winit/src/platform/run_ondemand.rs
Kirill Chibisov f9758528f6
Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.

The inner panics were left only when they are used to `assert!` during
development.

This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.

Fixes: #500.
2023-08-13 23:20:09 +04:00

74 lines
3.5 KiB
Rust

use crate::{
error::EventLoopError,
event::Event,
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
};
#[cfg(doc)]
use crate::{platform::pump_events::EventLoopExtPumpEvents, window::Window};
/// Additional methods on [`EventLoop`] to return control flow to the caller.
pub trait EventLoopExtRunOnDemand {
/// A type provided by the user that can be passed through [`Event::UserEvent`].
type UserEvent;
/// Runs the event loop in the calling thread and calls the given `event_handler` closure
/// to dispatch any window system events.
///
/// Unlike [`EventLoop::run`], this function accepts non-`'static` (i.e. non-`move`) closures
/// and it is possible to return control back to the caller without
/// consuming the `EventLoop` (by setting the `control_flow` to [`ControlFlow::Exit`]) and
/// so the event loop can be re-run after it has exit.
///
/// It's expected that each run of the loop will be for orthogonal instantiations of your
/// Winit application, but internally each instantiation may re-use some common window
/// system resources, such as a display server connection.
///
/// This API is not designed to run an event loop in bursts that you can exit from and return
/// to while maintaining the full state of your application. (If you need something like this
/// you can look at the [`EventLoopExtPumpEvents::pump_events()`] API)
///
/// Each time `run_ondemand` is called the `event_handler` can expect to receive a
/// `NewEvents(Init)` and `Resumed` event (even on platforms that have no suspend/resume
/// lifecycle) - which can be used to consistently initialize application state.
///
/// See the [`ControlFlow`] docs for information on how changes to `&mut ControlFlow` impact the
/// event loop's behavior.
///
/// # Caveats
/// - This extension isn't available on all platforms, since it's not always possible to
/// return to the caller (specifically this is impossible on iOS and Web - though with
/// the Web backend it is possible to use `spawn()` more than once instead).
/// - No [`Window`] state can be carried between separate runs of the event loop.
///
/// You are strongly encouraged to use [`EventLoop::run()`] for portability, unless you specifically need
/// the ability to re-run a single event loop more than once
///
/// # Supported Platforms
/// - Windows
/// - Linux
/// - macOS
/// - Android
///
/// # Unsupported Platforms
/// - **Web:** This API is fundamentally incompatible with the event-based way in which
/// Web browsers work because it's not possible to have a long-running external
/// loop that would block the browser and there is nothing that can be
/// polled to ask for new events. Events are delivered via callbacks based
/// on an event loop that is internal to the browser itself.
/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS.
fn run_ondemand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>, &mut ControlFlow);
}
impl<T> EventLoopExtRunOnDemand for EventLoop<T> {
type UserEvent = T;
fn run_ondemand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>, &mut ControlFlow),
{
self.event_loop.run_ondemand(event_handler)
}
}