Inner panics could make it hard to trouble shoot the issues and for some users it's not desirable. The inner panics were left only when they are used to `assert!` during development. This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which reverted the original patch which was merged without a proper review. Fixes: #500.
693 lines
26 KiB
Rust
693 lines
26 KiB
Rust
//! The event-loop routines.
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use std::cell::RefCell;
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use std::io::Result as IOResult;
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use std::marker::PhantomData;
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use std::mem;
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use std::rc::Rc;
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use std::sync::atomic::Ordering;
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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use raw_window_handle::{RawDisplayHandle, WaylandDisplayHandle};
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use sctk::reexports::calloop;
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use sctk::reexports::calloop::Error as CalloopError;
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use sctk::reexports::client::globals;
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use sctk::reexports::client::{Connection, Proxy, QueueHandle, WaylandSource};
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use crate::dpi::{LogicalSize, PhysicalSize};
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use crate::error::{EventLoopError, OsError as RootOsError};
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use crate::event::{Event, InnerSizeWriter, StartCause, WindowEvent};
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use crate::event_loop::{ControlFlow, EventLoopWindowTarget as RootEventLoopWindowTarget};
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use crate::platform::pump_events::PumpStatus;
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use crate::platform_impl::platform::min_timeout;
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use crate::platform_impl::platform::sticky_exit_callback;
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use crate::platform_impl::{EventLoopWindowTarget as PlatformEventLoopWindowTarget, OsError};
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mod proxy;
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pub mod sink;
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pub use proxy::EventLoopProxy;
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use sink::EventSink;
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use super::state::{WindowCompositorUpdate, WinitState};
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use super::window::state::FrameCallbackState;
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use super::{DeviceId, WaylandError, WindowId};
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type WaylandDispatcher = calloop::Dispatcher<'static, WaylandSource<WinitState>, WinitState>;
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/// The Wayland event loop.
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pub struct EventLoop<T: 'static> {
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/// Has `run` or `run_ondemand` been called or a call to `pump_events` that starts the loop
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loop_running: bool,
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/// The application's latest control_flow state
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control_flow: ControlFlow,
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buffer_sink: EventSink,
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compositor_updates: Vec<WindowCompositorUpdate>,
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window_ids: Vec<WindowId>,
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/// Sender of user events.
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user_events_sender: calloop::channel::Sender<T>,
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// XXX can't remove RefCell out of here, unless we can plumb generics into the `Window`, which
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// we don't really want, since it'll break public API by a lot.
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/// Pending events from the user.
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pending_user_events: Rc<RefCell<Vec<T>>>,
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/// The Wayland dispatcher to has raw access to the queue when needed, such as
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/// when creating a new window.
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wayland_dispatcher: WaylandDispatcher,
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/// Connection to the wayland server.
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connection: Connection,
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/// Event loop window target.
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window_target: RootEventLoopWindowTarget<T>,
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// XXX drop after everything else, just to be safe.
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/// Calloop's event loop.
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event_loop: calloop::EventLoop<'static, WinitState>,
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}
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impl<T: 'static> EventLoop<T> {
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pub fn new() -> Result<EventLoop<T>, EventLoopError> {
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macro_rules! map_err {
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($e:expr, $err:expr) => {
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$e.map_err(|error| os_error!($err(error).into()))
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};
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}
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let connection = map_err!(Connection::connect_to_env(), WaylandError::Connection)?;
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let (globals, mut event_queue) = map_err!(
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globals::registry_queue_init(&connection),
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WaylandError::Global
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)?;
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let queue_handle = event_queue.handle();
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let event_loop = map_err!(
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calloop::EventLoop::<WinitState>::try_new(),
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WaylandError::Calloop
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)?;
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let mut winit_state = WinitState::new(&globals, &queue_handle, event_loop.handle())
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.map_err(|error| os_error!(error))?;
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// NOTE: do a roundtrip after binding the globals to prevent potential
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// races with the server.
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map_err!(
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event_queue.roundtrip(&mut winit_state),
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WaylandError::Dispatch
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)?;
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// Register Wayland source.
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let wayland_source = map_err!(WaylandSource::new(event_queue), WaylandError::Wire)?;
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let wayland_dispatcher =
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calloop::Dispatcher::new(wayland_source, |_, queue, winit_state: &mut WinitState| {
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let result = queue.dispatch_pending(winit_state);
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if result.is_ok()
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&& (!winit_state.events_sink.is_empty()
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|| !winit_state.window_compositor_updates.is_empty())
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{
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winit_state.dispatched_events = true;
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}
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result
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});
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map_err!(
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event_loop
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.handle()
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.register_dispatcher(wayland_dispatcher.clone()),
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WaylandError::Calloop
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)?;
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// Setup the user proxy.
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let pending_user_events = Rc::new(RefCell::new(Vec::new()));
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let pending_user_events_clone = pending_user_events.clone();
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let (user_events_sender, user_events_channel) = calloop::channel::channel();
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let result = event_loop
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.handle()
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.insert_source(
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user_events_channel,
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move |event, _, winit_state: &mut WinitState| {
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if let calloop::channel::Event::Msg(msg) = event {
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winit_state.dispatched_events = true;
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pending_user_events_clone.borrow_mut().push(msg);
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}
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},
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)
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.map_err(|error| error.error);
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map_err!(result, WaylandError::Calloop)?;
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// An event's loop awakener to wake up for window events from winit's windows.
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let (event_loop_awakener, event_loop_awakener_source) = map_err!(
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calloop::ping::make_ping()
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.map_err(|error| CalloopError::OtherError(Box::new(error).into())),
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WaylandError::Calloop
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)?;
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let result = event_loop
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.handle()
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.insert_source(
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event_loop_awakener_source,
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move |_, _, winit_state: &mut WinitState| {
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// Mark that we have something to dispatch.
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winit_state.dispatched_events = true;
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},
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)
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.map_err(|error| error.error);
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map_err!(result, WaylandError::Calloop)?;
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let window_target = EventLoopWindowTarget {
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connection: connection.clone(),
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wayland_dispatcher: wayland_dispatcher.clone(),
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event_loop_awakener,
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queue_handle,
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state: RefCell::new(winit_state),
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_marker: PhantomData,
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};
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let event_loop = Self {
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loop_running: false,
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control_flow: ControlFlow::default(),
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compositor_updates: Vec::new(),
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buffer_sink: EventSink::default(),
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window_ids: Vec::new(),
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connection,
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wayland_dispatcher,
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user_events_sender,
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pending_user_events,
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event_loop,
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window_target: RootEventLoopWindowTarget {
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p: PlatformEventLoopWindowTarget::Wayland(window_target),
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_marker: PhantomData,
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},
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};
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Ok(event_loop)
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}
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pub fn run_ondemand<F>(&mut self, mut event_handler: F) -> Result<(), EventLoopError>
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where
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F: FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
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{
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if self.loop_running {
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return Err(EventLoopError::AlreadyRunning);
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}
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let exit = loop {
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match self.pump_events(None, &mut event_handler) {
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PumpStatus::Exit(0) => {
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break Ok(());
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}
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PumpStatus::Exit(code) => {
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break Err(EventLoopError::ExitFailure(code));
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}
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_ => {
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continue;
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}
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}
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};
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// Applications aren't allowed to carry windows between separate
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// `run_ondemand` calls but if they have only just dropped their
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// windows we need to make sure those last requests are sent to the
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// compositor.
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let _ = self.roundtrip().map_err(EventLoopError::Os);
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exit
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}
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pub fn pump_events<F>(&mut self, timeout: Option<Duration>, mut callback: F) -> PumpStatus
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where
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F: FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
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{
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if !self.loop_running {
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self.loop_running = true;
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// Reset the internal state for the loop as we start running to
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// ensure consistent behaviour in case the loop runs and exits more
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// than once.
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self.control_flow = ControlFlow::Poll;
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// Run the initial loop iteration.
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self.single_iteration(&mut callback, StartCause::Init);
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}
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// Consider the possibility that the `StartCause::Init` iteration could
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// request to Exit.
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if !matches!(self.control_flow, ControlFlow::ExitWithCode(_)) {
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self.poll_events_with_timeout(timeout, &mut callback);
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}
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if let ControlFlow::ExitWithCode(code) = self.control_flow {
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self.loop_running = false;
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let mut dummy = self.control_flow;
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sticky_exit_callback(
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Event::LoopExiting,
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self.window_target(),
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&mut dummy,
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&mut callback,
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);
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PumpStatus::Exit(code)
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} else {
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PumpStatus::Continue
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}
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}
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pub fn poll_events_with_timeout<F>(&mut self, mut timeout: Option<Duration>, mut callback: F)
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where
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F: FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
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{
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let cause = loop {
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let start = Instant::now();
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// TODO(rib): remove this workaround and instead make sure that the calloop
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// WaylandSource correctly implements the cooperative prepare_read protocol
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// that support multithreaded wayland clients that may all read from the
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// same socket.
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//
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// During the run of the user callback, some other code monitoring and reading the
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// Wayland socket may have been run (mesa for example does this with vsync), if that
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// is the case, some events may have been enqueued in our event queue.
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//
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// If some messages are there, the event loop needs to behave as if it was instantly
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// woken up by messages arriving from the Wayland socket, to avoid delaying the
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// dispatch of these events until we're woken up again.
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let instant_wakeup = {
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let mut wayland_source = self.wayland_dispatcher.as_source_mut();
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let queue = wayland_source.queue();
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let state = match &mut self.window_target.p {
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PlatformEventLoopWindowTarget::Wayland(window_target) => {
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window_target.state.get_mut()
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}
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#[cfg(x11_platform)]
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_ => unreachable!(),
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};
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match queue.dispatch_pending(state) {
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Ok(dispatched) => {
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state.dispatched_events |= !state.events_sink.is_empty()
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|| !state.window_compositor_updates.is_empty();
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dispatched > 0
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}
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Err(error) => {
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error!("Error dispatching wayland queue: {}", error);
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self.control_flow = ControlFlow::ExitWithCode(1);
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return;
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}
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}
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};
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timeout = if instant_wakeup {
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Some(Duration::ZERO)
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} else {
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let control_flow_timeout = match self.control_flow {
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ControlFlow::Wait => None,
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ControlFlow::Poll => Some(Duration::ZERO),
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ControlFlow::WaitUntil(wait_deadline) => {
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Some(wait_deadline.saturating_duration_since(start))
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}
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// This function shouldn't have to handle any requests to exit
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// the application (there should be no need to poll for events
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// if the application has requested to exit) so we consider
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// it a bug in the backend if we ever see `ExitWithCode` here.
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ControlFlow::ExitWithCode(_code) => unreachable!(),
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};
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min_timeout(control_flow_timeout, timeout)
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};
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// NOTE Ideally we should flush as the last thing we do before polling
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// to wait for events, and this should be done by the calloop
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// WaylandSource but we currently need to flush writes manually.
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let _ = self.connection.flush();
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if let Err(error) = self.loop_dispatch(timeout) {
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// NOTE We exit on errors from dispatches, since if we've got protocol error
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// libwayland-client/wayland-rs will inform us anyway, but crashing downstream is not
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// really an option. Instead we inform that the event loop got destroyed. We may
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// communicate an error that something was terminated, but winit doesn't provide us
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// with an API to do that via some event.
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// Still, we set the exit code to the error's OS error code, or to 1 if not possible.
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let exit_code = error.raw_os_error().unwrap_or(1);
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self.control_flow = ControlFlow::ExitWithCode(exit_code);
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return;
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}
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// NB: `StartCause::Init` is handled as a special case and doesn't need
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// to be considered here
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let cause = match self.control_flow {
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ControlFlow::Poll => StartCause::Poll,
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ControlFlow::Wait => StartCause::WaitCancelled {
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start,
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requested_resume: None,
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},
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ControlFlow::WaitUntil(deadline) => {
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if Instant::now() < deadline {
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StartCause::WaitCancelled {
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start,
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requested_resume: Some(deadline),
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}
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} else {
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StartCause::ResumeTimeReached {
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start,
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requested_resume: deadline,
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}
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}
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}
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// This function shouldn't have to handle any requests to exit
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// the application (there should be no need to poll for events
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// if the application has requested to exit) so we consider
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// it a bug in the backend if we ever see `ExitWithCode` here.
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ControlFlow::ExitWithCode(_code) => unreachable!(),
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};
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// Reduce spurious wake-ups.
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let dispatched_events = self.with_state(|state| state.dispatched_events);
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if matches!(cause, StartCause::WaitCancelled { .. }) && !dispatched_events {
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continue;
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}
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break cause;
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};
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self.single_iteration(&mut callback, cause);
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}
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fn single_iteration<F>(&mut self, mut callback: &mut F, cause: StartCause)
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where
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F: FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
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{
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// NOTE currently just indented to simplify the diff
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let mut control_flow = self.control_flow;
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// We retain these grow-only scratch buffers as part of the EventLoop
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// for the sake of avoiding lots of reallocs. We take them here to avoid
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// trying to mutably borrow `self` more than once and we swap them back
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// when finished.
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let mut compositor_updates = std::mem::take(&mut self.compositor_updates);
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let mut buffer_sink = std::mem::take(&mut self.buffer_sink);
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let mut window_ids = std::mem::take(&mut self.window_ids);
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sticky_exit_callback(
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Event::NewEvents(cause),
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&self.window_target,
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&mut control_flow,
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callback,
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);
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// NB: For consistency all platforms must emit a 'resumed' event even though Wayland
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// applications don't themselves have a formal suspend/resume lifecycle.
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if cause == StartCause::Init {
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sticky_exit_callback(
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Event::Resumed,
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&self.window_target,
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&mut control_flow,
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callback,
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);
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}
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// Handle pending user events. We don't need back buffer, since we can't dispatch
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// user events indirectly via callback to the user.
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for user_event in self.pending_user_events.borrow_mut().drain(..) {
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sticky_exit_callback(
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Event::UserEvent(user_event),
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&self.window_target,
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&mut control_flow,
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&mut callback,
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);
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}
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// Drain the pending compositor updates.
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self.with_state(|state| compositor_updates.append(&mut state.window_compositor_updates));
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for mut compositor_update in compositor_updates.drain(..) {
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let window_id = compositor_update.window_id;
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if let Some(scale_factor) = compositor_update.scale_factor {
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let physical_size = self.with_state(|state| {
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let windows = state.windows.get_mut();
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let mut window = windows.get(&window_id).unwrap().lock().unwrap();
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// Set the new scale factor.
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window.set_scale_factor(scale_factor);
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let window_size = compositor_update.size.unwrap_or(window.inner_size());
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logical_to_physical_rounded(window_size, scale_factor)
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});
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// Stash the old window size.
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let old_physical_size = physical_size;
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let new_inner_size = Arc::new(Mutex::new(physical_size));
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sticky_exit_callback(
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Event::WindowEvent {
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window_id: crate::window::WindowId(window_id),
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event: WindowEvent::ScaleFactorChanged {
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scale_factor,
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inner_size_writer: InnerSizeWriter::new(Arc::downgrade(
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&new_inner_size,
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)),
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},
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},
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&self.window_target,
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&mut control_flow,
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&mut callback,
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);
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let physical_size = *new_inner_size.lock().unwrap();
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drop(new_inner_size);
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let new_logical_size = physical_size.to_logical(scale_factor);
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// Resize the window when user altered the size.
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if old_physical_size != physical_size {
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self.with_state(|state| {
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let windows = state.windows.get_mut();
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let mut window = windows.get(&window_id).unwrap().lock().unwrap();
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window.resize(new_logical_size);
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});
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}
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// Make it queue resize.
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compositor_update.size = Some(new_logical_size);
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}
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if let Some(size) = compositor_update.size.take() {
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let physical_size = self.with_state(|state| {
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let windows = state.windows.get_mut();
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let window = windows.get(&window_id).unwrap().lock().unwrap();
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let scale_factor = window.scale_factor();
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let physical_size = logical_to_physical_rounded(size, scale_factor);
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// TODO could probably bring back size reporting optimization.
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// Mark the window as needed a redraw.
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state
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.window_requests
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.get_mut()
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.get_mut(&window_id)
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.unwrap()
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.redraw_requested
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.store(true, Ordering::Relaxed);
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physical_size
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});
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sticky_exit_callback(
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Event::WindowEvent {
|
|
window_id: crate::window::WindowId(window_id),
|
|
event: WindowEvent::Resized(physical_size),
|
|
},
|
|
&self.window_target,
|
|
&mut control_flow,
|
|
&mut callback,
|
|
);
|
|
}
|
|
|
|
if compositor_update.close_window {
|
|
sticky_exit_callback(
|
|
Event::WindowEvent {
|
|
window_id: crate::window::WindowId(window_id),
|
|
event: WindowEvent::CloseRequested,
|
|
},
|
|
&self.window_target,
|
|
&mut control_flow,
|
|
&mut callback,
|
|
);
|
|
}
|
|
}
|
|
|
|
// Push the events directly from the window.
|
|
self.with_state(|state| {
|
|
buffer_sink.append(&mut state.window_events_sink.lock().unwrap());
|
|
});
|
|
for event in buffer_sink.drain() {
|
|
let event = event.map_nonuser_event().unwrap();
|
|
sticky_exit_callback(event, &self.window_target, &mut control_flow, &mut callback);
|
|
}
|
|
|
|
// Handle non-synthetic events.
|
|
self.with_state(|state| {
|
|
buffer_sink.append(&mut state.events_sink);
|
|
});
|
|
for event in buffer_sink.drain() {
|
|
let event = event.map_nonuser_event().unwrap();
|
|
sticky_exit_callback(event, &self.window_target, &mut control_flow, &mut callback);
|
|
}
|
|
|
|
// Collect the window ids
|
|
self.with_state(|state| {
|
|
window_ids.extend(state.window_requests.get_mut().keys());
|
|
});
|
|
|
|
for window_id in window_ids.drain(..) {
|
|
let request_redraw = self.with_state(|state| {
|
|
let window_requests = state.window_requests.get_mut();
|
|
if window_requests.get(&window_id).unwrap().take_closed() {
|
|
mem::drop(window_requests.remove(&window_id));
|
|
mem::drop(state.windows.get_mut().remove(&window_id));
|
|
false
|
|
} else {
|
|
let mut window = state
|
|
.windows
|
|
.get_mut()
|
|
.get_mut(&window_id)
|
|
.unwrap()
|
|
.lock()
|
|
.unwrap();
|
|
|
|
if window.frame_callback_state() == FrameCallbackState::Requested {
|
|
false
|
|
} else {
|
|
// Reset the frame callbacks state.
|
|
window.frame_callback_reset();
|
|
let mut redraw_requested = window_requests
|
|
.get(&window_id)
|
|
.unwrap()
|
|
.take_redraw_requested();
|
|
|
|
// Redraw the frame while at it.
|
|
redraw_requested |= window.refresh_frame();
|
|
|
|
redraw_requested
|
|
}
|
|
}
|
|
});
|
|
|
|
if request_redraw {
|
|
sticky_exit_callback(
|
|
Event::RedrawRequested(crate::window::WindowId(window_id)),
|
|
&self.window_target,
|
|
&mut control_flow,
|
|
&mut callback,
|
|
);
|
|
}
|
|
}
|
|
|
|
// Reset the hint that we've dispatched events.
|
|
self.with_state(|state| {
|
|
state.dispatched_events = false;
|
|
});
|
|
|
|
// This is always the last event we dispatch before poll again
|
|
sticky_exit_callback(
|
|
Event::AboutToWait,
|
|
&self.window_target,
|
|
&mut control_flow,
|
|
&mut callback,
|
|
);
|
|
|
|
self.control_flow = control_flow;
|
|
std::mem::swap(&mut self.compositor_updates, &mut compositor_updates);
|
|
std::mem::swap(&mut self.buffer_sink, &mut buffer_sink);
|
|
std::mem::swap(&mut self.window_ids, &mut window_ids);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn create_proxy(&self) -> EventLoopProxy<T> {
|
|
EventLoopProxy::new(self.user_events_sender.clone())
|
|
}
|
|
|
|
#[inline]
|
|
pub fn window_target(&self) -> &RootEventLoopWindowTarget<T> {
|
|
&self.window_target
|
|
}
|
|
|
|
fn with_state<'a, U: 'a, F: FnOnce(&'a mut WinitState) -> U>(&'a mut self, callback: F) -> U {
|
|
let state = match &mut self.window_target.p {
|
|
PlatformEventLoopWindowTarget::Wayland(window_target) => window_target.state.get_mut(),
|
|
#[cfg(x11_platform)]
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
callback(state)
|
|
}
|
|
|
|
fn loop_dispatch<D: Into<Option<std::time::Duration>>>(&mut self, timeout: D) -> IOResult<()> {
|
|
let state = match &mut self.window_target.p {
|
|
PlatformEventLoopWindowTarget::Wayland(window_target) => window_target.state.get_mut(),
|
|
#[cfg(feature = "x11")]
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
self.event_loop.dispatch(timeout, state).map_err(|error| {
|
|
error!("Error dispatching event loop: {}", error);
|
|
error.into()
|
|
})
|
|
}
|
|
|
|
fn roundtrip(&mut self) -> Result<usize, RootOsError> {
|
|
let state = match &mut self.window_target.p {
|
|
PlatformEventLoopWindowTarget::Wayland(window_target) => window_target.state.get_mut(),
|
|
#[cfg(feature = "x11")]
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
let mut wayland_source = self.wayland_dispatcher.as_source_mut();
|
|
let event_queue = wayland_source.queue();
|
|
event_queue.roundtrip(state).map_err(|error| {
|
|
os_error!(OsError::WaylandError(Arc::new(WaylandError::Dispatch(
|
|
error
|
|
))))
|
|
})
|
|
}
|
|
}
|
|
|
|
pub struct EventLoopWindowTarget<T> {
|
|
/// The event loop wakeup source.
|
|
pub event_loop_awakener: calloop::ping::Ping,
|
|
|
|
/// The main queue used by the event loop.
|
|
pub queue_handle: QueueHandle<WinitState>,
|
|
|
|
// TODO remove that RefCell once we can pass `&mut` in `Window::new`.
|
|
/// Winit state.
|
|
pub state: RefCell<WinitState>,
|
|
|
|
/// Dispatcher of Wayland events.
|
|
pub wayland_dispatcher: WaylandDispatcher,
|
|
|
|
/// Connection to the wayland server.
|
|
pub connection: Connection,
|
|
|
|
_marker: std::marker::PhantomData<T>,
|
|
}
|
|
|
|
impl<T> EventLoopWindowTarget<T> {
|
|
pub fn raw_display_handle(&self) -> RawDisplayHandle {
|
|
let mut display_handle = WaylandDisplayHandle::empty();
|
|
display_handle.display = self.connection.display().id().as_ptr() as *mut _;
|
|
RawDisplayHandle::Wayland(display_handle)
|
|
}
|
|
}
|
|
|
|
// The default routine does floor, but we need round on Wayland.
|
|
fn logical_to_physical_rounded(size: LogicalSize<u32>, scale_factor: f64) -> PhysicalSize<u32> {
|
|
let width = size.width as f64 * scale_factor;
|
|
let height = size.height as f64 * scale_factor;
|
|
(width.round(), height.round()).into()
|
|
}
|