cosmic-comp/src/shell/element/window.rs

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use crate::{
state::State,
utils::{
iced::{IcedElement, Program},
prelude::SeatExt,
},
wayland::handlers::screencopy::ScreencopySessions,
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};
use calloop::LoopHandle;
use cosmic::{iced_native::Command, Element};
use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::InputType;
use iced_softbuffer::native::raqote::{DrawOptions, DrawTarget, PathBuilder, SolidSource, Source};
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use smithay::{
backend::{
input::KeyState,
renderer::{
element::{
memory::MemoryRenderBufferRenderElement, surface::WaylandSurfaceRenderElement,
AsRenderElements,
},
ImportAll, ImportMem, Renderer,
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},
},
desktop::space::SpaceElement,
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input::{
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
Seat,
},
output::Output,
render_elements,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
};
use std::{
fmt,
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hash::Hash,
sync::{
atomic::{AtomicU8, Ordering},
Arc,
},
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};
use super::{surface::SSD_HEIGHT, CosmicSurface};
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#[derive(Clone, PartialEq, Eq, Hash)]
pub struct CosmicWindow(IcedElement<CosmicWindowInternal>);
impl fmt::Debug for CosmicWindow {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.0.with_program(|window| {
f.debug_struct("CosmicWindow")
.field("internal", window)
.finish_non_exhaustive()
})
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}
}
#[derive(Debug, Clone)]
pub struct CosmicWindowInternal {
pub(super) window: CosmicSurface,
pointer_entered: Arc<AtomicU8>,
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}
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Focus {
None,
Header,
Window,
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}
impl CosmicWindowInternal {
pub fn swap_focus(&self, focus: Focus) -> Focus {
unsafe {
std::mem::transmute::<u8, Focus>(
self.pointer_entered.swap(focus as u8, Ordering::SeqCst),
)
}
}
pub fn current_focus(&self) -> Focus {
unsafe { std::mem::transmute::<u8, Focus>(self.pointer_entered.load(Ordering::SeqCst)) }
}
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pub fn has_ssd(&self) -> bool {
!self.window.is_decorated()
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}
}
impl CosmicWindow {
pub fn new(
window: impl Into<CosmicSurface>,
handle: LoopHandle<'static, crate::state::Data>,
) -> CosmicWindow {
let window = window.into();
let width = window.geometry().size.w;
CosmicWindow(IcedElement::new(
CosmicWindowInternal {
window,
pointer_entered: Arc::new(AtomicU8::new(Focus::None as u8)),
},
(width, SSD_HEIGHT),
handle,
))
}
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pub fn set_size(&self, size: Size<i32, Logical>) {
self.0.with_program(|p| {
let surface_size = (size.w, size.h - if p.has_ssd() { SSD_HEIGHT } else { 0 }).into();
p.window.set_size(surface_size)
});
self.0.resize(Size::from((size.w, SSD_HEIGHT)));
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}
pub fn surface(&self) -> CosmicSurface {
self.0.with_program(|p| p.window.clone())
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}
pub fn offset(&self) -> Point<i32, Logical> {
let has_ssd = self.0.with_program(|p| p.has_ssd());
if has_ssd {
Point::from((0, SSD_HEIGHT))
} else {
Point::from((0, 0))
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}
}
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
DragStart,
Maximize,
Close,
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}
impl Program for CosmicWindowInternal {
type Message = Message;
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
/*
match message {
Message::DragStart => match &self.window {
CosmicWindowSurface::Wayland(window) => self
.with_program(|internal| internal.loop_handle())
.insert_idle(|data| {}),
CosmicWindowSurface::X11(surface) => {}
_ => unreachable!(),
},
}
*/
Command::none()
}
fn background(&self, target: &mut DrawTarget<&mut [u32]>) {
let radius = 8.;
let (w, h) = (target.width() as f32, target.height() as f32);
let mut pb = PathBuilder::new();
pb.move_to(0., h); // lower-left
// upper-left rounded corner
pb.line_to(0., radius);
pb.quad_to(0., 0., radius, 0.);
// upper-right rounded corner
pb.line_to(w - radius, 0.);
pb.quad_to(w, 0., w, radius);
pb.line_to(w, h); // lower-right
let path = pb.finish();
target.push_clip(&path);
if self.window.is_activated() {
target.clear(SolidSource::from_unpremultiplied_argb(u8::MAX, 30, 30, 30));
} else {
target.clear(SolidSource::from_unpremultiplied_argb(u8::MAX, 39, 39, 39));
}
}
fn view(&self) -> Element<'_, Self::Message> {
cosmic::widget::header_bar()
.title(self.window.title())
.on_drag(Message::DragStart)
.on_maximize(Message::Maximize)
.on_close(Message::Close)
.into_element()
}
fn foreground(&self, target: &mut DrawTarget<&mut [u32]>) {
if !self.window.is_activated() {
let (w, h) = (target.width() as f32, target.height() as f32);
let mut options = DrawOptions::new();
options.alpha = 0.4;
target.fill_rect(
0.,
0.,
w,
h,
&Source::Solid(SolidSource::from_unpremultiplied_argb(u8::MAX, 0, 0, 0)),
&options,
);
}
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}
}
impl IsAlive for CosmicWindow {
fn alive(&self) -> bool {
self.0.with_program(|p| p.window.alive())
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}
}
impl SpaceElement for CosmicWindow {
fn bbox(&self) -> Rectangle<i32, Logical> {
self.0.with_program(|p| {
let mut bbox = SpaceElement::bbox(&p.window);
if p.has_ssd() {
bbox.size.h += SSD_HEIGHT;
}
bbox
})
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}
fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
let mut point = *point;
self.0.with_program(|p| {
if p.has_ssd() {
if point.y < SSD_HEIGHT as f64 {
return true;
} else {
point.y -= SSD_HEIGHT as f64;
}
}
SpaceElement::is_in_input_region(&p.window, &point)
})
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}
fn set_activate(&self, activated: bool) {
SpaceElement::set_activate(&self.0, activated);
self.0
.with_program(|p| SpaceElement::set_activate(&p.window, activated));
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}
fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
SpaceElement::output_enter(&self.0, output, overlap);
self.0
.with_program(|p| SpaceElement::output_enter(&p.window, output, overlap));
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}
fn output_leave(&self, output: &Output) {
SpaceElement::output_leave(&self.0, output);
self.0
.with_program(|p| SpaceElement::output_leave(&p.window, output));
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}
fn geometry(&self) -> Rectangle<i32, Logical> {
self.0.with_program(|p| {
let mut geo = SpaceElement::geometry(&p.window);
if p.has_ssd() {
geo.size.h += SSD_HEIGHT;
}
geo
})
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}
fn z_index(&self) -> u8 {
self.0.with_program(|p| SpaceElement::z_index(&p.window))
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}
fn refresh(&self) {
self.0.with_program(|p| SpaceElement::refresh(&p.window))
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}
}
impl KeyboardTarget<State> for CosmicWindow {
fn enter(
&self,
seat: &Seat<State>,
data: &mut State,
keys: Vec<KeysymHandle<'_>>,
serial: Serial,
) {
self.0
.with_program(|p| KeyboardTarget::enter(&p.window, seat, data, keys, serial))
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}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
self.0
.with_program(|p| KeyboardTarget::leave(&p.window, seat, data, serial))
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}
fn key(
&self,
seat: &Seat<State>,
data: &mut State,
key: KeysymHandle<'_>,
state: KeyState,
serial: Serial,
time: u32,
) {
self.0
.with_program(|p| KeyboardTarget::key(&p.window, seat, data, key, state, serial, time))
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}
fn modifiers(
&self,
seat: &Seat<State>,
data: &mut State,
modifiers: ModifiersState,
serial: Serial,
) {
self.0
.with_program(|p| KeyboardTarget::modifiers(&p.window, seat, data, modifiers, serial))
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}
}
impl PointerTarget<State> for CosmicWindow {
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
if self.0.with_program(|p| {
if let Some(sessions) = p.window.user_data().get::<ScreencopySessions>() {
for session in &*sessions.0.borrow() {
session.cursor_enter(seat, InputType::Pointer)
}
}
if p.has_ssd() {
if event.location.y < SSD_HEIGHT as f64 {
let focus = p.swap_focus(Focus::Header);
assert_eq!(focus, Focus::None);
return true;
} else {
let focus = p.swap_focus(Focus::Window);
assert_eq!(focus, Focus::None);
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let mut event = event.clone();
event.location.y -= SSD_HEIGHT as f64;
PointerTarget::enter(&p.window, seat, data, &event)
}
} else {
PointerTarget::enter(&p.window, seat, data, event)
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}
false
}) {
PointerTarget::enter(&self.0, seat, data, event)
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}
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}
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fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
if let Some((previous, next)) = self.0.with_program(|p| {
if let Some(sessions) = p.window.user_data().get::<ScreencopySessions>() {
for session in &*sessions.0.borrow() {
let buffer_loc = (event.location.x, event.location.y); // we always screencast windows at 1x1 scale
if let Some((geo, hotspot)) =
seat.cursor_geometry(buffer_loc, data.common.clock.now())
{
session.cursor_info(seat, InputType::Pointer, geo, hotspot);
}
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}
}
if p.has_ssd() {
if event.location.y < SSD_HEIGHT as f64 {
let previous = p.swap_focus(Focus::Header);
if previous == Focus::Window {
PointerTarget::leave(&p.window, seat, data, event.serial, event.time);
}
Some((previous, Focus::Header))
} else {
let mut event = event.clone();
event.location.y -= SSD_HEIGHT as f64;
let previous = p.swap_focus(Focus::Window);
if previous != Focus::Window {
PointerTarget::enter(&p.window, seat, data, &event);
} else {
PointerTarget::motion(&p.window, seat, data, &event);
}
Some((previous, Focus::Window))
}
} else {
p.swap_focus(Focus::Window);
PointerTarget::motion(&p.window, seat, data, event);
None
}
}) {
match (previous, next) {
(Focus::Header, Focus::Header) => PointerTarget::motion(&self.0, seat, data, event),
(_, Focus::Header) => PointerTarget::enter(&self.0, seat, data, event),
(Focus::Header, _) => {
PointerTarget::leave(&self.0, seat, data, event.serial, event.time)
}
_ => {}
};
}
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}
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fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
match self.0.with_program(|p| p.current_focus()) {
Focus::Header => PointerTarget::button(&self.0, seat, data, event),
Focus::Window => self
.0
.with_program(|p| PointerTarget::button(&p.window, seat, data, event)),
_ => {}
}
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}
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fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
match self.0.with_program(|p| p.current_focus()) {
Focus::Header => PointerTarget::axis(&self.0, seat, data, frame),
Focus::Window => self
.0
.with_program(|p| PointerTarget::axis(&p.window, seat, data, frame)),
_ => {}
}
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}
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fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
let previous = self.0.with_program(|p| {
if let Some(sessions) = p.window.user_data().get::<ScreencopySessions>() {
for session in &*sessions.0.borrow() {
session.cursor_leave(seat, InputType::Pointer)
}
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}
p.swap_focus(Focus::None)
});
match previous {
Focus::Header => PointerTarget::leave(&self.0, seat, data, serial, time),
Focus::Window => self
.0
.with_program(|p| PointerTarget::leave(&p.window, seat, data, serial, time)),
_ => {}
}
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}
}
render_elements! {
pub CosmicWindowRenderElement<R> where R: ImportAll + ImportMem;
Header=MemoryRenderBufferRenderElement<R>,
Window=WaylandSurfaceRenderElement<R>,
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}
impl<R> AsRenderElements<R> for CosmicWindow
where
R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: 'static,
{
type RenderElement = CosmicWindowRenderElement<R>;
fn render_elements<C: From<Self::RenderElement>>(
&self,
renderer: &mut R,
location: Point<i32, Physical>,
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scale: Scale<f64>,
) -> Vec<C> {
let has_ssd = self.0.with_program(|p| p.has_ssd());
let window_loc = if has_ssd {
location + Point::from((0, (SSD_HEIGHT as f64 * scale.y) as i32))
} else {
location
};
let mut elements = self.0.with_program(|p| {
AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
&p.window, renderer, window_loc, scale,
)
});
if has_ssd {
elements.extend(AsRenderElements::<R>::render_elements::<
CosmicWindowRenderElement<R>,
>(&self.0, renderer, location, scale))
}
elements.into_iter().map(C::from).collect()
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}
}