This adds a way to set the purpose for the IME input, implemented only on Wayland for now.
662 lines
22 KiB
Rust
662 lines
22 KiB
Rust
#![allow(clippy::unnecessary_cast)]
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use std::{
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collections::VecDeque,
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ffi::c_void,
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ops::{Deref, DerefMut},
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};
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use objc2::foundation::{CGFloat, CGPoint, CGRect, CGSize, MainThreadMarker};
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use objc2::rc::{Id, Shared};
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use objc2::runtime::Object;
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use objc2::{class, msg_send};
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use raw_window_handle::{RawDisplayHandle, RawWindowHandle, UiKitDisplayHandle, UiKitWindowHandle};
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use super::uikit::{UIApplication, UIScreen, UIScreenOverscanCompensation};
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use super::view::{WinitUIWindow, WinitView, WinitViewController};
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use crate::{
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dpi::{self, LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Position, Size},
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error::{ExternalError, NotSupportedError, OsError as RootOsError},
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event::{Event, WindowEvent},
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icon::Icon,
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platform::ios::{ScreenEdge, ValidOrientations},
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platform_impl::platform::{
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app_state,
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event_loop::{EventProxy, EventWrapper},
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ffi::UIRectEdge,
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monitor, EventLoopWindowTarget, Fullscreen, MonitorHandle,
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},
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window::{
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CursorGrabMode, CursorIcon, ImePurpose, ResizeDirection, Theme, UserAttentionType,
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WindowAttributes, WindowButtons, WindowId as RootWindowId, WindowLevel,
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},
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};
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pub struct Inner {
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pub(crate) window: Id<WinitUIWindow, Shared>,
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pub(crate) view_controller: Id<WinitViewController, Shared>,
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pub(crate) view: Id<WinitView, Shared>,
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gl_or_metal_backed: bool,
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}
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impl Inner {
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pub fn set_title(&self, _title: &str) {
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debug!("`Window::set_title` is ignored on iOS")
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}
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pub fn set_transparent(&self, _transparent: bool) {
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debug!("`Window::set_transparent` is ignored on iOS")
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}
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pub fn set_visible(&self, visible: bool) {
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self.window.setHidden(!visible)
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}
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pub fn is_visible(&self) -> Option<bool> {
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warn!("`Window::is_visible` is ignored on iOS");
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None
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}
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pub fn request_redraw(&self) {
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unsafe {
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if self.gl_or_metal_backed {
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// `setNeedsDisplay` does nothing on UIViews which are directly backed by CAEAGLLayer or CAMetalLayer.
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// Ordinarily the OS sets up a bunch of UIKit state before calling drawRect: on a UIView, but when using
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// raw or gl/metal for drawing this work is completely avoided.
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//
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// The docs for `setNeedsDisplay` don't mention `CAMetalLayer`; however, this has been confirmed via
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// testing.
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//
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// https://developer.apple.com/documentation/uikit/uiview/1622437-setneedsdisplay?language=objc
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app_state::queue_gl_or_metal_redraw(self.window.clone());
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} else {
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self.view.setNeedsDisplay();
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}
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}
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}
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pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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unsafe {
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let safe_area = self.safe_area_screen_space();
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let position = LogicalPosition {
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x: safe_area.origin.x as f64,
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y: safe_area.origin.y as f64,
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};
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let scale_factor = self.scale_factor();
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Ok(position.to_physical(scale_factor))
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}
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}
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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unsafe {
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let screen_frame = self.screen_frame();
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let position = LogicalPosition {
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x: screen_frame.origin.x as f64,
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y: screen_frame.origin.y as f64,
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};
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let scale_factor = self.scale_factor();
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Ok(position.to_physical(scale_factor))
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}
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}
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pub fn set_outer_position(&self, physical_position: Position) {
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unsafe {
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let scale_factor = self.scale_factor();
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let position = physical_position.to_logical::<f64>(scale_factor);
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let screen_frame = self.screen_frame();
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let new_screen_frame = CGRect {
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origin: CGPoint {
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x: position.x as _,
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y: position.y as _,
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},
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size: screen_frame.size,
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};
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let bounds = self.rect_from_screen_space(new_screen_frame);
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self.window.setBounds(bounds);
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}
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}
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pub fn inner_size(&self) -> PhysicalSize<u32> {
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unsafe {
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let scale_factor = self.scale_factor();
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let safe_area = self.safe_area_screen_space();
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let size = LogicalSize {
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width: safe_area.size.width as f64,
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height: safe_area.size.height as f64,
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};
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size.to_physical(scale_factor)
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}
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}
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pub fn outer_size(&self) -> PhysicalSize<u32> {
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unsafe {
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let scale_factor = self.scale_factor();
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let screen_frame = self.screen_frame();
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let size = LogicalSize {
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width: screen_frame.size.width as f64,
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height: screen_frame.size.height as f64,
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};
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size.to_physical(scale_factor)
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}
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}
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pub fn set_inner_size(&self, _size: Size) {
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warn!("not clear what `Window::set_inner_size` means on iOS");
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}
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pub fn set_min_inner_size(&self, _dimensions: Option<Size>) {
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warn!("`Window::set_min_inner_size` is ignored on iOS")
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}
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pub fn set_max_inner_size(&self, _dimensions: Option<Size>) {
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warn!("`Window::set_max_inner_size` is ignored on iOS")
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}
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pub fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
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None
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}
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#[inline]
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pub fn set_resize_increments(&self, _increments: Option<Size>) {
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warn!("`Window::set_resize_increments` is ignored on iOS")
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}
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pub fn set_resizable(&self, _resizable: bool) {
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warn!("`Window::set_resizable` is ignored on iOS")
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}
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pub fn is_resizable(&self) -> bool {
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warn!("`Window::is_resizable` is ignored on iOS");
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false
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}
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#[inline]
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pub fn set_enabled_buttons(&self, _buttons: WindowButtons) {
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warn!("`Window::set_enabled_buttons` is ignored on iOS");
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}
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#[inline]
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pub fn enabled_buttons(&self) -> WindowButtons {
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warn!("`Window::enabled_buttons` is ignored on iOS");
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WindowButtons::all()
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}
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pub fn scale_factor(&self) -> f64 {
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self.view.contentScaleFactor() as _
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}
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pub fn set_cursor_icon(&self, _cursor: CursorIcon) {
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debug!("`Window::set_cursor_icon` ignored on iOS")
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}
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pub fn set_cursor_position(&self, _position: Position) -> Result<(), ExternalError> {
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Err(ExternalError::NotSupported(NotSupportedError::new()))
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}
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pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), ExternalError> {
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Err(ExternalError::NotSupported(NotSupportedError::new()))
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}
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pub fn set_cursor_visible(&self, _visible: bool) {
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debug!("`Window::set_cursor_visible` is ignored on iOS")
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}
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pub fn drag_window(&self) -> Result<(), ExternalError> {
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Err(ExternalError::NotSupported(NotSupportedError::new()))
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}
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pub fn drag_resize_window(&self, _direction: ResizeDirection) -> Result<(), ExternalError> {
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Err(ExternalError::NotSupported(NotSupportedError::new()))
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}
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pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), ExternalError> {
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Err(ExternalError::NotSupported(NotSupportedError::new()))
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}
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pub fn set_minimized(&self, _minimized: bool) {
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warn!("`Window::set_minimized` is ignored on iOS")
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}
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pub fn is_minimized(&self) -> Option<bool> {
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warn!("`Window::is_minimized` is ignored on iOS");
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None
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}
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pub fn set_maximized(&self, _maximized: bool) {
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warn!("`Window::set_maximized` is ignored on iOS")
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}
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pub fn is_maximized(&self) -> bool {
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warn!("`Window::is_maximized` is ignored on iOS");
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false
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}
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pub(crate) fn set_fullscreen(&self, monitor: Option<Fullscreen>) {
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let uiscreen = match &monitor {
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Some(Fullscreen::Exclusive(video_mode)) => {
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let uiscreen = video_mode.monitor.ui_screen();
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uiscreen.setCurrentMode(Some(&video_mode.screen_mode.0));
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uiscreen.clone()
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}
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Some(Fullscreen::Borderless(Some(monitor))) => monitor.ui_screen().clone(),
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Some(Fullscreen::Borderless(None)) => self.current_monitor_inner().ui_screen().clone(),
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None => {
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warn!("`Window::set_fullscreen(None)` ignored on iOS");
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return;
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}
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};
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// this is pretty slow on iOS, so avoid doing it if we can
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let current = self.window.screen();
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if uiscreen != current {
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self.window.setScreen(&uiscreen);
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}
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let bounds = uiscreen.bounds();
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self.window.setFrame(bounds);
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// For external displays, we must disable overscan compensation or
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// the displayed image will have giant black bars surrounding it on
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// each side
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uiscreen.setOverscanCompensation(UIScreenOverscanCompensation::None);
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}
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pub(crate) fn fullscreen(&self) -> Option<Fullscreen> {
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unsafe {
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let monitor = self.current_monitor_inner();
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let uiscreen = monitor.ui_screen();
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let screen_space_bounds = self.screen_frame();
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let screen_bounds = uiscreen.bounds();
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// TODO: track fullscreen instead of relying on brittle float comparisons
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if screen_space_bounds.origin.x == screen_bounds.origin.x
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&& screen_space_bounds.origin.y == screen_bounds.origin.y
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&& screen_space_bounds.size.width == screen_bounds.size.width
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&& screen_space_bounds.size.height == screen_bounds.size.height
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{
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Some(Fullscreen::Borderless(Some(monitor)))
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} else {
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None
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}
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}
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}
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pub fn set_decorations(&self, _decorations: bool) {}
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pub fn is_decorated(&self) -> bool {
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true
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}
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pub fn set_window_level(&self, _level: WindowLevel) {
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warn!("`Window::set_window_level` is ignored on iOS")
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}
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pub fn set_window_icon(&self, _icon: Option<Icon>) {
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warn!("`Window::set_window_icon` is ignored on iOS")
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}
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pub fn set_ime_position(&self, _position: Position) {
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warn!("`Window::set_ime_position` is ignored on iOS")
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}
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pub fn set_ime_allowed(&self, _allowed: bool) {
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warn!("`Window::set_ime_allowed` is ignored on iOS")
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}
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pub fn set_ime_purpose(&self, _purpose: ImePurpose) {
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warn!("`Window::set_ime_allowed` is ignored on iOS")
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}
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pub fn focus_window(&self) {
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warn!("`Window::set_focus` is ignored on iOS")
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}
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pub fn request_user_attention(&self, _request_type: Option<UserAttentionType>) {
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warn!("`Window::request_user_attention` is ignored on iOS")
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}
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// Allow directly accessing the current monitor internally without unwrapping.
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fn current_monitor_inner(&self) -> MonitorHandle {
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MonitorHandle::new(self.window.screen())
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}
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pub fn current_monitor(&self) -> Option<MonitorHandle> {
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Some(self.current_monitor_inner())
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}
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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monitor::uiscreens(MainThreadMarker::new().unwrap())
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}
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pub fn primary_monitor(&self) -> Option<MonitorHandle> {
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Some(MonitorHandle::new(UIScreen::main(
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MainThreadMarker::new().unwrap(),
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)))
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}
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pub fn id(&self) -> WindowId {
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self.window.id()
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}
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pub fn raw_window_handle(&self) -> RawWindowHandle {
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let mut window_handle = UiKitWindowHandle::empty();
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window_handle.ui_window = Id::as_ptr(&self.window) as _;
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window_handle.ui_view = Id::as_ptr(&self.view) as _;
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window_handle.ui_view_controller = Id::as_ptr(&self.view_controller) as _;
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RawWindowHandle::UiKit(window_handle)
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}
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pub fn raw_display_handle(&self) -> RawDisplayHandle {
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RawDisplayHandle::UiKit(UiKitDisplayHandle::empty())
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}
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pub fn theme(&self) -> Option<Theme> {
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warn!("`Window::theme` is ignored on iOS");
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None
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}
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pub fn has_focus(&self) -> bool {
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self.window.isKeyWindow()
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}
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#[inline]
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pub fn set_theme(&self, _theme: Option<Theme>) {
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warn!("`Window::set_theme` is ignored on iOS");
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}
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pub fn title(&self) -> String {
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warn!("`Window::title` is ignored on iOS");
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String::new()
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}
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}
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pub struct Window {
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pub inner: Inner,
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}
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impl Drop for Window {
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fn drop(&mut self) {
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assert_main_thread!("`Window::drop` can only be run on the main thread on iOS");
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}
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}
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unsafe impl Send for Window {}
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unsafe impl Sync for Window {}
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impl Deref for Window {
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type Target = Inner;
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fn deref(&self) -> &Inner {
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assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
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&self.inner
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}
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}
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impl DerefMut for Window {
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fn deref_mut(&mut self) -> &mut Inner {
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assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
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&mut self.inner
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}
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}
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impl Window {
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pub(crate) fn new<T>(
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_event_loop: &EventLoopWindowTarget<T>,
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window_attributes: WindowAttributes,
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platform_attributes: PlatformSpecificWindowBuilderAttributes,
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) -> Result<Window, RootOsError> {
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let mtm = MainThreadMarker::new().unwrap();
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if window_attributes.min_inner_size.is_some() {
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warn!("`WindowAttributes::min_inner_size` is ignored on iOS");
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}
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if window_attributes.max_inner_size.is_some() {
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warn!("`WindowAttributes::max_inner_size` is ignored on iOS");
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}
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// TODO: transparency, visible
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let main_screen = UIScreen::main(mtm);
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let fullscreen = window_attributes.fullscreen.clone().map(Into::into);
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let screen = match fullscreen {
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Some(Fullscreen::Exclusive(ref video_mode)) => video_mode.monitor.ui_screen(),
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Some(Fullscreen::Borderless(Some(ref monitor))) => monitor.ui_screen(),
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Some(Fullscreen::Borderless(None)) | None => &main_screen,
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};
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let screen_bounds = screen.bounds();
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let frame = match window_attributes.inner_size {
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Some(dim) => {
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let scale_factor = screen.scale();
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let size = dim.to_logical::<f64>(scale_factor as f64);
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CGRect {
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origin: screen_bounds.origin,
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size: CGSize {
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width: size.width as _,
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height: size.height as _,
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},
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}
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}
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None => screen_bounds,
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};
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let view = WinitView::new(mtm, &window_attributes, &platform_attributes, frame);
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let gl_or_metal_backed = unsafe {
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let layer_class = WinitView::layerClass();
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let is_metal = msg_send![layer_class, isSubclassOfClass: class!(CAMetalLayer)];
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let is_gl = msg_send![layer_class, isSubclassOfClass: class!(CAEAGLLayer)];
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is_metal || is_gl
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};
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let view_controller =
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WinitViewController::new(mtm, &window_attributes, &platform_attributes, &view);
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let window = WinitUIWindow::new(
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mtm,
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&window_attributes,
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&platform_attributes,
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frame,
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&view_controller,
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);
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unsafe { app_state::set_key_window(&window) };
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// Like the Windows and macOS backends, we send a `ScaleFactorChanged` and `Resized`
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// event on window creation if the DPI factor != 1.0
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let scale_factor = view.contentScaleFactor();
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let scale_factor = scale_factor as f64;
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if scale_factor != 1.0 {
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let bounds = view.bounds();
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let screen = window.screen();
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let screen_space = screen.coordinateSpace();
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let screen_frame = view.convertRect_toCoordinateSpace(bounds, &screen_space);
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let size = crate::dpi::LogicalSize {
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width: screen_frame.size.width as _,
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height: screen_frame.size.height as _,
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};
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let window_id = RootWindowId(window.id());
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unsafe {
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app_state::handle_nonuser_events(
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std::iter::once(EventWrapper::EventProxy(EventProxy::DpiChangedProxy {
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window: window.clone(),
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scale_factor,
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suggested_size: size,
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}))
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.chain(std::iter::once(EventWrapper::StaticEvent(
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Event::WindowEvent {
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window_id,
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event: WindowEvent::Resized(size.to_physical(scale_factor)),
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},
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))),
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);
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}
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}
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Ok(Window {
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inner: Inner {
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window,
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view_controller,
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view,
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gl_or_metal_backed,
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},
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})
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}
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}
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// WindowExtIOS
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impl Inner {
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pub fn ui_window(&self) -> *mut c_void {
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Id::as_ptr(&self.window) as *mut c_void
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}
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pub fn ui_view_controller(&self) -> *mut c_void {
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Id::as_ptr(&self.view_controller) as *mut c_void
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}
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pub fn ui_view(&self) -> *mut c_void {
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Id::as_ptr(&self.view) as *mut c_void
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}
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|
|
pub fn set_scale_factor(&self, scale_factor: f64) {
|
|
assert!(
|
|
dpi::validate_scale_factor(scale_factor),
|
|
"`WindowExtIOS::set_scale_factor` received an invalid hidpi factor"
|
|
);
|
|
let scale_factor = scale_factor as CGFloat;
|
|
self.view.setContentScaleFactor(scale_factor);
|
|
}
|
|
|
|
pub fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
|
|
self.view_controller.set_supported_interface_orientations(
|
|
MainThreadMarker::new().unwrap(),
|
|
valid_orientations,
|
|
);
|
|
}
|
|
|
|
pub fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
|
|
self.view_controller
|
|
.setPrefersHomeIndicatorAutoHidden(hidden);
|
|
}
|
|
|
|
pub fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
|
|
let edges: UIRectEdge = edges.into();
|
|
self.view_controller
|
|
.setPreferredScreenEdgesDeferringSystemGestures(edges);
|
|
}
|
|
|
|
pub fn set_prefers_status_bar_hidden(&self, hidden: bool) {
|
|
self.view_controller.setPrefersStatusBarHidden(hidden);
|
|
}
|
|
}
|
|
|
|
impl Inner {
|
|
// requires main thread
|
|
unsafe fn screen_frame(&self) -> CGRect {
|
|
self.rect_to_screen_space(self.window.bounds())
|
|
}
|
|
|
|
// requires main thread
|
|
unsafe fn rect_to_screen_space(&self, rect: CGRect) -> CGRect {
|
|
let screen_space = self.window.screen().coordinateSpace();
|
|
self.window
|
|
.convertRect_toCoordinateSpace(rect, &screen_space)
|
|
}
|
|
|
|
// requires main thread
|
|
unsafe fn rect_from_screen_space(&self, rect: CGRect) -> CGRect {
|
|
let screen_space = self.window.screen().coordinateSpace();
|
|
self.window
|
|
.convertRect_fromCoordinateSpace(rect, &screen_space)
|
|
}
|
|
|
|
// requires main thread
|
|
unsafe fn safe_area_screen_space(&self) -> CGRect {
|
|
let bounds = self.window.bounds();
|
|
if app_state::os_capabilities().safe_area {
|
|
let safe_area = self.window.safeAreaInsets();
|
|
let safe_bounds = CGRect {
|
|
origin: CGPoint {
|
|
x: bounds.origin.x + safe_area.left,
|
|
y: bounds.origin.y + safe_area.top,
|
|
},
|
|
size: CGSize {
|
|
width: bounds.size.width - safe_area.left - safe_area.right,
|
|
height: bounds.size.height - safe_area.top - safe_area.bottom,
|
|
},
|
|
};
|
|
self.rect_to_screen_space(safe_bounds)
|
|
} else {
|
|
let screen_frame = self.rect_to_screen_space(bounds);
|
|
let status_bar_frame = {
|
|
let app = UIApplication::shared(MainThreadMarker::new().unwrap_unchecked()).expect(
|
|
"`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS",
|
|
);
|
|
app.statusBarFrame()
|
|
};
|
|
let (y, height) = if screen_frame.origin.y > status_bar_frame.size.height {
|
|
(screen_frame.origin.y, screen_frame.size.height)
|
|
} else {
|
|
let y = status_bar_frame.size.height;
|
|
let height = screen_frame.size.height
|
|
- (status_bar_frame.size.height - screen_frame.origin.y);
|
|
(y, height)
|
|
};
|
|
CGRect {
|
|
origin: CGPoint {
|
|
x: screen_frame.origin.x,
|
|
y,
|
|
},
|
|
size: CGSize {
|
|
width: screen_frame.size.width,
|
|
height,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
|
pub struct WindowId {
|
|
window: *mut WinitUIWindow,
|
|
}
|
|
|
|
impl WindowId {
|
|
pub const unsafe fn dummy() -> Self {
|
|
WindowId {
|
|
window: std::ptr::null_mut(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<WindowId> for u64 {
|
|
fn from(window_id: WindowId) -> Self {
|
|
window_id.window as u64
|
|
}
|
|
}
|
|
|
|
impl From<u64> for WindowId {
|
|
fn from(raw_id: u64) -> Self {
|
|
Self {
|
|
window: raw_id as _,
|
|
}
|
|
}
|
|
}
|
|
|
|
unsafe impl Send for WindowId {}
|
|
unsafe impl Sync for WindowId {}
|
|
|
|
impl From<&Object> for WindowId {
|
|
fn from(window: &Object) -> WindowId {
|
|
WindowId {
|
|
window: window as *const _ as _,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Default)]
|
|
pub struct PlatformSpecificWindowBuilderAttributes {
|
|
pub scale_factor: Option<f64>,
|
|
pub valid_orientations: ValidOrientations,
|
|
pub prefers_home_indicator_hidden: bool,
|
|
pub prefers_status_bar_hidden: bool,
|
|
pub preferred_screen_edges_deferring_system_gestures: ScreenEdge,
|
|
}
|