leave(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
serial,
|
||||
)
|
||||
}
|
||||
fn key(
|
||||
&self,
|
||||
seat: &Seat<State>,
|
||||
data: &mut State,
|
||||
key: KeysymHandle<'_>,
|
||||
state: KeyState,
|
||||
serial: Serial,
|
||||
time: u32,
|
||||
) {
|
||||
KeyboardTarget::key(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
key,
|
||||
state,
|
||||
serial,
|
||||
time,
|
||||
)
|
||||
}
|
||||
fn modifiers(
|
||||
&self,
|
||||
seat: &Seat<State>,
|
||||
data: &mut State,
|
||||
modifiers: ModifiersState,
|
||||
serial: Serial,
|
||||
) {
|
||||
KeyboardTarget::modifiers(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
modifiers,
|
||||
serial,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl PointerTarget<State> for CosmicStack {
|
||||
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
|
||||
PointerTarget::enter(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
event,
|
||||
)
|
||||
}
|
||||
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
|
||||
PointerTarget::motion(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
event,
|
||||
)
|
||||
}
|
||||
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
|
||||
PointerTarget::button(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
event,
|
||||
)
|
||||
}
|
||||
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
|
||||
PointerTarget::axis(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
frame,
|
||||
)
|
||||
}
|
||||
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
|
||||
PointerTarget::leave(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
seat,
|
||||
data,
|
||||
serial,
|
||||
time,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
render_elements! {
|
||||
pub CosmicStackRenderElement<R> where R: ImportAll;
|
||||
Window=WaylandSurfaceRenderElement,
|
||||
}
|
||||
|
||||
impl<R> AsRenderElements<R> for CosmicStack
|
||||
where
|
||||
R: Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
{
|
||||
type RenderElement = CosmicStackRenderElement<R>;
|
||||
fn render_elements<C: From<Self::RenderElement>>(
|
||||
&self,
|
||||
location: Point<i32, Physical>,
|
||||
scale: Scale<f64>,
|
||||
) -> Vec<C> {
|
||||
AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
location,
|
||||
scale,
|
||||
)
|
||||
.into_iter()
|
||||
.map(C::from)
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
impl CosmicStack {
|
||||
pub fn windows(&self) -> impl Iterator<Item = Window> {
|
||||
self.windows
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.cloned()
|
||||
.collect::<Vec<_>>()
|
||||
.into_iter()
|
||||
}
|
||||
}
|
||||
231
src/shell/element/window.rs
Normal file
231
src/shell/element/window.rs
Normal file
|
|
@ -0,0 +1,231 @@
|
|||
use crate::state::State;
|
||||
use smithay::{
|
||||
backend::{
|
||||
input::KeyState,
|
||||
renderer::{
|
||||
element::{surface::WaylandSurfaceRenderElement, AsRenderElements},
|
||||
ImportAll, Renderer,
|
||||
},
|
||||
},
|
||||
desktop::{space::SpaceElement, Kind, Window},
|
||||
input::{
|
||||
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
|
||||
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
|
||||
Seat,
|
||||
},
|
||||
output::Output,
|
||||
reexports::wayland_protocols::xdg::decoration::zv1::server::zxdg_toplevel_decoration_v1::Mode as DecorationMode,
|
||||
render_elements,
|
||||
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
|
||||
wayland::shell::xdg::ToplevelSurface,
|
||||
};
|
||||
use std::{
|
||||
hash::Hash,
|
||||
sync::{Arc, Mutex},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct CosmicWindow {
|
||||
pub(super) window: Window,
|
||||
pub(super) header: Arc<Mutex<Option<HeaderBar>>>,
|
||||
}
|
||||
|
||||
impl PartialEq<Window> for CosmicWindow {
|
||||
fn eq(&self, other: &Window) -> bool {
|
||||
&self.window == other
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<CosmicWindow> for Window {
|
||||
fn eq(&self, other: &CosmicWindow) -> bool {
|
||||
self == &other.window
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for CosmicWindow {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.window == other.window
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for CosmicWindow {}
|
||||
|
||||
impl Hash for CosmicWindow {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.window.hash(state)
|
||||
}
|
||||
}
|
||||
|
||||
impl CosmicWindow {
|
||||
pub fn set_size(&self, size: Size<i32, Logical>) {
|
||||
let surface_size = (
|
||||
size.w,
|
||||
size.h
|
||||
- self
|
||||
.header
|
||||
.lock()
|
||||
.unwrap()
|
||||
.as_ref()
|
||||
.map(|h| h.height())
|
||||
.unwrap_or(0),
|
||||
)
|
||||
.into();
|
||||
match self.window.toplevel() {
|
||||
Kind::Xdg(xdg) => xdg.with_pending_state(|state| state.size = Some(surface_size)),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Window> for CosmicWindow {
|
||||
fn from(window: Window) -> Self {
|
||||
let is_ssd = matches!(
|
||||
match window.toplevel() {
|
||||
Kind::Xdg(xdg) => xdg.current_state().decoration_mode,
|
||||
},
|
||||
Some(DecorationMode::ServerSide)
|
||||
);
|
||||
CosmicWindow {
|
||||
window,
|
||||
header: Arc::new(Mutex::new(is_ssd.then_some(HeaderBar::default()))),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<ToplevelSurface> for CosmicWindow {
|
||||
fn from(surf: ToplevelSurface) -> Self {
|
||||
let is_ssd = matches!(
|
||||
surf.current_state().decoration_mode,
|
||||
Some(DecorationMode::ServerSide)
|
||||
);
|
||||
CosmicWindow {
|
||||
window: Window::new(Kind::Xdg(surf)),
|
||||
header: Arc::new(Mutex::new(is_ssd.then_some(HeaderBar::default()))),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, PartialEq)]
|
||||
pub(super) struct HeaderBar {
|
||||
pointer_loc: Option<Point<f64, Logical>>,
|
||||
close_button_hover: bool,
|
||||
maximize_button_hover: bool,
|
||||
}
|
||||
|
||||
impl HeaderBar {
|
||||
pub fn height(&self) -> i32 {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
impl IsAlive for CosmicWindow {
|
||||
fn alive(&self) -> bool {
|
||||
self.window.alive()
|
||||
}
|
||||
}
|
||||
|
||||
impl SpaceElement for CosmicWindow {
|
||||
fn bbox(&self) -> Rectangle<i32, Logical> {
|
||||
SpaceElement::bbox(&self.window)
|
||||
}
|
||||
fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
|
||||
SpaceElement::is_in_input_region(&self.window, point)
|
||||
}
|
||||
fn set_activate(&self, activated: bool) {
|
||||
SpaceElement::set_activate(&self.window, activated)
|
||||
}
|
||||
fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
|
||||
SpaceElement::output_enter(&self.window, output, overlap)
|
||||
}
|
||||
fn output_leave(&self, output: &Output) {
|
||||
SpaceElement::output_leave(&self.window, output)
|
||||
}
|
||||
fn geometry(&self) -> Rectangle<i32, Logical> {
|
||||
SpaceElement::geometry(&self.window)
|
||||
}
|
||||
fn z_index(&self) -> u8 {
|
||||
SpaceElement::z_index(&self.window)
|
||||
}
|
||||
fn refresh(&self) {
|
||||
SpaceElement::refresh(&self.window)
|
||||
}
|
||||
}
|
||||
|
||||
impl KeyboardTarget<State> for CosmicWindow {
|
||||
fn enter(
|
||||
&self,
|
||||
seat: &Seat<State>,
|
||||
data: &mut State,
|
||||
keys: Vec<KeysymHandle<'_>>,
|
||||
serial: Serial,
|
||||
) {
|
||||
KeyboardTarget::enter(&self.window, seat, data, keys, serial)
|
||||
}
|
||||
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
|
||||
KeyboardTarget::leave(&self.window, seat, data, serial)
|
||||
}
|
||||
fn key(
|
||||
&self,
|
||||
seat: &Seat<State>,
|
||||
data: &mut State,
|
||||
key: KeysymHandle<'_>,
|
||||
state: KeyState,
|
||||
serial: Serial,
|
||||
time: u32,
|
||||
) {
|
||||
KeyboardTarget::key(&self.window, seat, data, key, state, serial, time)
|
||||
}
|
||||
fn modifiers(
|
||||
&self,
|
||||
seat: &Seat<State>,
|
||||
data: &mut State,
|
||||
modifiers: ModifiersState,
|
||||
serial: Serial,
|
||||
) {
|
||||
KeyboardTarget::modifiers(&self.window, seat, data, modifiers, serial)
|
||||
}
|
||||
}
|
||||
|
||||
impl PointerTarget<State> for CosmicWindow {
|
||||
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
|
||||
PointerTarget::enter(&self.window, seat, data, event)
|
||||
}
|
||||
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
|
||||
PointerTarget::motion(&self.window, seat, data, event)
|
||||
}
|
||||
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
|
||||
PointerTarget::button(&self.window, seat, data, event)
|
||||
}
|
||||
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
|
||||
PointerTarget::axis(&self.window, seat, data, frame)
|
||||
}
|
||||
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
|
||||
PointerTarget::leave(&self.window, seat, data, serial, time)
|
||||
}
|
||||
}
|
||||
|
||||
render_elements! {
|
||||
pub CosmicWindowRenderElement<R> where R: ImportAll;
|
||||
Window=WaylandSurfaceRenderElement,
|
||||
}
|
||||
|
||||
impl<R> AsRenderElements<R> for CosmicWindow
|
||||
where
|
||||
R: Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
{
|
||||
type RenderElement = CosmicWindowRenderElement<R>;
|
||||
fn render_elements<C: From<Self::RenderElement>>(
|
||||
&self,
|
||||
location: Point<i32, Physical>,
|
||||
scale: Scale<f64>,
|
||||
) -> Vec<C> {
|
||||
AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
|
||||
&self.window,
|
||||
location - self.window.geometry().loc.to_physical_precise_round(scale),
|
||||
scale,
|
||||
)
|
||||
.into_iter()
|
||||
.map(C::from)
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
|
@ -1,24 +1,18 @@
|
|||
use crate::{
|
||||
shell::{OutputBoundState, Shell, Workspace, WorkspaceMode},
|
||||
shell::{element::CosmicMapped, Shell, Workspace},
|
||||
state::Common,
|
||||
utils::prelude::*,
|
||||
wayland::handlers::xdg_shell::PopupGrabData,
|
||||
};
|
||||
use indexmap::IndexSet;
|
||||
use smithay::{
|
||||
desktop::{layer_map_for_output, PopupUngrabStrategy, Window, WindowSurfaceType},
|
||||
desktop::{layer_map_for_output, PopupUngrabStrategy},
|
||||
input::Seat,
|
||||
reexports::wayland_server::protocol::wl_surface::WlSurface,
|
||||
utils::{IsAlive, Serial, SERIAL_COUNTER},
|
||||
wayland::{
|
||||
compositor::get_role,
|
||||
shell::{wlr_layer::LAYER_SURFACE_ROLE, xdg::XDG_TOPLEVEL_ROLE},
|
||||
},
|
||||
};
|
||||
use std::{
|
||||
cell::{Ref, RefCell, RefMut},
|
||||
collections::HashMap,
|
||||
};
|
||||
use std::cell::RefCell;
|
||||
|
||||
use self::target::{KeyboardFocusTarget, WindowGroup};
|
||||
|
||||
pub mod target;
|
||||
|
||||
|
|
@ -32,80 +26,59 @@ pub enum FocusDirection {
|
|||
Out,
|
||||
}
|
||||
|
||||
pub struct FocusStack<'a>(Ref<'a, IndexSet<Window>>);
|
||||
pub struct FocusStackMut<'a>(RefMut<'a, IndexSet<Window>>);
|
||||
pub struct FocusStack<'a>(pub(super) Option<&'a IndexSet<CosmicMapped>>);
|
||||
pub struct FocusStackMut<'a>(pub(super) &'a mut IndexSet<CosmicMapped>);
|
||||
|
||||
impl<'a> FocusStack<'a> {
|
||||
pub fn last(&self) -> Option<Window> {
|
||||
self.0.iter().rev().find(|w| w.toplevel().alive()).cloned()
|
||||
pub fn last(&self) -> Option<&CosmicMapped> {
|
||||
self.0
|
||||
.as_ref()
|
||||
.and_then(|set| set.iter().rev().find(|w| w.alive()))
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> impl Iterator<Item = &'_ Window> {
|
||||
self.0.iter().rev().filter(|w| w.toplevel().alive())
|
||||
pub fn iter(&self) -> impl Iterator<Item = &'_ CosmicMapped> {
|
||||
self.0
|
||||
.iter()
|
||||
.flat_map(|set| set.iter().rev().filter(|w| w.alive()))
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FocusStackMut<'a> {
|
||||
pub fn append(&mut self, window: &Window) {
|
||||
self.0.retain(|w| w.toplevel().alive());
|
||||
pub fn append(&mut self, window: &CosmicMapped) {
|
||||
self.0.retain(|w| w.alive());
|
||||
self.0.shift_remove(window);
|
||||
self.0.insert(window.clone());
|
||||
}
|
||||
|
||||
pub fn last(&self) -> Option<Window> {
|
||||
self.0.iter().rev().find(|w| w.toplevel().alive()).cloned()
|
||||
pub fn last(&self) -> Option<&CosmicMapped> {
|
||||
self.0.iter().rev().find(|w| w.alive())
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> impl Iterator<Item = &'_ Window> {
|
||||
self.0.iter().rev().filter(|w| w.toplevel().alive())
|
||||
pub fn iter(&self) -> impl Iterator<Item = &'_ CosmicMapped> {
|
||||
self.0.iter().rev().filter(|w| w.alive())
|
||||
}
|
||||
}
|
||||
|
||||
type FocusStackData = RefCell<(HashMap<u8, IndexSet<Window>>, IndexSet<Window>)>;
|
||||
impl Workspace {}
|
||||
|
||||
impl Workspace {
|
||||
pub fn focus_stack<'a, 'b>(&'b self, seat: &'a Seat<State>) -> FocusStack<'a> {
|
||||
seat.user_data()
|
||||
.insert_if_missing(|| FocusStackData::new((HashMap::new(), IndexSet::new())));
|
||||
let idx = self.idx;
|
||||
FocusStack(Ref::map(
|
||||
seat.user_data().get::<FocusStackData>().unwrap().borrow(),
|
||||
|map| map.0.get(&idx).unwrap_or(&map.1), //TODO: workaround until Ref::filter_map goes stable
|
||||
))
|
||||
}
|
||||
|
||||
pub fn focus_stack_mut<'a, 'b>(&'b self, seat: &'a Seat<State>) -> FocusStackMut<'a> {
|
||||
seat.user_data()
|
||||
.insert_if_missing(|| FocusStackData::new((HashMap::new(), IndexSet::new())));
|
||||
let idx = self.idx;
|
||||
FocusStackMut(RefMut::map(
|
||||
seat.user_data()
|
||||
.get::<FocusStackData>()
|
||||
.unwrap()
|
||||
.borrow_mut(),
|
||||
|map| map.0.entry(idx).or_insert_with(|| IndexSet::new()),
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ActiveFocus(RefCell<Option<WlSurface>>);
|
||||
pub struct ActiveFocus(RefCell<Option<KeyboardFocusTarget>>);
|
||||
|
||||
impl ActiveFocus {
|
||||
fn set(seat: &Seat<State>, surface: Option<WlSurface>) {
|
||||
fn set(seat: &Seat<State>, target: Option<KeyboardFocusTarget>) {
|
||||
if !seat
|
||||
.user_data()
|
||||
.insert_if_missing(|| ActiveFocus(RefCell::new(surface.clone())))
|
||||
.insert_if_missing(|| ActiveFocus(RefCell::new(target.clone())))
|
||||
{
|
||||
*seat
|
||||
.user_data()
|
||||
.get::<ActiveFocus>()
|
||||
.unwrap()
|
||||
.0
|
||||
.borrow_mut() = surface;
|
||||
.borrow_mut() = target;
|
||||
}
|
||||
}
|
||||
|
||||
fn get(seat: &Seat<State>) -> Option<WlSurface> {
|
||||
fn get(seat: &Seat<State>) -> Option<KeyboardFocusTarget> {
|
||||
seat.user_data()
|
||||
.get::<ActiveFocus>()
|
||||
.and_then(|a| a.0.borrow().clone())
|
||||
|
|
@ -115,30 +88,25 @@ impl ActiveFocus {
|
|||
impl Shell {
|
||||
pub fn set_focus<'a>(
|
||||
state: &mut State,
|
||||
surface: Option<&WlSurface>,
|
||||
target: Option<&KeyboardFocusTarget>,
|
||||
active_seat: &Seat<State>,
|
||||
serial: Option<Serial>,
|
||||
) {
|
||||
// update FocusStack and notify layouts about new focus (if any window)
|
||||
if let Some(surface) = surface {
|
||||
if let Some(workspace) = state.common.shell.space_for_window_mut(surface) {
|
||||
if let Some(window) = workspace
|
||||
.space
|
||||
.window_for_surface(surface, WindowSurfaceType::ALL)
|
||||
{
|
||||
let mut focus_stack = workspace.focus_stack_mut(active_seat);
|
||||
if Some(window) != focus_stack.last().as_ref() {
|
||||
slog_scope::debug!("Focusing window: {:?}", window);
|
||||
focus_stack.append(window);
|
||||
// also remove popup grabs, if we are switching focus
|
||||
if let Some(mut popup_grab) = active_seat
|
||||
.user_data()
|
||||
.get::<PopupGrabData>()
|
||||
.and_then(|x| x.take())
|
||||
{
|
||||
if !popup_grab.has_ended() {
|
||||
popup_grab.ungrab(PopupUngrabStrategy::All);
|
||||
}
|
||||
if let Some(KeyboardFocusTarget::Element(mapped)) = target {
|
||||
if let Some(workspace) = state.common.shell.space_for_mut(mapped) {
|
||||
let mut focus_stack = workspace.focus_stack.get_mut(active_seat);
|
||||
if Some(mapped) != focus_stack.last() {
|
||||
slog_scope::debug!("Focusing window: {:?}", mapped);
|
||||
focus_stack.append(mapped);
|
||||
// also remove popup grabs, if we are switching focus
|
||||
if let Some(mut popup_grab) = active_seat
|
||||
.user_data()
|
||||
.get::<PopupGrabData>()
|
||||
.and_then(|x| x.take())
|
||||
{
|
||||
if !popup_grab.has_ended() {
|
||||
popup_grab.ungrab(PopupUngrabStrategy::All);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -147,10 +115,10 @@ impl Shell {
|
|||
|
||||
// update keyboard focus
|
||||
if let Some(keyboard) = active_seat.get_keyboard() {
|
||||
ActiveFocus::set(active_seat, surface.cloned());
|
||||
ActiveFocus::set(active_seat, target.cloned());
|
||||
keyboard.set_focus(
|
||||
state,
|
||||
surface.cloned(),
|
||||
target.cloned(),
|
||||
serial.unwrap_or_else(|| SERIAL_COUNTER.next_serial()),
|
||||
);
|
||||
}
|
||||
|
|
@ -160,30 +128,23 @@ impl Shell {
|
|||
// update activate status
|
||||
let focused_windows = seats
|
||||
.flat_map(|seat| {
|
||||
self.outputs
|
||||
.iter()
|
||||
.flat_map(|o| self.active_space(o).focus_stack(seat).last().clone())
|
||||
self.outputs.iter().flat_map(|o| {
|
||||
let space = self.active_space(o);
|
||||
let stack = space.focus_stack.get(seat);
|
||||
stack.last().cloned()
|
||||
})
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
for output in self.outputs.iter() {
|
||||
let workspace = match &self.workspace_mode {
|
||||
WorkspaceMode::OutputBound => {
|
||||
let active = output
|
||||
.user_data()
|
||||
.get::<OutputBoundState>()
|
||||
.unwrap()
|
||||
.active
|
||||
.get();
|
||||
&mut self.spaces[active]
|
||||
}
|
||||
WorkspaceMode::Global { active, .. } => &mut self.spaces[*active],
|
||||
};
|
||||
let workspace = self.workspaces.active_mut(output);
|
||||
for focused in focused_windows.iter() {
|
||||
workspace.space.raise_window(focused, true);
|
||||
if workspace.floating_layer.mapped().any(|m| m == focused) {
|
||||
workspace.floating_layer.space.raise_element(focused, true);
|
||||
}
|
||||
}
|
||||
for window in workspace.space.windows() {
|
||||
window.set_activated(focused_windows.contains(window));
|
||||
for window in workspace.mapped() {
|
||||
window.set_activated(focused_windows.contains(&window));
|
||||
window.configure();
|
||||
}
|
||||
}
|
||||
|
|
@ -193,55 +154,50 @@ impl Shell {
|
|||
impl Common {
|
||||
pub fn set_focus(
|
||||
state: &mut State,
|
||||
surface: Option<&WlSurface>,
|
||||
target: Option<&KeyboardFocusTarget>,
|
||||
active_seat: &Seat<State>,
|
||||
serial: Option<Serial>,
|
||||
) {
|
||||
Shell::set_focus(state, surface, active_seat, serial);
|
||||
state.common.shell.update_active(state.common.seats.iter());
|
||||
Shell::set_focus(state, target, active_seat, serial);
|
||||
let seats = state.common.seats().cloned().collect::<Vec<_>>();
|
||||
state.common.shell.update_active(seats.iter());
|
||||
}
|
||||
|
||||
pub fn refresh_focus(state: &mut State) {
|
||||
let seats = state.common.seats.clone();
|
||||
let seats = state.common.seats().cloned().collect::<Vec<_>>();
|
||||
for seat in seats {
|
||||
let output = active_output(&seat, &state.common);
|
||||
let output = seat.active_output();
|
||||
let last_known_focus = ActiveFocus::get(&seat);
|
||||
|
||||
if let Some(surface) = last_known_focus {
|
||||
if surface.alive() {
|
||||
let is_toplevel = matches!(get_role(&surface), Some(XDG_TOPLEVEL_ROLE));
|
||||
let is_layer = matches!(get_role(&surface), Some(LAYER_SURFACE_ROLE));
|
||||
|
||||
if let Some(popup) = state.common.shell.popups.find_popup(&surface) {
|
||||
if popup.alive() {
|
||||
continue;
|
||||
}
|
||||
} else if is_layer {
|
||||
if layer_map_for_output(&output)
|
||||
.layer_for_surface(&surface, WindowSurfaceType::ALL)
|
||||
.is_some()
|
||||
{
|
||||
continue; // Focus is valid
|
||||
}
|
||||
} else if is_toplevel {
|
||||
let workspace = state.common.shell.active_space(&output);
|
||||
if let Some(window) = workspace
|
||||
.space
|
||||
.window_for_surface(&surface, WindowSurfaceType::ALL)
|
||||
{
|
||||
let focus_stack = workspace.focus_stack(&seat);
|
||||
if !focus_stack.last().map(|w| &w != window).unwrap_or(true) {
|
||||
if let Some(target) = last_known_focus {
|
||||
if target.alive() {
|
||||
match target {
|
||||
KeyboardFocusTarget::Element(mapped) => {
|
||||
let workspace = state.common.shell.active_space(&output);
|
||||
let focus_stack = workspace.focus_stack.get(&seat);
|
||||
if focus_stack.last().map(|m| m == &mapped).unwrap_or(false) {
|
||||
continue; // Focus is valid
|
||||
} else {
|
||||
slog_scope::debug!("Wrong Window, focus fixup");
|
||||
}
|
||||
} else {
|
||||
slog_scope::debug!("Different workspaces Window, focus fixup");
|
||||
}
|
||||
} else {
|
||||
// unknown surface type, fixup
|
||||
slog_scope::debug!("Surface unmapped, focus fixup");
|
||||
}
|
||||
KeyboardFocusTarget::LayerSurface(layer) => {
|
||||
if layer_map_for_output(&output).layers().any(|l| l == &layer) {
|
||||
continue; // Focus is valid
|
||||
}
|
||||
}
|
||||
KeyboardFocusTarget::Group(WindowGroup {
|
||||
output: weak_output,
|
||||
..
|
||||
}) => {
|
||||
if weak_output == output {
|
||||
continue; // Focus is valid,
|
||||
}
|
||||
}
|
||||
KeyboardFocusTarget::Popup(_) | KeyboardFocusTarget::Fullscreen(_) => {
|
||||
continue;
|
||||
} // Focus is valid
|
||||
};
|
||||
} else {
|
||||
slog_scope::debug!("Surface dead, focus fixup");
|
||||
}
|
||||
|
|
@ -263,21 +219,24 @@ impl Common {
|
|||
}
|
||||
|
||||
// update keyboard focus
|
||||
let surface = state
|
||||
let target = state
|
||||
.common
|
||||
.shell
|
||||
.active_space(&output)
|
||||
.focus_stack(&seat)
|
||||
.focus_stack
|
||||
.get(&seat)
|
||||
.last()
|
||||
.map(|w| w.toplevel().wl_surface().clone());
|
||||
.cloned()
|
||||
.map(KeyboardFocusTarget::from);
|
||||
if let Some(keyboard) = seat.get_keyboard() {
|
||||
slog_scope::info!("restoring focus to: {:?}", surface.as_ref());
|
||||
keyboard.set_focus(state, surface.clone(), SERIAL_COUNTER.next_serial());
|
||||
ActiveFocus::set(&seat, surface);
|
||||
slog_scope::info!("restoring focus to: {:?}", target.as_ref());
|
||||
keyboard.set_focus(state, target.clone(), SERIAL_COUNTER.next_serial());
|
||||
ActiveFocus::set(&seat, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
state.common.shell.update_active(state.common.seats.iter())
|
||||
let seats = state.common.seats().cloned().collect::<Vec<_>>();
|
||||
state.common.shell.update_active(seats.iter())
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,8 @@
|
|||
use crate::utils::prelude::*;
|
||||
pub use smithay::{
|
||||
use std::sync::Weak;
|
||||
|
||||
use crate::{shell::element::CosmicMapped, utils::prelude::*};
|
||||
use id_tree::NodeId;
|
||||
use smithay::{
|
||||
backend::input::KeyState,
|
||||
desktop::{LayerSurface, PopupKind, Window},
|
||||
input::{
|
||||
|
|
@ -7,83 +10,139 @@ pub use smithay::{
|
|||
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
|
||||
Seat,
|
||||
},
|
||||
output::WeakOutput,
|
||||
reexports::wayland_server::{backend::ObjectId, protocol::wl_surface::WlSurface, Resource},
|
||||
utils::{IsAlive, Serial},
|
||||
wayland::seat::WaylandFocus,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum FocusTarget {
|
||||
Window(Window),
|
||||
pub enum PointerFocusTarget {
|
||||
Element(CosmicMapped),
|
||||
Fullscreen(Window),
|
||||
LayerSurface(LayerSurface),
|
||||
Popup(PopupKind),
|
||||
}
|
||||
|
||||
impl IsAlive for FocusTarget {
|
||||
fn alive(&self) -> bool {
|
||||
match self {
|
||||
FocusTarget::Window(w) => w.alive(),
|
||||
FocusTarget::LayerSurface(l) => l.alive(),
|
||||
FocusTarget::Popup(p) => p.alive(),
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum KeyboardFocusTarget {
|
||||
Element(CosmicMapped),
|
||||
Fullscreen(Window),
|
||||
Group(WindowGroup),
|
||||
LayerSurface(LayerSurface),
|
||||
Popup(PopupKind),
|
||||
}
|
||||
|
||||
impl From<KeyboardFocusTarget> for PointerFocusTarget {
|
||||
fn from(target: KeyboardFocusTarget) -> Self {
|
||||
match target {
|
||||
KeyboardFocusTarget::Element(elem) => PointerFocusTarget::Element(elem),
|
||||
KeyboardFocusTarget::Fullscreen(elem) => PointerFocusTarget::Fullscreen(elem),
|
||||
KeyboardFocusTarget::LayerSurface(layer) => PointerFocusTarget::LayerSurface(layer),
|
||||
KeyboardFocusTarget::Popup(popup) => PointerFocusTarget::Popup(popup),
|
||||
_ => unreachable!("A window grab cannot start a popup grab"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PointerTarget<State> for FocusTarget {
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct WindowGroup {
|
||||
pub(in crate::shell) node: NodeId,
|
||||
pub(in crate::shell) output: WeakOutput,
|
||||
pub(in crate::shell) alive: Weak<()>,
|
||||
}
|
||||
|
||||
impl PartialEq for WindowGroup {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.node == other.node
|
||||
&& self.output == other.output
|
||||
&& Weak::ptr_eq(&self.alive, &other.alive)
|
||||
}
|
||||
}
|
||||
|
||||
impl IsAlive for PointerFocusTarget {
|
||||
fn alive(&self) -> bool {
|
||||
match self {
|
||||
PointerFocusTarget::Element(e) => e.alive(),
|
||||
PointerFocusTarget::Fullscreen(f) => f.alive(),
|
||||
PointerFocusTarget::LayerSurface(l) => l.alive(),
|
||||
PointerFocusTarget::Popup(p) => p.alive(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl IsAlive for KeyboardFocusTarget {
|
||||
fn alive(&self) -> bool {
|
||||
match self {
|
||||
KeyboardFocusTarget::Element(e) => e.alive(),
|
||||
KeyboardFocusTarget::Fullscreen(f) => f.alive(),
|
||||
KeyboardFocusTarget::Group(g) => g.alive.upgrade().is_some(),
|
||||
KeyboardFocusTarget::LayerSurface(l) => l.alive(),
|
||||
KeyboardFocusTarget::Popup(p) => p.alive(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PointerTarget<State> for PointerFocusTarget {
|
||||
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => {
|
||||
PointerTarget::enter(w.toplevel().wl_surface(), seat, data, event)
|
||||
PointerFocusTarget::Element(w) => PointerTarget::enter(w, seat, data, event),
|
||||
PointerFocusTarget::Fullscreen(w) => PointerTarget::enter(w, seat, data, event),
|
||||
PointerFocusTarget::LayerSurface(l) => {
|
||||
PointerTarget::enter(l.wl_surface(), seat, data, event)
|
||||
}
|
||||
FocusTarget::LayerSurface(l) => PointerTarget::enter(l.wl_surface(), seat, data, event),
|
||||
FocusTarget::Popup(p) => PointerTarget::enter(p.wl_surface(), seat, data, event),
|
||||
PointerFocusTarget::Popup(p) => PointerTarget::enter(p.wl_surface(), seat, data, event),
|
||||
}
|
||||
}
|
||||
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => {
|
||||
PointerTarget::motion(w.toplevel().wl_surface(), seat, data, event)
|
||||
}
|
||||
FocusTarget::LayerSurface(l) => {
|
||||
PointerFocusTarget::Element(w) => PointerTarget::motion(w, seat, data, event),
|
||||
PointerFocusTarget::Fullscreen(w) => PointerTarget::motion(w, seat, data, event),
|
||||
PointerFocusTarget::LayerSurface(l) => {
|
||||
PointerTarget::motion(l.wl_surface(), seat, data, event)
|
||||
}
|
||||
FocusTarget::Popup(p) => PointerTarget::motion(p.wl_surface(), seat, data, event),
|
||||
PointerFocusTarget::Popup(p) => {
|
||||
PointerTarget::motion(p.wl_surface(), seat, data, event)
|
||||
}
|
||||
}
|
||||
}
|
||||
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => {
|
||||
PointerTarget::button(w.toplevel().wl_surface(), seat, data, event)
|
||||
}
|
||||
FocusTarget::LayerSurface(l) => {
|
||||
PointerFocusTarget::Element(w) => PointerTarget::button(w, seat, data, event),
|
||||
PointerFocusTarget::Fullscreen(w) => PointerTarget::button(w, seat, data, event),
|
||||
PointerFocusTarget::LayerSurface(l) => {
|
||||
PointerTarget::button(l.wl_surface(), seat, data, event)
|
||||
}
|
||||
FocusTarget::Popup(p) => PointerTarget::button(p.wl_surface(), seat, data, event),
|
||||
PointerFocusTarget::Popup(p) => {
|
||||
PointerTarget::button(p.wl_surface(), seat, data, event)
|
||||
}
|
||||
}
|
||||
}
|
||||
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => {
|
||||
PointerTarget::axis(w.toplevel().wl_surface(), seat, data, frame)
|
||||
PointerFocusTarget::Element(w) => PointerTarget::axis(w, seat, data, frame),
|
||||
PointerFocusTarget::Fullscreen(w) => PointerTarget::axis(w, seat, data, frame),
|
||||
PointerFocusTarget::LayerSurface(l) => {
|
||||
PointerTarget::axis(l.wl_surface(), seat, data, frame)
|
||||
}
|
||||
FocusTarget::LayerSurface(l) => PointerTarget::axis(l.wl_surface(), seat, data, frame),
|
||||
FocusTarget::Popup(p) => PointerTarget::axis(p.wl_surface(), seat, data, frame),
|
||||
PointerFocusTarget::Popup(p) => PointerTarget::axis(p.wl_surface(), seat, data, frame),
|
||||
}
|
||||
}
|
||||
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => {
|
||||
PointerTarget::leave(w.toplevel().wl_surface(), seat, data, serial, time)
|
||||
}
|
||||
FocusTarget::LayerSurface(l) => {
|
||||
PointerFocusTarget::Element(w) => PointerTarget::leave(w, seat, data, serial, time),
|
||||
PointerFocusTarget::Fullscreen(w) => PointerTarget::leave(w, seat, data, serial, time),
|
||||
PointerFocusTarget::LayerSurface(l) => {
|
||||
PointerTarget::leave(l.wl_surface(), seat, data, serial, time)
|
||||
}
|
||||
FocusTarget::Popup(p) => PointerTarget::leave(p.wl_surface(), seat, data, serial, time),
|
||||
PointerFocusTarget::Popup(p) => {
|
||||
PointerTarget::leave(p.wl_surface(), seat, data, serial, time)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl KeyboardTarget<State> for FocusTarget {
|
||||
impl KeyboardTarget<State> for KeyboardFocusTarget {
|
||||
fn enter(
|
||||
&self,
|
||||
seat: &Seat<State>,
|
||||
|
|
@ -92,26 +151,30 @@ impl KeyboardTarget<State> for FocusTarget {
|
|||
serial: Serial,
|
||||
) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => {
|
||||
KeyboardTarget::enter(w.toplevel().wl_surface(), seat, data, keys, serial)
|
||||
KeyboardFocusTarget::Element(w) => KeyboardTarget::enter(w, seat, data, keys, serial),
|
||||
KeyboardFocusTarget::Fullscreen(w) => {
|
||||
KeyboardTarget::enter(w, seat, data, keys, serial)
|
||||
}
|
||||
FocusTarget::LayerSurface(l) => {
|
||||
KeyboardFocusTarget::Group(_) => {}
|
||||
KeyboardFocusTarget::LayerSurface(l) => {
|
||||
KeyboardTarget::enter(l.wl_surface(), seat, data, keys, serial)
|
||||
}
|
||||
FocusTarget::Popup(p) => {
|
||||
KeyboardFocusTarget::Popup(p) => {
|
||||
KeyboardTarget::enter(p.wl_surface(), seat, data, keys, serial)
|
||||
}
|
||||
}
|
||||
}
|
||||
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => {
|
||||
KeyboardTarget::leave(w.toplevel().wl_surface(), seat, data, serial)
|
||||
}
|
||||
FocusTarget::LayerSurface(l) => {
|
||||
KeyboardFocusTarget::Element(w) => KeyboardTarget::leave(w, seat, data, serial),
|
||||
KeyboardFocusTarget::Fullscreen(w) => KeyboardTarget::leave(w, seat, data, serial),
|
||||
KeyboardFocusTarget::Group(_) => {}
|
||||
KeyboardFocusTarget::LayerSurface(l) => {
|
||||
KeyboardTarget::leave(l.wl_surface(), seat, data, serial)
|
||||
}
|
||||
FocusTarget::Popup(p) => KeyboardTarget::leave(p.wl_surface(), seat, data, serial),
|
||||
KeyboardFocusTarget::Popup(p) => {
|
||||
KeyboardTarget::leave(p.wl_surface(), seat, data, serial)
|
||||
}
|
||||
}
|
||||
}
|
||||
fn key(
|
||||
|
|
@ -124,19 +187,17 @@ impl KeyboardTarget<State> for FocusTarget {
|
|||
time: u32,
|
||||
) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => KeyboardTarget::key(
|
||||
w.toplevel().wl_surface(),
|
||||
seat,
|
||||
data,
|
||||
key,
|
||||
state,
|
||||
serial,
|
||||
time,
|
||||
),
|
||||
FocusTarget::LayerSurface(l) => {
|
||||
KeyboardFocusTarget::Element(w) => {
|
||||
KeyboardTarget::key(w, seat, data, key, state, serial, time)
|
||||
}
|
||||
KeyboardFocusTarget::Fullscreen(w) => {
|
||||
KeyboardTarget::key(w, seat, data, key, state, serial, time)
|
||||
}
|
||||
KeyboardFocusTarget::Group(_) => {}
|
||||
KeyboardFocusTarget::LayerSurface(l) => {
|
||||
KeyboardTarget::key(l.wl_surface(), seat, data, key, state, serial, time)
|
||||
}
|
||||
FocusTarget::Popup(p) => {
|
||||
KeyboardFocusTarget::Popup(p) => {
|
||||
KeyboardTarget::key(p.wl_surface(), seat, data, key, state, serial, time)
|
||||
}
|
||||
}
|
||||
|
|
@ -149,50 +210,113 @@ impl KeyboardTarget<State> for FocusTarget {
|
|||
serial: Serial,
|
||||
) {
|
||||
match self {
|
||||
FocusTarget::Window(w) => {
|
||||
KeyboardTarget::modifiers(w.toplevel().wl_surface(), seat, data, modifiers, serial)
|
||||
KeyboardFocusTarget::Element(w) => {
|
||||
KeyboardTarget::modifiers(w, seat, data, modifiers, serial)
|
||||
}
|
||||
FocusTarget::LayerSurface(l) => {
|
||||
KeyboardFocusTarget::Fullscreen(w) => {
|
||||
KeyboardTarget::modifiers(w, seat, data, modifiers, serial)
|
||||
}
|
||||
KeyboardFocusTarget::Group(_) => {}
|
||||
KeyboardFocusTarget::LayerSurface(l) => {
|
||||
KeyboardTarget::modifiers(l.wl_surface(), seat, data, modifiers, serial)
|
||||
}
|
||||
FocusTarget::Popup(p) => {
|
||||
KeyboardFocusTarget::Popup(p) => {
|
||||
KeyboardTarget::modifiers(p.wl_surface(), seat, data, modifiers, serial)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl WaylandFocus for FocusTarget {
|
||||
fn wl_surface(&self) -> Option<&WlSurface> {
|
||||
Some(match self {
|
||||
FocusTarget::Window(w) => w.toplevel().wl_surface(),
|
||||
FocusTarget::LayerSurface(l) => l.wl_surface(),
|
||||
FocusTarget::Popup(p) => p.wl_surface(),
|
||||
})
|
||||
impl WaylandFocus for KeyboardFocusTarget {
|
||||
fn wl_surface(&self) -> Option<WlSurface> {
|
||||
match self {
|
||||
KeyboardFocusTarget::Element(w) => WaylandFocus::wl_surface(w),
|
||||
KeyboardFocusTarget::Fullscreen(w) => WaylandFocus::wl_surface(w),
|
||||
KeyboardFocusTarget::Group(_) => None,
|
||||
KeyboardFocusTarget::LayerSurface(l) => Some(l.wl_surface().clone()),
|
||||
KeyboardFocusTarget::Popup(p) => Some(p.wl_surface().clone()),
|
||||
}
|
||||
}
|
||||
fn same_client_as(&self, object_id: &ObjectId) -> bool {
|
||||
match self {
|
||||
FocusTarget::Window(w) => w.toplevel().wl_surface().id().same_client_as(object_id),
|
||||
FocusTarget::LayerSurface(l) => l.wl_surface().id().same_client_as(object_id),
|
||||
FocusTarget::Popup(p) => p.wl_surface().id().same_client_as(object_id),
|
||||
KeyboardFocusTarget::Element(w) => WaylandFocus::same_client_as(w, object_id),
|
||||
KeyboardFocusTarget::Fullscreen(w) => WaylandFocus::same_client_as(w, object_id),
|
||||
KeyboardFocusTarget::Group(_) => false,
|
||||
KeyboardFocusTarget::LayerSurface(l) => l.wl_surface().id().same_client_as(object_id),
|
||||
KeyboardFocusTarget::Popup(p) => p.wl_surface().id().same_client_as(object_id),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Window> for FocusTarget {
|
||||
impl WaylandFocus for PointerFocusTarget {
|
||||
fn wl_surface(&self) -> Option<WlSurface> {
|
||||
Some(match self {
|
||||
PointerFocusTarget::Element(w) => WaylandFocus::wl_surface(w)?,
|
||||
PointerFocusTarget::Fullscreen(w) => WaylandFocus::wl_surface(w)?,
|
||||
PointerFocusTarget::LayerSurface(l) => l.wl_surface().clone(),
|
||||
PointerFocusTarget::Popup(p) => p.wl_surface().clone(),
|
||||
})
|
||||
}
|
||||
fn same_client_as(&self, object_id: &ObjectId) -> bool {
|
||||
match self {
|
||||
PointerFocusTarget::Element(w) => WaylandFocus::same_client_as(w, object_id),
|
||||
PointerFocusTarget::Fullscreen(w) => WaylandFocus::same_client_as(w, object_id),
|
||||
PointerFocusTarget::LayerSurface(l) => l.wl_surface().id().same_client_as(object_id),
|
||||
PointerFocusTarget::Popup(p) => p.wl_surface().id().same_client_as(object_id),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CosmicMapped> for PointerFocusTarget {
|
||||
fn from(w: CosmicMapped) -> Self {
|
||||
PointerFocusTarget::Element(w)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Window> for PointerFocusTarget {
|
||||
fn from(w: Window) -> Self {
|
||||
FocusTarget::Window(w)
|
||||
PointerFocusTarget::Fullscreen(w)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LayerSurface> for FocusTarget {
|
||||
impl From<LayerSurface> for PointerFocusTarget {
|
||||
fn from(l: LayerSurface) -> Self {
|
||||
FocusTarget::LayerSurface(l)
|
||||
PointerFocusTarget::LayerSurface(l)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<PopupKind> for FocusTarget {
|
||||
impl From<PopupKind> for PointerFocusTarget {
|
||||
fn from(p: PopupKind) -> Self {
|
||||
FocusTarget::Popup(p)
|
||||
PointerFocusTarget::Popup(p)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CosmicMapped> for KeyboardFocusTarget {
|
||||
fn from(w: CosmicMapped) -> Self {
|
||||
KeyboardFocusTarget::Element(w)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Window> for KeyboardFocusTarget {
|
||||
fn from(w: Window) -> Self {
|
||||
KeyboardFocusTarget::Fullscreen(w)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<WindowGroup> for KeyboardFocusTarget {
|
||||
fn from(w: WindowGroup) -> Self {
|
||||
KeyboardFocusTarget::Group(w)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LayerSurface> for KeyboardFocusTarget {
|
||||
fn from(l: LayerSurface) -> Self {
|
||||
KeyboardFocusTarget::LayerSurface(l)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<PopupKind> for KeyboardFocusTarget {
|
||||
fn from(p: PopupKind) -> Self {
|
||||
KeyboardFocusTarget::Popup(p)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,10 +51,11 @@ impl Shell {
|
|||
.space
|
||||
.outputs_for_window(&window)
|
||||
.into_iter()
|
||||
.find(|o| o.geometry().contains(pos.to_i32_round())) {
|
||||
Some(o) => o,
|
||||
None => return,
|
||||
};
|
||||
.find(|o| o.geometry().contains(pos.to_i32_round()))
|
||||
{
|
||||
Some(o) => o,
|
||||
None => return,
|
||||
};
|
||||
let mut initial_window_location = workspace.space.window_location(&window).unwrap();
|
||||
|
||||
match &window.toplevel() {
|
||||
|
|
@ -356,7 +357,7 @@ impl MoveSurfaceGrab {
|
|||
time: u32,
|
||||
) {
|
||||
// No more buttons are pressed, release the grab.
|
||||
let output = active_output(&self.seat, &state.common);
|
||||
let output = self.seat.active_output();
|
||||
let seat = self.seat.clone();
|
||||
|
||||
state.common.event_loop_handle.insert_idle(move |data| {
|
||||
|
|
|
|||
|
|
@ -1,16 +1,13 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
use crate::utils::prelude::*;
|
||||
use crate::{shell::focus::target::PointerFocusTarget, utils::prelude::*};
|
||||
use smithay::{
|
||||
desktop::{Kind, Window},
|
||||
input::pointer::{
|
||||
AxisFrame, ButtonEvent, GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab,
|
||||
PointerInnerHandle,
|
||||
},
|
||||
reexports::{
|
||||
wayland_protocols::xdg::shell::server::xdg_toplevel,
|
||||
wayland_server::protocol::wl_surface::WlSurface,
|
||||
},
|
||||
reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
|
||||
utils::{IsAlive, Logical, Point, Serial, Size},
|
||||
wayland::{
|
||||
compositor::with_states,
|
||||
|
|
@ -90,7 +87,7 @@ impl PointerGrab<State> for ResizeSurfaceGrab {
|
|||
&mut self,
|
||||
data: &mut State,
|
||||
handle: &mut PointerInnerHandle<'_, State>,
|
||||
_focus: Option<(WlSurface, Point<i32, Logical>)>,
|
||||
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
|
||||
event: &MotionEvent,
|
||||
) {
|
||||
// While the grab is active, no client has pointer focus
|
||||
|
|
|
|||
|
|
@ -1,99 +1,86 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
use smithay::{
|
||||
desktop::{layer_map_for_output, space::RenderZindex, Kind, Space, Window},
|
||||
input::{
|
||||
pointer::{Focus, GrabStartData as PointerGrabStartData},
|
||||
Seat,
|
||||
},
|
||||
backend::renderer::{ImportAll, Renderer},
|
||||
desktop::{layer_map_for_output, space::SpaceElement, Space, Window},
|
||||
input::Seat,
|
||||
output::Output,
|
||||
reexports::wayland_protocols::xdg::shell::server::xdg_toplevel::{
|
||||
ResizeEdge, State as XdgState,
|
||||
},
|
||||
utils::{IsAlive, Logical, Point, Rectangle, Serial},
|
||||
wayland::{compositor::with_states, shell::xdg::XdgToplevelSurfaceRoleAttributes},
|
||||
render_elements,
|
||||
utils::{Logical, Point, Rectangle},
|
||||
};
|
||||
use std::{collections::HashSet, sync::Mutex};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::state::State;
|
||||
use crate::{
|
||||
shell::{
|
||||
element::{CosmicMapped, CosmicMappedRenderElement},
|
||||
OutputNotMapped,
|
||||
},
|
||||
state::State,
|
||||
utils::prelude::*,
|
||||
};
|
||||
|
||||
mod grabs;
|
||||
pub use self::grabs::*;
|
||||
|
||||
pub const FLOATING_INDEX: u8 = RenderZindex::Shell as u8 + 1;
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
#[derive(Debug)]
|
||||
pub struct FloatingLayout {
|
||||
pending_windows: Vec<Window>,
|
||||
pub windows: HashSet<Window>,
|
||||
pub(in crate::shell) space: Space<CosmicMapped>,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WindowUserDataInner {
|
||||
last_geometry: Rectangle<i32, Logical>,
|
||||
impl Default for FloatingLayout {
|
||||
fn default() -> Self {
|
||||
FloatingLayout {
|
||||
space: Space::new(None),
|
||||
}
|
||||
}
|
||||
}
|
||||
pub type WindowUserData = Mutex<WindowUserDataInner>;
|
||||
|
||||
impl FloatingLayout {
|
||||
pub fn new() -> FloatingLayout {
|
||||
Default::default()
|
||||
}
|
||||
|
||||
pub fn map_window(
|
||||
pub fn map_output(&mut self, output: &Output, location: Point<i32, Logical>) {
|
||||
self.space.map_output(output, location)
|
||||
}
|
||||
|
||||
pub fn unmap_output(&mut self, output: &Output) {
|
||||
self.space.unmap_output(output);
|
||||
self.refresh();
|
||||
}
|
||||
|
||||
pub fn map(
|
||||
&mut self,
|
||||
space: &mut Space,
|
||||
window: Window,
|
||||
mapped: impl Into<CosmicMapped>,
|
||||
seat: &Seat<State>,
|
||||
position: impl Into<Option<Point<i32, Logical>>>,
|
||||
) {
|
||||
if let Some(output) = super::output_from_seat(Some(seat), space) {
|
||||
self.map_window_internal(space, window, &output, position.into());
|
||||
} else {
|
||||
self.pending_windows.push(window);
|
||||
}
|
||||
let mapped = mapped.into();
|
||||
let output = seat.active_output();
|
||||
let position = position.into();
|
||||
|
||||
self.map_internal(mapped, &output, position)
|
||||
}
|
||||
|
||||
pub fn refresh(&mut self, space: &mut Space) {
|
||||
self.pending_windows.retain(|w| w.toplevel().alive());
|
||||
if let Some(output) = super::output_from_seat(None, space) {
|
||||
for window in std::mem::take(&mut self.pending_windows).into_iter() {
|
||||
self.map_window_internal(space, window, &output, None);
|
||||
}
|
||||
}
|
||||
// TODO make sure all windows are still visible on any output or move them
|
||||
}
|
||||
|
||||
fn map_window_internal(
|
||||
pub(in crate::shell) fn map_internal(
|
||||
&mut self,
|
||||
space: &mut Space,
|
||||
window: Window,
|
||||
mapped: CosmicMapped,
|
||||
output: &Output,
|
||||
position: Option<Point<i32, Logical>>,
|
||||
) {
|
||||
let last_geometry = window
|
||||
.user_data()
|
||||
.get::<WindowUserData>()
|
||||
.map(|u| u.lock().unwrap().last_geometry);
|
||||
let mut win_geo = window.geometry();
|
||||
let mut win_geo = mapped.geometry();
|
||||
|
||||
let layers = layer_map_for_output(&output);
|
||||
let geometry = layers.non_exclusive_zone();
|
||||
let last_geometry = mapped.last_geometry.lock().unwrap().clone();
|
||||
|
||||
let mut geo_updated = false;
|
||||
if let Some(size) = last_geometry.clone().map(|g| g.size) {
|
||||
if let Some(size) = last_geometry.map(|g| g.size) {
|
||||
geo_updated = win_geo.size == size;
|
||||
win_geo.size = size;
|
||||
}
|
||||
{
|
||||
let (min_size, max_size) = with_states(window.toplevel().wl_surface(), |states| {
|
||||
let attrs = states
|
||||
.data_map
|
||||
.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
|
||||
.unwrap()
|
||||
.lock()
|
||||
.unwrap();
|
||||
(attrs.min_size, attrs.max_size)
|
||||
});
|
||||
let (min_size, max_size) = (mapped.min_size(), mapped.max_size());
|
||||
if win_geo.size.w > geometry.size.w / 3 * 2 {
|
||||
// try a more reasonable size
|
||||
let mut width = geometry.size.w / 3 * 2;
|
||||
|
|
@ -136,103 +123,67 @@ impl FloatingLayout {
|
|||
.into()
|
||||
});
|
||||
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
if let Kind::Xdg(xdg) = &window.toplevel() {
|
||||
xdg.with_pending_state(|state| {
|
||||
state.states.unset(XdgState::TiledLeft);
|
||||
state.states.unset(XdgState::TiledRight);
|
||||
state.states.unset(XdgState::TiledTop);
|
||||
state.states.unset(XdgState::TiledBottom);
|
||||
if geo_updated {
|
||||
state.size = Some(win_geo.size);
|
||||
}
|
||||
});
|
||||
xdg.send_configure();
|
||||
// TODO: Move this into CosmicMapped, this needs to differciate between stacks and windows
|
||||
mapped.set_tiled(false);
|
||||
if geo_updated {
|
||||
mapped.set_size(win_geo.size);
|
||||
}
|
||||
mapped.configure();
|
||||
|
||||
space.map_window(&window, position, FLOATING_INDEX, false);
|
||||
self.windows.insert(window);
|
||||
self.space.map_element(mapped, position, false);
|
||||
}
|
||||
|
||||
pub fn unmap_window(&mut self, space: &mut Space, window: &Window) {
|
||||
pub fn unmap(&mut self, window: &CosmicMapped) -> bool {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let is_maximized = match &window.toplevel() {
|
||||
Kind::Xdg(surface) => {
|
||||
surface.with_pending_state(|state| state.states.contains(XdgState::Maximized))
|
||||
}
|
||||
};
|
||||
let is_maximized = window.is_maximized();
|
||||
|
||||
if !is_maximized {
|
||||
if let Some(location) = space.window_location(window) {
|
||||
let user_data = window.user_data();
|
||||
user_data.insert_if_missing(|| WindowUserData::default());
|
||||
user_data
|
||||
.get::<WindowUserData>()
|
||||
.unwrap()
|
||||
.lock()
|
||||
.unwrap()
|
||||
.last_geometry = Rectangle::from_loc_and_size(location, window.geometry().size);
|
||||
if let Some(location) = self.space.element_location(window) {
|
||||
*window.last_geometry.lock().unwrap() = Some(Rectangle::from_loc_and_size(
|
||||
location,
|
||||
window.geometry().size,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
space.unmap_window(window);
|
||||
self.pending_windows.retain(|w| w != window);
|
||||
self.windows.remove(window);
|
||||
let was_unmaped = self.space.elements().any(|e| e == window);
|
||||
self.space.unmap_elem(&window);
|
||||
was_unmaped
|
||||
}
|
||||
|
||||
pub fn maximize_request(&mut self, space: &mut Space, window: &Window, output: &Output) {
|
||||
pub fn element_geometry(&self, elem: &CosmicMapped) -> Option<Rectangle<i32, Logical>> {
|
||||
self.space.element_geometry(elem)
|
||||
}
|
||||
|
||||
pub fn maximize_request(&mut self, window: &CosmicMapped, output: &Output) {
|
||||
let layers = layer_map_for_output(&output);
|
||||
let geometry = layers.non_exclusive_zone();
|
||||
|
||||
if let Some(location) = space.window_location(window) {
|
||||
let user_data = window.user_data();
|
||||
user_data.insert_if_missing(|| WindowUserData::default());
|
||||
user_data
|
||||
.get::<WindowUserData>()
|
||||
.unwrap()
|
||||
.lock()
|
||||
.unwrap()
|
||||
.last_geometry = Rectangle::from_loc_and_size(location, window.geometry().size);
|
||||
if let Some(location) = self.space.element_location(window) {
|
||||
*window.last_geometry.lock().unwrap() = Some(Rectangle::from_loc_and_size(
|
||||
location,
|
||||
window.geometry().size,
|
||||
));
|
||||
}
|
||||
|
||||
space.map_window(
|
||||
&window,
|
||||
(geometry.loc.x, geometry.loc.y),
|
||||
FLOATING_INDEX,
|
||||
true,
|
||||
);
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
if let Kind::Xdg(surface) = &window.toplevel() {
|
||||
surface.with_pending_state(|state| {
|
||||
state.states.set(XdgState::Maximized);
|
||||
state.size = Some(geometry.size);
|
||||
});
|
||||
window.configure();
|
||||
}
|
||||
self.space.map_element(window.clone(), geometry.loc, true);
|
||||
window.set_maximized(true);
|
||||
window.set_size(geometry.size);
|
||||
window.configure();
|
||||
}
|
||||
|
||||
pub fn unmaximize_request(&mut self, space: &mut Space, window: &Window) {
|
||||
let last_geometry = window
|
||||
.user_data()
|
||||
.get::<WindowUserData>()
|
||||
.map(|u| u.lock().unwrap().last_geometry);
|
||||
match window.toplevel() {
|
||||
Kind::Xdg(toplevel) => {
|
||||
toplevel.with_pending_state(|state| {
|
||||
state.states.unset(XdgState::Maximized);
|
||||
state.size = last_geometry.map(|g| g.size);
|
||||
});
|
||||
toplevel.send_configure();
|
||||
}
|
||||
}
|
||||
if let Some(last_location) = last_geometry.map(|g| g.loc) {
|
||||
space.map_window(&window, last_location, FLOATING_INDEX, true);
|
||||
}
|
||||
pub fn unmaximize_request(&mut self, window: &CosmicMapped) {
|
||||
let last_geometry = window.last_geometry.lock().unwrap().clone();
|
||||
window.set_maximized(false);
|
||||
window.set_size(last_geometry.map(|g| g.size).expect("No previous size?"));
|
||||
window.configure();
|
||||
let last_location = last_geometry.map(|g| g.loc).expect("No previous location?");
|
||||
self.space.map_element(window.clone(), last_location, true);
|
||||
}
|
||||
|
||||
/*
|
||||
pub fn resize_request(
|
||||
state: &mut State,
|
||||
window: &Window,
|
||||
window: &CosmicWindow,
|
||||
seat: &Seat<State>,
|
||||
serial: Serial,
|
||||
start_data: PointerGrabStartData<State>,
|
||||
|
|
@ -256,4 +207,111 @@ impl FloatingLayout {
|
|||
pointer.set_grab(state, grab, serial, Focus::Clear);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
pub fn mapped(&self) -> impl Iterator<Item = &CosmicMapped> {
|
||||
self.space.elements()
|
||||
}
|
||||
|
||||
pub fn windows(&self) -> impl Iterator<Item = Window> + '_ {
|
||||
self.mapped().flat_map(|e| e.windows().map(|(w, _)| w))
|
||||
}
|
||||
|
||||
pub fn refresh(&mut self) {
|
||||
for element in self
|
||||
.space
|
||||
.elements()
|
||||
.filter(|e| self.space.outputs_for_element(e).is_empty())
|
||||
.cloned()
|
||||
.collect::<Vec<_>>()
|
||||
.into_iter()
|
||||
{
|
||||
// TODO what about windows leaving to the top with no headerbar to drag? can that happen? (Probably if the user is moving outputs down)
|
||||
*element.last_geometry.lock().unwrap() = None;
|
||||
let output = self.space.outputs().next().unwrap().clone();
|
||||
self.map_internal(element, &output, None);
|
||||
}
|
||||
self.space.refresh()
|
||||
}
|
||||
|
||||
pub fn most_overlapped_output_for_element(&self, elem: &CosmicMapped) -> Option<Output> {
|
||||
let elem_geo = self.space.element_geometry(elem)?;
|
||||
|
||||
if self.space.outputs().nth(1).is_none() {
|
||||
return self.space.outputs().next().cloned();
|
||||
}
|
||||
|
||||
Some(
|
||||
self.space
|
||||
.outputs_for_element(elem)
|
||||
.into_iter()
|
||||
.max_by_key(|o| {
|
||||
let output_geo = self.space.output_geometry(o).unwrap();
|
||||
if let Some(intersection) = output_geo.intersection(elem_geo) {
|
||||
intersection.size.w * intersection.size.h
|
||||
} else {
|
||||
0
|
||||
}
|
||||
})
|
||||
.unwrap_or(self.space.outputs().next().unwrap().clone()),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn merge(&mut self, other: FloatingLayout) {
|
||||
let mut output_pos_map = HashMap::new();
|
||||
for output in self.space.outputs() {
|
||||
output_pos_map.insert(
|
||||
output.clone(),
|
||||
self.space.output_geometry(output).unwrap().loc
|
||||
- other
|
||||
.space
|
||||
.output_geometry(output)
|
||||
.map(|geo| geo.loc)
|
||||
.unwrap_or_else(|| (0, 0).into()),
|
||||
);
|
||||
}
|
||||
for element in other.space.elements() {
|
||||
let mut elem_geo = other.space.element_geometry(element).unwrap();
|
||||
let output = other
|
||||
.space
|
||||
.outputs_for_element(element)
|
||||
.into_iter()
|
||||
.filter(|o| self.space.outputs().any(|o2| o == o2))
|
||||
.max_by_key(|o| {
|
||||
let output_geo = other.space.output_geometry(o).unwrap();
|
||||
let intersection = output_geo.intersection(elem_geo).unwrap();
|
||||
intersection.size.w * intersection.size.h
|
||||
})
|
||||
.unwrap_or(self.space.outputs().next().unwrap().clone());
|
||||
elem_geo.loc += output_pos_map
|
||||
.get(&output)
|
||||
.copied()
|
||||
.unwrap_or_else(|| (0, 0).into());
|
||||
self.space.map_element(element.clone(), elem_geo.loc, false);
|
||||
}
|
||||
self.refresh(); //fixup any out of bounds elements
|
||||
}
|
||||
|
||||
pub fn render_output<R>(
|
||||
&self,
|
||||
output: &Output,
|
||||
) -> Result<Vec<FloatingRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
{
|
||||
let output_scale = output.current_scale().fractional_scale();
|
||||
let output_geo = self.space.output_geometry(output).ok_or(OutputNotMapped)?;
|
||||
Ok(self
|
||||
.space
|
||||
.render_elements_for_region::<R, _>(&output_geo, output_scale)
|
||||
.into_iter()
|
||||
.map(FloatingRenderElement::from)
|
||||
.collect())
|
||||
}
|
||||
}
|
||||
|
||||
render_elements! {
|
||||
pub FloatingRenderElement<R> where R: ImportAll;
|
||||
Window=CosmicMappedRenderElement<R>,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,8 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
use crate::{input::ActiveOutput, state::State};
|
||||
use regex::RegexSet;
|
||||
use smithay::{
|
||||
desktop::{Space, Window},
|
||||
input::Seat,
|
||||
output::Output,
|
||||
desktop::Window,
|
||||
wayland::{compositor::with_states, shell::xdg::XdgToplevelSurfaceRoleAttributes},
|
||||
};
|
||||
use std::sync::Mutex;
|
||||
|
|
@ -118,17 +115,3 @@ pub fn should_be_floating(window: &Window) -> bool {
|
|||
false
|
||||
})
|
||||
}
|
||||
|
||||
fn output_from_seat(seat: Option<&Seat<State>>, space: &Space) -> Option<Output> {
|
||||
seat.and_then(|seat| {
|
||||
seat.user_data()
|
||||
.get::<ActiveOutput>()
|
||||
.map(|active| active.0.borrow().clone())
|
||||
.or_else(|| {
|
||||
seat.get_pointer()
|
||||
.map(|ptr| space.output_under(ptr.current_location()).next().unwrap())
|
||||
.cloned()
|
||||
})
|
||||
})
|
||||
.or_else(|| space.outputs().next().cloned())
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
1223
src/shell/mod.rs
1223
src/shell/mod.rs
File diff suppressed because it is too large
Load diff
|
|
@ -1,79 +1,179 @@
|
|||
use crate::{
|
||||
shell::layout::{floating::FloatingLayout, tiling::TilingLayout},
|
||||
shell::{
|
||||
element::CosmicWindow,
|
||||
layout::{floating::FloatingLayout, tiling::TilingLayout},
|
||||
},
|
||||
state::State,
|
||||
utils::prelude::*,
|
||||
wayland::protocols::workspace::WorkspaceHandle,
|
||||
};
|
||||
|
||||
use indexmap::IndexSet;
|
||||
use smithay::{
|
||||
desktop::{Kind, Space, Window, WindowSurfaceType},
|
||||
backend::renderer::{
|
||||
element::{surface::WaylandSurfaceRenderElement, AsRenderElements},
|
||||
ImportAll, Renderer,
|
||||
},
|
||||
desktop::{
|
||||
layer_map_for_output, space::SpaceElement, Kind, LayerSurface, Space, Window,
|
||||
WindowSurfaceType,
|
||||
},
|
||||
input::{pointer::GrabStartData as PointerGrabStartData, Seat},
|
||||
output::Output,
|
||||
output::{Output, WeakOutput},
|
||||
reexports::{
|
||||
wayland_protocols::xdg::shell::server::xdg_toplevel::{self, ResizeEdge},
|
||||
wayland_server::{protocol::wl_surface::WlSurface, DisplayHandle},
|
||||
},
|
||||
utils::{IsAlive, Serial},
|
||||
render_elements,
|
||||
utils::{IsAlive, Logical, Point, Rectangle, Scale, Serial},
|
||||
wayland::shell::wlr_layer::Layer,
|
||||
};
|
||||
use std::collections::HashMap;
|
||||
use std::{collections::HashMap, time::Duration};
|
||||
|
||||
use super::{
|
||||
element::CosmicMapped,
|
||||
focus::{FocusStack, FocusStackMut},
|
||||
layout::{floating::FloatingRenderElement, tiling::TilingRenderElement},
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Workspace {
|
||||
pub idx: u8,
|
||||
pub space: Space,
|
||||
pub tiling_layer: TilingLayout,
|
||||
pub floating_layer: FloatingLayout,
|
||||
tiling_enabled: bool,
|
||||
pub fullscreen: HashMap<String, Window>,
|
||||
pub tiling_enabled: bool,
|
||||
pub fullscreen: HashMap<Output, Window>,
|
||||
pub handle: WorkspaceHandle,
|
||||
pub focus_stack: FocusStacks,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
pub struct FocusStacks(HashMap<Seat<State>, IndexSet<CosmicMapped>>);
|
||||
|
||||
impl Workspace {
|
||||
pub fn new(idx: u8, handle: WorkspaceHandle) -> Workspace {
|
||||
pub fn new(handle: WorkspaceHandle) -> Workspace {
|
||||
Workspace {
|
||||
idx,
|
||||
space: Space::new(None),
|
||||
tiling_layer: TilingLayout::new(),
|
||||
floating_layer: FloatingLayout::new(),
|
||||
tiling_enabled: true,
|
||||
fullscreen: HashMap::new(),
|
||||
handle,
|
||||
focus_stack: FocusStacks::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn refresh(&mut self, dh: &DisplayHandle) {
|
||||
let outputs = self.space.outputs().collect::<Vec<_>>();
|
||||
let dead_output_windows = self
|
||||
.fullscreen
|
||||
.iter()
|
||||
.filter(|(name, _)| !outputs.iter().any(|o| o.name() == **name))
|
||||
.map(|(_, w)| w)
|
||||
.cloned()
|
||||
.collect::<Vec<_>>();
|
||||
for window in dead_output_windows {
|
||||
self.unfullscreen_request(&window);
|
||||
}
|
||||
pub fn refresh(&mut self) {
|
||||
self.fullscreen.retain(|_, w| w.alive());
|
||||
self.floating_layer.refresh(&mut self.space);
|
||||
self.tiling_layer.refresh(&mut self.space);
|
||||
self.space.refresh(dh);
|
||||
self.floating_layer.refresh();
|
||||
self.tiling_layer.refresh();
|
||||
}
|
||||
|
||||
pub fn maximize_request(&mut self, window: &Window, output: &Output) {
|
||||
pub fn commit(&mut self, surface: &WlSurface) {
|
||||
if let Some(mapped) = self.element_for_surface(surface) {
|
||||
mapped
|
||||
.windows()
|
||||
.find(|(w, _)| w.toplevel().wl_surface() == surface)
|
||||
.unwrap()
|
||||
.0
|
||||
.on_commit();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn map_output(&mut self, output: &Output, position: Point<i32, Logical>) {
|
||||
self.tiling_layer.map_output(output, position);
|
||||
self.floating_layer.map_output(output, position);
|
||||
}
|
||||
|
||||
pub fn unmap_output(&mut self, output: &Output) {
|
||||
if let Some(dead_output_window) = self.fullscreen.remove(output) {
|
||||
self.unfullscreen_request(&dead_output_window);
|
||||
}
|
||||
self.tiling_layer.unmap_output(output);
|
||||
self.floating_layer.unmap_output(output);
|
||||
self.refresh();
|
||||
}
|
||||
|
||||
pub fn element_for_surface(&self, surface: &WlSurface) -> Option<&CosmicMapped> {
|
||||
self.floating_layer
|
||||
.mapped()
|
||||
.chain(self.tiling_layer.mapped().map(|(_, w, _)| w))
|
||||
.find(|e| {
|
||||
e.windows()
|
||||
.any(|(w, _)| w.toplevel().wl_surface() == surface)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn outputs_for_element(&self, elem: &CosmicMapped) -> impl Iterator<Item = Output> {
|
||||
self.floating_layer
|
||||
.space
|
||||
.outputs_for_element(elem)
|
||||
.into_iter()
|
||||
.chain(self.tiling_layer.output_for_element(elem).cloned())
|
||||
}
|
||||
|
||||
pub fn output_under(&self, point: Point<i32, Logical>) -> Option<&Output> {
|
||||
let space = &self.floating_layer.space;
|
||||
space.outputs().find(|o| {
|
||||
let internal_output_geo = space.output_geometry(o).unwrap();
|
||||
let external_output_geo = o.geometry();
|
||||
internal_output_geo.contains(point - external_output_geo.loc + internal_output_geo.loc)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn element_under(
|
||||
&self,
|
||||
location: Point<f64, Logical>,
|
||||
) -> Option<(&CosmicMapped, Point<i32, Logical>)> {
|
||||
self.floating_layer
|
||||
.space
|
||||
.element_under(location)
|
||||
.or_else(|| {
|
||||
self.tiling_layer.mapped().find_map(|(_, mapped, loc)| {
|
||||
let test_point = location - loc.to_f64();
|
||||
mapped
|
||||
.is_in_input_region(&test_point)
|
||||
.then_some((mapped, loc))
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
pub fn element_geometry(&self, elem: &CosmicMapped) -> Option<Rectangle<i32, Logical>> {
|
||||
let space = &self.floating_layer.space;
|
||||
let outputs = space.outputs().collect::<Vec<_>>();
|
||||
let offset = if outputs.len() == 1
|
||||
&& space.output_geometry(&outputs[0]).unwrap().loc == Point::from((0, 0))
|
||||
{
|
||||
outputs[0].geometry().loc
|
||||
} else {
|
||||
(0, 0).into()
|
||||
};
|
||||
|
||||
self.floating_layer
|
||||
.space
|
||||
.element_geometry(elem)
|
||||
.or_else(|| self.tiling_layer.element_geometry(elem))
|
||||
.map(|mut geo| {
|
||||
geo.loc += offset;
|
||||
geo
|
||||
})
|
||||
}
|
||||
|
||||
/*
|
||||
pub fn maximize_request(&mut self, window: &CosmicWindow, output: &Output) {
|
||||
if self.fullscreen.values().any(|w| w == window) {
|
||||
return;
|
||||
}
|
||||
if self.floating_layer.windows.contains(window) {
|
||||
self.floating_layer
|
||||
.maximize_request(&mut self.space, window, output);
|
||||
.maximize_request(, window, output);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn unmaximize_request(&mut self, window: &Window) {
|
||||
pub fn unmaximize_request(&mut self, window: &CosmicMapped) {
|
||||
if self.fullscreen.values().any(|w| w == window) {
|
||||
return self.unfullscreen_request(window);
|
||||
}
|
||||
if self.floating_layer.windows.contains(window) {
|
||||
self.floating_layer
|
||||
.unmaximize_request(&mut self.space, window);
|
||||
.unmaximize_request(window);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -101,9 +201,10 @@ impl Workspace {
|
|||
TilingLayout::resize_request(state, &window, seat, serial, start_data, edges)
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
pub fn fullscreen_request(&mut self, window: &Window, output: &Output) {
|
||||
if self.fullscreen.contains_key(&output.name()) {
|
||||
if self.fullscreen.contains_key(output) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -123,7 +224,7 @@ impl Workspace {
|
|||
});
|
||||
|
||||
xdg.send_configure();
|
||||
self.fullscreen.insert(output.name(), window.clone());
|
||||
self.fullscreen.insert(output.clone(), window.clone());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -135,8 +236,8 @@ impl Workspace {
|
|||
state.states.unset(xdg_toplevel::State::Fullscreen);
|
||||
state.size = None;
|
||||
});
|
||||
self.floating_layer.refresh(&mut self.space);
|
||||
self.tiling_layer.refresh(&mut self.space);
|
||||
self.floating_layer.refresh();
|
||||
self.tiling_layer.refresh();
|
||||
xdg.send_configure();
|
||||
}
|
||||
self.fullscreen.retain(|_, w| w != window);
|
||||
|
|
@ -144,7 +245,7 @@ impl Workspace {
|
|||
}
|
||||
|
||||
pub fn fullscreen_toggle(&mut self, window: &Window, output: &Output) {
|
||||
if self.fullscreen.contains_key(&output.name()) {
|
||||
if self.fullscreen.contains_key(output) {
|
||||
self.unfullscreen_request(window)
|
||||
} else {
|
||||
self.fullscreen_request(window, output)
|
||||
|
|
@ -152,26 +253,33 @@ impl Workspace {
|
|||
}
|
||||
|
||||
pub fn get_fullscreen(&self, output: &Output) -> Option<&Window> {
|
||||
if !self.space.outputs().any(|o| o == output) {
|
||||
return None;
|
||||
}
|
||||
self.fullscreen.get(&output.name()).filter(|w| w.alive())
|
||||
self.fullscreen.get(output).filter(|w| w.alive())
|
||||
}
|
||||
|
||||
pub fn toggle_tiling(&mut self, seat: &Seat<State>) {
|
||||
if self.tiling_enabled {
|
||||
for window in self.tiling_layer.windows.clone().into_iter() {
|
||||
self.tiling_layer.unmap_window(&mut self.space, &window);
|
||||
self.floating_layer
|
||||
.map_window(&mut self.space, window, seat, None);
|
||||
for window in self
|
||||
.tiling_layer
|
||||
.mapped()
|
||||
.map(|(_, m, _)| m.clone())
|
||||
.collect::<Vec<_>>()
|
||||
.into_iter()
|
||||
{
|
||||
self.tiling_layer.unmap(&window);
|
||||
self.floating_layer.map(window, seat, None);
|
||||
}
|
||||
self.tiling_enabled = false;
|
||||
} else {
|
||||
let focus_stack = self.focus_stack(seat);
|
||||
for window in self.floating_layer.windows.clone().into_iter() {
|
||||
self.floating_layer.unmap_window(&mut self.space, &window);
|
||||
self.tiling_layer
|
||||
.map_window(&mut self.space, window, seat, focus_stack.iter())
|
||||
let focus_stack = self.focus_stack.get(seat);
|
||||
for window in self
|
||||
.floating_layer
|
||||
.mapped()
|
||||
.cloned()
|
||||
.collect::<Vec<_>>()
|
||||
.into_iter()
|
||||
{
|
||||
self.floating_layer.unmap(&window);
|
||||
self.tiling_layer.map(window, seat, focus_stack.iter())
|
||||
}
|
||||
self.tiling_enabled = true;
|
||||
}
|
||||
|
|
@ -179,18 +287,157 @@ impl Workspace {
|
|||
|
||||
pub fn toggle_floating_window(&mut self, seat: &Seat<State>) {
|
||||
if self.tiling_enabled {
|
||||
if let Some(window) = self.focus_stack(seat).iter().next().cloned() {
|
||||
if self.tiling_layer.windows.contains(&window) {
|
||||
self.tiling_layer.unmap_window(&mut self.space, &window);
|
||||
self.floating_layer
|
||||
.map_window(&mut self.space, window, seat, None);
|
||||
} else if self.floating_layer.windows.contains(&window) {
|
||||
let focus_stack = self.focus_stack(seat);
|
||||
self.floating_layer.unmap_window(&mut self.space, &window);
|
||||
self.tiling_layer
|
||||
.map_window(&mut self.space, window, seat, focus_stack.iter())
|
||||
if let Some(window) = self.focus_stack.get(seat).iter().next().cloned() {
|
||||
if self.tiling_layer.mapped().any(|(_, m, _)| m == &window) {
|
||||
self.tiling_layer.unmap(&window);
|
||||
self.floating_layer.map(window, seat, None);
|
||||
} else if self.floating_layer.mapped().any(|w| w == &window) {
|
||||
let focus_stack = self.focus_stack.get(seat);
|
||||
self.floating_layer.unmap(&window);
|
||||
self.tiling_layer.map(window, seat, focus_stack.iter())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn mapped(&self) -> impl Iterator<Item = &CosmicMapped> {
|
||||
self.floating_layer
|
||||
.mapped()
|
||||
.chain(self.tiling_layer.mapped().map(|(_, w, _)| w))
|
||||
}
|
||||
|
||||
pub fn windows(&self) -> impl Iterator<Item = Window> + '_ {
|
||||
self.floating_layer
|
||||
.windows()
|
||||
.chain(self.tiling_layer.windows().map(|(_, w, _)| w))
|
||||
}
|
||||
|
||||
pub fn render_output<R>(
|
||||
&self,
|
||||
output: &Output,
|
||||
) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
{
|
||||
let mut render_elements = Vec::new();
|
||||
|
||||
let output_scale = output.current_scale().fractional_scale();
|
||||
let layer_map = layer_map_for_output(output);
|
||||
|
||||
if let Some(fullscreen) = self.fullscreen.get(output) {
|
||||
// overlay layer surfaces
|
||||
render_elements.extend(
|
||||
layer_map
|
||||
.layers()
|
||||
.rev()
|
||||
.filter(|s| s.layer() == Layer::Overlay)
|
||||
.filter_map(|surface| {
|
||||
layer_map
|
||||
.layer_geometry(surface)
|
||||
.map(|geo| (geo.loc, surface))
|
||||
})
|
||||
.flat_map(|(loc, surface)| {
|
||||
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
|
||||
surface,
|
||||
loc.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
)
|
||||
}),
|
||||
);
|
||||
|
||||
// fullscreen window
|
||||
render_elements.extend(AsRenderElements::<R>::render_elements::<
|
||||
WorkspaceRenderElement<R>,
|
||||
>(fullscreen, (0, 0).into(), output_scale.into()));
|
||||
} else {
|
||||
// TODO: Handle modes like
|
||||
// - keyboard window swapping
|
||||
// - resizing / moving in tiling
|
||||
|
||||
// overlay and top layer surfaces
|
||||
let lower = {
|
||||
let (upper, lower): (Vec<&LayerSurface>, Vec<&LayerSurface>) = layer_map
|
||||
.layers()
|
||||
.rev()
|
||||
.partition(|s| matches!(s.layer(), Layer::Background | Layer::Bottom));
|
||||
|
||||
render_elements.extend(
|
||||
upper
|
||||
.into_iter()
|
||||
.filter_map(|surface| {
|
||||
layer_map
|
||||
.layer_geometry(surface)
|
||||
.map(|geo| (geo.loc, surface))
|
||||
})
|
||||
.flat_map(|(loc, surface)| {
|
||||
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
|
||||
surface,
|
||||
loc.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
)
|
||||
}),
|
||||
);
|
||||
|
||||
lower
|
||||
};
|
||||
|
||||
// floating surfaces
|
||||
render_elements.extend(
|
||||
self.floating_layer
|
||||
.render_output::<R>(output)?
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
);
|
||||
|
||||
//tiling surfaces
|
||||
render_elements.extend(
|
||||
self.tiling_layer
|
||||
.render_output::<R>(output)?
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
);
|
||||
|
||||
// bottom and background layer surfaces
|
||||
{
|
||||
render_elements.extend(
|
||||
lower
|
||||
.into_iter()
|
||||
.filter_map(|surface| {
|
||||
layer_map
|
||||
.layer_geometry(surface)
|
||||
.map(|geo| (geo.loc, surface))
|
||||
})
|
||||
.flat_map(|(loc, surface)| {
|
||||
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
|
||||
surface,
|
||||
loc.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
)
|
||||
}),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(render_elements)
|
||||
}
|
||||
}
|
||||
|
||||
impl FocusStacks {
|
||||
pub fn get<'a>(&'a self, seat: &Seat<State>) -> FocusStack<'a> {
|
||||
FocusStack(self.0.get(seat))
|
||||
}
|
||||
|
||||
pub fn get_mut<'a>(&'a mut self, seat: &Seat<State>) -> FocusStackMut<'a> {
|
||||
FocusStackMut(self.0.entry(seat.clone()).or_default())
|
||||
}
|
||||
}
|
||||
|
||||
pub struct OutputNotMapped;
|
||||
|
||||
render_elements! {
|
||||
pub WorkspaceRenderElement<R> where R: ImportAll;
|
||||
Wayland=WaylandSurfaceRenderElement,
|
||||
Floating=FloatingRenderElement<R>,
|
||||
Tiling=TilingRenderElement<R>,
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue