cosmic-comp/src/shell/grabs/mod.rs

381 lines
12 KiB
Rust
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use smithay::{
input::{
pointer::{
AxisFrame, ButtonEvent, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent,
GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab, PointerInnerHandle,
RelativeMotionEvent,
},
touch::{
DownEvent, GrabStartData as TouchGrabStartData, MotionEvent as TouchMotionEvent,
TouchGrab, TouchInnerHandle, UpEvent,
},
},
reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
utils::{Logical, Point, Serial},
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xwayland::xwm,
};
use crate::state::State;
use super::{
focus::target::PointerFocusTarget,
layout::{floating::ResizeSurfaceGrab, tiling::ResizeForkGrab},
};
#[derive(Debug, Clone)]
pub enum GrabStartData {
Touch(TouchGrabStartData<State>),
Pointer(PointerGrabStartData<State>),
}
impl GrabStartData {
pub fn focus(&self) -> Option<&(PointerFocusTarget, Point<i32, Logical>)> {
match self {
Self::Touch(touch) => touch.focus.as_ref(),
Self::Pointer(pointer) => pointer.focus.as_ref(),
}
}
pub fn set_focus(&mut self, focus: Option<(PointerFocusTarget, Point<i32, Logical>)>) {
match self {
Self::Touch(touch) => touch.focus = focus,
Self::Pointer(pointer) => pointer.focus = focus,
}
}
pub fn location(&self) -> Point<f64, Logical> {
match self {
Self::Touch(touch) => touch.location,
Self::Pointer(pointer) => pointer.location,
}
}
pub fn set_location(&mut self, location: Point<f64, Logical>) {
match self {
Self::Touch(touch) => touch.location = location,
Self::Pointer(pointer) => pointer.location = location,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ReleaseMode {
Click,
NoMouseButtons,
}
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mod menu;
pub use self::menu::*;
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mod moving;
pub use self::moving::*;
bitflags::bitflags! {
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ResizeEdge: u32 {
const TOP = 0b0001;
const BOTTOM = 0b0010;
const LEFT = 0b0100;
const RIGHT = 0b1000;
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const TOP_LEFT = Self::TOP.bits() | Self::LEFT.bits();
const BOTTOM_LEFT = Self::BOTTOM.bits() | Self::LEFT.bits();
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const TOP_RIGHT = Self::TOP.bits() | Self::RIGHT.bits();
const BOTTOM_RIGHT = Self::BOTTOM.bits() | Self::RIGHT.bits();
}
}
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impl ResizeEdge {
pub fn flip_direction(&mut self) {
let mut new_edge = ResizeEdge::empty();
if self.contains(ResizeEdge::TOP) {
new_edge.insert(ResizeEdge::BOTTOM);
}
if self.contains(ResizeEdge::BOTTOM) {
new_edge.insert(ResizeEdge::TOP);
}
if self.contains(ResizeEdge::LEFT) {
new_edge.insert(ResizeEdge::RIGHT);
}
if self.contains(ResizeEdge::RIGHT) {
new_edge.insert(ResizeEdge::LEFT);
}
*self = new_edge;
}
}
impl From<xdg_toplevel::ResizeEdge> for ResizeEdge {
#[inline]
fn from(x: xdg_toplevel::ResizeEdge) -> Self {
Self::from_bits(x.into()).unwrap()
}
}
impl From<ResizeEdge> for xdg_toplevel::ResizeEdge {
#[inline]
fn from(x: ResizeEdge) -> Self {
Self::try_from(x.bits()).unwrap()
}
}
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impl From<xwm::ResizeEdge> for ResizeEdge {
#[inline]
fn from(x: xwm::ResizeEdge) -> Self {
match x {
xwm::ResizeEdge::Top => ResizeEdge::TOP,
xwm::ResizeEdge::Bottom => ResizeEdge::BOTTOM,
xwm::ResizeEdge::Left => ResizeEdge::LEFT,
xwm::ResizeEdge::Right => ResizeEdge::RIGHT,
xwm::ResizeEdge::TopLeft => ResizeEdge::TOP_LEFT,
xwm::ResizeEdge::BottomLeft => ResizeEdge::BOTTOM_LEFT,
xwm::ResizeEdge::TopRight => ResizeEdge::TOP_RIGHT,
xwm::ResizeEdge::BottomRight => ResizeEdge::BOTTOM_RIGHT,
}
}
}
pub enum ResizeGrab {
Floating(ResizeSurfaceGrab),
Tiling(ResizeForkGrab),
}
impl From<ResizeSurfaceGrab> for ResizeGrab {
fn from(grab: ResizeSurfaceGrab) -> Self {
ResizeGrab::Floating(grab)
}
}
impl From<ResizeForkGrab> for ResizeGrab {
fn from(grab: ResizeForkGrab) -> Self {
ResizeGrab::Tiling(grab)
}
}
impl PointerGrab<State> for ResizeGrab {
fn motion(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
event: &MotionEvent,
) {
match self {
ResizeGrab::Floating(grab) => PointerGrab::motion(grab, data, handle, focus, event),
ResizeGrab::Tiling(grab) => PointerGrab::motion(grab, data, handle, focus, event),
}
}
fn relative_motion(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
event: &RelativeMotionEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.relative_motion(data, handle, focus, event),
ResizeGrab::Tiling(grab) => grab.relative_motion(data, handle, focus, event),
}
}
fn button(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &ButtonEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.button(data, handle, event),
ResizeGrab::Tiling(grab) => grab.button(data, handle, event),
}
}
fn axis(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
details: AxisFrame,
) {
match self {
ResizeGrab::Floating(grab) => grab.axis(data, handle, details),
ResizeGrab::Tiling(grab) => grab.axis(data, handle, details),
}
}
fn frame(&mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>) {
match self {
ResizeGrab::Floating(grab) => PointerGrab::frame(grab, data, handle),
ResizeGrab::Tiling(grab) => PointerGrab::frame(grab, data, handle),
}
}
fn gesture_swipe_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeBeginEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.gesture_swipe_begin(data, handle, event),
ResizeGrab::Tiling(grab) => grab.gesture_swipe_begin(data, handle, event),
}
}
fn gesture_swipe_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeUpdateEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.gesture_swipe_update(data, handle, event),
ResizeGrab::Tiling(grab) => grab.gesture_swipe_update(data, handle, event),
}
}
fn gesture_swipe_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeEndEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.gesture_swipe_end(data, handle, event),
ResizeGrab::Tiling(grab) => grab.gesture_swipe_end(data, handle, event),
}
}
fn gesture_pinch_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchBeginEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.gesture_pinch_begin(data, handle, event),
ResizeGrab::Tiling(grab) => grab.gesture_pinch_begin(data, handle, event),
}
}
fn gesture_pinch_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchUpdateEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.gesture_pinch_update(data, handle, event),
ResizeGrab::Tiling(grab) => grab.gesture_pinch_update(data, handle, event),
}
}
fn gesture_pinch_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchEndEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.gesture_pinch_end(data, handle, event),
ResizeGrab::Tiling(grab) => grab.gesture_pinch_end(data, handle, event),
}
}
fn gesture_hold_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldBeginEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.gesture_hold_begin(data, handle, event),
ResizeGrab::Tiling(grab) => grab.gesture_hold_begin(data, handle, event),
}
}
fn gesture_hold_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldEndEvent,
) {
match self {
ResizeGrab::Floating(grab) => grab.gesture_hold_end(data, handle, event),
ResizeGrab::Tiling(grab) => grab.gesture_hold_end(data, handle, event),
}
}
fn start_data(&self) -> &PointerGrabStartData<State> {
match self {
ResizeGrab::Floating(grab) => PointerGrab::start_data(grab),
ResizeGrab::Tiling(grab) => PointerGrab::start_data(grab),
}
}
}
impl TouchGrab<State> for ResizeGrab {
fn down(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
match self {
ResizeGrab::Floating(grab) => TouchGrab::down(grab, data, handle, focus, event, seq),
ResizeGrab::Tiling(grab) => TouchGrab::down(grab, data, handle, focus, event, seq),
}
}
fn up(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &UpEvent,
seq: Serial,
) {
match self {
ResizeGrab::Floating(grab) => TouchGrab::up(grab, data, handle, event, seq),
ResizeGrab::Tiling(grab) => TouchGrab::up(grab, data, handle, event, seq),
}
}
fn motion(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
event: &TouchMotionEvent,
seq: Serial,
) {
match self {
ResizeGrab::Floating(grab) => TouchGrab::motion(grab, data, handle, focus, event, seq),
ResizeGrab::Tiling(grab) => TouchGrab::motion(grab, data, handle, focus, event, seq),
}
}
fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
match self {
ResizeGrab::Floating(grab) => TouchGrab::frame(grab, data, handle, seq),
ResizeGrab::Tiling(grab) => TouchGrab::frame(grab, data, handle, seq),
}
}
fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
match self {
ResizeGrab::Floating(grab) => TouchGrab::cancel(grab, data, handle, seq),
ResizeGrab::Tiling(grab) => TouchGrab::cancel(grab, data, handle, seq),
}
}
fn start_data(&self) -> &TouchGrabStartData<State> {
match self {
ResizeGrab::Floating(grab) => TouchGrab::start_data(grab),
ResizeGrab::Tiling(grab) => TouchGrab::start_data(grab),
}
}
}